Originally posted by LisaFlexy22 Originally posted by evilastroOriginally posted by kage71Originally posted by evilastroA few months back I was avidly awaiting ESO and had no interest in Wildstar due to the sci-fi setting and on the surface it looked like a WoW clone. Having now played both games significantly, I am avidly awaiting Wildstar and couldn't care less about ESO.
Okay I would seriously like to know what is your meaning for the term "WoW clone"? Because it is a fact that this is not just another game that has been branded a "WoW clone" however it is actually a "WoW clone" or a close family member of WoW. Let me show you a little history which is very much up on Wildstar Wiki and let you decide if this game is actually on the surface a WoW clone or it is just that in a nutshell.WildStar development started in 2005, after 17 former members of Blizzard Entertainment founded Carbine Studios. At the time, the seventeen former members of Blizzard Entertainment had a desire to "do anything but WoW",[29] "In fact, most were excited and overjoyed to try and start over, this time, not making the same mistakes that might have been made before." When confronted with the decision of a game engine, the company first looked at off-the-shelf options. Although multiple engines were available for use, the team found that none of them suited their needs, to be able to scale well five years into the future. Eventually, the team decided it would be best for them to create their own, allowing them complete freedom.[30] In 2007, NCSOFT acquired Carbine Studios, saying they are working on a unannounced MMO project.[31][32]WildStar was first announced by NCsoft at Gamescom 2011.[5] Two weeks later, more footage of the game was released at PAX Prime 2011This in itself SCREAMS CLONE all the way through to its core. I myself had some type of hopes for this game however I just look at it this way. Before I go an pay money for a clone I may as well just go and pay money for the real thing and disregard the subsitute. Its not a clone, anyone who has actually played the game could tell you that. The guys who made DAOC went and made Warhammer. Did that make Warhammer a DAOC clone? Hardly. Your 'facts' are stupid and irrelevant to the argument. Wildstar is different enough from WoW to be an evolution, unlike clones such as SWTOR, Aion and Allods. A clone means it adds nothing new to the genre, and is just rehashing the old model. Wildstar plays nothing like WoW.It seems you've convinced yourself that Wildstar is somehow vastly different from WOW to not be classified as a "clone" while other games like SWTOR, Aion and Allods are indeed clones, but you sure haven't convinced me. And yes, I've played it. Wildstar plays extremely like WOW.
One might consider WildStar a clone of World of Warcraft. But is that really a bad thing? In all honesty World of Warcraft was a clone of Everquest that was refined and improved. Yet if we look at it, its popularity and success has been above and beyound any other computer game out there. So as long as WildStar takes the best parts of World of Warcraft and then improves on it adding its own spin to it. Then there is nothing wrong with that and the chance of it doing great is very high.
Now if we look at the history of MMO's its been shown time and time ageain mmo games that try to be original and try things extremly different have failed in mass numbers. So by just looking at the history of MMO Games in general we can see a trend that purely original MMO's really do NOT do good on the market. They have continuely failed time and time ageain. While games that stick to the tried and true formula have had some moderate success.
I myself personaly like World of Warcraft. There are things about it (Too easy, tab targeting, ect.) that I dont care so much about anymore. Seeing WildStar take some of the best core componets of World of Warcraft, combine it with a greatly improved combat system, a different setting, housing, better crafting, ect. Its a nice improvement / refinement to the MMO genre for people like me.
At first I was MUCH more into Wildstar. The first ESO beta was meh, but the latest one was a lot of fun, and just the fact that ESO is coming out soon and Wildstar has yet to announce a release date makes me much more hyped for ESO at this point. Of course, I will probably cancel my sub for ESO once Wildstar is released since I can't justify paying for 2 sub fees.
Originally posted by evilastro A few months back I was avidly awaiting ESO and had no interest in Wildstar due to the sci-fi setting and on the surface it looked like a WoW clone. Having now played both games significantly, I am avidly awaiting Wildstar and couldn't care less about ESO.
