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The latest Elder Scrolls Online Ask Us Anything centers around crafting. Questions range from crafting stations to crafted item bonuses and more.
How will crafted gear compare to dungeon loot and PvP rewards? I hope the crafting system won’t be there just to do something when you're bored, but that it will contribute to the economic health of the game.
Crafted gear of the same level and same quality as gear found in the world is almost always better. For instance, if you find a level 22 sword of fine quality, but your friend crafts a level 22 sword of fine quality, the damage done by the crafted sword is going to be slightly better. However, some of the gear you find in the world will have unique enchantments or set bonuses crafters cannot replicate. Still, a crafter might be able to take that dropped item and make it even better while retaining the unique enchantment.
Read the full AMA on the Elder Scrolls Online site.
Comments
Dropped items in the world are researchable. The quality of the item the crafter wants to learn takes 6 hours, and the item is consumed in the process, but the crafter now has learned that items trait and can imbue new weapons with it as they make them.
I'm not paying much attention to crafting because of the lack of AH. The system looks good from the videos and info i've seen so far, but without a good way to trade, sell and buy, i can see the massive problems in the economy.
Not having an AH is fine and all, but the whole Guild shops in keeps is not something i see being a good replacement. Will have to wait and see. Could be surprisingly good and help foster community. Or just frustrate everyone and bread more "a**holeness". My money's on the later, sadly.
Well in a traditional crafting system I might agree. Choose a couple gathering skills and pick a main profession is all to common and gets boring.
I am looking forward to this one and hope it will be a good change.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
No AH may force or steer people into being part of a guild. Crafting for a guild will be very satisfying imho.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
They do seem determined to integrate crafting and crafted gear in to the game. Best of luck to them in finding that balance between the place where players can't abuse it but won't dismiss it.
Point A: it becomes a cartel and a way for RMT and gold farmers to exploit the game.
Point B: it's throttled and useless in the end.
Something I didn't take note of in Beta and haven't seen in any of the questioning.
Decay.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Theres like 300 skill points or something, plus additional stats from 50+ and 50++ content.
PAST: UO-SWG-DAOC-WOW-DDO-VG-AOC-WAR-FE-DFO-LOTRO-RIFT-GW2
PRESENT: Nothing
FUTURE: ESO
If u do all shards, all quests, all pvp, and all vet ranks and normal levels url have around 223 skillpoints not 600