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Question about ESO - leveling system

Abuz0rAbuz0r Member UncommonPosts: 550

Every elder scrolls game will allow you to get 100 in every skill and that's the level cap.

Will this be the case in ESO, or will you have a level cap of 60 and have to choose the 59 places you want your points like every other MMORPG?

Thanks guys.

Comments

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    No, it's more of a traditional themepark MMO with levels based on experience.  Your skills do not affect your level.  Your level affects your skills.
  • Abuz0rAbuz0r Member UncommonPosts: 550
    Thats not very elder scrolly :(
  • KnotwoodKnotwood Member CommonPosts: 1,103

    he got it backwards,  your skill ups affect your level.

     

    After you hit 50, your progression in your skills then affects your Ranks up to Rank 10.

     

    Once you hit 15 in a skill of your choice, you can then swap it in combat with another skill.   So choose your two main skills wisely.  Other then that, you can skill up any skills you want just like skyrim,  You only want to put perks into the two main skills though. 

     

  • EstabanIIEstabanII Member UncommonPosts: 12
    Originally posted by Abuz0r
    Thats not very elder scrolly :(

    He is somewhat over simplifying it. It actually works almost like Skyrim, except that instead of perks and perk trees, you get skill points (when you level up) and skill lines (you also get skill points from collecting skyshards and sometimes from quest lines). You still have to level up individual skill lines and even skills themselves, to a smaller degree.

    You can still build your character to be any archetype you want, and you can use any weapons and armor. The only real restriction is your class skills, and how that works is each of the four classes has three skill lines exclusive to them. However, each can be built to be a mage, tank, healer, assassin etc.

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by EstabanII
    Originally posted by Abuz0r
    Thats not very elder scrolly :(

    He is somewhat over simplifying it. It actually works almost like Skyrim, except that instead of perks and perk trees, you get skill points (when you level up) and skill lines (you also get skill points from collecting skyshards and sometimes from quest lines). You still have to level up individual skill lines and even skills themselves, to a smaller degree.

    You can still build your character to be any archetype you want, and you can use any weapons and armor. The only real restriction is your class skills, and how that works is each of the four classes has three skill lines exclusive to them. However, each can be built to be a mage, tank, healer, assassin etc.

    the skill points you get are same as perks that you would put into a skill, in this case you put perks into skill lines of that type of weapon skill, armor skill, or trait skill, or crafting skill just like skyrim.

  • EstabanIIEstabanII Member UncommonPosts: 12
    Originally posted by Knotwood
    Originally posted by EstabanII
    Originally posted by Abuz0r
    Thats not very elder scrolly :(

    He is somewhat over simplifying it. It actually works almost like Skyrim, except that instead of perks and perk trees, you get skill points (when you level up) and skill lines (you also get skill points from collecting skyshards and sometimes from quest lines). You still have to level up individual skill lines and even skills themselves, to a smaller degree.

    You can still build your character to be any archetype you want, and you can use any weapons and armor. The only real restriction is your class skills, and how that works is each of the four classes has three skill lines exclusive to them. However, each can be built to be a mage, tank, healer, assassin etc.

    the skill points you get are same as perks that you would put into a skill, in this case you put perks into skill lines of that type of weapon, armor, or trait, crafting.

    I'm not certain, but are you under the impression that I don't fully understand the system, or are you just adding on to what I said for the OP's sake?

  • PyatraPyatra Member Posts: 644
    Originally posted by EstabanII
    Originally posted by Knotwood
    Originally posted by EstabanII
    Originally posted by Abuz0r
    Thats not very elder scrolly :(

    He is somewhat over simplifying it. It actually works almost like Skyrim, except that instead of perks and perk trees, you get skill points (when you level up) and skill lines (you also get skill points from collecting skyshards and sometimes from quest lines). You still have to level up individual skill lines and even skills themselves, to a smaller degree.

    You can still build your character to be any archetype you want, and you can use any weapons and armor. The only real restriction is your class skills, and how that works is each of the four classes has three skill lines exclusive to them. However, each can be built to be a mage, tank, healer, assassin etc.

    the skill points you get are same as perks that you would put into a skill, in this case you put perks into skill lines of that type of weapon, armor, or trait, crafting.

    I'm not certain, but are you under the impression that I don't fully understand the system, or are you just adding on to what I said for the OP's sake?

    I think he is just trying to help undo the damage of the "simplified" version.

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