So is not having open ffa pvp. I don't know about you but I get my open ffa pvp shot in Battlefield, not in my MMO. You should maybe try the same. Bf4 currently has sales so its really cheap.
Or you can go back to games like Lineage 2 or Aion and support those games with your presence and show the devs that you want open world ffa pvp. Oh snap!
BF is shit, play ARMA 3, much better.
Even WoW used to have open world PVP where you could be killed by the other side anywhere. Was so good to just hide as a Priest and then mind control people into lava or off cliffs, having giant city raids, having guilds which would protect lower level areas from being attacked. STV was amaizng too, raiding The Crossroads, having fights for boat rides and massive battles between southshore and tarren mill.
Any one who played PVE servers were just missing out so much, those PVP servers were far more social and group orientated than PVE where everyone wants to solo.
My main gripe with pvp is interruption to game play. If I am doing a quest then the last thing I want is some smart ares mofo running up and killing me with one hit. This, usually results in a trip to an armor repairer and at the very least a trip from some respawn area back to where you were playing, most times just being killed by the same idiot again!
If you must have pvp then have an option to exclude players that do not want to be involved in that part of the game. Making it impossible for others to actually attack.
Note that running up your self and attacking someone only to find they are more powerful should not allow you to switch this feature on so you can scamper away with your tail between your legs. Make it a 10 minute delay between attacking another player and being able to activate the protection of this feature!
So is not having open ffa pvp. I don't know about you but I get my open ffa pvp shot in Battlefield, not in my MMO. You should maybe try the same. Bf4 currently has sales so its really cheap.
Or you can go back to games like Lineage 2 or Aion and support those games with your presence and show the devs that you want open world ffa pvp. Oh snap!
BF is shit, play ARMA 3, much better.
Even WoW used to have open world PVP where you could be killed by the other side anywhere. Was so good to just hide as a Priest and then mind control people into lava or off cliffs, having giant city raids, having guilds which would protect lower level areas from being attacked. STV was amaizng too, raiding The Crossroads, having fights for boat rides and massive battles between southshore and tarren mill.
Any one who played PVE servers were just missing out so much, those PVP servers were far more social and group orientated than PVE where everyone wants to solo.
WoW still has PvP servers. Nearly half the characters created in WoW have been created on the PvP servers. Nearly half of WoW's servers are PvP servers.
It's not true that PvP is unpopular, only that PvE, where PvP is a choice, is more popular. Why? Because people like what they like. Why do people like a particular flavor of ice cream? Because that's what people like.
The job of a developer is to provide people with what they like. If the developer wants to target a larger audience, then they'll build a game where PvP is a choice. If they like OW PvP, or think there is an under served market related to OW PvP and their available resources are tuned to provide the experience, then the developer will write a game based on OW PvP. It's much more of a business thing than a personal thing for developers.
I can not remember winning or losing a single debate on the internet.
So is not having open ffa pvp. I don't know about you but I get my open ffa pvp shot in Battlefield, not in my MMO. You should maybe try the same. Bf4 currently has sales so its really cheap.
Or you can go back to games like Lineage 2 or Aion and support those games with your presence and show the devs that you want open world ffa pvp. Oh snap!
BF is shit, play ARMA 3, much better.
Even WoW used to have open world PVP where you could be killed by the other side anywhere. Was so good to just hide as a Priest and then mind control people into lava or off cliffs, having giant city raids, having guilds which would protect lower level areas from being attacked. STV was amaizng too, raiding The Crossroads, having fights for boat rides and massive battles between southshore and tarren mill.
Any one who played PVE servers were just missing out so much, those PVP servers were far more social and group orientated than PVE where everyone wants to solo.
Something else came to my mind. The way people interact in PvP games without consequences keeps others away. I remember, back when I played Sacred I told myself "Let's try to play online on a PvP server. Perhaps you might like it!". After 10 minutes I was disgusted as it felt like an elementary school backyard in some socially problematic area without teachers. Ok, I logged out, logged into the hardcore PvP server and whoa. That was different. People were actually able to talk in a civil manner. I made several chars a day and liked it. Gankers were open season and lowbie protection was enforced. There were more duels than ganking. I liked it! Strange how the hardcore sever with harsh consequences (charloss on death) was less populated and more civil than than the respawn-rerun-gank server.
