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Housing

MongooseMongoose Member UncommonPosts: 86

Does anyone else wish that housing is never implemented? I see a lot of threads where people are hoping for it eventually and I just don't see the benefit behind it, and have experienced games in the past where it completely kills the community and creates ghost towns since everyone is hiding in there little boxes. I'm hoping that this is not something we ever seen in ESO, keep the cities alive. I know some of yall think its all that and a bag of chips which is fine, but I just don't want a living world to become vacant since we're all off in the middle of nowhere doing our own thing in a massive multiplayer game.

-Mongoose

Comments

  • timidobservertimidobserver Member UncommonPosts: 246
     I cannot stand people that want developers want to waste resources on housing. ESO needs to get the thieves guild, dark brotherhood, unarmed guild, and so much other stuff before they start looking into housing. 
  • DJProfKDJProfK Member Posts: 19
    They actually need to add stealing, NPC killing and jailtime, until then, it's NOT an Elder Scrolls game no matter what they want to call it.
  • Fenrisl1234Fenrisl1234 Member Posts: 39
    Originally posted by DJProfK
    They actually need to add stealing, NPC killing and jailtime, until then, it's NOT an Elder Scrolls game no matter what they want to call it.

     

    When they implement the Thieves Guild we'll have something like that + the Justice System!
  • Vunak23Vunak23 Member UncommonPosts: 633

    I enjoy housing a lot. But they need to add in the Dark Brotherhood and Thieves guild first. Along with Jailing and NPC stealing.

    I would like to see more classes or class skills and weapons added before any housing as well. 

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  • KnotwoodKnotwood Member CommonPosts: 1,103

    Paul Sages Q&A hinted at it in the future.  You could tell hes being tight lipped about it, but he absoulty did not say no to it.  just that it wont be at launch but that if it is put in game, a garden would be an excellent idea, when asked about crafting and houses.

     

    Someone aked Paul Sage:  

    Sir Paul

    Are there any plans to add farming to get provisions perhaps with the addition of peoples own personal home you could have garden in the yard.  second if we get personal homes are we going to get manikins to display our neatly crafted items.

     

    Paul sage replied to him saying:

     

    Hah. Sir Paul's last name is McCartney, and he is WAY more awesome.  We won't have housing in for launch, but if we did have housing at some point, having a garden would be neat.

  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by DJProfK
    They actually need to add stealing, NPC killing and jailtime, until then, it's NOT an Elder Scrolls game no matter what they want to call it.

    Not that this is important to me, but how in the world can they do NPC killing? What happens, you kill the NPC and the person behind you then finds other quests to do? Or maybe they instance everyone based on how many NPCs are alive to them? (previous two questions are sarcasm). I don't see how that is remotely possible for an MMO, but maybe I don't understand something.

    There Is Always Hope!

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Believe it,  housing WILL come to ESO in the future.    The West and housing wants, let alone SKYRIM fans and housing wants,  are massive.    Its Gold, that it will be in game.
  • timidobservertimidobserver Member UncommonPosts: 246
    Originally posted by keithian
    Originally posted by DJProfK
    They actually need to add stealing, NPC killing and jailtime, until then, it's NOT an Elder Scrolls game no matter what they want to call it.

    Not that this is important to me, but how in the world can they do NPC killing? What happens, you kill the NPC and the person behind you then finds other quests to do? Or maybe they instance everyone based on how many NPCs are alive to them? (previous two questions are sarcasm). I don't see how that is remotely possible for an MMO, but maybe I don't understand something.

     

    I guess you can't kill all NPCs. However, there are tons of NPCs wondering around that serve no necessary quest function. 

    Though I guess this present the problem of all cities being empty due to people killing all of the NPCs. 

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by timidobserver
    Originally posted by keithian
    Originally posted by DJProfK
    They actually need to add stealing, NPC killing and jailtime, until then, it's NOT an Elder Scrolls game no matter what they want to call it.

