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Who else had a bad Beta experience this weekend?

2

Comments

  • ZebladeZeblade Member UncommonPosts: 931

    Me I did find the same quests bugged that got me. Well this close to launch and the starting quests still bugged. Maybe not the final client..yeah thats it.

    Had like 6-8 crashes in less then 1h. Yeah that never happened. I could not launch the launcher, it gave me some error. There was not support for it so I emailed them they got back quick and said just run the eso.exe. haha

    For ME questing is way to easy. No life in the game. Meaning its there it just does not move. yes I know its always been like that yet this is like 10 years later still the same? Not seeing how it is as you get higher level is really scary. Well in wildstar getting to 50 and still going. So content is it there in eso?

    $60 then $15 for that? Always see people with new mmos "omg this is the best mmo yet" Then a month later haha you cant find them.. they quit

  • yaminsuxyaminsux Member UncommonPosts: 973
    Game is bad...cancel your pre orders. No wait...keep them and sell for cheaps later. I'll buy some.

    Less peeps play less whiny player running about. Less jerks on the servers. Less is good.

    Win for me.
  • gringemoregringemore Member Posts: 182
    End of your story maybe. I'll be playing this game for a long time, as will my huge guild alliance and if its without you and all the other doomsayers who hate life, so be it :o)  There is a more than ample amount of people who, like me have already bought the game.
  • GiffenGiffen Member UncommonPosts: 276
    Originally posted by Sovrath
    Originally posted by alexhpy98721

    I expected this weekend to go smooth i mean they only recently aka 1 week ago added NPC collision... and this build had it. 

     

     

    Maybe they changed too much and too fast recently?

    I don't see how you expected it to go smoothly since they did "just" add this feature.

    As far as the second sentence, I don't think it has to do with "too much" but just needing more testing. Then again "this is the testing".

    What better way to test new stuff then with a whole lot of players?

    This version of the game has been on the PTS for over two weeks (they had it created before the last public beta). I had oodles of broken quests too, around 10 in my journal that I had to abandon. 

  • alexhpy98721alexhpy98721 Member UncommonPosts: 264

    I agree once more people try and do the same quest it bugs out... PTS will never have this issue as they have 200 people online there(from what PTS players have said)

    SWTOR had separate instances where you were alone(but could bring friends) for most quests maybe they should add an option to select a shard of the world where you are also alone?

    To the people claiming its an old build... the last beta test had a build that was months old... this one was 1-2 weeks old.

    My guess is they  did not invite enough people into closed beta so they had no way of knowing this will happen... and with 2 weeks until launch its questionable if they can fix this on top of the others things they were already doing.

    If they can i`ll be there but how can we know, for all we know they can claim to fix it just like they lied about crafting and we end up on day 1 with an unplayable game just like this weekend.

    Get your shit together ZENIMAX! :)

  • evilizedevilized Member UncommonPosts: 576
    To the apologists, this was their latest build. I would expect more of the same on launch since it seems to be a problem with scripts running correctly that is bugging all of the quests (npc won't spawn, can't click on things, frogs won't race, etc etc).
  • dirtyd77dirtyd77 Member UncommonPosts: 383

    If by bad you mean I failed to log in for the 3rd weekend in a row because of how bored I was during my other beta weekends... then yes. 

     

    I still have the game pre-ordered  though I don't know why... to lazy to cancel I guess.. 

  • DaemonweaverDaemonweaver Member UncommonPosts: 124

    Personally I had a blast last weekend and cant wait for release.

    However during the previous beta I noticed a marked increase in the number of bugged quests. Most of this issue seemed to due to the increased number of players over the beta before that. I was a bit worried when they did not have another beta last weekend, as I felt it would have been better to check out what would happen to quests with another increase in player numbers, as that would have left 3 weeks to implement some fixes and test them out even if it meant a beta every weekend till launch.

