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In this video someone took the time to show the distance with a timer between 2 Towers/Castle and the whole Eternal Battleground in GW2.
http://www.youtube.com/watch?v=2L9Cd5611IQ&html5=1
It took him ~3 Minutes with a slow horse in ESO to reach the distance between both Towers and ~3 Minutes just running and swimming crossing the whole Eternal Battleground.
Comments
I figured it to be somewhat around that number, but was cool to see somebody do a video like that. If anything else it's nice to know that there is real risk/reward to going deep into enemy territory in ESO (and getting way out of position potentially) vs GW2 where you can just map hop to a borderlands, and drive straight for the garrison where even if you wipe you can map hop back somewhere and drive for something else. Even worse you are hardly punished for getting out of position to defend a structure since it's so easy to get around (promotes/rewards blobbing).
As for the graphics... theres a lot of things to dislike about GW2, but the graphics are actually pretty good (especially some slight SweetFX adjustments). ESO has very good graphics as well. Not sure where anybody gets the idea that ESO has vastly superior graphics. You may like the art style more, but don't confuse it with having good/bad graphics.
Daaam,
so TESO basically has open world PvP?
People confuse graphics and art style all the time.
No, but it has a really good PvP zone (I hate zones), that with a few more elements could have a world feel.
Graphics is a catchall phrase, get over it.
So much potential in Cyrodiil.
I was only able to play around a little in Cyrodill. From what I read though, one guy went into a small town and attacked an NPC and the whole town turned into werewolves and came after him...
Lot's of interesting stuff other than PvP out there.
ArcheAge, Black Desert and Bless videos InporylemQQ Youtube
Too bad the character models are so bland, if you're going to compare them. Me? I hate when a game has beautiful locales (ESO's are in my opinion much richer than GW2's) and your avatar has mediocre animations. I'm eagerly awaiting ESO's release, but I don't think the character graphics are the game's stand-out feature. Not at all.
If that were the case, there'd be no need for any of the other words used to describe a game's look. Aesthetics being the primary word that's been omitted thus far in this discussion. To extend the point even further, if what you suggest is true, half the words in a thesaurus would be worthless. You'd be able to substitute any word for any of its thesaurus matches and retain the exact same meaning. That's just not the case, however. Each word has a nuanced meaning for a reason: because the ideas we intend to express are complex and demand a complex language.
Graphics is not an all-encompassing word when referring to the look of a video game. If you attempt use it that way, prepare to encounter misunderstandings and needless debates because others will certainly using the word very differently than you.
Not trying to defend wvw here since it's really not an aspect I enjoy of GW2 .. however.
Wasn't a common complaint on darkfall uw that you run around.. and around.. and around.. until you finally find someone to fight?
I don't think bigger areas mean better pvp.
Last beta I visited some of the grey marked "ruins" on the ingame map. At these areas you will find quests and npc´s and guess what you will find there aswell hehe.
Yeah, small scale pvp with 2-3 players or just 1v1. Often sneaky and dangerous opponents which send you to hell during the time you are questing. And oh boy is the penalty harsh but actually good, was a long way to walk back.
I don't think the models or animations are a selling point, and they do leave something to be desired. I think it's a trade off, I've never found a game that is "perfect" for everyone, and in ESO's case, I'm certainly willing to accept the models and animations because of the excellent PvP experience, but that's just me....
Or people could get used to the term "graphics" and get over it that it means "the look of the game". It never has mean art style. Art style and that argument have always been added by individuals not understanding the term "graphics".
The term simply means how a game looks to them as compared to other games. Most understand that they are judging vs other games of the same art style or genre. People that decide it means "art style" or "aesthetics" are the ones thinking too much about it.
"This may hurt a little, but it's something you'll get used to. Relax....."
They specifically call out that the character models and textured are specifically designed in a way which allows hundreds to be on screen at the same time. I've seen this myself and I have to give cudos. To me it's worth it to have lower texture models and animations to accomplish this. Not only are these the biggest battles I've seen in an MMO, they have the best server performance, and still manage to look better than anything else which has come close.
Yes, You can do pretty much anything in the pvp map that you can do in pve maps. Quests, crafting, resource gathering, dungeons. The main difference that I can think of currently, is a lack of dangerous mob spawns on the pvp map; they are there, just mostly trash mobs. The mobs may change after launch.
If you don't like the pve, you can just hang out in Cyr most of the time and play the game open pvp style. Lots of skyshards, etc., still lie outside of pvp, however.
Darkfall Unholy Wars also only has 100-200 active players, where ESO will have hundreds of thousands.
I totally agree, which is why I'm fine with it. I think it's a trade off they had to make to get performance.
using the term "the look of the game" is just as problematic as using "graphics" for a catch-all wording. What PART of the "look of the game"? We don't know if hes talking about art style, shading, etc.
" you: "Hey doctor I got hurt on my leg". Doc: "Where on you're leg?" You: I don't know man, MY LEG! Doc: "Sorry cant help you."
The point is if you are talking to yourself its fine, but when speaking/typing to "others" you need to be more specific so they can UNDERSTAND you. Socialize much?
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Playing:None
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN
As someone who has played both, I'd say the approx size of Cyrodiil is roughly that of all 4 boderlands from GW2's WvW COMBINED. (This does not include the newly added 5th map)
As for travel times, it's really difficult to say. I've ran across Cyrodiil, and I've ran though GW2's maps as well. Unfortunatey both games have fairly significant speed boosts that distort this number. Swiftness makes a HUGE difference with run speed in GW2, and gets compounded by classes with blink / leap / dash abilities. With ESO the basic horse is pretty pathetic. With certain builds you can outrun most people on horses currently. (This does not include people w/ the 42k horses)
That said, Cyrodiil and the borderlands are close to the same size in reality. The primary difference is that Cyrodiil is much more seamless than the Borderlands (you don't have to hop maps to invade enemy territory), and it also has a lot more stuff crammed into the overall zone (pvp dungeons / quests / etc.)
Definitely prefer Cyrodiil to GW2's WvW. Feels much more epic on multiple levels.