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My biggest gripe was not adressed with the 1.18 patchnotes

Lord.BachusLord.Bachus Member RarePosts: 9,686

http://forums.bethsoft.com/topic/1492490-upcoming-v018-patchnotes/

there is many issues with instances and phasing that need to be adressed before release, its their main PvE feature and its far from perfect.  And none of them are adressed in the patchnotes, somehow this gives me the feeling that Zenimax does not acknowledge they excist, or even worse, has no idea how to fix them.

 

its a collection of things all related to the instancing/phasing system...

 

a) people of a group ending up in different phases or instances...

b) questgoals are not shared by groupmembers, which means every groupmember needs to do his own questgoals.. Repeating the actions for every groupmember

c) there is no dynamic scaling system in instances, and with so many people inside the same instances its a walkover of those mobs removing all challenge

d) when the story indicates that you should be the only one in an instance or dungeon and there are dozens of people running around its an immersion killer.

e) bosscamping in phases and dungeons is allready abused, if they dont do anything we will end with droves of people camping evevry instanced Boss or mini Boss, killing immersion

f) i cant switch to another instance (with the same content) by command.. 

 

Now before boasting in with requests for removal of the whole system, i dont think thats possible or even wanted, but there is still a lot of work to be done to make it perfect.  There are a lot of easy solutions for the above problems which are in my opinion shared by many people. But it seems enimax does not even realise that there is actually a problem that could ens up as a real irritator for people over the long run...

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • timidobservertimidobserver Member UncommonPosts: 246
    Okay so wait for the next patch. The game has not launched yet.
  • FandinFandin Member UncommonPosts: 55
    Originally posted by timidobserver
    Okay so wait for the next patch. The game has not launched yet.

    This. People have been quick to say it's so close to launch, no way they can fix a lot in a short amount of time. Patch notes are massive. They even added in collision, not a easy thing to just put in so late. IMO, while it's nowhere near perfect (And never will be. Ever.) we should be giving Zenimax a bit more leeway here, they do seem to be looking at feedback and doing what they can.

  • timidobservertimidobserver Member UncommonPosts: 246
    The people that say their should not be solo content are out of touch. A successful MMO has something for everyone. They are not building the game for you alone.
  • NatjurNatjur Member UncommonPosts: 125
    Zoned into an instance post 1.18, four players standing in a wall at the zone in, unable to get past them and their mates are farming the instanced boss..... Ummm
  • IchmenIchmen Member UncommonPosts: 1,228

    i always found it kinda odd that they had the quest bosses open to world players instead of quest players. i hit many issues with quests related to kill X boss when there was my self and about 20 other people in the same boss spawn room, the bosses either wouldnt spawn or just out right died. though it does seem if you are near enough or hit the boss once you still get credit for its death even if you and 90000 other people all attack it. least that is what i found with some of the lesser mobs. 

    i hope they improve the boss spawns for quests (assuming they arent going to do the old limited 1 world boss per map that so many mmos love to do now days) as it gets annoying having to line up to kill 1 mob for a quest :/

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Reham34

    Maybe the next patch will be made just for you since this one let you down. 

    They may even name it after you.  

    The Lords parch

    1.18.L.B

    Obviously....

     

    thats even better then having an ingame character named after you.... Which sadly only happened once so far...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Syphin_BSyphin_B Member UncommonPosts: 340

    Open world bosses being farmed? 

     

    People asked for more oldschool elements in games and you got it! Now people complain about it.. Do not bring even more instancing into this game, i am so tired of it.

     

    I like and it and im all for it but they really do need to fix this questing in group systems, it's so badly done. The game pretty much promotes and forces you to solo.

  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by Natjur
    Zoned into an instance post 1.18, four players standing in a wall at the zone in, unable to get past them and their mates are farming the instanced boss..... Ummm

    The best part of a subscription game is that asshats like that, when reported, can't just roll another F2P toon and keep repeating that behavior.

     

    Report them and let the GM's deal with it.  After a couple of times they'll either learn, or get banned.

     

     

    image
  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by Lord.Bachus

     

    a) people of a group ending up in different phases or instances... 

     

    This is actually a feature.  It turns every adventure into an episode of Sliders.

    You make me like charity

  • ElsaboltsElsabolts Member RarePosts: 3,476
    Allot of these problems stated should be fixed before PS4 release.
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    I did not attempt any grouping in the last beta weekend, so I don't have any personal gripes about the grouping/phasing issues, but I really hope ZOS can improve that situation before launch.

     

    Another possible irritation (which could become a major irritation) is accessing the banks and guild store from the same NPC. In the beta weekends, players are not very concerned about buying and selling stuff, but after launch that will change significantly.