    Now however, last weekend turned into a bit of a bug fest for quests, with many quests in all 3 factions developing bugs that were not there before and most of the quests that were bugged in the previous beta still bugged with the same issues. This now leaves ZOS 1 more weekend to iron out these bugs that are caused by increase in player numbers. Unfortunately though this weekend was announced as the last beta,

    I hope ZOS know what they are doing, as if ESO releases with game breaking bugs (as in unable to complete storyline issues) it will spoil the game for many players (not me), and could result in some extremely bad publicity, which could seriously effect the player base and this would be a real shame.

    I really hope ZOS continue to pull this game out of the bag and prove my worries wrong, as I have not had this much fun in an MMO in quite a while.

  • firegamer31firegamer31 Member UncommonPosts: 26

    i have some serious thinking to do after this weekend. Not only were way too many quest still broken but the new experiance where it takes you mainland first then you have to search around to find out how to get back to the starter island.....also this kinda kills the end storylines of the islands where you actually do things to get off the starter areas.....before the change it all seemed to blend now it seems to be a broken mess....what they needed to do was give you the option after the prison or forced people to go to the starter areas just streamline some questing....

     

    Im also very unhappy at the broken collision system....often i felt myself rubberbanding to npcs i was running from.....this reminded me of the old mmo days in eq and ac where enemies would do this......so who knows mabye ill buy mabye i wont but tbh its the worst beta weekend for me so far cant believe all those questlines are still broken

  • wandericawanderica Member UncommonPosts: 371

    I experienced far more broken quests this weekend when compared to the last weekend.  Of the broken quest experienced last weekend, only one was still broken, and I'm convinced it was due to the same issues plaguing this weekend's broken quests.  I harbor no illusions about the severity of the issues, but if information is correct, then it's mostly due to the massive number of players this weekend.  

     

    There are some ways to fix it I suppose.  Increase the number of spawn points, decrease the number of objectives needed, increase the frequency of spawns just to name a few.  Allowing us to select an instance server based on population without having to play logout/login roulette would go a long way too.  Many of you are bashing the "appologists," but this is the first weekend this has happened on such a scale.  A TON of data was collected on this issue, and to expect it to go unaddressed for the next 3 weeks would be very out-of-line with what we've seen from ZOS so far.  I really don't expect this issue to persist past head start at worst.  Really, Some of you act like you've never been through an MMO launch before.


  • hail2dathiefhail2dathief Member UncommonPosts: 232

    I had far more problems this beta than i have had in the past.  2 weeks ago beta was great, no lag, only a couple bugged quests that i came across and it ran almost perfect.  This weekend i had huge lag spikes, a lot of them, and kept getting dropped from the server.  Almost all quests I came across were bugged out, i'd say like %80 of them.  I contacted a technical support member in game and they said they were aware of the issues and that they had a lot more players this weekend than last.  So i assume it's like others are saying, that there's too many people bombarding the instances on the spawn points and it's causing the spawns to bug out.  I'd say it's true because 2 weeks ago i was at a spawn point with like 50 people waiting and it wouldn't spawn, went back hours later and there were like 7 people and it spawned no problem. 

     

    I just hope other people were like me and were reporting all the issues and using /bug to report broken quests so that zen has the knowledge about everything that's going on so that it can be fixed.  I feel that with this last test and early access they should have enough info to have things somewhat smooth on actual launch day...hopefully.

    image

  • st3v3b0st3v3b0 Member UncommonPosts: 155
    This was my 3rd beta weekend and I've come to the conclusion it is just not worth it.  I will re-evaluate when it goes B2P or F2P.
  • DealdrickDealdrick Member UncommonPosts: 85
    I love the game, when it works.  This weekend quests were so bugged it was almost impossible to progress.  I was very disappointed it took such a giant step backwards.
  • udonudon Member UncommonPosts: 1,803

    So from the sounds of it Zenimax got tons of feedback reports this weekend for all these issues.  Everyone did spend the time reporting bugs right instead of just flaming the game on forums?  Yea right.

