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So phasing seems like it is going to be a big issue to some. What I wonder is would people be willing to choose a non-phased server with less quality quests over a phased server with high quality quests?
1. Phased Server - As it sits now with phasing technology, where each step of a storyline changes what you see and NPC's say to you resulting in a Higher Quality more immersive quest line.
2. Non-Phased Server - Have quests not progress in a way that reflects the story your in, and just have houses burning or peaceful towns with no change at all in the world for you which will lead to lower quality immersion of the quest line. (like all other mmo quests)
3. Phased but with a fix for friends - Keeping phased the way it is, but finding some way to always see your friends and their mobs.
EDIT: AS SOMEONE PIONTED OUT, IT LOOKS LIKE ESO IS WORKING ON A FIX FOR THIS AS WE SPEAK TO ALLOW FRIENDS TO DO QEUSTS TOGETHER. Thanks Natjur
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
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I like the Phasing, I don't want to see it change much. But I would like a way to group and make it work. I just don't know if it would be possible. You can't have a choice that changes what you see for each player if they make a different choice. Unless both versions pop at once. That would be even more strange.
Just allow a quest in your version? Then do it for each player? Everyone make the same choice? TOR way with instance doors? I don't have answers, but I want the phasing.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
In it's current state, I've decided not to purchase it. I can tolerate the combat as it's being improved upon, but the phasing issues are intolerable for me.
If there was a non-phasing server (which is most likely not possible at all or at least not economically viable), I would be picking up copies for my whole family because given the content that is already in game, we would be able to make our own enjoyment out of it. As my whole family plays Skyrim and a multi-player (though subpar) version would provider far more entertainment than going out to the movies.
Phasing is the core of the PvE game... They should fix it, not remove it, removing it would be like totallly redesig ing the game...
removing phasing would delay the game atleast ayear, if not more, it is not an option
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I like the quests and how phasing gives you a 'changing' world.
They are already testing a 'FIX" for group phasing now anyway. It forces the whole group to be at the 'lowest' phase. So if you have already done that part of the quest, you can not advance your part until the others in your group have 'caught up'.
I think this has fixed all the issues listed
Fix for friends has my vote.
It was such a pain gaming (not in TESO) with a friend and we couldn't help each other with quests or would randomly get phased out from each other. Totally killed cooperative gaming for me.
If this is true, it is a great news. thx for passing on.
Acolytes Gaming (forums.acolytesgaming.com)
Sheep or Shepard- Make up your own damn mind.
It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.
SWG set standards for a SW MMO? I can't agree with that statement. There was barely any Star Wars in Galaxies, and I enjoyed the game.
And putting MMO in front of the RPG doesn't necessitate that the RPG suck. TOR, TSW, and ESO are all substantially better RPGs than many of the offline games that get released.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
I meant SWG set standards in people's mind. What doomed ToR may also be what will doom TESO.
"Doomed" it to make more than 200 million a year in revenue? ESO should be so lucky.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
How many of these Phasing threads and Phasing polls do we need? I already voted in a few of these polls and made comments in various other threads.
How about you don't buy the game if you don't like it.
If you like it you buy the game.
Past: EQ, EQ2, DAoC, SWG, WoW, LotR, VG, WAR, GW, GW2, Rift
Present: The Elder Scrolls Online
Future: Everquest Next
How about you staying out of any future phasing threads. Because you have made comments in other similar thread we should not make anymore such threads lol. I can't stand forum police trying to dictate how a forum that they are just a member of should run.
WELL, WOW, Were getting a fix for it! That's great, let other people know the details and start a new thread on it.
I agree with this post. Phasing let's you see the world change around your actions, and I had no problem grouping with my friends throughout the last several beta tests.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Im sure im missing something here, what is high and low quality quests? what what as to do with phasing?
Anyway, imo phasing is wrong in a mmo. Have the sense we are changing the world? i didnt had that feelling, i just wanted to get that quests done to reach my friend that was 2 or 3 above me.
when i group up with a friend happened this:
me: "where are you?"
him: "in city"
me: "me too, i see your arrow but dont see you, a bug?"
him: "dont you see the buildings on fire and the city been attacked?"
me: "what? i see everthing calm? where the hell are you??"
him: "i thing im close to you, im fighting the attackers"
me: "what attackers...??"
Phasing is one of the worse things implemented in mmos in last years and it seams more and more go that way, another lazy feature trying to improve the SOLO pve experience.
I will jump to the game and try for real the 1st month, but i really hate phasing...
Phasing is a headache. Plain and simple. I play MMOs to play with my friends. If they want to drop down and come assist me with a phased quest that they've already done, or haven't done, they should be able to; without restriction.
Don't get me wrong, I like the idea behind phasing; I just hate its implementation that most games with it use.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
A headache, for you. I play MMORPGs for the content, and the phasing in ESO greatly enhances the presentation quality of the game's narrative. Playing with other people can be extremely fun, but when I want to do that I can head to a dungeon or the PvP area, where phasing isn't an issue.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
If phasing didn't exist with a game trying to have everyone on one server it would be a nightmare unless there was at least 100 or more starting areas at launch. Networks are only capable of exchanging so much data, not to mention possible processing/graphics lag.
The only other real viable option is a myriad of servers/realms like typical MMOs.
Phasing is absolutely necessary with all players on one server.