Okay I would seriously like to know what is your meaning for the term "WoW clone"? Because it is a fact that this is not just another game that has been branded a "WoW clone" however it is actually a "WoW clone" or a close family member of WoW. Let me show you a little history which is very much up on Wildstar Wiki and let you decide if this game is actually on the surface a WoW clone or it is just that in a nutshell.
WildStar development started in 2005, after 17 former members of Blizzard Entertainment founded Carbine Studios. At the time, the seventeen former members of Blizzard Entertainment had a desire to "do anything but WoW",[29] "In fact, most were excited and overjoyed to try and start over, this time, not making the same mistakes that might have been made before." When confronted with the decision of a game engine, the company first looked at off-the-shelf options. Although multiple engines were available for use, the team found that none of them suited their needs, to be able to scale well five years into the future. Eventually, the team decided it would be best for them to create their own, allowing them complete freedom.[30]
WildStar was first announced by NCsoft at Gamescom 2011.[5] Two weeks later, more footage of the game was released at PAX Prime 2011
This in itself SCREAMS CLONE all the way through to its core. I myself had some type of hopes for this game however I just look at it this way. Before I go an pay money for a clone I may as well just go and pay money for the real thing and disregard the subsitute.
Its not a clone, anyone who has actually played the game could tell you that. The guys who made DAOC went and made Warhammer. Did that make Warhammer a DAOC clone? Hardly. Your 'facts' are stupid and irrelevant to the argument. Wildstar is different enough from WoW to be an evolution, unlike clones such as SWTOR, Aion and Allods. A clone means it adds nothing new to the genre, and is just rehashing the old model. Wildstar plays nothing like WoW.
It seems you've convinced yourself that Wildstar is somehow vastly different from WOW to not be classified as a "clone" while other games like SWTOR, Aion and Allods are indeed clones, but you sure haven't convinced me. And yes, I've played it. Wildstar plays extremely like WOW.
I've played it too. Extensively. And you're wrong. It's a quest-based game with vertical progression. That's about the only similarities in gameplay between the two games.
Originally posted by evilastro A few months back I was avidly awaiting ESO and had no interest in Wildstar due to the sci-fi setting and on the surface it looked like a WoW clone. Having now played both games significantly, I am avidly awaiting Wildstar and couldn't care less about ESO.
Okay I would seriously like to know what is your meaning for the term "WoW clone"? Because it is a fact that this is not just another game that has been branded a "WoW clone" however it is actually a "WoW clone" or a close family member of WoW. Let me show you a little history which is very much up on Wildstar Wiki and let you decide if this game is actually on the surface a WoW clone or it is just that in a nutshell.
WildStar development started in 2005, after 17 former members of Blizzard Entertainment founded Carbine Studios. At the time, the seventeen former members of Blizzard Entertainment had a desire to "do anything but WoW",[29] "In fact, most were excited and overjoyed to try and start over, this time, not making the same mistakes that might have been made before." When confronted with the decision of a game engine, the company first looked at off-the-shelf options. Although multiple engines were available for use, the team found that none of them suited their needs, to be able to scale well five years into the future. Eventually, the team decided it would be best for them to create their own, allowing them complete freedom.[30]
WildStar was first announced by NCsoft at Gamescom 2011.[5] Two weeks later, more footage of the game was released at PAX Prime 2011
This in itself SCREAMS CLONE all the way through to its core. I myself had some type of hopes for this game however I just look at it this way. Before I go an pay money for a clone I may as well just go and pay money for the real thing and disregard the subsitute.
Its not a clone, anyone who has actually played the game could tell you that. The guys who made DAOC went and made Warhammer. Did that make Warhammer a DAOC clone? Hardly. Your 'facts' are stupid and irrelevant to the argument. Wildstar is different enough from WoW to be an evolution, unlike clones such as SWTOR, Aion and Allods. A clone means it adds nothing new to the genre, and is just rehashing the old model. Wildstar plays nothing like WoW.
It seems you've convinced yourself that Wildstar is somehow vastly different from WOW to not be classified as a "clone" while other games like SWTOR, Aion and Allods are indeed clones, but you sure haven't convinced me. And yes, I've played it. Wildstar plays extremely like WOW.
