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There will be raids at release

Lord.BachusLord.Bachus Member RarePosts: 9,686

In ESO there will be raids at release, they are called adventure zones.. There will be story involved... And they will be 24 people.

 

they are currently in internal testing and are not shown yet, but they where anounced some time ago...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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Comments

  • KrimzinKrimzin Member UncommonPosts: 687

    If your right then I will get this after all

    Just because I'm a gamer doesn't mean I drive a Honda.
    Best Duo Ever

    Lets see your Battle Stations /r/battlestations
    Battle Station 
  • intrinscintrinsc Member UncommonPosts: 98
    If you're going to call Adventure Zones raids then I guess Guild Wars 2 also has massive raids of 100+ players at once! EVEN MORE EPIC!
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by intrinsc
    If you're going to call Adventure Zones raids then I guess Guild Wars 2 also has massive raids of 100+ players at once! EVEN MORE EPIC!

    You must be the only person not in the PTS who knows how Adventure Zones are designed... please do tell.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Krimzin

    If your right then I will get this after all

    Keep in mind that i didnt say.... There will be a progressive raid endgame ....

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • HengistHengist Member RarePosts: 1,315


    Originally posted by intrinsc
    If you're going to call Adventure Zones raids then I guess Guild Wars 2 also has massive raids of 100+ players at once! EVEN MORE EPIC!


    Please tell us more about them, ESO has been fiendishly keeping them under wraps. What has been your experience with them?

    Oh wait....you haven't seen them, have you?


    Bottom line is nobody in the general public knows much about what they are. The thought is that they are ESO's take on traditional raiding though, in whatever form it may turn out to be.

  • Tyr216Tyr216 Member UncommonPosts: 168
    Rift has these things called Instant Adventures which are tied to whatever zone you're in. You basically roam around the zone completing standard quests and I've seen groups get as large as 15 players, but there probably isn't a cap. I'm willing to speculate that Adventure Zones in ESO will be similar in that you can roam around and explore an open area completing various activities that will eventually culminate with a big fight at the end. If I'm right, I think it could be a refreshing take on the concept of raiding, especially in an action oriented combat game like ESO where raiding usually doesn't exist.

    image
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Tyr216
    Rift has these things called Instant Adventures which are tied to whatever zone you're in. You basically roam around the zone completing standard quests and I've seen groups get as large as 15 players, but there probably isn't a cap. I'm willing to speculate that Adventure Zones in ESO will be similar in that you can roam around and explore an open area completing various activities that will eventually culminate with a big fight at the end. If I'm right, I think it could be a refreshing take on the concept of raiding, especially in an action oriented combat game like ESO where raiding usually doesn't exist.

    I don't know either but I'm thinking what you're thinking. I also play Rift so I know how those work.

     

    All I have heard, and it was from Reddit a few days ago from someone who *claimed* to know is that the content will have scalable difficulty from 5-12... take that for whatever it might be worth

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • kaladek51kaladek51 Member UncommonPosts: 65

    No raids on PTS Server. Will not be in for release. Hasnt even been tested by PTS testers, just one short playtest.

     

     

  • Eighteen16Eighteen16 Member UncommonPosts: 146
    Originally posted by Lord.Bachus
    Originally posted by Krimzin

    If your right then I will get this after all

    Keep in mind that i didnt say.... There will be a progressive raid endgame ....

     

     

     

    I am sure they know better than to make Elder Wars 2. No end game raid progression does not work for a P2P game, people are not going to play around with faceroll PVE for long. 

  • Tyr216Tyr216 Member UncommonPosts: 168
    Originally posted by Eighteen16
    Originally posted by Lord.Bachus
    Originally posted by Krimzin

    If your right then I will get this after all

    Keep in mind that i didnt say.... There will be a progressive raid endgame ....

     

     

     

    I am sure they know better than to make Elder Wars 2. No end game raid progression does not work for a P2P game, people are not going to play around with faceroll PVE for long. 

     

    PvE'ers won't, but after watching them devour every major game since WoW, I say good riddance. I'm going to be playing ESO for the same reason I played DAoC and that's the PvP. If that means it ends up just being a niche game, then so be it. If you want a new WoW clone, take a look at Wildstar.

    image
  • DibdabsDibdabs Member RarePosts: 3,239
    Raids are just faux content to keep the "Endgame Sheeple" happy.  It means the devs have run out of ideas, and I hope to god they never become part of ESO.
  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Lord.Bachus

    In ESO there will be raids at release, they are called adventure zones.. There will be story involved... And they will be 24 people.

     

    they are currently in internal testing and are not shown yet, but they where anounced some time ago...

    Every where I've seen mentioned them has said AZ's won't be available until after launch.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Dibdabs
    Raids are just faux content to keep the "Endgame Sheeple" happy.  It means the devs have run out of ideas, and I hope to god they never become part of ESO.

    Traditional WoW style raids I'd agree but to not have any or very limited multi-group endgame content has been the death of many MMO's.  Especially games like SWTOR and GW2.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by Lord.Bachus

    In ESO there will be raids at release, they are called adventure zones.. There will be story involved... And they will be 24 people.

     

    they are currently in internal testing and are not shown yet, but they where anounced some time ago...

    Actually adventure zones are 12 man +,  Raids are the zones you can access from adventure zones. 

  • hg2012hg2012 Member Posts: 69
    Originally posted by Baikal

     


    Originally posted by intrinsc
    If you're going to call Adventure Zones raids then I guess Guild Wars 2 also has massive raids of 100+ players at once! EVEN MORE EPIC!

     


    Please tell us more about them, ESO has been fiendishly keeping them under wraps. What has been your experience with them?

    Oh wait....you haven't seen them, have you?


    Bottom line is nobody in the general public knows much about what they are. The thought is that they are ESO's take on traditional raiding though, in whatever form it may turn out to be.

