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I was just thinking, it would be pretty awesome to have a diablo type loot system in an MMO where any mob could drop awesome gear.
I think only same lvl range mobs would drop gear for players to avoid players just farming lvl 1 mobs though.
There could be higher drop chances for groups to encourage grouping. I think it could be more fun than any raid to get a group and just roam around the world slaughtering monsters, which there isn't really much point to in any current MMO, as monsters don't drop or reward anything worthwhile.
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Kindof but not really, world drops are usually sub par to raid gear or even dungeon gear and they don't get updated with patches, they also have way too low of a drop chance.
I'm talking about where the main or only avenue of gearing up isn't running raids or dungeons, but just roaming around the world fighting mobs of various difficulties.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Going to be hard to find a modern MMO like that as most MMOs are made so each kid has the same amount of milk in their glass, and dynamic loot systems don't support that.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Your kind is exactly why I shiver, roll and throw up every time I hear the word "MMORPG".
RIP what used to be a good genre.
Just for your information; most MMORPGs now have a similar loot system to Diablo but a little bit tuned down.
*BAAAARF*
Most MMOs since WOW have had a static loot system that is so far removed from Diablo's that I am wondering if you are thinking of the wrong game.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Seriously he clearly has no idea what he's talking about. Most MMOs have loot systems similar to diablo? Not even close.
And WTF is your kind supposed to mean?
I never quite understood why there is no diablo type loot in MMOs.
If anything it would make them 100% more addicting and prolong time people play them.
There must be some explanation for it , because its such no brainer feature.
Not even close.
Suprising but seems that people have no idea what OP means when he says Diablo loot.
So let me explain :
MMOs (yes even WoW) have something called : Loot table
Meaning that there is a list of pre-configured items that can drop from this mob.
(simple explaination - what ever item you loot , someone else could loot same item from same mob, eventually )
Diablo (loot) you have: random drops
All item stats are random. There are no two items with completely same stats in whole game , dropped - ever.
What this means. That you play and kill mobs over and over again. Because there is always chance you will get something more powerful or more usefull , than what you have.
I think what you are looking for is just an ARPG with more MMO like features, such as over the shoulder view and maybe a trinity. One of the reasons that Diablo, PoE, and Marvel Heroes have loot systems like that is that every player can (and often they do) be a lone wolf so there is no reason to gate gear behind bosses. In games like WoW, though, the whole game is designed from the ground up to encourage you to group up to kill bosses and get loot.
I think a cool in between would be if loot of all quality levels (common through legendary) could drop from any appropriate level mob, but you would have to kill bosses to get various gems, runes, whatever to attach to those weapons. So every enemy you kill is going to be worth it, and then you use loot from bosses to fine tune your already awesome gear.
On a related note, I always wondered if MMOs couldnt do with more numerous yet easy to kill mobs like Diablo or PoE.
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The loot system you are describing OP is primarily used in arcade like games which emphasize lone wolf, run and gun mentalities. It tends to be a sub system of a larger system designed around the necessity for excess gear where salvaging resources is key, which takes the form of either directly selling the excess loot for money or breaking down excessive gear for use in a crafting system of some sort.
The primary reason they don't use the 100% random drop loot system is because of end game gear grinding, really. Gating content behind an advancement system linked to the end game dungeon helps pad out the play time on minimal content, which keeps people subbing to the game and hopefully sticking around long enough for the studio in question to crank out an expansion.
Lone wolf game play only exists in d3 for example because there is hardly any incentive to play in groups, and it's also easier to just jump in any quest or area you want without collaborating with anyone.
I did suggest in my OP that there should be incentives for group play.
I think the lone wolf gameplay isn't really tied to this loot system, that's just how many gamers play pretty much every MMO these days.
Can't really blame em though with how many anonymous assholes infest online games.
Diablo 3 is rather excellent as a hotseat multiplayer on the Xbox 360 atleast. Had to put it on the very hardest of settings tho to get the right amount of challenge from it (the monsters can't keep up with the gear you acquire).
A couple of friends I have that have player both the PC version and the console version both recommend the console version. Hotseat multiplayer.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I think the only good thing about the console version is that it has controller support. I still believe the keyboard and mouse are more accurate in the game, but the controller is always easier on your hands and wrists. The controller also has better movement than WASD.
World of Warcraft had random loot similar to this if I recall. It was set to such low percentages for drop rate though that it almost never happened. I think the percentages showed as .0026 (for example) on certain websites that collected that type of information. I played the game a lot and I don't recall getting a purple item that was worth anything.
Console version also had dodge rolls which the PC version didn't have, I believe.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
That's true. I didn't think it was that great though. Every class already had an ability or two that allowed them to avoid attacks.
Yes, it would be awesome. In fact, the D3 new loot system will be great. Highlights:
- individual rolls, no loot drama
- each drop is totally random ... so you can get a good drop anywhere. Risk/reward is controlled by the frequency. Hence, more difficulty encounter, higher difficulty level = better chance of a drop
- legendary has skill changing properties, and new gameplay mechanics (for example, i have a amulet that adds 22% to arcane damage, and it creates mini-bombs circling my toon). Some MMORPG drops have that ... but only restricted to tier gear (in WoW).
Marvel Heroes & PoE are already using a similar loot system .... except they are closer to ARPGs than MMORPGs.
MMORPGs can certainly learn from this.
That is not true. You get better drop chance & xp in groups.
But yes, it is still very conducive to solo play because you can still get the best gear. Personally i wouldn't play with strangers just because of convenience ... but that incentives certainly work for some.