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Weapon selection gone?

SeravajanSeravajan Member UncommonPosts: 192

I created a dark elf dragon knight to test something. In the starter area where the weapons are, there were only one hand swords available to take instead of all weapon types. The room with the weapons even was looking different. The dark elf nightshade created in the beta before was able to choose from all weapons.

Comments

  • TokkenTokken Member EpicPosts: 3,650

    Yes, it has been changed. You will need to get one later


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • tawesstawess Member EpicPosts: 4,227
    IIRC it was a bug connected to the starter weapons that could make your account perma-stuck in the tutorial until support manually helped you out if you put that starter weapons in the bank and then deleted the char that put it there.

    This have been a good conversation

  • CouganCougan Member UncommonPosts: 422

    Its reasonably easy to craft your ideal weapon from iron ore or find one from a chest or monster. I had no intention of using the 1 handed sword, or the inferno staff, or the 2 handed greatsword I ended up using in the meantime but it didnt hurt me. It was kinda fun to experiment with different weapons.

     

    Its satisfying in a way when not everything is handed to you on a plate. On release I'll be farming wolves and mudcrabs to make a full basic set of medium armour, and then grabbing some ore to make a few daggers.

     

    Also I noticed the unarmed combat has some satisfying punching sounds and weight this time around

  • Cosmonaut79Cosmonaut79 Member UncommonPosts: 175
    Yeah the sword is the only one to choose, but I had gotten a staff, dagger and bow by the time I was through the tutorial.  It's random drops, of course, but shouldn't take long to get the weapon of your choice.
  • SeravajanSeravajan Member UncommonPosts: 192

    Oh. And how to get on additional stuff if the chest are spawning now much less time as than in the beta before?

    I'm wondering, as an example how a sorcerer will get his staff if there is dropping none till the tutorial area is over?

  • CouganCougan Member UncommonPosts: 422
    A sorceror doesnt NEED a staff, there is no harm using a different weapon in the meantime.
  • AmbrosiaAmorAmbrosiaAmor Member Posts: 915
    Originally posted by Seravajan

    In the starter area where the weapons are, there were only one hand swords available to take instead of all weapon types.

     

    I responded to the other 2 threads as to why this happened (but it seems no one read either). Short answer: Those starter weapons had a very nasty bug attached to them.

    image

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by skillbobaggins
    Originally posted by AmbrosiaAmor
    Originally posted by Seravajan

    In the starter area where the weapons are, there were only one hand swords available to take instead of all weapon types.

     

    I responded to the other 2 threads as to why this happened (but it seems no one read either). Short answer: Those starter weapons had a very nasty bug attached to them.

    Surely they would just have fixed the bug rather than removing or limiting the content in this manner?

     

    Feels like a design choice to me...

     

     

    I found the weapons I wanted before I left Cold Harbour ....just look around instead of crying about something not being there , I know looking for something is harder than having it sitting on a table but if it's really an issue perhaps folks are just to lazy to play mmo's

  • tawesstawess Member EpicPosts: 4,227
    Originally posted by skillbobaggins
    Originally posted by AmbrosiaAmor
    Originally posted by Seravajan

    In the starter area where the weapons are, there were only one hand swords available to take instead of all weapon types.

     

    I responded to the other 2 threads as to why this happened (but it seems no one read either). Short answer: Those starter weapons had a very nasty bug attached to them.

    Surely they would just have fixed the bug rather than removing or limiting the content in this manner?

     

    Feels like a design choice to me...

     

     

    What say they have not done that... After all there is no guarantee that the build that was in this beta is the finall build (or in non-nerd speak. there might be things fixed that did not make it in before this weekend but will be fixed by the time the game releases)

    This have been a good conversation

  • the420kidthe420kid Member UncommonPosts: 440

    they have made it like every other eso game.  You always start as a prisoner and you always start with a 1h sword.

    In the prison they give you a 2h and a bow as well so they give you the options very early and you start with enough gold to buy a base wepon once you exit the prison for whatever type you want its not a big deal at all.

    I prefered the hey grab what you want now but the 1h sword only is more ESO like and its not a big deal your maybe 20 mins from whatever wep you wanted reagrdless.

  • ScotScot Member LegendaryPosts: 24,439

    When we can pick up any weapon at top level, choice of enchantment, in those first weapon racks we will all be happy. :)

    The change does seem a bit odd, but if it was done on purpose it may be to push players early into the idea that exploration is good.

  • rguilbertrguilbert Member Posts: 107
    The weapon of your choice will be available for a small fee, through the cash shop.  Thanks for playing!
  • ZebladeZeblade Member UncommonPosts: 931
    Originally posted by Bad.dog
    Originally posted by skillbobaggins
    Originally posted by AmbrosiaAmor
    Originally posted by Seravajan

    In the starter area where the weapons are, there were only one hand swords available to take instead of all weapon types.

     

    I responded to the other 2 threads as to why this happened (but it seems no one read either). Short answer: Those starter weapons had a very nasty bug attached to them.

    Surely they would just have fixed the bug rather than removing or limiting the content in this manner?

     

    Feels like a design choice to me...

     

     

    I found the weapons I wanted before I left Cold Harbour ....just look around instead of crying about something not being there , I know looking for something is harder than having it sitting on a table but if it's really an issue perhaps folks are just to lazy to play mmo's

    lol wow bad dog a little TEXT really gets to you. Not sure how you got crying out of what seems like just a wondering or question. Hmm ..hide and watch.

  • strangepowersstrangepowers Member UncommonPosts: 630


    Originally posted by Seravajan
    Oh. And how to get on additional stuff if the chest are spawning now much less time as than in the beta before?I'm wondering, as an example how a sorcerer will get his staff if there is dropping none till the tutorial area is over?

    At the very worst they will have to wait the ten minutes till the tutorial is over and then venture out and rectify the situation.

    I approve of the reduction in spoonfeed/hand-holding.

  • edgeaudioedgeaudio Member Posts: 7
    shocking decision and will turn loads off from playing the game... bit worrying the pander to the masses so much as well, surely means there will be plenty of nerfing
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