    My experience wasn't that bad but I honestly didn't play that much because I'm ready for the game to launch and don't want to play a game where my progress is going to disappear anymore.  I didn't touch my over 10 characters and just created a new toon to check out the new progression and NPC collision.  I really didn't do that many quests so can't say I ran into any that where bugged.  One thing I did notice is NPC's are immovable walls now and will push you out of the way if you get in their path. Don't go AFK on a high wall in the path of a NPC patrol.

  • hail2dathiefhail2dathief Member UncommonPosts: 232
    Originally posted by udon

    So from the sounds of it Zenimax got tons of feedback reports this weekend for all these issues.  Everyone did spend the time reporting bugs right instead of just flaming the game on forums?  Yea right.

    My experience wasn't that bad but I honestly didn't play that much.  I didn't touch my over 10 characters and just created a new toon to check out the new progression and NPC collision.  I really didn't do that many quests so can't say I ran into any that where bugged.  One thing I did notice is NPC's are immovable walls now and will push you out of the way if you get in their path. Don't go AFK on a high wall in the path of a NPC patrol.

    HAHA...you come back to your char. dead lol? 

     

    I said I hoped people were like me and reported the issues.  I reported every bugged quest and even talked to a technical support member while in game.  Knowing people these days though, they look at beta tests as a way to PLAY the game instead of TEST the game.  At what point in the MMO world did people stop looking at betas as a way to test and help make the game better and start looking at it as a way to play the game for free.  Also, people play betas and don't help report shit and then flame the game as if it's the final build and it's been launched already lol.  I am not just talking about ESO, i am talking about many other games that i have tested where the same type of shit happens.

    People, help fix the bugs and TEST the game instead of looking at a beta as a final product and a way to play the game!

    image

  • HengistHengist Member RarePosts: 1,315

    I'll be honest, the quest spawning bugs were a kick in the teeth, telling people to log out, change instances, or come back later is not a solution either.


    I tried out AD this weekend, and I had 9 quests I could not complete by level 11, and that left a poor taste in my mouth. Game is still pre-ordered, I still enjoyed it, and I spent more time in PvP as a result, and had a blast, so I like what is there, but the amount of quest bugs really did give me pause.


    If it is a result of the phasing/megaserver, then Zenimax has some issues, and personally, I don't think they can be fixed in a couple of weeks. Bugs at launch? I expect that, this many bugs that inhibit progress? That's an issue, and for people who are not as enamored of the PvP as I am, I can see it really turning people off to the game.

  • elvigyelvigy Member CommonPosts: 249
    Originally posted by Gestankfaust

    Everyone did...get over it. If you didn't know or at least try to read....it was still an old build. Everyone mocks this answer, but us weekend warriors were still doing a stress test. That's all we ever were doing.

     

    Try reading more and you'd be less disappointed.

    Hahaha! From the email directly from Zenimax itself-

    Welcome back to the ESO beta! You are invited to participate in our upcoming test of the newest version of the game! This is our final large-scale beta event before Early Access. Join us from Friday, March 14th at 12:00PM EDT until Sunday, March 16th at 11:59PM EDT.

    This was the latest build. It was a very frustrating experience and they have a lot of work to do in the very short time they have left to get the phasing issues fixed. Otherwise, yeah, launch is going to be epic fail.

    To answer the OP, my experience was frustrating but I'm still pre-ordering the Imperial edition. I really like the game and the bugs will get fixed (eventually).

  • mrrshann618mrrshann618 Member UncommonPosts: 279

    I was able to log in 3 times this weekend. 2 times on Saturday and once on Sunday.

     

    Saturday morning I had many bugs and problems. Quests not wanting to update properly, or in one instance the quest person was simply not there, I ran around for a long time trying to find them thinking  they may have wandered a bit, nothing. Only once did I encounter a clipping issue, but was unable to reproduce it. Several other issues but nothing really "game breaking", just annoying- Yes Reported them all

    Saturday night and Sunday were fairly bug free, all were on the same character so Not sure if/what had changed in the between times.

