Originally posted by reillan I loved the Kingsport area quests... and then I went to egypt and had a "meh" moment extraordinaire...
+1
yea the 1st and 3rd areas are really well done but Egypt needs to be reworked from the ground up as it really does feel like your slogging though it.
The problem I have with TSW is that going though the content is enjoyable for the most part but once you finish the story quest line and do all the major minor story lines it just kind of ends unless you want to grind daily's/dungeons/PVP/Scenarios. I know that's just like every other MMO out there but isn't the really the point? TSW feels to much like a unique experience to impose such a rigid end game progression system on it's players.
I have the same problem with TSW, had a great time doing the questing/exploring but took one look at "end game" and said no thanks I'll pass.
I'm a lifetimer though so I still pop in from time to time, do the episodes, spend some points in the store, etc.
Great time during the story, quests etc. Watched most (if not every) dialogue, found many things simply amazing. Unfortunately, this all ends at "endgame" when everything becomes a grind.
I enjoyed the story and NPC interaction of TSW. The writing was amazing, as was most of the voice acting. But TTK is too long when soloing and mob density is also an issue. Sometimes it felt like I was reading a fantastic novel that required hitting my thumb repeatedly with a hammer before I could turn another page. I highly recommend the game to people who play with friends. Us loners? Only the really patient ones.
This, particularly due to the artful hyperbole.
My eyes start rolling every time that "aggro" drumbeat starts up. I can't play for more than 20 minutes without getting whiplash.
LOVE the story, the environment, the lore, the quests. It's a testament to their greatness that I still log into the game from time to time.
Easy LifeTime member and they took it away when they went F2P, my friend was also a liftetime member and we loved the content just to short of a game. But taking away the Lifetime members right to play when they went F2P was fucking bullshit.
1) Clunky MMO combat right right from the get go was a huge turn-off.
2) For a modern game the graphics are quite terrible.
3) Horrible loading times.
I didn't make it much beyond that point because I have other things to play / do / vying for my attention these days to care about another bargain bin MMO. I understand the quest system is a huge draw, and I could have forgiven #1 and #2, but not the load times which just killed it for me, personally. Apparently a large number of people have 'played' the game (judging from the huge number of posts and the excessive discounts on the game) but few have stayed around.
I quit playing because the combat felt too clunky and the npc mob density was way to high. I hate the fact that you got to swim through a sea of npc mobs to get from one end of the map to the other.
Originally posted by Thorbrand Easy LifeTime member and they took it away when they went F2P, my friend was also a liftetime member and we loved the content just to short of a game. But taking away the Lifetime members right to play when they went F2P was fucking bullshit.
What do you mean? You get 1200 points a month with the ability to borrow against future months and 20% discount in the store. Funcom actually treated lifetimers well if you ask me.
I just ran out of things to do. Grinding the same content for 50th time got a bit boring to say the least. Great game though and I'll go back if they manage to add more content ie new areas to explore, not a few quests.
I got a ton of people to play GW2 because I bought in on the hype and thought it was going to be such an amazing game. But GW2 is only a good game and it's not a particularly good MMORPG because it has pitiful grouping. GW2 is really the IDEAL game for people who want to be soloists in MMORPGs.
All of us got bored and bailed on GW2 fast, with many not evening making the level cap because of the repetition in leveling (GW2 has some cool twists on xp gains, but every zone is exactly the same, just different graphics).
So then I tried TSW, and liked it, and loved the instances, and got a bunch of people to play it, and everybody loved it.
TSW *is* a really good game. It's still packed with mostly solo content, which is lame for a so-called MMORPG, but if an MMORPG must be packed with solo content, none is better than the content in TSW.
TSW also has some of the best, if not the best, instances of any MMORPG (IMO), because they have a variety of difficulties, little to no trash, a focus on fun boss fights, and feature classic role-based grouping (which to me is critical because the GW2 style 5 soloists sharing an instance sucks beyond measure).
Character development and skill management in TSW is interesting and gives you a fair amount of freedom and flexibility.
TSW mostly looks good (environments look great, player avatar models are horrendously hideous).
TSW has a solid endgame, even if it is too short, with cool gearing up system that involves building up and customizing instead of replacing gear every few days.
The biggest problem with TSW is the solo emphasis and the fact that post release Funcom has focused on solo content. It's just not efficient to spend 1-2 months creating solo ez-mode content that players obliterate in a couple of hours. it's also no way to keep players around.
