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In ESO there will be raids at release, they are called adventure zones.. There will be story involved... And they will be 24 people.
they are currently in internal testing and are not shown yet, but they where anounced some time ago...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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If your right then I will get this after all
Lets see your Battle Stations /r/battlestations
Battle Station
You must be the only person not in the PTS who knows how Adventure Zones are designed... please do tell.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Keep in mind that i didnt say.... There will be a progressive raid endgame ....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Please tell us more about them, ESO has been fiendishly keeping them under wraps. What has been your experience with them?
Oh wait....you haven't seen them, have you?
Bottom line is nobody in the general public knows much about what they are. The thought is that they are ESO's take on traditional raiding though, in whatever form it may turn out to be.
I don't know either but I'm thinking what you're thinking. I also play Rift so I know how those work.
All I have heard, and it was from Reddit a few days ago from someone who *claimed* to know is that the content will have scalable difficulty from 5-12... take that for whatever it might be worth
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
No raids on PTS Server. Will not be in for release. Hasnt even been tested by PTS testers, just one short playtest.
I am sure they know better than to make Elder Wars 2. No end game raid progression does not work for a P2P game, people are not going to play around with faceroll PVE for long.
PvE'ers won't, but after watching them devour every major game since WoW, I say good riddance. I'm going to be playing ESO for the same reason I played DAoC and that's the PvP. If that means it ends up just being a niche game, then so be it. If you want a new WoW clone, take a look at Wildstar.
Every where I've seen mentioned them has said AZ's won't be available until after launch.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Traditional WoW style raids I'd agree but to not have any or very limited multi-group endgame content has been the death of many MMO's. Especially games like SWTOR and GW2.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Actually adventure zones are 12 man +, Raids are the zones you can access from adventure zones.
Going by information already released, adventure zones are just zones with large group difficulty mobs... more akin to GW2's Orr where people farm champs.
Paul Sage said yes in Dcember: http://elderscrollsotr.mymiddleearth.com/2013/12/06/paul-sage-on-adventure-zones/ and that has been the official word since then.
"...at launch, we’ll have what we call adventure zones for larger groups of up to twelve..."
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Well I sure wish they would announce something and if you checked my post history a week or so ago a bunch of people were saying they weren't in for launch.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Yo EVE-Online players would like to have a word with your pod.
From their Support page:
WILL THERE BE AN ALTERNATIVE TO THE GROUP SIZE OF FOUR?
Updated 12/20/2013 05:59 AM Published 04/22/2013 05:43 PM
Yes, there will be groups of larger sizes than four. The Elder Scrolls Online's adventure zones are designed for larger groups of PvE players. Players can actually go into the adventure zones with a small group and accomplish some goals, but there are large areas in these maps dedicated to larger group experiences. There will be some warning when players are about to trigger one of these encounters (and they may even end up instanced), so a small group won't suddenly find itself face to face with a Daedric Prince!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Rumors on the internet? Surely you jest...
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I wish they had followed DAoC for raids the way they did for their DLC.
24 is a laughably small raid size. Why do we have to have EQ/WoW style instanced gimmicky gear based raids, instead of the glorious challenging open world player skill based raids of DAoC?
Who says those raids will not be in the game?
these things are not mutual exclusive...
but then i allways tought these old daoc raids where, bring more people and you win....there was not really player skill involved was there?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Hopefully they are not boring and full of stupid mechanics like most raids.
If they try to force me into them by gatekeeping important stuff such as crafting materials with them, then I will be done with the game and won't bother looking back.
They generally are mutually exclusive. If you introduce a gear treadmill for a tierred raiding system, then you can't have open world dynamic raids be challenging because people with the uber gear will just dominate them. The tierred raiding system is, when looked at as a whole, an extremely elitist, anti social, exclusionary design that penalizes working with strangers.
As for DAoC raids, even the most basic raid, the dragon, bring more people and you were likely to lose. The AI was more dynamic and reactive, rather than scripted on rails instanced raid bosses. I was in a raid group of 200 people and we didn't manage to kill the dragon. If we brought too many, it would start flying and dive bombing before we even got to his spawn.
A month or so later, a group of 50 players, the best of the best who knew their characters inside and out, killed the dragon.
There were raids in DAoC that, bring as many people as you want, were only ever completed once, or in some cases, never. On my server, the underground dragon was never killed.
And Trials of Atlantis, which DID have a bit of instancing (and was also the most hated part of the game) had some of the most difficult open world raids in MMO history. 5 hour slog through underwater mazes, while sub raid groups moved around in the ruined above fortress, pulling switches, killing bosses in specific orders, trying to avoid roaming mobs, all to get to the mob at the top, who then proceeded to kill almost the entire 100 man raid force, throwing many people clear of the entire dungeon. (on an outdoor peak)