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Spending skillpoints on crafting

Lord.BachusLord.Bachus Member RarePosts: 9,686

Whats the minmum number of skillpoints required in a craftingtree to be able to use it effectively...

 

there is the skillpoints required for getting to a better material...

but with skillpoints being rare at lower to mid levels, what else is required for  crafting effectively...

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • RhinoNZRhinoNZ Member Posts: 21

    Depends on what you mean by "crafting effectively"

     

    If you want to make items for yourself then really you can start making them from the start without putting a single point into anything.

    The only tree you would HAVE to sink points into will be the skill line for each crafting profession that increases the base materials used for higher tier crafting. Eg Blacksmithing will require the Metalworking line http://esohead.com/skills?line=79

     

    The others are just perks that increase the efficiency of your chosen profession 

     

    If you talking about  "crafting effectively" as a point of sale then Metallurgy also comes into play as you will want to be able to craft any trait into an item that a potential customer may request from you. Again the others will just boost your efficiency 

  • Raoul9753Raoul9753 Member Posts: 28

    Well, it depends on you.

     

    When you want to make the best stuff, you need 8 Skillpoints at least.

    The reason is that there are 9 different crafting materials for every kind of crafting. (Woodworking, Clothing, Blacksmithing) You get the first one for free, but have to unlock the others.

     

    BUT, I really recomment you to spend at least one point in the detection skill, you will find alot of ressources you would overlook otherwise.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Lord.Bachus

    Whats the minmum number of skillpoints required in a craftingtree to be able to use it effectively...

     

    there is the skillpoints required for getting to a better material...

    but with skillpoints being rare at lower to mid levels, what else is required for  crafting effectively...

    For starters, skillpoints aren't as rare as you might think. There's 50 lvls in the game. By lvl 15 you will have at LEAST 20+ skillpoints used / available. Obtained via a mix of lvling, quest rewards, and skyshards. To have an effective builds you only really need ~5 skills (though u can make some pretty advanced ones utilizing 2 weapons & the weapon swap).

    So that's ~5-10 skillpoints needed to have a base build to get you through the average bit of content. You may be lacking some stuff for specialized content like dungeons & bosses, but you'll be viable enough for everything else.

    That said:

    The crafting skills are mostly there for efficiency. You don't really NEED most of them, but they'll make you're life a lot easier.

    If you want to do serious crafting, I'd recommend the skill that allows for higher materials. And dumping points into the courier early on. That's roughly ~4 skill points per craft you want to seriously invest in.

    ** This doesn't include the lines for alchemy (doesn't have a courier skill), enchanting (needs 5 skill points, because it has 2 advanced resource traits), & provisioning (requires a lot more skillpoints, though food atm is fairly unimportant for lower lvls).

    Doing this will give you the max amount of materials to work with, and allow you to use advanced items. Furthermore, if you wanted to invest even more points, reducing the time it takes to research crafts will be huge, as well as increasing the success rates of crafting.

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by Lord.Bachus

    Whats the minmum number of skillpoints required in a craftingtree to be able to use it effectively...

     

    there is the skillpoints required for getting to a better material...

    but with skillpoints being rare at lower to mid levels, what else is required for  crafting effectively.. 

    The answer is that the absolute minimum is 9.   9 points in a hard craft (like blacksmithing) allows you to make the absolute best items.

     

    the BUTs....

     

    but... if you want to make really good items, you're going to need to improve them with tempers.  this is possible without spending additional skillpoints, however, you'll need potentially A LOT more (often rare) materials.   +3 skillpoints to fix this.

     

    but..and imo, this is the biggest but... if you want to make good items, you're going to research the different traits you can put on said items.  this take RL time.  these times get longer and longer to research.  you'll be able to EVENTUALLY make every possible item, but without any skillpoints spent, it might take a year to research everything you need.   +3 skillpoints to fix this. 

     

    So, imho, 15 points per craft at minimum.  If you have tons of materials, you can get away with 12.    The other 9 potential points you can spend (for a max of 24) all have to do with gathering faster.  If you goal is to be able to craft more than to be able to gather, they're skippable.  Of course then you need to buy materials or take longer to obtain them in quantity, doesn't impact the end product though.

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  • IselinIselin Member LegendaryPosts: 18,719

    I love this system that forces you to prioritize skill point allocation:

     

    • do I really want to be able to intimidate (Figher's Guild) and persuade (Mage's) NPCs? You can get around those usually by bribing the NPC but that costs gold.
    • do I level up crafting now or wait a bit?
    • Should I get that Undaunted Blood Altar skill now or put a point into a medium armor passive?
    • Is that AvA projectile barrier worth it?
     
    Love it!

     

    Yeah, the skill points do feel scarce at first - especially if you rush through and don't find those 22 Sky Shards early (in the noob island + 6-15 area) but you'll start having enough eventually.

     

    You might want to focus a bit at first (i.e. don't try to skill up to be a tank AND a healer AND DPS) and pick just one craft but it does get easier.

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  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Iselin

    I love this system that forces you to prioritize skill point allocation:

     

    • do I really want to be able to intimidate (Figher's Guild) and persuade (Mage's) NPCs? You can get around those usually by bribing the NPC but that costs gold.
    • do I level up crafting now or wait a bit?
    • Should I get that Undaunted Blood Altar skill now or put a point into a medium armor passive?
    • Is that AvA projectile barrier worth it?
     
    Love it!

     

    Yeah, the skill points do feel scarce at first - especially if you rush through and don't find those 22 Sky Shards early (in the noob island + 6-15 area) but you'll start having enough eventually.

     

    You might want to focus a bit at first (i.e. don't try to skill up to be a tank AND a healer AND DPS) and pick just one craft but it does get easier.

    I personally think that till you reach veteran Ranks, with every new skillpoint you get, you will have to prioritize, and when being veteran, you can start expanding your builds and options...

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Lord.Bachus
    Originally posted by Iselin

    I love this system that forces you to prioritize skill point allocation:

     

    • do I really want to be able to intimidate (Figher's Guild) and persuade (Mage's) NPCs? You can get around those usually by bribing the NPC but that costs gold.
    • do I level up crafting now or wait a bit?
    • Should I get that Undaunted Blood Altar skill now or put a point into a medium armor passive?
    • Is that AvA projectile barrier worth it?
     
    Love it!

     

    Yeah, the skill points do feel scarce at first - especially if you rush through and don't find those 22 Sky Shards early (in the noob island + 6-15 area) but you'll start having enough eventually.

     

    You might want to focus a bit at first (i.e. don't try to skill up to be a tank AND a healer AND DPS) and pick just one craft but it does get easier.

    I personally think that till you reach veteran Ranks, with every new skillpoint you get, you will have to prioritize, and when being veteran, you can start expanding your builds and options...

     

     

    I don't think so. The progression slows down a bit and you don't keep unlocking new skills as often as you do at first. Provided you don't get scattered and try to level every weapon and every type of armor.

     

    In the last couple of beta weekends I've leveled a couple of characters to 15: the first one I was all over the place with skill allocations and that Sorcerer is starving for skill points. My 2nd one, a Nightblade Archer, is a more focused build and I had points to spare even at level 15.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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