I've played it too. Extensively. And you're wrong. It's a quest-based game with vertical progression. That's about the only similarities in gameplay between the two games.
But then again, I'm a slave to nuance.
Well, not long ago a game was a WoW clone if it had "!" Over quest givers heads and tool bars because everyone knows WoW was the first MMO (sarcasm was intended) and now it just strikes me as odd that a game made by ex-WoW devs that looks exactly like WoW, is supposed to play like WoW, and really doesn't bring anything new to the genre is somehow not a WoW clone. Sorry not buying it, and from what I've read there really isn't anything new, but so what.
That being said, just because it may be a WoW clone doesn't mean it's a bad game and will fail. If it's fun who cares, call it a pong clone because it uses computer code, input devices, and a monitor for all I care. Play what you enjoy playing and to hell with everyone else's opinions.
I think the "clone" language is usually more about how a game makes people feel than about any specific list of features. In that respect, I can see where people would call Wildstar a WoW clone, because I for one get very much the same feeling from what I've seen of Wildstar that I got from vanilla WoW. Whereas I never saw TOR as a WoW clone, because the two games didn't give me remotely the same feeling, TOR felt more like one of BioWare's single player games with some multiplayer features tacked on almost as an afterthought. And ESO definitely doesn't "feel" lke WoW to me, it's PvE feels more like an Elder Scrolls equivalent of TOR, only slightly less on rails.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Wildstar started with very little interest for me, and has declined to zero over time, as I saw it was another cookie cutter mechanics mmo in general.
ESO started with moderate interest, increased to high interest when they announced first person view, declined sharply when they announced the pre-order crap and exclusive race, then reached zero when I got to try the beta. It has however increased to "very very small interest" again with the latest changes to combat feel, and enemies not being made of intangable materials. Still not buying on launch however.
Before ESO preorder news I was very interested in it, first for rvr and second for being part of Elder Scrolls world. Since then I lost interest in rvr when they made any race being able to play any alliance with preorder and found the whole race advantage for preorders a bad idea. I played beta which was not very impressive: the world is nice but too many loading screens, bland combat, decent quests but not well written enough to work without quest markers (so turning it off will frustrate you and since most players will use it, one less opportunity for social interaction). Maybe when it is on sale or goes f2p/b2p I will give it a try.
Interest in wildstar is the same - very low unless they change something about being raid oriented game.
Originally posted by evilastro A few months back I was avidly awaiting ESO and had no interest in Wildstar due to the sci-fi setting and on the surface it looked like a WoW clone. Having now played both games significantly, I am avidly awaiting Wildstar and couldn't care less about ESO.
So you're saying Wildstar isn't a WoW clone or was it a WoW clone you ended up loving?
After playing both games, I couldn't care less about ESO: I didn't enjoy the beta at all, the only highlights were the voice acting and the more-than-decent graphics; the combat is a joke and ... well, I didn't like it.
Wildstar on the other hand kind of blew me away. I have, more unintentional than not, avoided any gameplay footage or feature listings, so I went into beta pretty much blind. Sure, the performance was underwhelming, but the sheer amount of features being fired right into your face is phenomenal. From what I've seen, WIldstar borrowed many elements from GW2, which is a good thing, making WS effectively a WoW/GW2 hybrid.
Endgame-wise, we can only speculate and the visual style is a matter of taste, but overall I'm pretty hyped for Wildstar and won't bother with ESO at all.
Originally posted by CazNeerg I think the "clone" language is usually more about how a game makes people feel than about any specific list of features. In that respect, I can see where people would call Wildstar a WoW clone, because I for one get very much the same feeling from what I've seen of Wildstar that I got from vanilla WoW. Whereas I never saw TOR as a WoW clone, because the two games didn't give me remotely the same feeling, TOR felt more like one of BioWare's single player games with some multiplayer features tacked on almost as an afterthought. And ESO definitely doesn't "feel" lke WoW to me, it's PvE feels more like an Elder Scrolls equivalent of TOR, only slightly less on rails.
