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Last fall, I met with the guys from Grinding Gears games shortly before they launched their hit online action RPG, Path of Exile. Four months and five million registered players later, the team stands on the cusp of releasing their first major content update, Sacrifice of the Vaal. I met with Grinding Gears Managing Director Chris Wilson and Path of Exile Technical Director Jonathan Rogers once again this week, and the two filled me in on what we can expect from this first sizable content dump.
Read more of Neilie Johnson's Path of Exile: Sacrifice of the Vaal Expansion Preview.
Comments
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Banegrivm
Leader of the 1st Fist of Light
www.1stfistoflight.com
No customization. Actually, the character models is the only area of this game I just can't get behind. It is a solid, fun game, but for some reason the armor and characters just look... meh.
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Customization in APRGs = equipment and builds. It's basically a rule of the genre, and PoE has the market cornered in that respect.
Cosmetic customization = for scrubs who play MMORPGs.
Rithwis, Righteous Golem of Camelot | Skritha, Orc Archer of Tamriel | Bloodwod, Sawbones of Auraxis | Thrumdi, Blue Norn of Tyria | Gwidwod, Spider of the Ettenmoors | Gideon Slack, Hunter of Alsius
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I think the point of it is to look meh. I mean, they are "exiles". Though I do understand where you are coming from. (They do look better down the road at high levels, at least imo).
Also you can buy cosmetics if you want to, but they are pretty expensive.
Character cosmetic customization, for people who play "Barbie doll online"
See the difference?
Is currency still orbs etc?
Great game but just hated trading not knowing value of stuff.
would prefer gold
The currency is still orbs, and to be honest, you will get used to it. I hate trading in general, and especially when values are so obscure as in PoE, but I have found it gets a lot better with time. You also don't really need to trade to play through the game, but it will indeed be harder. Imo, not a bad thing.
I would prefer gold too, but the current way makes the game more alive and immersive.
As for trading, it is a mini game by itself. Frustrating at times, but rewarding if you can figure it out.
You might want to run that thought by the folks at GGG, since their entire cash shop is built around cosmetic customization.
Now who's the scrub, scrub?
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
I thoroughly enjoyed the game. However, there was a much needed address to the "desync" issue. There was a huge number of skills that were almost unusable due to game desync. Granted there was a work around for this by binding a command that took you out of this, but I found even in the next difficulty level you were dead before you knew you were out of sync.
I currently do not play as this did hurt my personal playing experience, but others have learned to live with it and still find a lot of enjoyment out of the game.
If this desync ever gets fixed PoE would easily be my top pick for ARPG of all time.
S.C.I.F.I
<Sights, Clouded, In, False, Illusions>
First off.. Fix the desync issue.
Secondly.. Change the camera angle.
all I can say is I take my hat of to this company they made a great game and its free.
eagerly awaiting all that is coming from grinding gear.
Yes, let's ruin yet another economy by introducing centralised trade. No thanks.
Yeah, because soulbound legendaries/set items is all that real item based AORPG needs.
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Toodles,
Kiznick