Another problem is devs usually design games in a way you have to chose PvP or PvE, due to skillsets and equipment. I'd love to see a game where one skillset and equipset would be good for both. In AO you had to go Aimed Shot, in Rift you have the PvP-gear and so on. PvP specific gear is even worse, since it supports those who are already good and gives them more advantage against casual PvPers who are just not interested in 2-sec-fights.
After all it is all about choice. You can't have both. If you have owPvP you take away the choice of the pure PvEer to not being ganked, if you don't the PvPer doesn't have the choice to attack anyone anytime. Those choices exclude each other.
There are 100s of hours of well done video from the players who do these types of PvP raids and attacks.
Might be some of us here could take a look with a fresh set of eyes and maybe see it from their point of view and listen to the dialogues of the players.
Maybe even think it could be fun?
Maybe some one who has a ton of these bookmarked can set up a few hours worth of links so these players here that really dont know what that perspective is like might get a glimps from the other side...
The problem with open world PvP is that unless you build systems to support it, it becomes pointless griefing playground for few to unload their frustration on masses of helpless lowbies/newbies. The lack of objectives, consequences and goals, or even remote chance for vengeance makes it more of an annoyance than fun for great majority of the today's MMO market.
Now of course a company could build a proper system with criminal system, with all sort of territory control involved, etc creating interesting, dynamic open world pvp environment.... but that takes time, resources, money. MMOs are damn expensive to make as it is, and generally a large company will rather prefer to focus their manpower on features that the majority of their playerbase will enjoy (quick join PvP like batleground, PvE instances, and all the other stuff people expect to be there from the start).
Not to mention open world pvp also is much harder to manage post launch. You have to constantly iterate upon it, tweak it, keep an eye on every thing that happens to make it work. All it means, in the end, is theat if you make a MMO that's supposed to appeal to wide audience yous imply can't afford to make a good open world PvP, and if you can't make it good why do it at all?
All I have to say is people coming on here that don't like PvP trying to enforce the type of PvP that should be in the game is just lame. Would you as a PvEer want someone who doesn't like PvE to design your raids and dungeons? I think not.
Part of the problem is, for these pve games with pvp servers (like WoW) if you happen to roll on the wrong side on the wrong server, you're going to get rolled over and over.
I remember back in Vanilla WoW, STV was a nightmare, Roving bands of lvl 60 horde mowing down all the lowbies, rogues camping quest hubs and killing anyone who went to turn in a quest. The alliance on my server was either indifferent, or when they did show up, the lvl 60 horde vanished leaving a bunch of lvl 60 alliance standing around pissed that they wasted their time getting there. It was easier, if someone was camping you or a quest hub, to just log out and come back an hour or 2 later and hope they left.
Remember this was just my server, but without any sort of transfer options (where I would have to shell out more money) I would have to research other servers to reroll on, wasting all the time I spent leveling, or have someone babysit me. I'm sorry but I hate feeling like a jerk, having to be babysat so I can play a game.
In a game designed around PvP, kinda like Shadowbane, its less a problem, since no one really went out into the world alone (except if you had stealth). But there was virtually zero to do outside of pvp so downtime was real boring.
Long story short, if you have open pvp in a MMO, it has to be a CORE part of the game, not just a switch turned on on some servers vs not on others.
Seems you never played in open world PvP, but have opinion, and even bold position for it. In RPG PvE is cool, in MMO, PvE is boring action for people with a lot of free time. Killing the same mobs over and over again, doing almost equal quests, repetitive actions with no meaning, and many people call them fun!? But fighting vs opponents who are equal or even better than you for their gear, spot, raid boss loot, or in guild war, is not fun!? And there is "criminal" system in most games with open world PvP, it is called PK.
Yes, do tell me of the criminal system of EVE Online and how effective it is. Or better yet, tell that to my transporter ship carrying items for over 1 billion of isk and got 1-shotted while trying to warp off of a gate with shields on and hull upgrades on.
Or the one in Aion...
Or what's stopping you from flipping the flag, making urself a target in a low level area in TERA Online and butcher everything that moves? The answer is nothing. The only game with somewhat viable punishment is Lineage 2. It is the only one that is done right. And lets face it, even that wasn't enough to keep certain jerks from making Pk alts and logging them off at specific locations just so they could switch and Pk whoever is in their way. You've done it, I've done it ... its obvious that this system does not work.
