Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Mega server

Since Eso is on a Mega server.....Does anyone know how many people could fit on 1 server before a que begins. I mean 04/05/14, that saturday morning, millions of people will be tryin to log in.

 

Thanks in advance

Comments

  • Scrye777Scrye777 Member Posts: 13
    Only God knows, but rest assured you'll be waiting in a queue most likely.
  • MarknMarkn Member UncommonPosts: 308
    Originally posted by Scrye777
    Only God knows, but rest assured you'll be waiting in a queue most likely.

    +++

  • free2playfree2play Member UncommonPosts: 2,043
    I'll avoid it for those few days because even if you get in the lag will be unreal.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by free2play
    I'll avoid it for those few days because even if you get in the lag will be unreal.

    Lets hope not... Because my best bet tells me that after rrelease there will be even more people playing at the same time

     

    And for the OP, the queue will not form based on server full.... The queue will be based on login servers not handling the load faat enough.....if there  is more server performance require they will just add more cpu power to their servercloud..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • CeldrynCeldryn Member Posts: 84
    Originally posted by Lord.Bachus
    Originally posted by free2play
    I'll avoid it for those few days because even if you get in the lag will be unreal.

    Lets hope not... Because my best bet tells me that after rrelease there will be even more people playing at the same time

     

    And for the OP, the queue will not form based on server full.... The queue will be based on login servers not handling the load faat enough.....if there  is more server performance require they will just add more cpu power to their servercloud..

     

    Exactly, plus that is one of the big things they are testing this weekend. Trying to eliminate the queue. That has to be one hell of task. 

  • PyatraPyatra Member Posts: 644
    Originally posted by sugarbear78664

    Since Eso is on a Mega server.....Does anyone know how many people could fit on 1 server before a que begins. I mean 04/05/14, that saturday morning, millions of people will be tryin to log in.

     

    Thanks in advance

    Megaserver isn't one server, it just seems like it in game.  Who knows how many servers they actually have... but to be honest Queues weren't that bad until Saturday night last time.  So get in and have fun.

  • CeldrynCeldryn Member Posts: 84

    I noticed last time that the queue times did not reflect actual wait time either.  I buzzed through the 45 minute wait my screen said I had in roughly 5-10 minutes. 

     

    Overall, pretty solid job with the login servers based on the population of the previous beta weekend.

  • SpawnbladeSpawnblade Member UncommonPosts: 204
    Originally posted by Pyatra
    Originally posted by sugarbear78664

    Since Eso is on a Mega server.....Does anyone know how many people could fit on 1 server before a que begins. I mean 04/05/14, that saturday morning, millions of people will be tryin to log in.

     

    Thanks in advance

    Megaserver isn't one server, it just seems like it in game.  Who knows how many servers they actually have... but to be honest Queues weren't that bad until Saturday night last time.  So get in and have fun.

    Guild Wars 1 was played via a Megaserver.  All that means is that people transition from one server to another, depending on friends/population levels/etc, without any kind of actual transfer process.  All the servers access one shared database of information, but each server only processes X amount of people at a time as if they were in their own individual instance.  Take Cyrodiil for instance.  Each Campaign will only allow 2k people in Cyrodiil at any given time.  So it's safe to say that one of the megaserver's sub-server's max capacities is 2k.

     

    All you need to know is -- no, you will not be seeing 4 billion people running around the world (though 2k in a zone seems very possible, if improbable for some.)  And you will not have servers that are too full as the system can easily shift people to servers with lower populations in the event that one starts having troubles keeping up.  It is seamless transitioning and not something you'd actually notice (unlike Guild Wars where you had manual control over the server you were in.)  It will, however, do its best to put you with friends (and will put  you with anyone you're grouped up with.)  It also tries to put you with groups of similar habits (if you like roleplay, if you log in at particular times or are from a particular place, maybe even the things you say --whether you use overly-abbreviated language or are addicted to swearing.)