I think you're right about people using it to describe a 'feeling'.
However, in the case of WildStar (and tbh, TOR as well) they both share the same CORE gameplay as WoW. And that's really what it comes down to. You can add a bunch of minor changes, tweaks, or try to distract / mask what you're doing ingame. But at the end of the day you're still progressing linearly, primarily by hopping quest hubs. You're constantly being gated by gear progression, loot's consistantly becoming obscelete, and there's a huge focus on 'endgame' and particularly endgame raiding.
I think a majority of what creates that feeling most people focus on is the core gameplay. It's also one of the reasons so many people tend to have completely different perceptions of a game when they first try it, vs when they've been playing it for a month+. When you're first starting a game, most people don't really grasp the core gameplay yet. After a while of playing, they do, and it starts to sink in what they're actually doing.
While I think the term 'clone' is overused, I think it is in these scenarios (where two games have identical core gameplay) where it is most applicable.
ESO to me seemed from the beginning like a single player game with a chatbox, or in other words, not a game for me. And I don't really like the Elder Scrolls franchise either, so really, this game never was for me.
I was, on the other hand, moderately excited about Wildstar, but after seeing the new Adventures flick I made some more research on the game and with the information coming out of the beta and all, it started to seem like the game wasn't actually attempting to attract ex-WoW player crowd from the Vanilla/TBC era, but rather they're looking to make modern WoW players happy.
I wouldn't mind a WoW clone with raiding as good as WoW if it at the same time fixed all the non-raiding related issues WoW has, but in the end it seems like Wildstar will be another modern WoW-type game where every single activity is based on complete linearity and queuing up to stuff from the world that acts as a lobby - of course with zero travel time.
So in short, never was excited for ESO, and now quite a bit less excited for Wildstar.
a few months ago, i was totally unimpressed with TESO, besides some issues i currently have with the company the game itself seems half decent, so i have some excitement for this title, as for wildstar have and still am excited for its release
I was, on the other hand, moderately excited about Wildstar, but after seeing the new Adventures flick I made some more research on the game and with the information coming out of the beta and all, it started to seem like the game wasn't actually attempting to attract ex-WoW player crowd from the Vanilla/TBC era, but rather they're looking to make modern WoW players happy.
This is definitely true. The quests are in pretty tight hubs and pretty linear overall. There is almost no challenge in the solo game. It plays a lot like post cataclysm WoW right now. You have to really work hard to find challenge in the single player side of this game. It leads you around by the nose completely really easy content.
As far as ESO is concerned, being both an MMO player and a TES fan, I started off being cautiously optimistic. I was excited about the idea of merging my favorite genre with my favorite single player game, but I wasn't sure Zenimax and Bethesda could pull it off. Having the chance to play the beta multiple times, I've found there is more about the game I like than I dislike. So my enthusiasm has gone up for it and I look forward to the 3 faction PvP, exploration and crafting.
As far as Wildstar is concerned, I have never had much excitement for it and still don't. That's not to say I think it'll be a bad game. It's just not the game for me. I'm completely burned out on that art style. Yes, I realize there is more to a game than the pretty pixels and gameplay > graphics. However, if I'm going to be staring at something for 20+ hours per week, I better damn well like the art style too. For those that are looking forward to Wildstar, I hope is an excellent game that meets most, if not all of your expectations.
Excitement levels are supposed to increase the closer to release a game gets. At least I would hope that anyone interested in either game would become more excited the closer the release date comes.
Personally, I am not for either game. They are both far too similar to past MMOs and don't bring enough new things to do. New world and story isn't enough for me anymore, hasn't been for 7 years.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Originally posted by Kuviski I was, on the other hand, moderately excited about Wildstar, but after seeing the new Adventures flick I made some more research on the game and with the information coming out of the beta and all, it started to seem like the game wasn't actually attempting to attract ex-WoW player crowd from the Vanilla/TBC era, but rather they're looking to make modern WoW players happy.
This is definitely true. The quests are in pretty tight hubs and pretty linear overall. There is almost no challenge in the solo game. It plays a lot like post cataclysm WoW right now. You have to really work hard to find challenge in the single player side of this game. It leads you around by the nose completely really easy content.
