Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Things that are missing from ffxiv arr that i loved about ffxi

DzoneDzone Member UncommonPosts: 371

The things that I liked from ffxi that they completely removed from ffxiv arr

 

1. The 3 nations in ffxi were always competing with each other and each 7 days, there would be a regional world rank 1,2.3, also each region in the game, on the world map, would show which nation controls that area, or if the beastmen controlled it.

 

That system had several effects on ffxi.

                1. Regional vendors would show up in the city that controls that region.

         

                2. Could do a supply run to an outpost in that area, and could later warp to it. It would be cheaper if your nation currently owned it, but if your nation didn't own in a different week, the price would go up. If beastmen controlled that area, you could not warp there at all.

 

               3. The local guild's and some shops would sell better items if your home nation was ranked 1.

 

2. In ffxi all your skills would skill up differently, completely separate from the job's levels. That created groups that would form skill up parties and go out and camp in different locations across the world.

 

3. In ffxi, it had consumables that would aventually run out from arrows, bullets, ninja tools. That kept the crafters buzy, keeping the AH supplied with the most demanding items.

 

4. In ffxi, all your blm and whm spells had to be either bought from an npc, or farmed offa mobs or instance fights. None of your spells came naturally to you. Was like that with pretty much all jobs.

 

5. FFxi had Blue mage, and that job got to spend a TON of time learning there abilities from hundreds of mobs, scaterd throught the world.

 

6. FFXI had NM's scaterd throughout every area in the world, some had much longer spawn times than others. A lot of the best armor, weapons, droped from those, and several of those were in high demand.

 

7. The dungeons in ffxi were completely open. Which meant you would go in and go whichever way you wanted. We could mine, dig up bones, fish, lots of random quest's had you going into um. We used to even xp party in several dungeons, and skill up in um. Even hunted NM's, and farmed those solo in general. There was no times, no laid out path you had to follow. A lot of dungeons had multiple levels, and very complex to get around. Even some party of the world you could only get to, by going through a dungeon. EX: has to pass through crawlers next, to exit to Simurg's spawn area. Garliege Citital, that place had 3 gates you needed people to stand on swiches to open for you, to get to the other exit in that one.

 

8. FFxi had a few ferries that you could actually ride and fish on. Even a pirates ship would sometimes show up and attack you, and even a few nm's on those. The airships you would actually fly on those to.

 

I still play ffxiv arr though, I love the graphics and the battle system. Those are just some of the things I miss about ffxi that were completely removed from ffxiv arr.

 

Anything ya miss from ffxi that wasn't included in ffxiv arr?

 

Comments

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I'd give it time. We may end up seeing a lot of that stuff added. Then again, maybe not. I don't think this game was ever touted as a sequel to xi. Airship crafting is coming and I'm sure lots of related content with it. I can understand that you miss things from one game and wish they were in the other. You're also comparing a twelve year old game to a six month one so if you're comparing features, the outcome is obvious. Anyway, glad you're enjoying xiv I think it is a pretty awesome mmorpg myself.

  • k11keeperk11keeper Member UncommonPosts: 1,048

    #6 and #7 are the biggest ones for me. I spent a large quantity of my time camping and farming NMs in ffxi it was probably my single favorite thing to do for many years. It was honestly the only reason I went through the pain of leveling thf at all, let alone all the way to 75. 

    If they brought NMs with unique drops and a thief class I might return to ffxiv unless it just ended up being a bot fest or something. But if strict conditions were needed to be met like in ffxi it could be hard to code a bot I would hope.

  • amber-ramber-r Member Posts: 323

    You are aware that the man in charge of FFXIV has said he never liked or played FFXI much right?

     

    No amount of time will make this more like ffxi.

  • grndzrogrndzro Member UncommonPosts: 1,163

    I'm just gonna say everything. No point in listing the complete feature set from FFXI and wishing I had updated UI and GFX.

    I would buy and sub for years......like SHUTUPANDTAKEMYMONEY

  • CodeFuzerCodeFuzer Member UncommonPosts: 105

    No way we will see anything as good as FFXI again...It was the most immersing MMO I had played but if it was released today 99.9% of people would cry on forums how hard it is to level, boring, useless NM camping, crafting too random, ....

    Everything we liked about FFXI is bad nowadays. 

  • BluewhitehellBluewhitehell Member Posts: 66
    Originally posted by Foomerang

    I'd give it time. We may end up seeing a lot of that stuff added. Then again, maybe not. I don't think this game was ever touted as a sequel to xi. Airship crafting is coming and I'm sure lots of related content with it. I can understand that you miss things from one game and wish they were in the other. You're also comparing a twelve year old game to a six month one so if you're comparing features, the outcome is obvious. Anyway, glad you're enjoying xiv I think it is a pretty awesome mmorpg myself.