Me and my friends got our gear pretty much maxed out and once you're to the point of not really needing to do the elite dungeons, and when you're looking at doing the one and only (at the time) raid of one and only boss every few days due to lockouts, for minimal chances at any upgrades or progression, you start to lose interest.
Add in that alts aren't really necessary in TSW since one character can have infinite builds and all skills. I made alts to re-experience early content because it's that good and the instances while leveling are so fun and quick to do that I (and all my friends) did them all multiple times while "leveling"
TSW is a great game - it's worth the small price to try it out. Sadly, like most modern MMORPGs, there is zero point in staying with it for any length of time because if you're a remotely serious player you can see and do it all and max out pretty quickly - thus is the short life of solo ez-mode MMORPGs.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
TSW has the same problem as many other (in fact the most) mmorpgs out there. the endgame is gear grinding only. but the story, the atmosphere and even the class/skillsystem is worth trying. one of the best out there. well, maybe one of the best, but also the main problem for TSW. the story and the questsystem aren't for the average mmog player. not even for the average guy from the streets. so its to expect that in comparision to other 'f2p' mmogs TSW doesn't attract the casual gamer and have to deal with a weak player base. if you want to give it a shot i recommend that you don't try it out for on your own. the starter region is doable solo, but if you want enjoy the game further, convince your buddies or make some friends ingame and go as a group.
Yet another review that blames players for either simply not liking the game, not playing it properly, not being clever enough to understand it etc.... Essentially, "You don't like the game I love? You're an idiot." Is it always the player's fault, or maybe it's not such a great game after all?
Originally posted by Vonatar Combat was and remains terrible, at least for me. The animations are clunky and severely outdated, weapons lacked impact (e.g. firing a pistol sounded like a cap gun) and there was no fluidity. I tried a few times to just play and get past it, but combat is a big part of an MMO and I couldn't.
For me it was the way the characters looked and the combat animations. They were extremely stiff and after playing AoC that actually had decent looking characters and combat i just couldn't wrap my head around how they managed to go backwards with TSW. I care a whole lot about how my characters look and how they are animated. Other than that though the game does have a great setting and i like some of the story, but the aesthetics killed it for me.
I stopped playing because the community was found lacking.
When it comes right down to it, modern MMORPGs are really stripped down single player games and when a group is required, it is always the DPS/DPS/HEALER/TANK model that people cry out for. The guilds lack substance, mostly just a hogfest of who can recruit the most people in the first few weeks of a new player spawning, and there is NO ROLEPLAY anymore. People think that the RPG in MMORPG means that you perform the role of, yes, you got it, DPS, HEALER, or TANK. The days of in-character play in /SAY are long gone. I guess most of the paper and dice roleplayers have died or started families because they are no longer around in the abundance which they were in EQ, DAOC, or SWG.
No thanks. I get more immersion from Skyrim, and no one steals my kills (except the occasional sabre cat).
BTW, REH's world of Conan was sexist. It should have stayed that way. At least in the game a female character had just as much chance to decapitate an enemy as a male, and looked a heck of a lot hotter doing so.
I tried it during beta. Intriguing concept. However, I simply can't play a modern/sci-fi MMO where the combat feels pretty much identical to a plain vanilla fantasy MMO. An Uzi simply isn't supposed to be a wand or a bow with a different skin.
Also it felt pretty much like a single-player game...but that could have just been due to beta as I never progressed that far.
Not to be blunt but this game is another linear Themepark WoW clone without all the polish and endgame of WoW.
Not saying I didn't enjoy it, it was a fine 3 mother MMO for me but it had no lasting appeal because leveling was easy and linear. It's only saving grace for me was its setting and limited hotbar, deck building approach to class composition. Glad this is starting to catch on. I detest, nay I loathe a zillion ability hotbar MMOs. There's zero skill in those game because you have access to everything you need and it exacerbates the trinity to a bleeding husk of unwanted gaming.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I do own it. Yet the missus and I only stuck at it for a month or so.
As others have said, it's clunky, unpolished, voice acting is awful (esp. the policewoman at start of Templar's), and the graphics look like they were made in 2003.
Did like the "call of cthulhu" type questing, and the puzzles were a nice touch. But it wasn't enough to pull you into the game for very long, sadly.
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
I have been playing TSW for about a year now and its rather easy to point out the reasons why it did not become popular. Starting from the biggest reasons to the least.
1. really poor animations making the entire game feel clunky. if it wasn't for my guild and the great classless open skill system I would have quit just for this and its the biggest reason I have read about on many forums.
2. its too hard for many MMO players used to having their hands held. The puzzle quests were just too hard for some and having to actually read the quest text and do something crazy like remember was cumbersome to many who just wanted to see the objective and run to it.
