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Someone was experiencing lag in cyrodill during the last beta weekend ?
Anyone think that lag will be an issue on release ?
Anyways even with lag it seems very playable or at least when playing with ranged weapons.
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Aerowyn's Video Compilation of ALL things Guild Wars 2
there was a bit of lag in places, and the odd freeze frame moment but given that i had no problem the beta before the last one i'd put it down to the stress test.
the game was still very playable, even though once or twice i seemed to get freeze frame in the middle of combat. that was not a good thing as the last thing you want is to be stood staring at the mob in front of you unable to do anything while it mullers you. but i'd say they'll sort that out by next beta
i look this wrecked because i've got GIST.
Whats your excuse?
http://deadmanrambling.com/
I never experienced lag, even in very large zergs. There were some issues getting into PvP at first, but I am hoping these problems will be ironed out by launch.
Considering its a mega server and when I was there I swear there must of been atleast 50 friendly players with probably 10 siege vs 50 enemies with siege and then I saw a group of about 20 from other faction all in same area freaking epic scale fight and believe it or not I didnt even have a flicker of lag I couldnt believe it tbh.
I have played in many zergs where it was unplayable but it was perfect. I honestly kept saying to my buddies on skype I cant believe this lag right now it was so good I was very very impressed.
I cant wait for teso I am no fanboi but honestly my experience was good enough to make me feel like one sorta
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Most of the replies have mentioned some of the reasons. There was also a known issue with some sound cards that caused intermittent lag. Also, some players who record get stuttering due to the software they use to record and/or their pc's. The game runs smooth as silk out side of those issues.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Teso has imo the best massive multiplayer PvP i have ever seen.
I was suprised how good the Zergfight works.
Yeah i and some friends had also those random freezes from time to time.
And lag was fine during the major part of the stress test just that on the peak hours of saturday and sunday, cyrodiil had some considerable lag.
I hope they can fix it for release.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Don't be fooled....
It's also just about the only engine in the genre atm that has no, thats right, zero collision detection. This is one of the major reasons for the combat having that well documented paper feeling...
All other MMORPGs that I am aware of, especially AAA titles have some form of collision detection, it's a MMORPG standard and is one of the reasons you see lag in MMORPGs in the first place.
ESOs devs chose to have zero collision detection in order that their engine did not produce a slide show....I understand their reasoning as the game is focused on large scale PvP end game ala DAOC.....
Just don't mistake it for a technical triumph, it's actually a technical corner being cut for the sake of the engines performance.
Driz
Don't be fooled....
It's also just about the only engine in the genre atm that has no, thats right, zero collision detection. This is one of the major reasons for the combat having that well documented paper feeling...
All other MMORPGs that I am aware of, especially AAA titles have some form of collision detection, it's a MMORPG standard and is one of the reasons you see lag in MMORPGs in the first place.
ESOs devs chose to have zero collision detection in order that their engine did not produce a slide show....I understand their reasoning as the game is focused on large scale PvP end game ala DAOC.....
Just don't mistake it for a technical triumph, it's actually a technical corner being cut for the sake of the engines performance.
Driz
I did not experience lag. I did experience long times to port into Cyrodiil...and to port to other locations in Cyrodiil.
I assume that was stress test related.
Why feel the need to lie or spread mis information?
SWTOR does have collision detection
WoW does have collision detection if only in a very basic form.
AoC has collision detection.
RIFT and GW2 do not because their engine cannot handle it without killing the game experience, much like the ESO engine which is why they chose to not have collision detection in ESO. Much like ESO those games also suffer from the feeling of paper combat.
Besides, saying ESO can't handle collision detection, but hey it's ok because 2 or 3 other games that are years old couldnt handle it either is no excuse.
ESO should be judged on todays technology and todays standards. Not judged against tech and standards ranging from 2004 through to circa 2011/12. If SWTOR and can manage collision detection with it's half baked iteration of the Hero engine, saying that ESO cannot accomodate collision detection is certainly not a positive.
Driz
Ironic.
The only CD anyone but you is discussing here is player on player CD. Whether a game has collision detection on a few select NPCs is about as relevant to this discussion as having CD against the side of buildings.
And no, neither SWTOR nor WOW have PVP player on player CD.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Why feel the need to lie or spread mis information?
SWTOR does have collision detection
WoW does have collision detection if only in a very basic form.
AoC has collision detection.
RIFT and GW2 do not because their engine cannot handle it without killing the game experience, much like the ESO engine which is why they chose to not have collision detection in ESO. Much like ESO those games also suffer from the feeling of paper combat.
Besides, saying ESO can't handle collision detection, but hey it's ok because 2 or 3 other games that are years old couldnt handle it either is no excuse.
ESO should be judged on todays technology and todays standards. Not judged against tech and standards ranging from 2004 through to circa 2011/12. If SWTOR and can manage collision detection with it's half baked iteration of the Hero engine, saying that ESO cannot accomodate collision detection is certainly not a positive.
Driz
I like CD but for larve scale pvp it cant be done without major lag, maybe in 5 years we will have the tech to do so without problems.
SWTOR's idea of a PvP Planet was Illum.
Illum with 15 people on screen versus ESO with 200+ on screen....
I think you are barking up the wrong tree saying the SWTOR engine managed anything large group related well.
The reason I only played SWTOR for 3 months... Illum was beyond pathetic at release. Don't know if they ever got around to making it fun - they said they would.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I had one massive lag incident while I was testing there. It was game breaking, tbh, but it seemed to affect everyone and only happened the one time.
If you mean graphical lag.. well.. that depends on a person's computer, doesn't it? But it's a good engine.. if you're getting graphical lag then it's your own computer that is the problem, not the game. I say this because you mentioned 'freeze frames' earlier. That is not something server side and there is definitely nothing wrong with the graphics engine.
I get that I'm in the minority of people who did enjoy SWTOR, but then again, I felt like I knew what I was getting into when I started, and did not have some expectations, or designs that it was going to be SWG2, then again I did not want that either.....
Illum was for me what eventually killed it, I think I lasted 5 months, had 5 level 50's, but I could not keep playing Huttball, and doing the same couple of raids over and over. For me, RvR has always been something to keep a game fresh, because the something different can happen all the time. The fact that Illum was a slide show as soon as there were more than 15 people on screen killed what should have been, and could have been a reason for me to stick around. Bioware did some things right, some wrong, but on the top of my personal list, might have been Illum.
That's kind of why I giggled a bit when someone suggested that SWTOR should be a reference of anything done right in large scale PvP. If any game did it wrong....
Cyrodill is just light years smoother and more playable.