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https://www.youtube.com/watch?v=Vd7kachAfSc
Bypass starter islands, Combat difficulty, xp, hit weight, collision detection, dark fissures, searching objects all discussed
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“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
What? That made no sense....
3 per each island for EB/DC and 6 for ad?
EB and DC have 2 starter islands each, 3 shards on each island.
AD only has one island so they get 6 skyshards
There's a LOT more info in this video than about CD.
You didn't watch it?
Exactly what I was thinking.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
@Kano.
It's not so much that the changes didn't need to be recited in an entire video.
It's about reaching a larger viewer base- those who watch Force's videos and weren't aware of the latest in ESO news will now be informed.
So much this!!!
When I'm in PvP or doing a dungeon, or something along those lines, mouse and keyboard all the way for me. But when I'm just exploring, crafting and/or gathering, running around doing whatever, then I prefer a gamepad.
Nooo, that's not "professional" at all.
To maximize your views, you'd do a SERIES on ESO movement, with four seperate "in-depth" 10 minute segments devoted to W, A, S and D, rounded of with a 15 min recap on how to combine them...
There Is Always Hope!
Is there a place to read a sum of these changes that isn't a video?
Philosophy of MMO Game Design