This all I would need to hear about WS for me to write it off. I was concerned that ESO would be a quest grinder that had no focus on virtual world or risk vs reward. My fears have been confirmed on both games. I may get eso if there is a way to avoid the quest grinding.
Personally, I'm much more excited for ESO. The story is more engaging, combat more fluid and unique, and I don't have to worry about the BoomHeadshot Arena PvP crowd that came in and ruined WoW's PvP (at least not yet). I like that I can level by exploration rather than pure questing/killing as well.
Still looking for a true spiritual successor to DAoC, as obvious by my avatar, and this game is miles ahead of GW2 WvW system, which don't get me wrong I do enjoy. AvA is just much better.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Wasn't keen on TESO anyway, but my god the combat is fucking awful. Some of least fun I've ever had swinging a greatsword. Also the fact that it's an RvR endgame in an ES skin isn't getting my blood pumping. I'd rather be a real fucking Emperor and rule people, or serve in a player made army, not trundle around with my random cat friends bringing down the same identikit wall and scroing the most points (thrilling gameplay, guys.)
Wildstar I'll still buy, and having played it I have to say I've been let down by the execution and presentation but really pumped by the underlying mechanics.
RIFT was a *crushing* disappointment; a shallow, loveless, generic MMO the likes of which hasn't been seen in a P2P format since, well, forever.
Interesting. With 180 votes, we've got almost two-thirds with increased excitement for ESO, vs. slightly more than a quarter with increased excitement for Wildstar. Decreased excitement for Wildstar is around 55% with the decrease for ESO only being about 24%.
Obviously it's not a scientific poll, but I think one conclusion we can fairly draw is that while the NDAs were fully in place, Wildstar did a great job of hiding it's negatives, and ESO did a great job of hiding it's positives, lol. Regardless of which game a given person will enjoy the most, I think it's fair to say we have a clear winner as far as the quality of the marketing teams.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Both NDAs are dropped now, let's see some more votes.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Wasn't keen on TESO anyway, but my god the combat is fucking awful. Some of least fun I've ever had swinging a greatsword. Also the fact that it's an RvR endgame in an ES skin isn't getting my blood pumping. I'd rather be a real fucking Emperor and rule people, or serve in a player made army, not trundle around with my random cat friends bringing down the same identikit wall and scroing the most points (thrilling gameplay, guys.
Then go play the single player games?
ESO's pvp is almost entirely player-made armies. If you want to lead them, then lead them. Cat people have been in Elder Scrolls games since the beginning. The PvP is essentially what you make of it.
Comments
Its not a clone, anyone who has actually played the game could tell you that. The guys who made DAOC went and made Warhammer. Did that make Warhammer a DAOC clone? Hardly. Your 'facts' are stupid and irrelevant to the argument. Wildstar is different enough from WoW to be an evolution, unlike clones such as SWTOR, Aion and Allods. A clone means it adds nothing new to the genre, and is just rehashing the old model. Wildstar plays nothing like WoW.
It seems you've convinced yourself that Wildstar is somehow vastly different from WOW to not be classified as a "clone" while other games like SWTOR, Aion and Allods are indeed clones, but you sure haven't convinced me. And yes, I've played it. Wildstar plays extremely like WOW.
One might consider WildStar a clone of World of Warcraft. But is that really a bad thing? In all honesty World of Warcraft was a clone of Everquest that was refined and improved. Yet if we look at it, its popularity and success has been above and beyound any other computer game out there. So as long as WildStar takes the best parts of World of Warcraft and then improves on it adding its own spin to it. Then there is nothing wrong with that and the chance of it doing great is very high.
Now if we look at the history of MMO's its been shown time and time ageain mmo games that try to be original and try things extremly different have failed in mass numbers. So by just looking at the history of MMO Games in general we can see a trend that purely original MMO's really do NOT do good on the market. They have continuely failed time and time ageain. While games that stick to the tried and true formula have had some moderate success.
