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Elder Scrolls Online: Starter Islands No More?

BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

A recent post on Reddit points to changes that cropped up on ESO's Long-term Beta Test Server (PTS). The starter islands many players claimed were boring are now optional, collision detection is in, and much more.


  • Collision detection with NPCs just got put in.

  • You can also now skip the starter islands and go straight to the first city in your area. You can port back to starter islands if you want.

  • Mob difficulty increase slightly starting at level 5.

  • Buffs and nerfs to class abilities

  • Fixed an issue where many abilities were not properly obeying line of sight rules.

Thanks to Reddit for the tip, and we'll report more as we get more info.


 


Definitely some good news for those who think the game starts too slow after the initial Coldharbour tutorial start.  And especially good that you can go back and do the islands to get the quests, achievements, and skyshards. 


 

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Comments

  • JinxysJinxys Member UncommonPosts: 488
    I think it's really cool we will be allowed to go back to the starter islands even if we skip it at first!
  • RoweinRowein Member Posts: 44

    They need to get rid of that starter zone that you have to break out of prison. The islands were OK but the prison was lame.

     

    Rowein

  • VooDoo_PapaVooDoo_Papa Member UncommonPosts: 897
    Originally posted by Rowein

    They need to get rid of that starter zone that you have to break out of prison. The islands were OK but the prison was lame.

     

    Rowein

    no way! those last two rooms where you free the prophet and the room where you take the portal are filled with urns and chests. How else am I gonna get fully stocked on provision mats, recipes, racial tomes and 30+ lock picks?

    image
  • SunwolfNCSunwolfNC Member UncommonPosts: 188

    The collision detection is going to wreak havoc with people riding horses in certain towns.

    Many, many places to get stuck and jammed up. I was pleased to see that there *wasn't* CD, now.. not so much.

  • SunwolfNCSunwolfNC Member UncommonPosts: 188
    Originally posted by VooDoo_Papa
    Originally posted by Rowein

    They need to get rid of that starter zone that you have to break out of prison. The islands were OK but the prison was lame.

     

    Rowein

    no way! those last two rooms where you free the prophet and the room where you take the portal are filled with urns and chests. How else am I gonna get fully stocked on provision mats, recipes, racial tomes and 30+ lock picks?

     

    Starter *island* not *prison escape intro*

    You can still pillage all the urns, chests, boxes, and crates while escaping.

    I ended up with 39 picks on my new Imperial. Beat that :p

  • VooDoo_PapaVooDoo_Papa Member UncommonPosts: 897
    Originally posted by SunwolfNC
    Originally posted by VooDoo_Papa
    Originally posted by Rowein

    They need to get rid of that starter zone that you have to break out of prison. The islands were OK but the prison was lame.

     

    Rowein

    no way! those last two rooms where you free the prophet and the room where you take the portal are filled with urns and chests. How else am I gonna get fully stocked on provision mats, recipes, racial tomes and 30+ lock picks?

     

    Starter *island* not *prison escape intro*

    You can still pillage all the urns, chests, boxes, and crates while escaping.

    I ended up with 39 picks on my new Imperial. Beat that :p

    right, I quoted someone saying they wanted to get rid of the prison escape 

    image
  • GatlanGatlan Member UncommonPosts: 141
    Originally posted by VooDoo_Papa
    Originally posted by Rowein

    They need to get rid of that starter zone that you have to break out of prison. The islands were OK but the prison was lame.

     

    Rowein

    no way! those last two rooms where you free the prophet and the room where you take the portal are filled with urns and chests. How else am I gonna get fully stocked on provision mats, recipes, racial tomes and 30+ lock picks?

    It also sets up the player story and  takes all of 10 minutes  to complete.

  • DarkholmeDarkholme Member UncommonPosts: 1,212
    Originally posted by Rowein

    They need to get rid of that starter zone that you have to break out of prison. The islands were OK but the prison was lame.

    Yeah I agree with this, but I think with the starter islands it really depends on what faction you are playing...

    -------------------------
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    Member Since March 2004

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    Lol the prison zone explains the whole backstory....and takes 10min...funny people...i do agree though there should be an option to skipp it on 2nd+ character
  • superconductingsuperconducting Member UncommonPosts: 871

    This is all fantastic news.

