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We all know that the release is just the first step of an MMOs life. An MMO is an evergrowing world... So here is the question, what features would you love to see added over time... Everyone is allowed to add their top 5... Number 5 getting 1 point and number 1 getting 5 points.. I will add up the results and compile a top ten list based on your input..
1. Skilltrees and skills (24)
2. Player Housing (21)
3. PvE Areas (14)
4. Justice/jail system (12)
5. Guild Housing (8)
6. Darkness falls (8)
7. Breakable armor and weapons (5)
8. Crossclass skills available (5)
9. RP only server (5)
10. Chat Bubbles(5)
(based on post 1 to 19)
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below is my personal top 5 list
1. More skilltrees and skills
2. More new pvE areas with quests and shards.
3. Housing which gives people a reason to visit someones house.
4. eSO construction set that allows people to build questchains and dungeons
5. New PvE areas that are open for Pvp,,, with both pve and pvp quests
those are my 5 wishes... What are yours?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
1. Let me dream...
Rpg only server with locked FPP view
yeah... that would be something
2. Breakable armor/weapons upon death
3. Exhaustion (sleeping or food system would be great)
4. Taming, maybe herding (non-combat semi-crafting activities)
5. Player made dungeons
Have to agree with the new skill trees and skill. Classes also.
I'd love to see areas of Nirn where you can only go as a group. I don't like how the solo player gets to see everything in most MMOs worlds. It does water down the sense of adventure for me. The group content is mostly instanced or scalable in todays MMOs.
Expansions that are just adventure zones will be great.
1. Justice and consequences - thieving, murder, jail, reputation, etc. (At least for PvE)
2. PvE sieges. (
3. Dynamic and bigger Dark Anchors (similar to rifts in Rift)
4. expanded group size and new PvE dungeons for it.
5. Skill mechanic for crafting (something to make crafting require actual skill as opposed to hitting 1 button to make an item, kinda like lockpicking, but more elaborate).
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
1) A way to gain specific skills from other classes. Not a full blown cross-class spec but a way to pick them up in the latter game.
2) Guild Housing (player housing was going to be here but honestly I think having a place for the guild is more important
3) Player Housing (and a reason to have friends over, i am thinking special crafting tables obtainable through the game)
4) Updated crafting mini game. Nothing too crazy like EQ2 but something that requires me to pay attention
5) Wolf mounts. I dont want a lot of mounts in the game, like WoW, but i think a wolf mount would fit the lore and be amazing.
I'd like to see a nice solid professional launch followed by some extremely positive reviews that actually convince me that the game is goin to be worth such a high price point and not be a ghost town ala GW inside a year, before I get carried away with talk of expansions.
Plus don't forget a lot of the types of things you guys have detailed in your replies will be available in the cash shop going forward so you may not need to wait for an expansion. I predict a more ala carte model a bit like SWTOR where you can pick and choose the components and content you want via purchase in the cash shop.
Can I just clarify one point that seems to have totally passed me by?
There is no player housing in ESO? I ask as I see it mentioned in the thread so am I assuming correctly there is no player housing in ESO currently?
Despite player housing being such a "big thing" in traditional ES games? Not sure I can believe this!
Driz
There be no houses at release....
All i can advise you is to try and get a key for this weekends beta..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
1. Player Housing
2. Arrows are something you have to buy, not this ridiculous bottomless quiver thing they have now (This is high for me because it really takes me out of the immersion)
3. Justice/jail system
4. PvE Areas
5. Breakable armor and weapons
For me it'd have to;
1. Chat bubbles.
2. Housing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Not really Rojo, if they would have to add every feature at release, these kinds of games would never get finished.
Since MMos are growing enteties its in my opinion okay, even a must, to keep adding stuff to it after release.. and possbly at a higher rate then current MMO´s .... WoW should be ashamed for the rate at which they push new content.. And while GW2 has a whole program of pushing new content, the living world content is not enough to keep people playing... they only add grinds and timepits...