     

     

    It has nothing to do with time, dev isn't following XI direction. They purposely moved away from needing ammo(1.0 had ammo, just like FFXI), needing to skill up before you can use a job, having to buy/farm for spells. FFXIV 1.23 also had NM and open world dungeon but they removed it in ARR. Some of the stuff already existed before ARR, they just removed it. It's obvious that they're not going to add it in the future.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Bluewhitehell
    Originally posted by Foomerang I'd give it time. We may end up seeing a lot of that stuff added. Then again, maybe not. I don't think this game was ever touted as a sequel to xi. Airship crafting is coming and I'm sure lots of related content with it. I can understand that you miss things from one game and wish they were in the other. You're also comparing a twelve year old game to a six month one so if you're comparing features, the outcome is obvious. Anyway, glad you're enjoying xiv I think it is a pretty awesome mmorpg myself.
     

     

    It has nothing to do with time, dev isn't following XI direction. They purposely moved away from needing ammo(1.0 had ammo, just like FFXI), needing to skill up before you can use a job, having to buy/farm for spells. FFXIV 1.23 also had NM and open world dungeon but they removed it in ARR. Some of the stuff already existed before ARR, they just removed it. It's obvious that they're not going to add it in the future.



    If there's one thing you can count on with mmos its that devs are constantly changing their minds on the direction they want to go. Sometimes that is based on player feedback, or metrics, or a drop in revenue, or just a change of heart. I'm not saying they will absolutely add stuff from xi, but I'm not going to slam the door on the possibility.
  • ZizouXZizouX Member Posts: 670
    Originally posted by Foomerang

     


    Originally posted by Bluewhitehell

    Originally posted by Foomerang I'd give it time. We may end up seeing a lot of that stuff added. Then again, maybe not. I don't think this game was ever touted as a sequel to xi. Airship crafting is coming and I'm sure lots of related content with it. I can understand that you miss things from one game and wish they were in the other. You're also comparing a twelve year old game to a six month one so if you're comparing features, the outcome is obvious. Anyway, glad you're enjoying xiv I think it is a pretty awesome mmorpg myself.
     

     

     

    It has nothing to do with time, dev isn't following XI direction. They purposely moved away from needing ammo(1.0 had ammo, just like FFXI), needing to skill up before you can use a job, having to buy/farm for spells. FFXIV 1.23 also had NM and open world dungeon but they removed it in ARR. Some of the stuff already existed before ARR, they just removed it. It's obvious that they're not going to add it in the future.


    If there's one thing you can count on with mmos its that devs are constantly changing their minds on the direction they want to go. Sometimes that is based on player feedback, or metrics, or a drop in revenue, or just a change of heart. I'm not saying they will absolutely add stuff from xi, but I'm not going to slam the door on the possibility.

     

    The hard truth is that FFXI was Tanaka's game and the first version of FFXIV was Tanaka's as well.  YoshiP is not Tanaka.  His vision for the game, his previous experience playing mmos (DAOC) is different than Tanaka's.  FFXIV is not FFXI 2.0 for a variety of reason, good or bad.

     

    Just like Tanaka modeled FFXI after Everquest, FFXIV is modeled after WoW in terms of vertical progression.  Many people hate that, and many people love that.

     

    I currently love the game.  It has a lot of issues, but what game doesn't.  There is no perfect mmo for everyone.  The mistake people make is coming into a new mmo and expecting that mmo to export all of their personal likes from other games.  Guess what, you enjoyed from FFXI is what I hated.  All YoshiP can do is have a vision of where he wants to go, and if a lot of people like the way he's going, they'll follow along.

     

    FFXIV:ARR (YoshiP) version is a resounding success for SE, so much so that it completely changed the companies financial profile from losses to financial gains.  Tanaka's vision of FFXIV almost put SE through another bankruptcy.  It's the reason Tanaka had to "leave the company for medical reasons."  They just respected him enough not to fire him.

     

    My 2 cents.

  • nbtscannbtscan Member UncommonPosts: 862
    The weekly conquest stuff added a nice touch and I would love a ferry route to fish on, but the rest I don't really care about.  FFXIV was designed for a different demographic than FFXI.  There's still FFXI if people want to play that.  (yes I know, Abyssea ruined it, yada yada)
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by ZizouX
    Originally posted by Foomerang

     


    Originally posted by Bluewhitehell

    Originally posted by Foomerang I'd give it time. We may end up seeing a lot of that stuff added. Then again, maybe not. I don't think this game was ever touted as a sequel to xi. Airship crafting is coming and I'm sure lots of related content with it. I can understand that you miss things from one game and wish they were in the other. You're also comparing a twelve year old game to a six month one so if you're comparing features, the outcome is obvious. Anyway, glad you're enjoying xiv I think it is a pretty awesome mmorpg myself.
     

     

     

    It has nothing to do with time, dev isn't following XI direction. They purposely moved away from needing ammo(1.0 had ammo, just like FFXI), needing to skill up before you can use a job, having to buy/farm for spells. FFXIV 1.23 also had NM and open world dungeon but they removed it in ARR. Some of the stuff already existed before ARR, they just removed it. It's obvious that they're not going to add it in the future.


    If there's one thing you can count on with mmos its that devs are constantly changing their minds on the direction they want to go. Sometimes that is based on player feedback, or metrics, or a drop in revenue, or just a change of heart. I'm not saying they will absolutely add stuff from xi, but I'm not going to slam the door on the possibility.

