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There is only one aspect of the crafting that has me worried/troubled about it. Resources, and how they are public. Being on a Mega server we are going to have a lot of people coming into the game, if its hard to compete for these nodes in Beta, will the real launch be even worse?
In beta I made my rounds to the nodes when ever I felt they were up, sometimes someone had beaten me to it. When I used to play WoW, competing for resources used to make me frustrated a lot because people would have the timing and spawn points all maped out. Some people made bots to mine and gather, competing with these people over resources led to a really bad gameplay experience.
Paul Sage says that they questioned whether to make crafting resource nodes privatized or public, and went with public because they wanted to be carful about how much resources gets into the world. I look at games like Runescape, or other games where the resource nodes are nonstop spawning, allows for us to mine and level up a really long time, and never has a problem with too many resources entering the world.
I like the idea of having privatized nodes because having public nodes can really leave you not being able to level up your crafting at all at some times. Do you think denial of nodes to save on resources entering the main stream justify not having privatized resource nodes? What do you think?
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Well, apart from the fact that the resource node is just a frustrating gathering experience imo, I think that for PVE areas they should go for private nodes. There is no fun in seeing some max lvl dude on a horse snatching all nodes up in the whole area before you even get the time to get to the first. This has always been ridiculous to me.
In PVP areas though, they should be fought over imo. And for this I prefer mines and quarries you can take over.
But anyway, resource node gathering sucks so I rarely bother with them anymore in themepark games (also because the crafting is pointless in most of them).
I love the node competition and winning/losing that sprint-for-the-node. It's a meta game in itself
But I'm worried about an infestation of goldseller harvesting bots. They attacked FFXIV in force at launch and seemed to be replaced instantly when banned. That probably contributed to the rash of account hackings, phishing emails and general shenanigans in the first few months after launch. The goldsellers needed a steady supply of new accounts to replace the banned ones, and they certainly weren't going to pay for them.
My experience in most themeparks is that the world is not nearly large enough for it. Unless you have the luxury that you can avoid prime time for node hunting. There are never remote areas with nodes, like the case was in Vanguard for example.
Public.
Those people who make maps/track spawn times should be countered by having random enough spawn times and locations.
Actually, in practice this usually means that low lvl resources are mainly gathered by people who are too high lvl for that area. Meaning that people who actually want to craft lvling gear are out of luck, unless they want to buy overpriced resources from those same higher lvl people. Especially if you only can play on the most busy hours. That mechanic is just out of balance if this is possible.
I agree with your second comment though. If nodes are targettable somehow, that could happen.
Anyway, this is why I really detest node hunting for gathering resources in most MMO's. There are never enough of them if you play during the busiest hours.
I'd probably go with public nodes because as someone said, gathering should be a competitive event, but only between actual players and not bots.
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Correct me if i'm wrong, but didn't they design all nodes to be gatherable by anyone regardless of their profs?
I mean, if this is something they have to even think about, why don't they just limit nodes for certain professions to ease competition.
Plus, it would make lots of sense. Not everyone should be able to mine ore and smelt it to bars, or know which herbs are beneficial and valuable, and which are not.
The only thing I hate about public nodes is people ninja-ing them while you clear them of mobs, but what can you do people will always find ways to be assholes.
I do agree with others that making them private does lead to trivializing resources.
I dont like private nodes.
I always made my Gold/gil with crafting and gathering but if you have private nodes making money with gathering is almost impossible since the markets are flooded with the items.
Bit silly to have them privatized, I had no idea GW2 did that, and I am glad I didn't play that game. Seems carebear'ish to "spread them equally" to every player, in their own world. Something like this would truly just take spirit away from the game that is supposed to be a single world everyone shares and competes in.
It would ruin the market for crafters if everyone can get everything. You would know all of the locations and would know the respawn time, so people would systematically get everything there is to get. The dedicated crafters, who actually take the time to find the nodes early, would be matched by those who casually go about while questing/leveling/killing things.
I don't see competing within your own faction as way to build camaraderie and this will be a point of contention so, while I'm fine with the nodes staying public, I have made repeated suggestion in the survey to add a decay timer to share a node.
For example: if you and your party members all happen past a node you all want you all have 5 seconds from the time the first hit lands to start gathering and everyone get's a cut before it despawns so it helps avoid ninja'ing during fights and whatnot.
Playing: varies every day it seems.
Not being able to level crafting withouth privatized nodes is nonsense, you just need to try harder with public nodes...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
public nodes = more time sink = slower crafting progression
at least some guilds pick up a time to do a node run with guildies; many guilds out there are just for having slaves and use their guildies as farmers while the guild leader and close friends are having their own fun