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Interface

LydonLydon Member UncommonPosts: 2,938

I haven't been frequenting this forum, so forgive me if the topic has been discussed exhaustively, but am I the only one who finds that the interface design leaves much to be desired? It's not so much the mechanics of the interface, but I find the actual design elements quite bland and even ugly at times. I understand that the developers intend for the interface to be unobtrusive as possible, but I find myself struggling to connect with the world when my window into that world feels unpolished.

 

Guild Wars 2, in my opinion, offers a beautifully-designed interface that incorporates many design elements reminiscent of the art style of the actual game world. It's clear that they put much effort into it. Of course, GW2's interface belongs in GW2 and I'm not suggesting that the developers remotely strive for something similar in ESO, but it would be great if they "prettied" it up a bit.

 

Does anyone else feel the same way?

Comments

  • DerrosDerros Member UncommonPosts: 1,216

    Im the opposite, I was really getting into exploring and enjoying the world without all the cooldowns and numbers or other UI elements to keep track of.  

     

    Then again I was playing in First Person.

     

    That being said, my understanding is the UI can be modded.

  • SephrosSephros Member UncommonPosts: 429
    No i dont. I dont play the UI

    Error: No Keyboard Detected!
    Press F1 to continue......

  • JudgeUKJudgeUK Member RarePosts: 1,702

    From the ESO faq:

    What kind of addons will be supported by the game?

    Maria Aliprando, one of ESO devs, has confirmed that the UI of the game is fully modable for LUA scripting. That means, if you have enough knowledge you can create different tools such as Damage Meters, Healing Over Time meters, tools for crafters, raiders and other useful programs.

    So probably not worth getting too hung up about it as there's bound to be a range of cosmetic options appearing once the addon guys get going.

  • JudgeUKJudgeUK Member RarePosts: 1,702

    With impeccable timing another post popped up linking this site:

    http://www.esoui.com/addons.php

    OP - hopefully you'll be able to mod your UI the way you like.

  • Jagwar_FangJagwar_Fang Member UncommonPosts: 264
    I rather like it, but then I'm a minimalist when it comes to the UI.  With mods being allowed, or so I've heard, I'm sure there will be some to make most happy.
  • LydonLydon Member UncommonPosts: 2,938

    Thanks for the links! My issue isn't with the actual mechanics of the interface (i.e. the lack of cooldowns etc.). Those are quite refreshing, giving more of a window into the world. It's the actual design of the interface elements when they do appear. I find those quite boring.

     

    Hopefully a couple of mods will allow me to pretty it up a bit.

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Lydon

    I haven't been frequenting this forum, so forgive me if the topic has been discussed exhaustively, but am I the only one who finds that the interface design leaves much to be desired? It's not so much the mechanics of the interface, but I find the actual design elements quite bland and even ugly at times. I understand that the developers intend for the interface to be unobtrusive as possible, but I find myself struggling to connect with the world when my window into that world feels unpolished.

     

    Guild Wars 2, in my opinion, offers a beautifully-designed interface that incorporates many design elements reminiscent of the art style of the actual game world. It's clear that they put much effort into it. Of course, GW2's interface belongs in GW2 and I'm not suggesting that the developers remotely strive for something similar in ESO, but it would be great if they "prettied" it up a bit.

     

    Does anyone else feel the same way?

    I agree.

    I too wish for some more info and stuff, conviences to organize what I am doing. Name tags, minimap, PVP commander tags, chat bubbles, combat info. Stuff like that. But there will be addons, players can make for the UI.

    The ESO UI looks really like a first gen stoneage UI.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • Eol-Eol- Member UncommonPosts: 274
    I like the UI, it is much more immersive. I think MMOs had been heading down the wrong path, with more and more information on the screen, which is helpful in some ways but also detracts from immersive gameplay. Turn off chat and it becomes incredibly immersive. But some folks who feel they must have a minimap and detailed combat logs are going to be disappointed, at least at first.

    Elladan - ESO (AD)
    Camring - SWTOR (Ebon Hawk)
    Eol & Justinian - Rift (Faeblight)
    Ceol and Duri - LotRO (Landroval)
    Kili - WoW
    Eol - Lineage 2
    Camring - SWG
    Justinian (Nimue), Camring - DAoC

  • Leoric187Leoric187 Member Posts: 12

    Target Enemy Player Live PvP Stats
    If you watch just off center of screen, you will see the UI mode display target enemy players [Name, Class, Level, Health/Stamina/Magicka Pools, Buffs, Debuffs, and Spell Casting Interrupt Timer]

    If you don't mind having the option to playing the game at a disadvantage, or if you would like to play having the option that goes against what they've said in interviews.