     

    I did get into several things I did not make it into last test, though it did not change my mind to pre-order. Decent game, nothing phenominal, It had the feel of being setup to fall back on a f2p model, not sure what was the taletell sign, it just had a feeling the more I went around. This made my "want" to pre-order basically evaporate.

     

    I may pickup eventually, but this is not a game that is screaming "PLAY ME"

    Play what you Like. I like SWOTR, Have a referral to get you going!
    -->  http://www.swtor.com/r/nBndbs  <--
    Several Unlocks and a few days game time to make the F2P considerably easier
  • handlewithcarehandlewithcare Member Posts: 322

    the game is fun but you cant complete your quests cause of bugs and the you have to grind,worse is that I could not use my ultimate skill.

    they will not and should not postpone the release its just shocking how bugged the game is.

    its just bad when you sell a product and its not what you paid for.

     

  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by Baikal

    I'll be honest, the quest spawning bugs were a kick in the teeth, telling people to log out, change instances, or come back later is not a solution either.


    I tried out AD this weekend, and I had 9 quests I could not complete by level 11, and that left a poor taste in my mouth. Game is still pre-ordered, I still enjoyed it, and I spent more time in PvP as a result, and had a blast, so I like what is there, but the amount of quest bugs really did give me pause.


    If it is a result of the phasing/megaserver, then Zenimax has some issues, and personally, I don't think they can be fixed in a couple of weeks. Bugs at launch? I expect that, this many bugs that inhibit progress? That's an issue, and for people who are not as enamored of the PvP as I am, I can see it really turning people off to the game.

    The issues were with the phasing, not the quests, if you had luck and there were only a couple of people at the spawn point, it worked. I did one of the Abominations like that. Being that I didn't encounter this problem (or others load related, like warping around and choppy combat when even the US players got on) but only in the stress tests, I am not worried for launch.

    These stress test have only ONE reason and it's not having a preview of the game at its best. I know they aren't good for marketing and PR but they have to be done

    BTW on PTS, I heard, those quests work

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    The worst beta experience last weekend must have been my brothers..

     

    He played wildstar...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • AmbrosiaAmorAmbrosiaAmor Member Posts: 915
    Originally posted by Lord.Bachus

    The worst beta experience last weekend must have been my brothers..

     

    He played wildstar...

     

    Oh you...

    image

  • katzenkrimiskatzenkrimis Member Posts: 1

    In a world filled with real-time, tell-all social media, ESO's ability to hide from its failures is, well, non-existent.

    This, ultimately, is just another console game.

     

     

     

  • HengistHengist Member RarePosts: 1,315


    Originally posted by muthax
    The issues were with the phasing, not the quests, if you had luck and there were only a couple of people at the spawn point, it worked. I did one of the Abominations like that. Being that I didn't encounter this problem (or others load related, like warping around and choppy combat when even the US players got on) but only in the stress tests, I am not worried for launch.These stress test have only ONE reason and it's not having a preview of the game at its best. I know they aren't good for marketing and PR but they have to be doneBTW on PTS, I heard, those quests work


    Well...I agree the issues were with the phasing, but the phasing is what is causing the quest issue. Like you, I heard that these issues were not happening on the PTS, but the load at launch will be pretty heavy, just like the beta, so I suspect we're going to have an issue. I had no warping, no choppy combat, and even in large sieges (I did not play on the "filled" campaign, but the 2nd highest population.) the game ran smoothly. I'm still excited for launch, but I definitely cautious about seeing Zenimax fixing something that evidently plagued more than a few people this past period.

  • DistopiaDistopia Member EpicPosts: 21,183
    I didn't really have a bad experience, just some annoyances from time to time. I do feel they should have had a traditional open beta (that wasn't just a weekend event), regardless of whether I played that week long test or not. It's not that I want to play more, it's that I don't want to experience a bunch of stuff at launch that would have been avoidable with proper live environment testing. SE made this same exact mistake with FFXIV, we see how that went. It's due to this I will not pick it up at launch, I'm gonna wait even though I really like the game.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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