Games need to add more things that people love to play... new zones, dungeons, adventure zones, but also new abbilties and skills and stuff like that... and offcourse new feutures, like the housing and guild housing which are very much requested currently
I asume the Night mother is strictly related to the dark brotherhoods skilltree... or can i put it down as divine powers... where she would accompany the 9, Daedra worshipping.... and the praying
You stated guildhouses with player run shops... which i will put up as guildhouses (with a reason to go there)
Chat bubbles, yes, i would love to see on/off switchable chat bubbles, and while i dont like mods, i cont wayt for the a mod that adds hig quallity chatbubbles.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The reason i say it is because lately it feels like we have been getting empty mmos with the promise of expansion content that will fill the empty world. We should be getting a finished game with the promise of expansion content that will actually expands beyond what is there. Not talking specifically about TESO here since it wouldnt be fair for a game that isnt out.
I'll take..
1 - Personal Housing/Guild Housing
2. Multi-Classing (Only 2/Opens up other class skill trees)
3. Imperial City/Darkness Falls
4. Dark Brotherhood/Thieves Guild
5. Oblivion Gates!
Thank you, thank you. *Bows*
1. more meaningful AvA skills that can only be earned/spent by doing AvA (like Daoc realm points)
2. more skills and skill points in general
3. a mentoring system or better ways for players of different levels to group up and earn experience and loot together.
4. more pve content,dungeons and open up new areas to explore.
5. bacon
as far as housing goes, i don't think it really fits well with how the megaserver is set up.
where is your house gonna be? in what instance? or is it just gonna be set up like EQ2's housing?
not sure how i feel about that but it doesn't sound very good to me either way.
! Guild housing (in Cyrodil )
2 Player housing (also in Cyrodil )
3 Player/guild shops (in Cyrodil )
4 Player/guild created quests (in cyrodil )
5 Random Daedric invasions with elite mobs ( in cyrodil )
1. Skilltrees
2. Justice/Jail
3. PvE Areas
4. Vanilla(no add ons) only PVP Campaign
5. More of your sexy butt Lord Bachus
Yeah, I ran out of ideas.
Its not for sale and guarded by my wife with a pitchfork... If you want to take on a fight with her for a piece of my but, ill be happy to watch the fight ...
Not doing number 5 at some point would be kinda stupid.... Maybe they will do it less random and as a kind of event
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Translation: "I don't like how people whose playstyle isn't exactly like mine get to see most of the content."
Different content caters to different play styles, and it while it makes perfect sense to have some exclusive content for every play style with a substantial audience, the majority of content should always be accessible by the majority of players, which in 2014 consists of casuals who mostly solo.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
I dunno how you read your "translation" into that person's post. Like 95% of content in today's games is designed for solo players. Asking that some more is designed for groups doesn't have anything to do with "i don't like other people's playstyle".
The person that sees the MOST content will always be the person that participates in everything. For example, if i choose not to PvP, the fact is that i will miss out on seeing PvP content. It's not because PvP'ers don't like my playstyle, it's because i choose not to participate in something that's available to me.
Have you played ESO? How many quests did you do that were designed for a group? And how many for solo? I'd be SHOCKED if the ratio isn't something like 1 to 10 (if not 1 to 100). There is tons and tons of stuff designed for the solo playstyle. Why is it wrong to ask that some stuff be designed for players that like grouping (or that like PvP or that like Raiding or Crafting or whatever.)
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
All I want to see is:
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
95% of that content is all leveling up. Sadly nearly 0% of all endgame activities support solo play and this is what the OP meant.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Chat bubbles? really? Do people actually really like chat bubbles? Has anyone ever played a crowded game with chat bubbles?
I'd say Player Housing, Guild Housing, To go with both those, so sort of building/construction set w/craftable building materials, political system complete with guild-run alliances, selection of political style, Alliance in-fighting, etc., etc.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
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