    Not that this is important to me, but how in the world can they do NPC killing? What happens, you kill the NPC and the person behind you then finds other quests to do? Or maybe they instance everyone based on how many NPCs are alive to them? (previous two questions are sarcasm). I don't see how that is remotely possible for an MMO, but maybe I don't understand something.

     

    I guess you can't kill all NPCs. However, there are tons of NPCs wondering around that serve no necessary quest function. 

    Though I guess this present the problem of all cities being empty due to people killing all of the NPCs. 

    Lets look at those three.  

     

    Stealing... I heard they are putting this in the game, a justice system, which might lead to some sort of jail or bounty I'm guessing.

     

    killing NPC's?   Cant happen in an MMO,  Not everyone enjoys having their NPC ran up on and killed.  Imagine talking to an NPC you just saved from evil, and shes talking to you about how thankful she is to you, as shes talking her head gets chop'd off  by some other player...    NO THANKS!  Not everyone plays the game in a chaotic evil fashion like you do!!!!

  • SovrathSovrath Member LegendaryPosts: 32,939
    Originally posted by Mongoose

    1, and I just don't see the benefit behind it,

    2, and have experienced games in the past where it completely kills the community and creates ghost towns since everyone is hiding in there little boxes.

    1, Well I suppose it depends but one would just have to ask oneself "what is the benefit that others find in it" and there is your answer.

    2, That is a completely separate issue and has more to do with how housing is implemented. I agreee that moving a lot of facilities to personal or guild housing kills cities but it doesn't have to be that way.

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  • DJProfKDJProfK Member Posts: 19
    Originally posted by Knotwood
    Originally posted by timidobserver
    Originally posted by keithian
    Originally posted by DJProfK
    They actually need to add stealing, NPC killing and jailtime, until then, it's NOT an Elder Scrolls game no matter what they want to call it.

    Not that this is important to me, but how in the world can they do NPC killing? What happens, you kill the NPC and the person behind you then finds other quests to do? Or maybe they instance everyone based on how many NPCs are alive to them? (previous two questions are sarcasm). I don't see how that is remotely possible for an MMO, but maybe I don't understand something.

     

    I guess you can't kill all NPCs. However, there are tons of NPCs wondering around that serve no necessary quest function. 

    Though I guess this present the problem of all cities being empty due to people killing all of the NPCs. 

    Lets look at those three.  

     

    Stealing... I heard they are putting this in the game, a justice system, which might lead to some sort of jail or bounty I'm guessing.

     

    killing NPC's?   Cant happen in an MMO,  Not everyone enjoys having their NPC ran up on and killed.  Imagine talking to an NPC you just saved from evil, and shes talking to you about how thankful she is to you, as shes talking her head gets chop'd off  by some other player...    NO THANKS!  Not everyone plays the game in a chaotic evil fashion like you do!!!!


    There's this little thing that have been on the late ES games, called "essential NPCs", or just make them as elite NPCs (bosses, more players to kill them), problem solved, now let everyone enjoy an Elder Scrolls game, as how it should be: Freedom for the player to choose on HOW to play the game.

     

    And cities would be as empty as all the outside plains where all the hostile mobs spawn, they would just respawn after a few seconds.

     

    And finally for the supposed "jailtime", instead of making a small jail (like the SP games), it could be a big dungeon where players would could work their way out. or pay the fine for all their crimes, if they want to skip it.

     

    Everything can be implemented and turn this generic MMO into an ES mmo.

  • DeddmeatDeddmeat Member UncommonPosts: 387

    There are ALOT of people who like housing, hell you can tell that just by SWG and UO, well AO as well.

    They might not see te point of PVP and for them they might say why is it in the game, we don't like it, it serves no purpose for us etc etc .. they have could have the same argument against that you do. Crafters like houses as it's storage space, if done right also somewhere you can craft and setup shop.

    Then there's guild housing which were org's in AO and cities in SWG, also popular, useful

    What they ned to do is find an effective way to keep the landscape tidy, make sure the SWG clutter of players who are no longer ingame happening.

