As we all know skyrim is doing really well with the ability for users to create mods and share these mods. I was pondering how such a system could be implimented into the MMO and I came up with an Idea. You can create a Mod server where everyone who subs get access too with a seperate login. On this server you then can allow mods to be created shared and tested. People can then rate these mods and leave comments. The devs job would then be to look at these highly rated mods and choose which ones can be implimented into the live game. This will then give everyone the ability to continue their modding passion in the online game.
Comments
This will never happen in a MMO. Not on the scale you are looking for.
There are quite a few MMO's allowing mods actually, World of warcraft being a big one. SO it was actually a reallity a long time ago
Neverwinter Nights, while not a traditional MMO, is pretty much all about modding. However, I don't expect ESO to allow any potentially balance-breaking features. Well, I don't expect it to do anything unique.
Besides, TESCS-like modding would be a huge deal and they would've mentioned it already. They can't just implement it this late in the development cycle. It's light-years from easy.
Indeed but as a future feature it would be nice. I can understand that they would want to get a completed stable game out first
WOW only offers User Interface mods
the Skyrim RPG goes far beyond that for modding
EQ2 fan sites
Yes it does and that is where I think ESO could bring in a unique crowd for going beyound such.
No.. Even lighting and texture mods would lead to exploits and cheating. That is why mods on the scale of a single player game will never happen in an MMO. Ever.
As I said...the devs pick the mods....Meaning they will check the mods to see if it would be suitable before implimenting...
As far as mods go for ESO,
Zenimax has officially stated they plan to allow UI modding only sometime after release.
As far as mods go for ESO,
Zenimax has officially stated they plan to allow UI modding only sometime after release.
I guess its to be expected considering they are abandoning being a real MMO. It really is too bad, the game had potential.
Thank god the game isn't targeting the under 18 crowd which is Wildstar whose fans think that being an MMO means putting a lot of people on the screen with meaningless PVE that everyone will storywise or RPG wise ignore instead of thoughtful PVE which ESO will hopefully not suffer from. Oh boy, lets click read and accept and run and kill x and y without feeling attached to anything. Thats Wildstar in a nutshell.
There Is Always Hope!
THE Rooster Nash
With ESO API functions listed, I'm scared to what else they can do!
Target Enemy Player Live PvP Stats
If you watch just off center of screen, you will see the UI mode display target enemy players [Name, Class, Level, Health/Stamina/Magicka Pools, Buffs, Debuffs, and Spell Casting Interrupt Timer]
If you don't mind having the option to playing the game at a disadvantage, or if you would like to play having the option that goes against what they've said in interviews.
UI mod from video directly contradicts this statment. Client side superficial are fine, but not when its live data used against others .. knowingly or not. Contradiction with the allowance for much UI mods.** Quotes from TF.com Development FAQ **
Mods that allowed you to change what the UI looked like, but that's as far as it went. You couldn't mod the actual game.
The mods of the type you want will never, ever happen in an mmorpg, because they simply couldn't cater for millions of players having their own individual, modded version of the game. Interesting idea though.