I've equated open world PvP with griefing. Yes, you can have large pitched battles where ever you want. But on the individual level, it comes down to someone looking for a lower leveled, lower geared, or AFK character to pounce on. Given a choice of systems, most prefer to be able to leave the keyboard, make a sandwich and come back with the character still alive.
In the end, it comes down to the market. If a developer could make money with an open world PvP based MMO, they would make it. A vocal minority on message boards is not what the suits at a developer make decisions on.
Seems you never played in open world PvP, but have opinion, and even bold position for it. In RPG PvE is cool, in MMO, PvE is boring action for people with a lot of free time. Killing the same mobs over and over again, doing almost equal quests, repetitive actions with no meaning, and many people call them fun!? But fighting vs opponents who are equal or even better than you for their gear, spot, raid boss loot, or in guild war, is not fun!? And there is "criminal" system in most games with open world PvP, it is called PK.
That's your opinion and that's fine with me, since you like what you like. But one's trash is the other's treasure. I don't like having to watch my back and ask myself "Is that player hostile?". I like to cooperate. I marvel in the surroundings and the fantastic world around me. Both in Ryzom and in Vanguard I took long walks, avoiding strong monsters jsut to see what that tower is (Vanguard) or to see what the look from the waterfall would be like. I like the feeling of adventure, the question "What's behind the next corner?". When I first logged into Anarchy Online and was in that space station I talked to everyone, getting a feeling for the world, then the shuttle was shot down, a medic took care of my character and I had to swim to land. That was cool for me. Or when I went down the Subway in Borealis just to see "How far can I get alone?" and the feeling of success I had with every time I went a tad further, killing the midway bosses was cool.
Being surrounded by people shouting at the enemy pissing each other off and getting at own team members for being new and not knowing everything and making a small mistake isn't. but I am lacking games at the moment, too. Since quest hubs don't allow a sense of adventure, personal story neither. I'm more for a pioneer like gameplay.
And most PK systems don't offer real consequences. Whoah a red name. Now that's a harsh thing to live with. Being attackjable by others who don't get a red name then... Hey that guy is after PvP anyway. What kind of punishment is that? And I tried a few games. People were killing quest NPCs and lowbe areas. Yup, just like the cliche says.
I think Aion had a perfect system for their open world PvP. Had a lot of fun both ganking and being ganked in that game.I wish more games include open world PvP as it adds danger and more depth to the games that have it. Don't understand how it makes sense if there are 3 or 2 enemy factions in a game and you cannot go to their zones to do quests and PvP.
For those that do not want it, why not just add PvP servers. I'm sure enough people want this in their MMO.
Was there so called "griefing" in Aion? I guess it was, but there was enough risk as well. It was not hard to get help in Aion, you just called out for help and soon you had higher levels helping you out. MMO's these days lacks community IMO and open world PvP adds to that. Will only play Wildstar if they have Open world PvP, I heard them talk about it but no idea what they have decided to do, since I'm not really following the game closely.
why devs dont like open world pvp ? almost all new/old games are with arena pvp
for me is pvp arena boring
enjoyed a lot of more with open world pvp (Lineage 2 / A rcheage)
Hope any good game coming soon with open world pvp / pk
They are in it for the money.
Of course, they need to pay bills as well, but many devs/backers sell out their product in order to milk some customers.
The problem is that devs are dealing with children that do not accept the bad things along with the good things.
They want to gank others ---> FUN HAHAHAHA PWNED.
They can be ganked themselves ---> W T F? EMORAGE SPAM FORUMS ---> QUIT
And with players quitting it means less income.
So you can understand that developers rather have a PVE game where the carebears can do their thing with some instanced pvp so PVP ppl are kinda happy too.
If a developer has the balls to say "your fault, this stays ingame and you can always go to a PVE server" they will lose a good number of those PVE ppl that complain about world pvp. So that's why many cave in and minimize the risk of world pvp and still introduce instanded pvp to keep both sides onboard.
Does this break down immersion or mean less fun lorewise? Yes, but it generates money and that's why that game was produced in the first place.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
All I have to say is people coming on here that don't like PvP trying to enforce the type of PvP that should be in the game is just lame. Would you as a PvEer want someone who doesn't like PvE to design your raids and dungeons? I think not.