3. Funcom. They take forever to fix anything wrong with the game. And this game had plenty.
4. the setting, despite the massive amounts of zombie based games the last 3 years its not really a good one for an MMO.
it's a pretty cool game.. problem is the ability wheel looks good on paper but it does'nt work very well.. you'll still have to stick to certain builds if you want to contribute in pve and pvp & the pvp is probably the worst thing i've ever encountered.. so for me it's lacking in replayabilty since i like to pvp. however it's worth buying just to see the story line wich is by far the best.
Great game but I like to take my end of the world in smaller doses. If I play the game for more than a few weeks I start getting this weird urge to buy black eye makeup and razor blades.
Been playing since beta, and still enjoy it to this day.
Quests are the best around, especially if you slow down and listen to the cutscenes and read up on the lore. It really does play more like a single player game in this respect, and even take notes from time to time.
The combat, oh the combat... Okay, for all those who complain about it, I always ask:
TSW is pretty demanding from a graphic card/cpu standpoint, how old is your rig?
Are you running on Win8 DX11?
Are you complaining about the animations/feel of connection?
Are you complaining about builder/consumer?
Are you complaining about the rotation?
Do you know you can equip 2 weapons?
Do you know you can mix and match passives from any weapon and create more effective decks?
Do you understand the active/passive synergies?
Did you only play with the pre-made decks? They are notorious for being not terribly effective
Do you know you can equip every weapon and unlock every ability?
Do you know you can swap out abilities and decks at any time if you want to try something different?
I think the real problem with TSW combat is that there's quite a learning curve, and the game doesn't have the best tutorial in the world -- in fact the hand holding is pretty light all around. So it's up the community to explain a lot of the mechanics. Most players simply don't have the patience to tackle it. That said, those who do tend to stick with the game. When it clicks, it clicks.
Comments
I have the same problem with TSW, had a great time doing the questing/exploring but took one look at "end game" and said no thanks I'll pass.
I'm a lifetimer though so I still pop in from time to time, do the episodes, spend some points in the store, etc.
Great time during the story, quests etc. Watched most (if not every) dialogue, found many things simply amazing. Unfortunately, this all ends at "endgame" when everything becomes a grind.
This, particularly due to the artful hyperbole.
My eyes start rolling every time that "aggro" drumbeat starts up. I can't play for more than 20 minutes without getting whiplash.
LOVE the story, the environment, the lore, the quests. It's a testament to their greatness that I still log into the game from time to time.
1) Clunky MMO combat right right from the get go was a huge turn-off.
2) For a modern game the graphics are quite terrible.
3) Horrible loading times.
I didn't make it much beyond that point because I have other things to play / do / vying for my attention these days to care about another bargain bin MMO. I understand the quest system is a huge draw, and I could have forgiven #1 and #2, but not the load times which just killed it for me, personally. Apparently a large number of people have 'played' the game (judging from the huge number of posts and the excessive discounts on the game) but few have stayed around.
I quit playing because the combat felt too clunky and the npc mob density was way to high. I hate the fact that you got to swim through a sea of npc mobs to get from one end of the map to the other.
What do you mean? You get 1200 points a month with the ability to borrow against future months and 20% discount in the store. Funcom actually treated lifetimers well if you ask me.
True. The combat feels especially clunky.....otherwise I would probably still be playing.
Sig Creator
I got a ton of people to play GW2 because I bought in on the hype and thought it was going to be such an amazing game. But GW2 is only a good game and it's not a particularly good MMORPG because it has pitiful grouping. GW2 is really the IDEAL game for people who want to be soloists in MMORPGs.
All of us got bored and bailed on GW2 fast, with many not evening making the level cap because of the repetition in leveling (GW2 has some cool twists on xp gains, but every zone is exactly the same, just different graphics).
So then I tried TSW, and liked it, and loved the instances, and got a bunch of people to play it, and everybody loved it.
TSW *is* a really good game. It's still packed with mostly solo content, which is lame for a so-called MMORPG, but if an MMORPG must be packed with solo content, none is better than the content in TSW.
TSW also has some of the best, if not the best, instances of any MMORPG (IMO), because they have a variety of difficulties, little to no trash, a focus on fun boss fights, and feature classic role-based grouping (which to me is critical because the GW2 style 5 soloists sharing an instance sucks beyond measure).
Character development and skill management in TSW is interesting and gives you a fair amount of freedom and flexibility.
TSW mostly looks good (environments look great, player avatar models are horrendously hideous).