     

    The hard truth is that FFXI was Tanaka's game and the first version of FFXIV was Tanaka's as well.  YoshiP is not Tanaka.  His vision for the game, his previous experience playing mmos (DAOC) is different than Tanaka's.  FFXIV is not FFXI 2.0 for a variety of reason, good or bad.

     

    Just like Tanaka modeled FFXI after Everquest, FFXIV is modeled after WoW in terms of vertical progression.  Many people hate that, and many people love that.

     

    I currently love the game.  It has a lot of issues, but what game doesn't.  There is no perfect mmo for everyone.  The mistake people make is coming into a new mmo and expecting that mmo to export all of their personal likes from other games.  Guess what, you enjoyed from FFXI is what I hated.  All YoshiP can do is have a vision of where he wants to go, and if a lot of people like the way he's going, they'll follow along.

     

    FFXIV:ARR (YoshiP) version is a resounding success for SE, so much so that it completely changed the companies financial profile from losses to financial gains.  Tanaka's vision of FFXIV almost put SE through another bankruptcy.  It's the reason Tanaka had to "leave the company for medical reasons."  They just respected him enough not to fire him.

     

    My 2 cents.

    There's still quite a few nods to FFXI in ARR (some of them simply brought over from 1.0, some of them intentional) and I could see them doing that in the future as well. NM's that need to be camped can drop something like a pet or vanity stuff (Ridill!). Things that FFXI vets appreciate but what other people won't miss if they don't get their hands on them.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • ZizouXZizouX Member Posts: 670
    Originally posted by Hyanmen
    Originally posted by ZizouX
    Originally posted by Foomerang

     


    Originally posted by Bluewhitehell

    Originally posted by Foomerang I'd give it time. We may end up seeing a lot of that stuff added. Then again, maybe not. I don't think this game was ever touted as a sequel to xi. Airship crafting is coming and I'm sure lots of related content with it. I can understand that you miss things from one game and wish they were in the other. You're also comparing a twelve year old game to a six month one so if you're comparing features, the outcome is obvious. Anyway, glad you're enjoying xiv I think it is a pretty awesome mmorpg myself.
     

     

     

    It has nothing to do with time, dev isn't following XI direction. They purposely moved away from needing ammo(1.0 had ammo, just like FFXI), needing to skill up before you can use a job, having to buy/farm for spells. FFXIV 1.23 also had NM and open world dungeon but they removed it in ARR. Some of the stuff already existed before ARR, they just removed it. It's obvious that they're not going to add it in the future.


    If there's one thing you can count on with mmos its that devs are constantly changing their minds on the direction they want to go. Sometimes that is based on player feedback, or metrics, or a drop in revenue, or just a change of heart. I'm not saying they will absolutely add stuff from xi, but I'm not going to slam the door on the possibility.

     

    The hard truth is that FFXI was Tanaka's game and the first version of FFXIV was Tanaka's as well.  YoshiP is not Tanaka.  His vision for the game, his previous experience playing mmos (DAOC) is different than Tanaka's.  FFXIV is not FFXI 2.0 for a variety of reason, good or bad.

     

    Just like Tanaka modeled FFXI after Everquest, FFXIV is modeled after WoW in terms of vertical progression.  Many people hate that, and many people love that.

     

    I currently love the game.  It has a lot of issues, but what game doesn't.  There is no perfect mmo for everyone.  The mistake people make is coming into a new mmo and expecting that mmo to export all of their personal likes from other games.  Guess what, you enjoyed from FFXI is what I hated.  All YoshiP can do is have a vision of where he wants to go, and if a lot of people like the way he's going, they'll follow along.

     

    FFXIV:ARR (YoshiP) version is a resounding success for SE, so much so that it completely changed the companies financial profile from losses to financial gains.  Tanaka's vision of FFXIV almost put SE through another bankruptcy.  It's the reason Tanaka had to "leave the company for medical reasons."  They just respected him enough not to fire him.

     

    My 2 cents.

    There's still quite a few nods to FFXI in ARR (some of them simply brought over from 1.0, some of them intentional) and I could see them doing that in the future as well. NM's that need to be camped can drop something like a pet or vanity stuff (Ridill!). Things that FFXI vets appreciate but what other people won't miss if they don't get their hands on them.

    I agree that YoshiP will include things from FFXI to the extent they are consistent with his vision of the game.  I don't think he purposefully excludes ideas just because FFXI used the same ideas.

     

    I just think he has a different approach and does not like some of the core concepts from FFXI that die-hard FFXI players like (Xp parties, camping NMs, itemization and how long said itemization should stay relevant, etc).

  • SoulSurferSoulSurfer Member UncommonPosts: 1,024

    Im probably speaking from a gross minority, but please bring Ballista back, or some form of pvp game with objectives, like king of the hill, capture flag, or hold positions etc....  The arena right now is just basic training for pvp, and is grindy as hell. 

    I know frontlines are coming out soon, so my fingers are crossed for that ^^

    and have really super rare items for crafting, to make the best possible gear on par with dungeon raid progression drops

     

Sign In or Register to comment.