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Dynamic content...

Lord.BachusLord.Bachus Member RarePosts: 9,686

Many people  never understood the meaning of dynamic content in GW2....  It does not mean that the content was meant to create a dynamic world,  ...   No it was meant that the encounter strength dynamically addapted to the  number of players in the area...

 

i think if ESO would have had such a system , then all the instanced quest content would be much much more suited for the numbers of players roaming them...  No more 29 man walkovers, but challenging despite the numbers... It really would support  coop gameplay and grouping...

 

but so far there is nothing that shows us their servers support such dynamic features....  So i guess they missed the boat on this...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • ExiledTyrantExiledTyrant Member UncommonPosts: 69

    I can not tell you how many times I've walked into quests during these betas as I hunt generic evil guy #87 and he is absolutely rolled by the sea of people that storm in with me. Often times before they can even finish their voice over.

     

    "Do not speak to me of fate!" ~ A fairy tale for the Demon Lord

  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by ExiledTyrant

    I can not tell you how many times I've walked into quests during these betas as I hunt generic evil guy #87 and he is absolutely rolled by the sea of people that storm in with me. Often times before they can even finish their voice over.

    This made me laugh, but is unfortunately true.

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