I myself personaly like World of Warcraft. There are things about it (Too easy, tab targeting, ect.) that I dont care so much about anymore. Seeing WildStar take some of the best core componets of World of Warcraft, combine it with a greatly improved combat system, a different setting, housing, better crafting, ect. Its a nice improvement / refinement to the MMO genre for people like me.
I've played it too. Extensively. And you're wrong. It's a quest-based game with vertical progression. That's about the only similarities in gameplay between the two games.
But then again, I'm a slave to nuance.
Well, not long ago a game was a WoW clone if it had "!" Over quest givers heads and tool bars because everyone knows WoW was the first MMO (sarcasm was intended) and now it just strikes me as odd that a game made by ex-WoW devs that looks exactly like WoW, is supposed to play like WoW, and really doesn't bring anything new to the genre is somehow not a WoW clone. Sorry not buying it, and from what I've read there really isn't anything new, but so what.
That being said, just because it may be a WoW clone doesn't mean it's a bad game and will fail. If it's fun who cares, call it a pong clone because it uses computer code, input devices, and a monitor for all I care. Play what you enjoy playing and to hell with everyone else's opinions.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Your life sounds like a rollercoaster :-)
Before ESO preorder news I was very interested in it, first for rvr and second for being part of Elder Scrolls world. Since then I lost interest in rvr when they made any race being able to play any alliance with preorder and found the whole race advantage for preorders a bad idea. I played beta which was not very impressive: the world is nice but too many loading screens, bland combat, decent quests but not well written enough to work without quest markers (so turning it off will frustrate you and since most players will use it, one less opportunity for social interaction). Maybe when it is on sale or goes f2p/b2p I will give it a try.
Interest in wildstar is the same - very low unless they change something about being raid oriented game.
No matter what it is, it is great mmorpg
After playing both games, I couldn't care less about ESO: I didn't enjoy the beta at all, the only highlights were the voice acting and the more-than-decent graphics; the combat is a joke and ... well, I didn't like it.
Wildstar on the other hand kind of blew me away. I have, more unintentional than not, avoided any gameplay footage or feature listings, so I went into beta pretty much blind. Sure, the performance was underwhelming, but the sheer amount of features being fired right into your face is phenomenal. From what I've seen, WIldstar borrowed many elements from GW2, which is a good thing, making WS effectively a WoW/GW2 hybrid.
Endgame-wise, we can only speculate and the visual style is a matter of taste, but overall I'm pretty hyped for Wildstar and won't bother with ESO at all.
I think you're right about people using it to describe a 'feeling'.
However, in the case of WildStar (and tbh, TOR as well) they both share the same CORE gameplay as WoW. And that's really what it comes down to. You can add a bunch of minor changes, tweaks, or try to distract / mask what you're doing ingame. But at the end of the day you're still progressing linearly, primarily by hopping quest hubs. You're constantly being gated by gear progression, loot's consistantly becoming obscelete, and there's a huge focus on 'endgame' and particularly endgame raiding.
I think a majority of what creates that feeling most people focus on is the core gameplay. It's also one of the reasons so many people tend to have completely different perceptions of a game when they first try it, vs when they've been playing it for a month+. When you're first starting a game, most people don't really grasp the core gameplay yet. After a while of playing, they do, and it starts to sink in what they're actually doing.
While I think the term 'clone' is overused, I think it is in these scenarios (where two games have identical core gameplay) where it is most applicable.
ESO to me seemed from the beginning like a single player game with a chatbox, or in other words, not a game for me. And I don't really like the Elder Scrolls franchise either, so really, this game never was for me.
I was, on the other hand, moderately excited about Wildstar, but after seeing the new Adventures flick I made some more research on the game and with the information coming out of the beta and all, it started to seem like the game wasn't actually attempting to attract ex-WoW player crowd from the Vanilla/TBC era, but rather they're looking to make modern WoW players happy.
I wouldn't mind a WoW clone with raiding as good as WoW if it at the same time fixed all the non-raiding related issues WoW has, but in the end it seems like Wildstar will be another modern WoW-type game where every single activity is based on complete linearity and queuing up to stuff from the world that acts as a lobby - of course with zero travel time.
