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Camelot Unchained: Viking Jotnar Revealed in Latest Producer's Letter

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Camelot Unchained site has been updated with this month's Producer's Letter penned by Tyler Rockwell. In it, the first of the giant races, the Viking Jotnar, is revealed as well as lots of newsy items about what the team has been working on for the last month. Most notably, Rockwell discusses an expanding team and the continued development of the giant races.

Lastly is our big goal of the month. By the end of March we’ll be utilizing a great deal of tech the engineering team has been working on to improve not only our client but also the art and functionality of our internal testing arena. What does that mean?


  • 300 to 400 people running around simultaneously with simple combat while maintaining a high frame-rate (60 FPS) and reduced bandwidth usage..

  • Imported terrain and objects through our improved asset manager.

  • Simple vfx (We’ll resurrect our old system simply for testing purposes.)

  • Havok physics and collision – Yes, this means jumping and projectiles will soon be possible.

Read the full letter on the Camelot Unchained site.

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¯\_(ツ)_/¯ 


Comments

  • TigsKCTigsKC Member UncommonPosts: 187

    The dude above is actually a monstrosity from The Depths.  The Viking Jotnar is this guy...

    http://camelotunchained.com/en/wp-content/uploads/2014/03/md_frostgiants_speedConcept012.jpg

     

  • RiannesRiannes Member UncommonPosts: 98
    high expectation of this one.
  • NanulakNanulak Member UncommonPosts: 372
    I spent hours and hours working on my house in EQ Landmark, everything from color to orientation.  In DAOC I would PvP for hours at a time and always wanted mere.  And I love them both immensely.

    Just thinking about the combination of my two favorite game elements in one game truly excites me.  

    Nanulak

  • gonewildgonewild Member UncommonPosts: 136
    Great art i wonder how they look in game
  • MikeJezZMikeJezZ Member UncommonPosts: 1,268
    Looking really forward to this. Did kickstart is for 250 USD so sub fee will be 5 usd/year, so hopefully it wont suck :P
  • kosackosac Member UncommonPosts: 206
    400 ppl on single shard game? need more work but i dont think this will be flawless as ESO more like WAR.. and colision detection yay even longer response to server.. everything is so old concept and everyone knows where is hardware limit.. why Jakobs dosnt know it?
  • will75will75 Member UncommonPosts: 365

    Uh, who says there is collision? It hasn't been confirmed or denied, and i can tell you so far it's not in there, that's all i'll say. Also.... ESO is flawless? ARE YOU TROLLING ME BOXXY???????

     

     

    Single shard game? This is not a SINGLE shard game, this is just like all old school games, there will be multiple servers JUST LIKE DAOC....

    Please get your facts straight before posting as fact to people who don't know.

  • wutaewutae Member UncommonPosts: 74
    Originally posted by kosac
    400 ppl on single shard game? need more work but i dont think this will be flawless as ESO more like WAR.. and colision detection yay even longer response to server.. everything is so old concept and everyone knows where is hardware limit.. why Jakobs dosnt know it?

    Kosac you got this wrong, it's not 400 ppl on a single shard, it's 400 people in front of your monitor running around doing things in the glory of 60 fps. The server will obviously have a lot lot more people.

     

    The tip for
    The win is
    cooperation.

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