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Now that the veil has been lifted from WildStar’s PvP and endgame content, we know that there’s a variety of ways in which players will be able to compete with one another. Battlegrounds, Arenas, and Warplots all open up to players at different stages of the game and can even be enjoyed as a leveling experience. We were able to sit down last week with Lead PvP Designer Jen Gordy and Battlegrounds Designer Kevin Lee at the Carbine press event to chat a little about the PvP systems, what’s available to players, and some of how players helped inspire design decisions.
Read more of Christina Gonzalez's WildStar: How the Players Guided PVP Design.
Comments
This is a joke right? Warplots are the most untested, underdeveloped and unsupported aspect of the game. I went ahead and even attempted to setup a schedule to get them tested within which Carbine's community team refused to assist with. Aodz and Buiden were the only developers to even offer assistance with them.
Warplots need a lot more work for them to be even remotely competitive and until that happens they will be pointless and boring.
I cant believe this is even able to be published. Players are screaming for improvements on warplots and its going no-where fast.
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Seconded, there's only been one full Warplot test due to server issues and it's been clear since then players still don't quite understand the unique aspects of the warplots. The original strategy used by the Exiles was a giant zerg blob and dominion tried to do the same in repsonse but lost decisively. Not to many things were tested outside of how effective a zerg can be and a couple of warplot plugs. I have faith they'll figure things out as they have.
I think if you had access to read the beta forums, you'd know where a lot of the concern is coming from regarding warplots. There seems to be a lot of work that needs to be done, and judging from the forum posts, the players didn't get a whole lot of assistance in their attempts to organize 80 people (which is not an easy task with such a limited player base in beta).
Don't get me wrong, I'm looking forward to the game. But warplots just aren't up to the level of quality that they need to be this close to launch. I can only hope Carbine is able to change that over the next couple months.
Uhhh, is it only me or does the PvP content seem to be...lacking. Unless I'm missing something....there are only two battlegrounds......Even Swtor had more.
I do like the game, but this is a VERY serious concern for me.
(Maybe I missed something else, but having only two zones to choose from lvl 4ish to 8 (I forget) is NOT multiple leveling paths. There needs to be more than one option all the way through. WoW style. Imo that was the best way it could have been done.)
He said most untested (which is different from not tested at all btw).
So yeah, go ahead and feel silly.
Blind optimism is not the right way in which to test or make a game, it simply leads to the current status of Warplots.
Also the who am I? Well I am the person who put a huge amount of effort into organising people into getting warplots running. I am the leader of a guild called VoTF who take competetive Guild v Guild game modes quite seriously. I am also the person who contacted Carbine's community management team to ask them for help in assisting with organising people for warplot testing (forum posts/sticky/announcements ingame that kind of thing) and the response we got back was "we are not going to help" so that is who I am.
Just so you are aware of the scale of the problem, in the entire winter beta test less than 5 warplots were run, that is nowhere near enough time to test the game mode when you need to play the game in order to gain warcoins to build up your warplot. Above that we are able to see every plug in the game and it essentially comes down to a few things. Plugs are your enemy, you pick the plug with the least resource cost, generators have way too much HP and are able to be repaired with nanopacks. Player kills are meaningless and if you farm the enemy for around 500-700 kills then you simply remove 4 minutes off a match that will be roughly 40 minutes...
The game mode is flawed.