    Having 10 or 15 players standing around the banker browsing their guild shop in that small room in Khenarthi's will become a PITA very quickly as you try to click on the NPC.

  • aesperusaesperus Member UncommonPosts: 5,135

    A lot of those issues have already been addressed (though maybe not all of them in the way you personally want them to be).

    So far (since the last couple betas) I haven't had problems w/ group members not joining the same instances anymore (unless you join the group while in a different instance to start, during which travel-to-player fixes this.

    Phasing between group members is still an issue, but there's only so much they can do about this. So many things are phased that you can't really do an option for every little thing in the game. (Would you like to see this book you already collected? How about this jar?). The choice is basically, keep the immersion (the phasing) and accept not always being at the same point as your group mates (or, just proceed through the same content together). Or get rid of it entirely, offer less immersion (it's an MMO. You are going to have LOTS of people doing the same things), and accept that. It's just one of those things where you can't have your cake & eat it too.

    Boss camping should be less of an issue, because they removed any reason people had to stick around. People used to camp the bosses to farm for blue drops. Now, the only thing u really get from boss camping is a completion bonus. There are some exceptions to this (Dungeons, Cyrodiil), but I think those exceptions work fine the way they are now. In Dungeons everyone gets their own loot from bosses. In Cyrodiil there are so many shared objectives that the majority of them won't be fought over by too many players at once.

    Dynamic scaling in instances could be cool, I don't think it's that problematic, as much as it would just be nice to have the option (outside of Cyrodiil) to join your own private instances for these as a group. Reason I say this, is because so far there have been a handful of games that offer Dynamic Scaling. Thus far, in every single one, it hasn't mattered how well the content scaled, players still complained like they didn't feel it 'scaled properly'. Maybe someone will eventually find a way around this phenomina, but for now it just seems like a feature that requires A LOT of work and tweaking to implement correctly; and even then noone appreciates it anyway.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Drago

    Open world bosses being farmed? 

     

    People asked for more oldschool elements in games and you got it! Now people complain about it.. Do not bring even more instancing into this game, i am so tired of it.

     

    I like and it and im all for it but they really do need to fix this questing in group systems, it's so badly done. The game pretty much promotes and forces you to solo.

    We are not talking about open world bosses...

     

    we are talking about instance bosses... Imagine going into an instanced dungeon and the the bosses respawning every minute or so.... 

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • HighMarshalHighMarshal Member UncommonPosts: 415
    I don't mind open world bosses being farmed. I do mind quest bosses being farmed. If you are on a quest to kill Lord Hissyfit and you manage to get credit for killing him, then he should not be seen by you again when he spawns.
  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by Lord.Bachus
    Originally posted by Drago

    Open world bosses being farmed? 

     

    People asked for more oldschool elements in games and you got it! Now people complain about it.. Do not bring even more instancing into this game, i am so tired of it.

     

    I like and it and im all for it but they really do need to fix this questing in group systems, it's so badly done. The game pretty much promotes and forces you to solo.

    We are not talking about open world bosses...

     

    we are talking about instance bosses... Imagine going into an instanced dungeon and the the bosses respawning every minute or so.... 

    So you are complaining about instance bosses being farmed? Then how about this mechanic: kill boss, leave instance, hit reset using popup menu for your character's portrait, enter instance again, kill boss another time, repeat it X times.

  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by HighMarshal
    I don't mind open world bosses being farmed. I do mind quest bosses being farmed. If you are on a quest to kill Lord Hissyfit and you manage to get credit for killing him, then he should not be seen by you again when he spawns.

    Now this is a valid point. And that should apply to both instanced and open world quest named mobs.

  • cesmode8cesmode8 Member UncommonPosts: 431
    Originally posted by Lord.Bachus

    http://forums.bethsoft.com/topic/1492490-upcoming-v018-patchnotes/

    there is many issues with instances and phasing that need to be adressed before release, its their main PvE feature and its far from perfect.  And none of them are adressed in the patchnotes, somehow this gives me the feeling that Zenimax does not acknowledge they excist, or even worse, has no idea how to fix them.

     

    its a collection of things all related to the instancing/phasing system...

     

    a) people of a group ending up in different phases or instances...

    b) questgoals are not shared by groupmembers, which means every groupmember needs to do his own questgoals.. Repeating the actions for every groupmember

    c) there is no dynamic scaling system in instances, and with so many people inside the same instances its a walkover of those mobs removing all challenge

    d) when the story indicates that you should be the only one in an instance or dungeon and there are dozens of people running around its an immersion killer.

    e) bosscamping in phases and dungeons is allready abused, if they dont do anything we will end with droves of people camping evevry instanced Boss or mini Boss, killing immersion

    f) i cant switch to another instance (with the same content) by command.. 

