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Cloud Imperium Games and Moon Collider have announced a partnership initiative to bring the latter's Kythera AI technology into Star Citizen. Kythera will be the underlying technology for all NPCs and spacecraft throughout the Star Citizen universe.
Star Citizen’s eager backers will get their first glimpse of Kythera in the upcoming Dogfighting Module, which will see players jump in their spacecraft for life-and-death battles against each other and the AI. Thanks to Kythera, would-be top guns will meet computer-controlled opponents with individual, recognizable flying styles – each with weaknesses to be exploited and strengths to be feared.
Read more at the links above and/or find out more about Star Citizen.
Comments
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
wow 40 mil funds and can't write an ai or network code ....
less shop more coding please ....
Well if there are people out there with excellent AI and network code already written and they can get them for a good price doesn't that leave them more time to work on gameplay and improve the game in other was than spending months perfecting AI and their network code?
Yeah, but they can make absolutely badass hangar simulations! Plus their art department is really good at creating nonexistent ships to sell, so that's got to count for something, right?
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
shoo, shoo EA
don't worry, someone's still gonna buy your next FIFA, no need to hate a crowdfunding success
Dat fire in space...
Timing on this would've been interesting to know. They've already delayed the dogfighting module once. Was Kythera AI in place then? Did they sub out for it because their team couldn't (or didn't) develop a decent AI on time?
If you are holding out for the perfect game, the only game you play will be the waiting one.
Fire can occur in space if it has a fuel source.
See, don't you feel silly now?
In the video they said they have been working with these people for over a year now.
Because great AI coders just fall off trees like apples. SC is an in house designed engine. Plugging an existing AI framework into SC makes perfect sense especially if it is made with similar design principles.
SC isn't running on an in house engine. It's a modified version of CryEngine.
The AI in the Cryengine is not capable of working in a 4D battle space such as space, it is also not capable of computing more than 20 or so NPC's
Star Citizen requires a more robust AI and the guys doing the AI actually reached out to CIG and gave them a selling pitch about the AI they are working on. It is a partnership and an exclusive, a partnership in that SC and MC get a product out on the market and an exclusive because SC will be the first game to use the new AI system.
If you watch the video about the AI you will find it to be rather unique in how it operates. No other AI can do this as of yet without a lot of scripting events in place. The AI being made for Star Citizen can actually learn on the fly, and Chris Roberts has always said when players meet up in space he hopes they will not be able to determine if it is a player or AI controlled opponent they face.
Exactly , there is nothing more to it then that.
the answer is simple
when players sign up for servers what they don't know is they are actually signing up for different side on a server
then you just tell the players that the players on the other side are actually npc's and the same in reverse
nobody knows its a secret
its simple way to have the best AI in any game because they will all act like human players because they ARE
its what I would do
with this you could also have the most dynamic missions ever
for example is you could give a escort mission starting at a certain time to one side
and the other side a attack mission at the same time as you have no idea how many will turn up or who or what skill levels and each time it will be different
different amount of players ,ships,skill levels different directions of attack different tactics
the most dynamic events ever not even the devs could tell you what would happen as nobody knows
now if you found that one side was hugely outnumbered you could do a system to balance the sides like guild wars 2 with WVW where you change the enemies every week or so to balance the battles also sides with high amount of players you could reduce the ability to join certain servers
I don't know of any NPCs that simulate teabagging.
When Crytek regularly sends people to help with SC it might as well be.
All you guys are right but if you want the game to be so damn realistic then there wouldnt be any sound at all, since the sound waves cant be carried and be heard in outer space. You will only see everything blowing up with no sound like if you were watching a starwars movie with your TV muted...
That's why rockets carry their own oxidizer. You're still right the explosion would not be very long, but definitely long enough to have nice fireworks.
Really? Negative comments because they'll be using an AI created by a studio whose very reason to be is to create the best, most adaptable game AI they can rather than CIG creating the wheel all over again at great cost for probably less return?
Really? People are really gonna give 'em a hard time because they're letting the AI be designed by people whose speciality is designing AI?
Really? Snarking about SC getting to feature an AI system which _finally_ after years and years of shitty, regurgitated, no-progress-in-the-field AIs in game after game might well see AI design take a much needed leap forwards?
Really?
Kids say the darndest things.
The game will feature a realism mode for sound that makes it so you can only hear your own ship firing or when object interact with your hull for those who want it.
CIG never touted this game as pure realism. If it did, flying from planet to planet would be pretty boring considering the light years it takes. They've chosen to be as realistic as possible while making concessions when necessary for gameplay. I still don't understand those who clamp down on this idea as if they somehow debunked the whole point of Star Citizen because of a gameplay mechanic that ignores physics.
Yeah it's pretty funny, isn't it? People get mad that the game has made more money than its budget, yet flip out when expert companies are subcontracted to make a single facet of the game. Why reinvent the wheel? You have an entire company of AI experts who live eat and breathe AI coding. It would be stupid not to use that resource.
What it comes down to, is that people already have the narrative in their head that they want to tell. That CIG is evil and scamming the world blah blah blah. And that Star Citizen is vaporware. It doesn't matter what CIG shows every week. The naysayers will find a way of spinning it into their elaborate scam theories. It's quite a bit like arguing with conspiracy theorists. Evidence doesn't sway them. Only medication and professional help can.
half a million backers would dissagree.