Yeah and we don't want the CoD - "i pwned you!" - idiots in our MMORPGS. Goes both ways i guess.
Until someone can come up with something other than quests, and dungeons for PvE content, the demand for that stuff will continue fade.
What a load of rubbish, pve players will always out number pvper. If you think EQNEXT is being made around PVP then you are more delusional than I thought. Yes it will have open world PVP like EQ has always had, it will be a robust PVP system but on specific servers. Don't look to EQNEXT to be your PVP salvation you will be disappointed.
All I have to say is people coming on here that don't like PvP trying to enforce the type of PvP that should be in the game is just lame. Would you as a PvEer want someone who doesn't like PvE to design your raids and dungeons? I think not.
Yeah and we don't want the CoD - "i pwned you!" - idiots in our MMORPGS. Goes both ways i guess.
WTF are you talking about CoD idiots? I'm talking about MMOs, so you are saying that if someone wants to PvP in an MMO they should just go play call of duty? You sir are a fucking idiot.......with your logic people that only want to PvE and hate PvP should just go play a single player RPG.
I'm all for PvP servers in every game if it brings in more players and therefore more money for development. I even play on them sometimes. My highest level WoW toons were on Tich. My problem is when there are only PvP servers in a game.
First, developers often use it as an excuse to skimp on all other sandbox content (looking at you, Darkfall and Earthrise).
Second, you almost never find a fair fight. It's usually higher level ganking lower level or one person outnumbered by several. Sometimes a lovely combination of both.
Third, sometimes I just don't feel like PvP. Maybe I want to build, craft, or wander around exploring, and if I don't feel like it at that moment, why should I have to participate in it?
Fourth and most important, too many PvPers want to force everyone in a game to be their content and whine endlessly to developers about safe zones and PvE servers.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
All I have to say is people coming on here that don't like PvP trying to enforce the type of PvP that should be in the game is just lame. Would you as a PvEer want someone who doesn't like PvE to design your raids and dungeons? I think not.
Yeah and we don't want the CoD - "i pwned you!" - idiots in our MMORPGS. Goes both ways i guess.
WTF are you talking about CoD idiots? I'm talking about MMOs, so you are saying that if someone wants to PvP in an MMO they should just go play call of duty? You sir are a fucking idiot.......with your logic people that only want to PvE and hate PvP should just go play a single player RPG.
Chill. He's trolling you.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
why devs dont like open world pvp ? almost all new/old games are with arena pvp
for me is pvp arena boring
enjoyed a lot of more with open world pvp (Lineage 2 / A rcheage)
Hope any good game coming soon with open world pvp / pk
You are going to like the next 10 years of MMORPGS then.. a lot of people seem to be moving away from your average wow clone and going more towards sandbox type games and pvp. Even AAA publishers are doing it now as others have said check out the new Everquest game in development.
Originally posted by maccarthur2004 Because open PVP expose players to lose/defeat, breaking their ilusions of power and strenght that slaughter of dumb/weaker npcs brings. Open PVP demands a little more atention, mental work, training, study of the character and smartness in general, which alienates the majority of mmo players.
Smartness? Get a grip.
Was this to boost your own ego? Do you feel smart compared to others because you PvP?
why devs dont like open world pvp ? almost all new/old games are with arena pvp
for me is pvp arena boring
enjoyed a lot of more with open world pvp (Lineage 2 / A rcheage)
Hope any good game coming soon with open world pvp / pk
They are in it for the money.
Of course, they need to pay bills as well, but many devs/backers sell out their product in order to milk some customers.
The problem is that devs are dealing with children that do not accept the bad things along with the good things.
They want to gank others ---> FUN HAHAHAHA PWNED.
They can be ganked themselves ---> W T F? EMORAGE SPAM FORUMS ---> QUIT
And with players quitting it means less income.
So you can understand that developers rather have a PVE game where the carebears can do their thing with some instanced pvp so PVP ppl are kinda happy too.
If a developer has the balls to say "your fault, this stays ingame and you can always go to a PVE server" they will lose a good number of those PVE ppl that complain about world pvp. So that's why many cave in and minimize the risk of world pvp and still introduce instanded pvp to keep both sides onboard.
Does this break down immersion or mean less fun lorewise? Yes, but it generates money and that's why that game was produced in the first place.