    First would be basic house costing an arm, leg, kidney etc .. rent done weekly and not payable via what is effectively direct debit from your bank. Has to be done by the character living in the property to ..... failure to do so twice in a row, house is packed up in bank, lot vacant for someone else to use ;-)

    image

  • HengistHengist Member RarePosts: 1,315

    I'll be equally offensive.


    I understand the desire to have in-game housing is just over the head, or collective intelligence of some folks, it's fine. After all, we are all robots, sharing the exact same needs, wants, and desires from a game, no variety at all. Nobody would want to experience the social aspect of a game without combat. Games like UO, EQ2, LOTRO were all horrible failures just because they had housing, even if they did not shut down, they should have, housing just ruined the experience of every single player in-them, the fact that the UO is still running almost 17 years later is an accident, because nobody, or rather nobody with an ounce of intelligence has logged in since housing was fully implemented. Housing is a virus, it destroy's games, it keeps people talking, showing off "trophies", and getting more invested in a title, and when it is there everyone is required to make use of it. Nothing is worse than a feature that get's people invested without combat. Or should it read that "nothing is worthwhile unless "I" like it.

    /sarcasm off


    Does that about cover it?

  • HellidolHellidol Member UncommonPosts: 476
    Originally posted by Mongoose

    Does anyone else wish that housing is never implemented? I see a lot of threads where people are hoping for it eventually and I just don't see the benefit behind it, and have experienced games in the past where it completely kills the community and creates ghost towns since everyone is hiding in there little boxes. I'm hoping that this is not something we ever seen in ESO, keep the cities alive. I know some of yall think its all that and a bag of chips which is fine, but I just don't want a living world to become vacant since we're all off in the middle of nowhere doing our own thing in a massive multiplayer game.

    -Mongoose

    I think the way you view housing or the way it has been gone about creates issues. In ESO I think we shouldnt really have player housing but Guild housing IMO. If you own a guild hall of sorts then that can create all kind of incentive to want to do guild related things I.E. Crafting bonuses for making items in your guild hall, things along those lines. I dont really like standing around in a Central area reading chat for that zone, it gets dumb really fast. When I played WoW I never had gen chat on for years because I feel as if I am getting dumber by the minute while reading that stuff.

    image
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  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    The arguments against housing are moot when you consider they don't have to allow everything to be done from housing. EQ2 guild halls were a HUGE mistake in the way they allowed literally every single essential service to be in your guild hall. The cities were ghost towns. A smart MMO design doesn't even have every city with every service but spread out in the world.

    image
  • MiklosanMiklosan Member Posts: 176


    Housing would take more effort from the developers that are making Another DAOC game......sorry!

     

    Showing off your things that you made in Skyrim's  Hearthfire (on steoriods) is something you can forget about. Same about inviting them to any local are network on you ps4/Onebox or for that matter the superior PC! It ain't gonna happen!

    Next gen graph on Ps4 and XOne among friends or via PC! Nah, ain't gonna happen..... better make it:

    200 VS 200 in ONE zone!

     

    DaoC fanboys got what they wanted and the fans of ESO WITH FRIENDS got screwed!

    Mark my Words here folks: It will no be a success!

     

    To bad,

    It could have been!

     

     

     

     

     

  • DrDwarfDrDwarf Member Posts: 475

    Little girls play with dolls houses.

     

  • JorlJorl Member UncommonPosts: 257
    Originally posted by timidobserver
     I cannot stand people that want developers want to waste resources on housing. ESO needs to get the thieves guild, dark brotherhood, unarmed guild, and so much other stuff before they start looking into housing. 

    1+

    Housing can come later, first they need a smooth launch and flow in the content.

  • MongooseMongoose Member UncommonPosts: 86

    I suppose the best two arguments are storage and crafting being available in housing. But I still believe this can be in a city and do just fine. Storage and crafting are already in cities which you can teleport too...go about your business there. If you make items to sell you'd want to be in that zone anyway to trade it because we know how the auction houses are going down. I'm still pretty dead set on no housing lol, but you all make some good points no doubt.

    -Mongoose

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