    I especially am enthusiastic about the addition of collision detection.

    image
  • Father_JackFather_Jack Member Posts: 81
    Originally posted by Nemesis7884
    Lol the prison zone explains the whole backstory....and takes 10min...funny people...i do agree though there should be an option to skipp it on 2nd+ character

    Yeah but I kind of hate the single player style backstory.  I actually like the islands though

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    IF you hate deep stories i think eso is not for you tbh
  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450
    Lots of cool additions and changes.  They really are listening to player feedback that's for sure.  Personally I liked that they added the option to turn off quest markers which I had been asking for in beta, along with a bunch of others, for a long time. 
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Really nice update.

     

    I really like the mob difficulty increase, the option to skip and go back to starter areas and definitelly love the collision detection on NPCs. I would love it even more if they add collision to players as well. If that happens I would buy into their any race/faction scam and buy the game before launch.





  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Rowein

    They need to get rid of that starter zone that you have to break out of prison. The islands were OK but the prison was lame.

     

    Rowein

     

    Im OK with the prison tutorial thing only because i got to know Lyris Titanborn and i am looking forward to save her on the main storyline. The story is interesting and i want to know more thanks to the tutorial. But i admit it could have been a little shorter and more straight to the point.

     

    Maybe an option to skip it as well would be nice after doing it with the first character.





  • emotaemota Member UncommonPosts: 413
    collision detection in woohooo
  • Eden2008Eden2008 Member UncommonPosts: 4
    Originally posted by VooDoo_Papa
    Originally posted by Rowein

    They need to get rid of that starter zone that you have to break out of prison. The islands were OK but the prison was lame.

     

    Rowein

    no way! those last two rooms where you free the prophet and the room where you take the portal are filled with urns and chests. How else am I gonna get fully stocked on provision mats, recipes, racial tomes and 30+ lock picks?

    I has to agree with VooDoo_Papa I found a lot of stuff in that room.

  • afoaaafoaa Member UncommonPosts: 578

    The LOS thing is important too. Nothing breaks immersion more than shooting backward through yourself with a bow and hit someone you have turned your back on.

    BTW not all the starter islands are boring. If you play a breton/redguard/orc then the starter island has challenging quests and even investigation TSW style quests where you have to figure out the clues yourself.

    The nord/dark elf starter zone on the other hand is incredible boring and the dominion one feels fragmented and inconsistent without a reason to get involved.

    "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."

  • Ryoshi1Ryoshi1 Member Posts: 139

    Islands are easy :D you want those skyshards don't you?

     

    /5-10minutestops

  • keenberkeenber Member UncommonPosts: 438
    next people will want to start at lvl 50 .The prison is a small zone that you can run through in less than 10 min come on guys get into the story and you may just enjoy mmos more. Its not just about pvp.
  • lunatiquezlunatiquez Member UncommonPosts: 381

    It's amazing that people like to skip their hated content. It's not surprising if WoW's level 90 jump will sell like hot cakes.

    I want it now!

  • PigozzPigozz Member UncommonPosts: 886
    Originally posted by SunwolfNC

    The collision detection is going to wreak havoc with people riding horses in certain towns.

    Many, many places to get stuck and jammed up. I was pleased to see that there *wasn't* CD, now.. not so much.

    Sorry but thats exactly one of the things that make MMOs fun to play..it adds a little bit of sandboxyness

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • TeshrrarTeshrrar Member Posts: 26

    Oh, man, ESO is becoming so nice... but I don't want sub any game anymore. Sub sounds like you have to play the game, and I don't like it anymore, don't have time either.

     

    I think I will stay with my Steam games...

  • gondor2220gondor2220 Member Posts: 18
    Originally posted by SunwolfNC

    The collision detection is going to wreak havoc with people riding horses in certain towns.

    Many, many places to get stuck and jammed up. I was pleased to see that there *wasn't* CD, now.. not so much.

    It says in the article collision detection with "NPCS" so i doubt there will be any jams in towns, it just means that you won't have people running ontop of characters you need to talk to.

  • HiimailuHiimailu Member Posts: 1
    I so hope theyl implement the pvp collissions would make the tanks role in the pvp really something tank walls and such
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