Yes, it breaks immersion because every day you slaughter people who took either your parking spot or your bus seat.
Get real with that immersion crap already. I really don't get it with you people. How do you get immersed in 2D-ized 3D picture <o>
Or people getting sick to the point of throwing up because they have weird FOV <o> I don't even find any visible difference between rather than the fact that i see a wider view. Which was helpful at games like Jedi Academy but in MMOs <o>
Comments
BF is shit, play ARMA 3, much better.
Even WoW used to have open world PVP where you could be killed by the other side anywhere. Was so good to just hide as a Priest and then mind control people into lava or off cliffs, having giant city raids, having guilds which would protect lower level areas from being attacked. STV was amaizng too, raiding The Crossroads, having fights for boat rides and massive battles between southshore and tarren mill.
Any one who played PVE servers were just missing out so much, those PVP servers were far more social and group orientated than PVE where everyone wants to solo.
My main gripe with pvp is interruption to game play. If I am doing a quest then the last thing I want is some smart ares mofo running up and killing me with one hit. This, usually results in a trip to an armor repairer and at the very least a trip from some respawn area back to where you were playing, most times just being killed by the same idiot again!
If you must have pvp then have an option to exclude players that do not want to be involved in that part of the game. Making it impossible for others to actually attack.
Note that running up your self and attacking someone only to find they are more powerful should not allow you to switch this feature on so you can scamper away with your tail between your legs. Make it a 10 minute delay between attacking another player and being able to activate the protection of this feature!
WoW still has PvP servers. Nearly half the characters created in WoW have been created on the PvP servers. Nearly half of WoW's servers are PvP servers.
It's not true that PvP is unpopular, only that PvE, where PvP is a choice, is more popular. Why? Because people like what they like. Why do people like a particular flavor of ice cream? Because that's what people like.
The job of a developer is to provide people with what they like. If the developer wants to target a larger audience, then they'll build a game where PvP is a choice. If they like OW PvP, or think there is an under served market related to OW PvP and their available resources are tuned to provide the experience, then the developer will write a game based on OW PvP. It's much more of a business thing than a personal thing for developers.
I can not remember winning or losing a single debate on the internet.
Can I fly a jet in ARMA :O
Something else came to my mind. The way people interact in PvP games without consequences keeps others away. I remember, back when I played Sacred I told myself "Let's try to play online on a PvP server. Perhaps you might like it!". After 10 minutes I was disgusted as it felt like an elementary school backyard in some socially problematic area without teachers. Ok, I logged out, logged into the hardcore PvP server and whoa. That was different. People were actually able to talk in a civil manner. I made several chars a day and liked it. Gankers were open season and lowbie protection was enforced. There were more duels than ganking. I liked it! Strange how the hardcore sever with harsh consequences (charloss on death) was less populated and more civil than than the respawn-rerun-gank server.
Another problem is devs usually design games in a way you have to chose PvP or PvE, due to skillsets and equipment. I'd love to see a game where one skillset and equipset would be good for both. In AO you had to go Aimed Shot, in Rift you have the PvP-gear and so on. PvP specific gear is even worse, since it supports those who are already good and gives them more advantage against casual PvPers who are just not interested in 2-sec-fights.
After all it is all about choice. You can't have both. If you have owPvP you take away the choice of the pure PvEer to not being ganked, if you don't the PvPer doesn't have the choice to attack anyone anytime. Those choices exclude each other.
One thing I never see on these boards...
There are 100s of hours of well done video from the players who do these types of PvP raids and attacks.
Might be some of us here could take a look with a fresh set of eyes and maybe see it from their point of view and listen to the dialogues of the players.
Maybe even think it could be fun?
Maybe some one who has a ton of these bookmarked can set up a few hours worth of links so these players here that really dont know what that perspective is like might get a glimps from the other side...
just maybe
The problem with open world PvP is that unless you build systems to support it, it becomes pointless griefing playground for few to unload their frustration on masses of helpless lowbies/newbies. The lack of objectives, consequences and goals, or even remote chance for vengeance makes it more of an annoyance than fun for great majority of the today's MMO market.
Now of course a company could build a proper system with criminal system, with all sort of territory control involved, etc creating interesting, dynamic open world pvp environment.... but that takes time, resources, money. MMOs are damn expensive to make as it is, and generally a large company will rather prefer to focus their manpower on features that the majority of their playerbase will enjoy (quick join PvP like batleground, PvE instances, and all the other stuff people expect to be there from the start).
