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10 Minute Impression - what's all the fuss about?

Abuz0rAbuz0r Member UncommonPosts: 550

So far so good, seems like a MMO'ized Elder Scrolls game.

The combat is similar, I don't have to select a target I can just swing my weapon any time I want.

I got to play an orc, this is important for me :D

If I hold the mouse button he swings the weapon harder, this is a long time Elder Scrolls feature so this was important.

Mechanics seem similar.

 

KEY MMO DIFFERENCES VS ES

1) Loot, you get a lot of 1 gold coin drops and you can't take your fallen enemies weapons and gear :(.  < This was to be expected.

2) When you swing your weapon at a NPC who is just talking too much it goes right through him instead of conking him.  < This was also to be expected.

3) You pick a class ?_?  < Although in theory, there's a lot of level 50 skyrim chars that are weaklings because they leveled 80 different skills to 25.  This needs to be avoided in a MMO, a little guidance.  Imagine if you were grouping with a guy who had 35 in every skill and was the same level as you and basically did nothing well but everything horribly.

 

 

I don't see what all the fuss is about.  This is about how I expected the game to turn out if you turned ES into a MMO.  I can't wait to buy my 2 copies :D

Enjoy

Comments

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Abuz0r

    So far so good, seems like a MMO'ized Elder Scrolls game.

    The combat is similar, I don't have to select a target I can just swing my weapon any time I want.

    I got to play an orc, this is important for me :D

    If I hold the mouse button he swings the weapon harder, this is a long time Elder Scrolls feature so this was important.

    Mechanics seem similar.

     

    KEY MMO DIFFERENCES VS ES

    1) Loot, you get a lot of 1 gold coin drops and you can't take your fallen enemies weapons and gear :(.  < This was to be expected.  Its an MMO...  loot system at thigher levels really creates a great econnomy ... armor and upgrades are allways in demand

    2) When you swing your weapon at a NPC who is just talking too much it goes right through him instead of conking him.  < This was also to be expected.  Has been vastly improved... this build is three months out and the latest internal test builds are kind of impressing with this in regards..

    3) You pick a class ?_?  < Although in theory, there's a lot of level 50 skyrim chars that are weaklings because they leveled 80 different skills to 25.  This needs to be avoided in a MMO, a little guidance.  Imagine if you were grouping with a guy who had 35 in every skill and was the same level as you and basically did nothing well but everything horribly.  There is allways horrible unknowing players, ..  in the end its an awesome system... if you get to understand it.... and then in a few months, there will be copy cats running the builds that do work copied from real players on the interwebs..

     

     

    I don't see what all the fuss is about.  This is about how I expected the game to turn out if you turned ES into a MMO.  I can't wait to buy my 2 copies :D

    Enjoy

     

    Its really a lovely game enough Elder scrolls to make it feel like an elder scrolls game

    Enough MMO to make it feel like an MMO, its different enough to give it that feel of freshness that every game needs..

    But also different enough from other games for people to complain that it does not feel like their favourite game of old.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • AbndnAbndn Member Posts: 53
    I played it for a couple of hours yesterday, and as someone who is very quick to cry WoW-clone I have to say that this feels different. Get out of the starting area with the prophet dude and you'll see what I mean. It feels more like you complete quests while exploring rather than finding the most optimal way of disposing the 17 quests in your log, and that makes more of a difference than you might think. This might change later for the worse but that was my experience for the first 2-3 hours (in the Wood Elf starting area, I hear they're not all equally good, though I don't know which are bad).
  • Dax360Dax360 Member UncommonPosts: 21
    Originally posted by Abuz0r

    KEY MMO DIFFERENCES VS ES

    3) You pick a class ?_?  < Although in theory, there's a lot of level 50 skyrim chars that are weaklings because they leveled 80 different skills to 25.  This needs to be avoided in a MMO, a little guidance.  Imagine if you were grouping with a guy who had 35 in every skill and was the same level as you and basically did nothing well but everything horribly.

     

    It might be worth noting that in older TES games you had classes, both Oblivion and Morrowind had a (rather loose) class system where you could pick a predefined one, or create your own. Generally it worked to decide what skills you'd start slightly better with and what skills would level slightly faster, but it was there. A lot of Skyrim only players seem to think ESO is the first TES game to have classes ever, but the series as a whole has a history with them.

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