  • ArdnutArdnut Member Posts: 188
    with 2 launchers, one for eu and the other na, things should (hopefully) not be that bad on launch day. just wonder if we'll get another beta which tests the eu servers, not that fussed about the na ones

    i look this wrecked because i've got GIST.
    Whats your excuse?
    http://deadmanrambling.com/

  • asmkm22asmkm22 Member Posts: 1,788

    Keep in mind that the recent trend towards "mega servers" with games doesn't actually mean there's literally one server running.  It's more of a cluster of servers handling different things, and additional servers are virtualized on the fly as needed to keep up with demand.

    At it's most basic level, you see this in games like SWtOR, where there will be different instances of a zone running.  As population for that zone reaches a certain point, additional instances are added until the population drops again, and extra instances are removed.

    So if you have 1,000 people logged into a particular zone, that doesn't mean you are going to be seeing 1,000 people around you.  There may be 100 in the same instance as you (or more or less, depending on their internal benchmark numbers), with 10 other instances running as well.  Chat will be connected, and there is generally a way to switch instances for grouping up and stuff, though.

    Queues are still technically possible in a setup like this.  For example, their infrastructure can only scale so much, and there will be a point where more instances can't be added, which could result in a queue forming.  The login server(s) could also be under stress during peak times, resulting in a queue.  Network bandwidth could get saturated, although this would more likely result in timeouts when connecting rather than an actual queue.

    Basically, the mega server tech that the industry is moving towards is more of a way to consolidate the classic "shard" tech of old into fewer physical servers that deploy virtualized instances instead.  Blizzard is also moving this direction with their connected realms thing, although the scale is much larger and they have to work around issues like name duplication and server identity.

    You make me like charity

  • FluxiFluxi Member Posts: 12

    Other already have exlained what Mega servers actually are. People have to get away from Server ==  single machine thinking. Its probably that almost any new MMORPGS use more than one machine for a server. Thats why i prefer the word shards.

     

    I hope for an EU beta too. And i think there will be probably one in the mid of march again. Maybe its EU only to test the hardware. As said. The test this weekend will be probably more people than ever they try to get as much in as possible tp strees the NA hardware.. So there will be queues to expect. AND long loadtimes. (i hope we get a queue there too).

     

    Im excited to see the launch on the 30. and 4. there is a posibillity that ESO wont suffer the usual launch problems. If they are able to estimate the userbase right. (30. shoueld be easy. But 4. could be hard.)

  • SpawnbladeSpawnblade Member UncommonPosts: 204
    Originally posted by Fluxi

     

    Im excited to see the launch on the 30. and 4. there is a posibillity that ESO wont suffer the usual launch problems. If they are able to estimate the userbase right. (30. shoueld be easy. But 4. could be hard.)

    Early access should help taper the influx of people into the game, and allow them a chance to ensure their infrastructure can really handle it.  We'll probably see lag spikes here and there until the initial rush calms down, as it will have to assign people instances and create a bunch of data for characters, but hopefully with Zeni's financials they should have plenty of backup servers ready in case the onslaught is greater than they anticipate.

  • lunatiquezlunatiquez Member UncommonPosts: 381

    They are going to use the current (beta) megaserver for lunch, right?

    It just doesn't make sense if you're hoping that there will be no queue at launch.

    Crowded launch is inevitable in any mmorpg, AAA ones, to be precise..

  • BruhzaBruhza Member UncommonPosts: 391

    Queues are normally not used to limit the amount of players on a server, but how many are logging in at the same time. (Not saying there ISN'T a cap, but we will probably never see it). As their "Megaserver" is basically a bunch of servers combined.

     

    On another note, I love that they are actually doing just one server. My only real worry is how well the PvP zone will work at launch. Mainly regarding the balance of each faction, hopefully they put SOME sort of limit on how many can be on each team to somewhat ensure it doesn't overpopulate one side.

Sign In or Register to comment.