    Going by information already released, adventure zones are just zones with large group difficulty mobs... more akin to GW2's Orr where people farm champs. 

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by azzamasin
     

    Every where I've seen mentioned them has said AZ's won't be available until after launch.

    Paul Sage said yes in Dcember: http://elderscrollsotr.mymiddleearth.com/2013/12/06/paul-sage-on-adventure-zones/ and that has been the official word since then.

     

    "...at launch, we’ll have what we call adventure zones for larger groups of up to twelve..."

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Iselin
    Originally posted by azzamasin
     

    Every where I've seen mentioned them has said AZ's won't be available until after launch.

    Paul Sage said yes in Dcember: http://elderscrollsotr.mymiddleearth.com/2013/12/06/paul-sage-on-adventure-zones/ and that has been the official word since then.

     

    "...at launch, we’ll have what we call adventure zones for larger groups of up to twelve..."

    Well I sure wish they would announce something and if you checked my post history a week or so ago a bunch of people were saying they weren't in for launch.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • DihoruDihoru Member Posts: 2,731
    Originally posted by azzamasin
    Originally posted by Dibdabs
    Raids are just faux content to keep the "Endgame Sheeple" happy.  It means the devs have run out of ideas, and I hope to god they never become part of ESO.

    Traditional WoW style raids I'd agree but to not have any or very limited multi-group endgame content has been the death of many MMO's.  Especially games like SWTOR and GW2.

    Yo EVE-Online players would like to have a word with your pod.

    image
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Knotwood
    Originally posted by Lord.Bachus

    In ESO there will be raids at release, they are called adventure zones.. There will be story involved... And they will be 24 people.

     

    they are currently in internal testing and are not shown yet, but they where anounced some time ago...

    Actually adventure zones are 12 man +,  Raids are the zones you can access from adventure zones. 

    From their Support page:

    WILL THERE BE AN ALTERNATIVE TO THE GROUP SIZE OF FOUR?

    Updated 12/20/2013 05:59 AM          Published 04/22/2013 05:43 PM

    Yes, there will be groups of larger sizes than four. The Elder Scrolls Online's adventure zones are designed for larger groups of PvE players. Players can actually go into the adventure zones with a small group and accomplish some goals, but there are large areas in these maps dedicated to larger group experiences. There will be some warning when players are about to trigger one of these encounters (and they may even end up instanced), so a small group won't suddenly find itself face to face with a Daedric Prince!

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by azzamasin
    Originally posted by Iselin
    Originally posted by azzamasin
     

    Every where I've seen mentioned them has said AZ's won't be available until after launch.

    Paul Sage said yes in Dcember: http://elderscrollsotr.mymiddleearth.com/2013/12/06/paul-sage-on-adventure-zones/ and that has been the official word since then.

     

    "...at launch, we’ll have what we call adventure zones for larger groups of up to twelve..."

    Well I sure wish they would announce something and if you checked my post history a week or so ago a bunch of people were saying they weren't in for launch.

    Rumors on the internet? Surely you  jest... image

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199

    I wish they had followed DAoC for raids the way they did for their DLC.

    24 is a laughably small raid size. Why do we have to have EQ/WoW style instanced gimmicky gear based raids, instead of the glorious challenging open world player skill based raids of DAoC?

  • MoodsorMoodsor Member UncommonPosts: 712
    The adventure zone included at launch is 12 man, not 24.

    image
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Tibernicuspa

    I wish they had followed DAoC for raids the way they did for their DLC.

    24 is a laughably small raid size. Why do we have to have EQ/WoW style instanced gimmicky gear based raids, instead of the glorious challenging open world player skill based raids of DAoC?

    Who says those raids will not be in the game?

     

    these things are not mutual exclusive...

     

     

    but then i allways tought these old daoc raids where, bring more people and you win....there was not really player skill involved was there?

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Hopefully they are not boring and full of stupid mechanics like most raids.

     

    If they try to force me into them by gatekeeping important stuff such as crafting materials with them, then I will be done with the game and won't bother looking back.

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa

    I wish they had followed DAoC for raids the way they did for their DLC.

    24 is a laughably small raid size. Why do we have to have EQ/WoW style instanced gimmicky gear based raids, instead of the glorious challenging open world player skill based raids of DAoC?

    Who says those raids will not be in the game?

     

    these things are not mutual exclusive...

     

     

    but then i allways tought these old daoc raids where, bring more people and you win....there was not really player skill involved was there?

    They generally are mutually exclusive. If you introduce a gear treadmill for a tierred raiding system, then you can't have open world dynamic raids be challenging because people with the uber gear will just dominate them. The tierred raiding system is, when looked at as a whole, an extremely elitist, anti social, exclusionary design that penalizes working with strangers.

     

    As for DAoC raids, even the most basic raid, the dragon, bring more people and you were likely to lose. The AI was more dynamic and reactive, rather than scripted on rails instanced raid bosses. I was in a raid group of 200 people and we didn't manage to kill the dragon. If we brought too many, it would start flying and dive bombing before we even got to his spawn.

    A month or so later, a group of 50 players, the best of the best who knew their characters inside and out, killed the dragon.

    There were raids in DAoC that, bring as many people as you want, were only ever completed once, or in some cases, never. On my server, the underground dragon was never killed.

    And Trials of Atlantis, which DID have a bit of instancing (and was also the most hated part of the game) had some of the most difficult open world raids in MMO history. 5 hour slog through underwater mazes, while sub raid groups moved around in the ruined above fortress, pulling switches, killing bosses in specific orders, trying to avoid roaming mobs, all to get to the mob at the top, who then proceeded to kill almost the entire 100 man raid force, throwing many people clear of the entire dungeon. (on an outdoor peak)

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