Not to mention open world pvp also is much harder to manage post launch. You have to constantly iterate upon it, tweak it, keep an eye on every thing that happens to make it work. All it means, in the end, is theat if you make a MMO that's supposed to appeal to wide audience yous imply can't afford to make a good open world PvP, and if you can't make it good why do it at all?
/this
All I have to say is people coming on here that don't like PvP trying to enforce the type of PvP that should be in the game is just lame. Would you as a PvEer want someone who doesn't like PvE to design your raids and dungeons? I think not.
Part of the problem is, for these pve games with pvp servers (like WoW) if you happen to roll on the wrong side on the wrong server, you're going to get rolled over and over.
I remember back in Vanilla WoW, STV was a nightmare, Roving bands of lvl 60 horde mowing down all the lowbies, rogues camping quest hubs and killing anyone who went to turn in a quest. The alliance on my server was either indifferent, or when they did show up, the lvl 60 horde vanished leaving a bunch of lvl 60 alliance standing around pissed that they wasted their time getting there. It was easier, if someone was camping you or a quest hub, to just log out and come back an hour or 2 later and hope they left.
Remember this was just my server, but without any sort of transfer options (where I would have to shell out more money) I would have to research other servers to reroll on, wasting all the time I spent leveling, or have someone babysit me. I'm sorry but I hate feeling like a jerk, having to be babysat so I can play a game.
In a game designed around PvP, kinda like Shadowbane, its less a problem, since no one really went out into the world alone (except if you had stealth). But there was virtually zero to do outside of pvp so downtime was real boring.
Long story short, if you have open pvp in a MMO, it has to be a CORE part of the game, not just a switch turned on on some servers vs not on others.
Yes, do tell me of the criminal system of EVE Online and how effective it is. Or better yet, tell that to my transporter ship carrying items for over 1 billion of isk and got 1-shotted while trying to warp off of a gate with shields on and hull upgrades on.
Or the one in Aion...
Or what's stopping you from flipping the flag, making urself a target in a low level area in TERA Online and butcher everything that moves? The answer is nothing. The only game with somewhat viable punishment is Lineage 2. It is the only one that is done right. And lets face it, even that wasn't enough to keep certain jerks from making Pk alts and logging them off at specific locations just so they could switch and Pk whoever is in their way. You've done it, I've done it ... its obvious that this system does not work.
I've equated open world PvP with griefing. Yes, you can have large pitched battles where ever you want. But on the individual level, it comes down to someone looking for a lower leveled, lower geared, or AFK character to pounce on. Given a choice of systems, most prefer to be able to leave the keyboard, make a sandwich and come back with the character still alive.
In the end, it comes down to the market. If a developer could make money with an open world PvP based MMO, they would make it. A vocal minority on message boards is not what the suits at a developer make decisions on.
That's your opinion and that's fine with me, since you like what you like. But one's trash is the other's treasure. I don't like having to watch my back and ask myself "Is that player hostile?". I like to cooperate. I marvel in the surroundings and the fantastic world around me. Both in Ryzom and in Vanguard I took long walks, avoiding strong monsters jsut to see what that tower is (Vanguard) or to see what the look from the waterfall would be like. I like the feeling of adventure, the question "What's behind the next corner?". When I first logged into Anarchy Online and was in that space station I talked to everyone, getting a feeling for the world, then the shuttle was shot down, a medic took care of my character and I had to swim to land. That was cool for me. Or when I went down the Subway in Borealis just to see "How far can I get alone?" and the feeling of success I had with every time I went a tad further, killing the midway bosses was cool.
Being surrounded by people shouting at the enemy pissing each other off and getting at own team members for being new and not knowing everything and making a small mistake isn't. but I am lacking games at the moment, too. Since quest hubs don't allow a sense of adventure, personal story neither. I'm more for a pioneer like gameplay.
And most PK systems don't offer real consequences. Whoah a red name. Now that's a harsh thing to live with. Being attackjable by others who don't get a red name then... Hey that guy is after PvP anyway. What kind of punishment is that? And I tried a few games. People were killing quest NPCs and lowbe areas. Yup, just like the cliche says.