    ZOS is emphasizing that visual cues for enemy abilities that require various player responses are prominently displayed in the world rather than simply as a UI element. Instead of using interface prompts like cast bars or text warnings, players will be required to watch the physical movements of enemies in order to anticipate their attacks.
    UI mod from video directly contradicts this statment.

    ZeniMax recognizes the strong role of the modding community in Elder Scrolls franchise, and certain aspects of the game experience, like the UI, will allow for user customization, reskinning, and limited modification. ESO will support LUA based modifications that will allow modders to interact with the game's systems through an API. This will allow modders to create interface based modifications like enhanced combat text or buff timers.
    Client side superficial are fine, but not when its live data used against others .. knowingly or not.

    The ESO gameplay experience is designed to be "distraction based", in that instead of following an on-rails trajectory of advancement, players explore the world and encounter quests, dungeons, and events which are strategically placed to emphasize exploration and non-guided advancement
    Contradiction with the allowance for much UI mods.
    ** Quotes from TF.com Development FAQ **
  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by Leoric187

    Target Enemy Player Live PvP Stats
    If you watch just off center of screen, you will see the UI mode display target enemy players [Name, Class, Level, Health/Stamina/Magicka Pools, Buffs, Debuffs, and Spell Casting Interrupt Timer]

    If you don't mind having the option to playing the game at a disadvantage, or if you would like to play having the option that goes against what they've said in interviews.

     


    ZOS is emphasizing that visual cues for enemy abilities that require various player responses are prominently displayed in the world rather than simply as a UI element. Instead of using interface prompts like cast bars or text warnings, players will be required to watch the physical movements of enemies in order to anticipate their attacks.
    UI mod from video directly contradicts this statment.

    ZeniMax recognizes the strong role of the modding community in Elder Scrolls franchise, and certain aspects of the game experience, like the UI, will allow for user customization, reskinning, and limited modification. ESO will support LUA based modifications that will allow modders to interact with the game's systems through an API. This will allow modders to create interface based modifications like enhanced combat text or buff timers.
    Client side superficial are fine, but not when its live data used against others .. knowingly or not.

    The ESO gameplay experience is designed to be "distraction based", in that instead of following an on-rails trajectory of advancement, players explore the world and encounter quests, dungeons, and events which are strategically placed to emphasize exploration and non-guided advancement
    Contradiction with the allowance for much UI mods.
    ** Quotes from TF.com Development FAQ **

     

    Do you have an actual point you are trying to make?

    You stay sassy!

  • Leoric187Leoric187 Member Posts: 12


    Originally posted by Tamanous Do you have an actual point you are trying to make?
    yeah concern about PvP being unbalanced due to UI addons giving out my character status live in PvP .. 

    Greetings!

    Thank you for all of your work bringing this issue to light we will do our best to see that something is done about the issues you are speaking about. We would also like to keep our design philosophy in mind and do not encourage the use of mod's to gain advantages in pvp putting the work of other players to naught. Thank you for your continued interest and support!

    Warm Regards, The Elder Scrolls Online Team


     

    This is a legit reply from my email.

    Feel free to copy / paste this to other boards!

    They have heard our concerns.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Lydon

    I haven't been frequenting this forum, so forgive me if the topic has been discussed exhaustively, but am I the only one who finds that the interface design leaves much to be desired? It's not so much the mechanics of the interface, but I find the actual design elements quite bland and even ugly at times. I understand that the developers intend for the interface to be unobtrusive as possible, but I find myself struggling to connect with the world when my window into that world feels unpolished.

     

    Guild Wars 2, in my opinion, offers a beautifully-designed interface that incorporates many design elements reminiscent of the art style of the actual game world. It's clear that they put much effort into it. Of course, GW2's interface belongs in GW2 and I'm not suggesting that the developers remotely strive for something similar in ESO, but it would be great if they "prettied" it up a bit.

     

    Does anyone else feel the same way?

    Not really, but I like a minimalistic interface.

     

    Having said that, the modding community will spruce it up for you if that's your thing.

  • Balkin31Balkin31 Member UncommonPosts: 224
    I like the interface and heavily doubt I will use any add on mods for it... Minimal makes me happy!!
  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450
    Not for me I like the UI, but I'm sure you aren't alone.  There have already been some addons created for the UI though and many to come I'm sure so you could mod it.
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