So in short, never was excited for ESO, and now quite a bit less excited for Wildstar.
The Weekly Wizardry blog
This is definitely true. The quests are in pretty tight hubs and pretty linear overall. There is almost no challenge in the solo game. It plays a lot like post cataclysm WoW right now. You have to really work hard to find challenge in the single player side of this game. It leads you around by the nose completely really easy content.
As far as ESO is concerned, being both an MMO player and a TES fan, I started off being cautiously optimistic. I was excited about the idea of merging my favorite genre with my favorite single player game, but I wasn't sure Zenimax and Bethesda could pull it off. Having the chance to play the beta multiple times, I've found there is more about the game I like than I dislike. So my enthusiasm has gone up for it and I look forward to the 3 faction PvP, exploration and crafting.
As far as Wildstar is concerned, I have never had much excitement for it and still don't. That's not to say I think it'll be a bad game. It's just not the game for me. I'm completely burned out on that art style. Yes, I realize there is more to a game than the pretty pixels and gameplay > graphics. However, if I'm going to be staring at something for 20+ hours per week, I better damn well like the art style too. For those that are looking forward to Wildstar, I hope is an excellent game that meets most, if not all of your expectations.
Excitement levels are supposed to increase the closer to release a game gets. At least I would hope that anyone interested in either game would become more excited the closer the release date comes.
Personally, I am not for either game. They are both far too similar to past MMOs and don't bring enough new things to do. New world and story isn't enough for me anymore, hasn't been for 7 years.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
This is definitely true. The quests are in pretty tight hubs and pretty linear overall. There is almost no challenge in the solo game. It plays a lot like post cataclysm WoW right now. You have to really work hard to find challenge in the single player side of this game. It leads you around by the nose completely really easy content.
Personally, I'm much more excited for ESO. The story is more engaging, combat more fluid and unique, and I don't have to worry about the BoomHeadshot Arena PvP crowd that came in and ruined WoW's PvP (at least not yet). I like that I can level by exploration rather than pure questing/killing as well.
Still looking for a true spiritual successor to DAoC, as obvious by my avatar, and this game is miles ahead of GW2 WvW system, which don't get me wrong I do enjoy. AvA is just much better.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Wasn't keen on TESO anyway, but my god the combat is fucking awful. Some of least fun I've ever had swinging a greatsword. Also the fact that it's an RvR endgame in an ES skin isn't getting my blood pumping. I'd rather be a real fucking Emperor and rule people, or serve in a player made army, not trundle around with my random cat friends bringing down the same identikit wall and scroing the most points (thrilling gameplay, guys.)
Wildstar I'll still buy, and having played it I have to say I've been let down by the execution and presentation but really pumped by the underlying mechanics.
RIFT was a *crushing* disappointment; a shallow, loveless, generic MMO the likes of which hasn't been seen in a P2P format since, well, forever.
Eagerly awaiting: World of Darkness, ArcheAge.
Interesting. With 180 votes, we've got almost two-thirds with increased excitement for ESO, vs. slightly more than a quarter with increased excitement for Wildstar. Decreased excitement for Wildstar is around 55% with the decrease for ESO only being about 24%.
Obviously it's not a scientific poll, but I think one conclusion we can fairly draw is that while the NDAs were fully in place, Wildstar did a great job of hiding it's negatives, and ESO did a great job of hiding it's positives, lol. Regardless of which game a given person will enjoy the most, I think it's fair to say we have a clear winner as far as the quality of the marketing teams.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
I'm in nuts deep for ESO..
Wildstar = game made then a story was plastered on.
ESO = Deep lore and story with a game built around it..
No contest in my eyes...
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Then go play the single player games?
ESO's pvp is almost entirely player-made armies. If you want to lead them, then lead them. Cat people have been in Elder Scrolls games since the beginning. The PvP is essentially what you make of it.
I started out excited for BOTH games. After playing the betas extensively.... now I am More for ESO, less for Wildstar.
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