     

    Now before boasting in with requests for removal of the whole system, i dont think thats possible or even wanted, but there is still a lot of work to be done to make it perfect.  There are a lot of easy solutions for the above problems which are in my opinion shared by many people. But it seems enimax does not even realise that there is actually a problem that could ens up as a real irritator for people over the long run...

     

    I completely agree with A, B, C, E, F....definately needs to be looked at before launch.  Gnawing issues like these are what slowly eat away at a game and eventually cause players to become disgruntled 3-6 months after release.
      For myself, I know I will get fed up and leave the game if I still see these issues running wild a few months after release.

  • cesmode8cesmode8 Member UncommonPosts: 431
    Originally posted by timidobserver
    Okay so wait for the next patch. The game has not launched yet.

    I like the game as much as the next guy, but news flash: The game launches one month from today.  How many more patches do you think will be released before the game launches?  Im pretty sure these issues have been reported long, long ago in previous betas.  Yes, we were playing an old build this weekend, but if these are still present at launch, then shame on the devs. 

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by cesmode8
    Originally posted by timidobserver
    Okay so wait for the next patch. The game has not launched yet.

    I like the game as much as the next guy, but news flash: The game launches one month from today.  How many more patches do you think will be released before the game launches?  Im pretty sure these issues have been reported long, long ago in previous betas.  Yes, we were playing an old build this weekend, but if these are still present at launch, then shame on the devs. 

    Agree.

    Even earlier for early access. The simple solution of course is to wait, play a different game. And I will.

  • morgawrmorgawr Member UncommonPosts: 7
    Originally posted by Natjur
    Zoned into an instance post 1.18, four players standing in a wall at the zone in, unable to get past them and their mates are farming the instanced boss..... Ummm

    Not sure how this would happen since "Collision Detection" is only for NPCs, also the Beta weekend was not on patch .18, so I would assume you must be on the PTS.

    Quote from .18 patch notes:

    NPC Collision

    In order to make the world feel more substantial, you will now collide with NPCs, including collision with NPCs in combat. We’d appreciate everyone’s feedback about how this changes the way the world – and especially combat – feel, and of course any bugs you find with this new feature. Please note that this will not affect PvP combat with other players; collision is only on NPCs.

     

    So you should have been able to walk through the other players.

  • goboygogoboygo Member RarePosts: 2,141
    There is no player collision its NPC only.
  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by HighMarshal
    I don't mind open world bosses being farmed. I do mind quest bosses being farmed. If you are on a quest to kill Lord Hissyfit and you manage to get credit for killing him, then he should not be seen by you again when he spawns.

    So instead you want to see a group of people fighting something that you can't actually see?  That would almost be worse, especially with how jarring it would be to have areas that were once populated with various mobs and bosses suddenly left empty and unused.  Or what happens if, during PvP, one player can see a quest boss, but the other can't?

    You make me like charity

  • timidobservertimidobserver Member UncommonPosts: 246
    Originally posted by Telondariel
    Originally posted by Natjur
    Zoned into an instance post 1.18, four players standing in a wall at the zone in, unable to get past them and their mates are farming the instanced boss..... Ummm

    The best part of a subscription game is that asshats like that, when reported, can't just roll another F2P toon and keep repeating that behavior.

     

    Report them and let the GM's deal with it.  After a couple of times they'll either learn, or get banned.

     

     

    The amount of stuff they addressed in 1.18 is massive. So yeh, wait until launch at least before you start complaining. It makes no sense to start whining about bugs and lack of polish before the game even launches.

    If they view your concern to be a true problem, the time between now and launch is more than enough time to address it. 

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by alterfenix
    Originally posted by Lord.Bachus
    Originally posted by Drago

    Open world bosses being farmed? 

     

    People asked for more oldschool elements in games and you got it! Now people complain about it.. Do not bring even more instancing into this game, i am so tired of it.

     

    I like and it and im all for it but they really do need to fix this questing in group systems, it's so badly done. The game pretty much promotes and forces you to solo.

    We are not talking about open world bosses...

     

    we are talking about instance bosses... Imagine going into an instanced dungeon and the the bosses respawning every minute or so.... 

    So you are complaining about instance bosses being farmed? Then how about this mechanic: kill boss, leave instance, hit reset using popup menu for your character's portrait, enter instance again, kill boss another time, repeat it X times.

    Mostly phased content makes such kinda not possible most of the time..

     

    but there is a huge difference... Between having to fight trough the whole dungeon again, or having to fight just the boss again

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Natjur
    Zoned into an instance post 1.18, four players standing in a wall at the zone in, unable to get past them and their mates are farming the instanced boss..... Ummm

    that would be impossible considering there is no player collision LOL

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