I think Aion had a perfect system for their open world PvP. Had a lot of fun both ganking and being ganked in that game.I wish more games include open world PvP as it adds danger and more depth to the games that have it. Don't understand how it makes sense if there are 3 or 2 enemy factions in a game and you cannot go to their zones to do quests and PvP.
For those that do not want it, why not just add PvP servers. I'm sure enough people want this in their MMO.
Was there so called "griefing" in Aion? I guess it was, but there was enough risk as well. It was not hard to get help in Aion, you just called out for help and soon you had higher levels helping you out. MMO's these days lacks community IMO and open world PvP adds to that. Will only play Wildstar if they have Open world PvP, I heard them talk about it but no idea what they have decided to do, since I'm not really following the game closely.
They are in it for the money.
Of course, they need to pay bills as well, but many devs/backers sell out their product in order to milk some customers.
The problem is that devs are dealing with children that do not accept the bad things along with the good things.
They want to gank others ---> FUN HAHAHAHA PWNED.
They can be ganked themselves ---> W T F? EMORAGE SPAM FORUMS ---> QUIT
And with players quitting it means less income.
So you can understand that developers rather have a PVE game where the carebears can do their thing with some instanced pvp so PVP ppl are kinda happy too.
If a developer has the balls to say "your fault, this stays ingame and you can always go to a PVE server" they will lose a good number of those PVE ppl that complain about world pvp. So that's why many cave in and minimize the risk of world pvp and still introduce instanded pvp to keep both sides onboard.
Does this break down immersion or mean less fun lorewise? Yes, but it generates money and that's why that game was produced in the first place.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
^this
If they want pvp they can go play CoD or BF4. There is no need for PvP in a MMORPG we have PvP games for that.
Yeah and we don't want the CoD - "i pwned you!" - idiots in our MMORPGS. Goes both ways i guess.
What a load of rubbish, pve players will always out number pvper. If you think EQNEXT is being made around PVP then you are more delusional than I thought. Yes it will have open world PVP like EQ has always had, it will be a robust PVP system but on specific servers. Don't look to EQNEXT to be your PVP salvation you will be disappointed.
WTF are you talking about CoD idiots? I'm talking about MMOs, so you are saying that if someone wants to PvP in an MMO they should just go play call of duty? You sir are a fucking idiot.......with your logic people that only want to PvE and hate PvP should just go play a single player RPG.
I'm all for PvP servers in every game if it brings in more players and therefore more money for development. I even play on them sometimes. My highest level WoW toons were on Tich. My problem is when there are only PvP servers in a game.
First, developers often use it as an excuse to skimp on all other sandbox content (looking at you, Darkfall and Earthrise).
Second, you almost never find a fair fight. It's usually higher level ganking lower level or one person outnumbered by several. Sometimes a lovely combination of both.
Third, sometimes I just don't feel like PvP. Maybe I want to build, craft, or wander around exploring, and if I don't feel like it at that moment, why should I have to participate in it?
Fourth and most important, too many PvPers want to force everyone in a game to be their content and whine endlessly to developers about safe zones and PvE servers.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Chill. He's trolling you.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
You are going to like the next 10 years of MMORPGS then.. a lot of people seem to be moving away from your average wow clone and going more towards sandbox type games and pvp. Even AAA publishers are doing it now as others have said check out the new Everquest game in development.
Smartness? Get a grip.
Was this to boost your own ego? Do you feel smart compared to others because you PvP?
/Sigh
Playing: Nothing
Played: EQ1, EQ2, VG:SoH, WoW, AoC, LoTRO, Aion, L2, DF, WAR.
Favourites: EQ1, VG:SoH, Original WoW.
Waiting: Pantheon: ROTF
Yes, it breaks immersion because every day you slaughter people who took either your parking spot or your bus seat.
Get real with that immersion crap already. I really don't get it with you people. How do you get immersed in 2D-ized 3D picture <o>
Or people getting sick to the point of throwing up because they have weird FOV <o> I don't even find any visible difference between rather than the fact that i see a wider view. Which was helpful at games like Jedi Academy but in MMOs <o>
What the hell, seriously o.O
Because open world pvp is just a nicer word for newbie ganking ?
And people getting attacked when they're weakened after a PvE battle.
I prefer sportive PvP, too. Same chances to everyone.