TSW has a solid endgame, even if it is too short, with cool gearing up system that involves building up and customizing instead of replacing gear every few days.
The biggest problem with TSW is the solo emphasis and the fact that post release Funcom has focused on solo content. It's just not efficient to spend 1-2 months creating solo ez-mode content that players obliterate in a couple of hours. it's also no way to keep players around.
Me and my friends got our gear pretty much maxed out and once you're to the point of not really needing to do the elite dungeons, and when you're looking at doing the one and only (at the time) raid of one and only boss every few days due to lockouts, for minimal chances at any upgrades or progression, you start to lose interest.
Add in that alts aren't really necessary in TSW since one character can have infinite builds and all skills. I made alts to re-experience early content because it's that good and the instances while leveling are so fun and quick to do that I (and all my friends) did them all multiple times while "leveling"
TSW is a great game - it's worth the small price to try it out. Sadly, like most modern MMORPGs, there is zero point in staying with it for any length of time because if you're a remotely serious player you can see and do it all and max out pretty quickly - thus is the short life of solo ez-mode MMORPGs.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
I played for a while.
Story, setting, atmosphere, investigation and sabotage missions all top notch stuff.
But the combat ruins it for me every time. I can only stand it for a short while. Worst thing about this game by a mile.
Same for me
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I stopped playing because the community was found lacking.
When it comes right down to it, modern MMORPGs are really stripped down single player games and when a group is required, it is always the DPS/DPS/HEALER/TANK model that people cry out for. The guilds lack substance, mostly just a hogfest of who can recruit the most people in the first few weeks of a new player spawning, and there is NO ROLEPLAY anymore. People think that the RPG in MMORPG means that you perform the role of, yes, you got it, DPS, HEALER, or TANK. The days of in-character play in /SAY are long gone. I guess most of the paper and dice roleplayers have died or started families because they are no longer around in the abundance which they were in EQ, DAOC, or SWG.
No thanks. I get more immersion from Skyrim, and no one steals my kills (except the occasional sabre cat).
BTW, REH's world of Conan was sexist. It should have stayed that way. At least in the game a female character had just as much chance to decapitate an enemy as a male, and looked a heck of a lot hotter doing so.
I tried it during beta. Intriguing concept. However, I simply can't play a modern/sci-fi MMO where the combat feels pretty much identical to a plain vanilla fantasy MMO. An Uzi simply isn't supposed to be a wand or a bow with a different skin.
Also it felt pretty much like a single-player game...but that could have just been due to beta as I never progressed that far.
Not to be blunt but this game is another linear Themepark WoW clone without all the polish and endgame of WoW.
Not saying I didn't enjoy it, it was a fine 3 mother MMO for me but it had no lasting appeal because leveling was easy and linear. It's only saving grace for me was its setting and limited hotbar, deck building approach to class composition. Glad this is starting to catch on. I detest, nay I loathe a zillion ability hotbar MMOs. There's zero skill in those game because you have access to everything you need and it exacerbates the trinity to a bleeding husk of unwanted gaming.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I do own it. Yet the missus and I only stuck at it for a month or so.
As others have said, it's clunky, unpolished, voice acting is awful (esp. the policewoman at start of Templar's), and the graphics look like they were made in 2003.
Did like the "call of cthulhu" type questing, and the puzzles were a nice touch. But it wasn't enough to pull you into the game for very long, sadly.
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
...10% Benevolence, 90% Arrogance in my case!
I have been playing TSW for about a year now and its rather easy to point out the reasons why it did not become popular. Starting from the biggest reasons to the least.
1. really poor animations making the entire game feel clunky. if it wasn't for my guild and the great classless open skill system I would have quit just for this and its the biggest reason I have read about on many forums.
2. its too hard for many MMO players used to having their hands held. The puzzle quests were just too hard for some and having to actually read the quest text and do something crazy like remember was cumbersome to many who just wanted to see the objective and run to it.
3. Funcom. They take forever to fix anything wrong with the game. And this game had plenty.
4. the setting, despite the massive amounts of zombie based games the last 3 years its not really a good one for an MMO.
I had fun once, it was terrible.
TSW is one of the ccolest MMO I have ever played, very unique feeling.
But the combat, my God, the combat... I was ready to stick a fork in my eye after 30 minutes!
All die, so die well.
Been playing since beta, and still enjoy it to this day.
Quests are the best around, especially if you slow down and listen to the cutscenes and read up on the lore. It really does play more like a single player game in this respect, and even take notes from time to time.
The combat, oh the combat... Okay, for all those who complain about it, I always ask: