Well this is coming from a huge fan of the game and the concept of the game. I love it but the last couple betas have been horrific as of bug quests. It is one after another and also BC which is one of the first group dungeons you cant even do it all. Been playing MMOs for about a decade and have never played any game or beta with more bugs. And people keep saying its a phasing problem but customers don't care what it is, they only care if the product works or not. Most gamers aren't tech nerds and don't understand all of that. And again I will say I am a huge fan of the game but its a disaster right now if its released anywhere close to where it was in the last beta. And I don't believe in miracle fixes but maybe they will prove me wrong.
Cant say anything about the majority of examples that have been given here. But I definetly have differing memories for some of the game launches listed by the op ...
Originally posted by gervaise1
Possibly on a par with WAR - I remember the WAR launch as one of the most broken game releases I ever experienced. NPC and monster just hoovering and floating around. First you saw a monster 50m away, after attacking it, it disapeared from the world - only to plop up right in front of you some moments later. It was simply impossible to play a ranged char during the first one or two weeks after release. Although they tried to fix it, the hoovering mob issues where never fixed completly. I recall some horribly broken public quests as well. IMHO even last weekend stress test of ESO was not as bad as WAR on release day.
Worse than AoC - I doubt it will be worse than AoC. Not sure if I recall it correctly but from my memory playing during AoC release was rather frustrating. Lots a login issues, bugged mobs with completly broken pathfinding and plenty of broken quests. Well the female character models were amazing, thats one of my very few positive memories of AoC release.
Worse than CoH - Do your refer to CoH Online? Or just normal CoH? Independent of that, both games had serious bugs which were fixed very very late, respectively were never fixed at all. Furthermore, to my mind you cant really compare a RTS game with multiplayer option, where a maximum of eight players are involved in one battle, to a large scale MMO.
Worse than DAoC - Is it just me recalling that DAOC had a pretty rough start? Login servers were constantly overloaded the first few days, making it almost impossible to log into the game at normal times. I recall that it was impossible to minimize DAOC during early versions. Every time I forgot to close ICQ and received a message DAOC was crashing. Most of the time it was simply impossible to log back in after such a crash. I also remember that you could not time out due to inactivity, thats why a lot of folks tried to log in as early as possible during the day to keep themself logged into the game. This was always connected with prayers that nothing from the taskbar will pop up and crash the client. Furthermore, I remember a lot of issues with disapearing toons during the first days. Sometimes when you tried to enter the main cities the zoning could not be completed. This left you starring at the zoning screen until you terminated the client manually. As a result of this zoning issue, I can recall at least two times where by characters dissapeared forever after I was able to log in again. The toons just vanished from characeter selection and I never saw them again.
Rofl, Both DAOC and Warhammer Online had some of the most unflawed launches at the start..Your whole thing about WAR is pretty much false, There was no monsters lagging around, and Range Toons were able to play just fine.
DAOC as well, I don't recall anyone who had any trouble logging into that game at the start... I know i didn't nor any of the 10 people I was lanning with at the time either.
Originally posted by flguy147 Well this is coming from a huge fan of the game and the concept of the game. I love it but the last couple betas have been horrific as of bug quests. It is one after another and also BC which is one of the first group dungeons you cant even do it all. Been playing MMOs for about a decade and have never played any game or beta with more bugs. And people keep saying its a phasing problem but customers don't care what it is, they only care if the product works or not. Most gamers aren't tech nerds and don't understand all of that. And again I will say I am a huge fan of the game but its a disaster right now if its released anywhere close to where it was in the last beta. And I don't believe in miracle fixes but maybe they will prove me wrong.
we have not been playing the same game, or maybe some starting zones are more bugged than others, but it was no where near a disaster
Are we going off box sales, server uptime and stability, bugs, or longterm sustainability?
Here's some predictions:
Less buggy than Vanguard and AoC at launch, but more buggy than Warhammer, which still had loads of launch bugs.
Will sell more box copies than FFXIV and possibly even SW:TOR at launch, but less than GW2.
Less day 1 issues relating to the server than FFXIV (was very difficult to play on day 1 and for days after), but more than say GW2 (had some severe lag for the first few hours) and certainly nowhere near the level of Rift (smooth launch for the most part).
Has less overall sustainability than most of the MMOs on the list and will likely be on the level of either AoC, SW:TOR, or FFXIV in keeping longterm subscribers.
Originally posted by funcon ESO will do exactly what SWTOR did. Sell a lot of boxes but then go f2p after subs drop off. Its the best way to get as much doe as they can.
You left off what happens after going Freemium; spend all day swimming in their money pools like Scrooge McDuck.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
I have a hard time accepting that the op was involved in that many launches. So a lot of the comparisons would be secondhand and overly negative I'd think, if forums provide the overview of a game launch. Or he was involved in many if not all of the listed games, and is a 'gamer locust', flying to all manners of new shiny games, and I'd wager the bulk of people on this site aren't locusts, and we'd disagree with his viewpoint anyways.... I hope ESO rocks, can't wish evil on any mmo, except for a Justin bieber centric game obviously.
Yes we can all dream about a secret build and it will all be wonderful come launch. And yes some people will buy the game even if there are bugs - and others won't. That said if the last beta is representative of what TESO will be like at launch: how will it compare to other launches?
My own opinion is that launches in recent years have been getting better as people have become less tolerant. Sadly I think TESO could be a step backwards.
Anyway - assuming it launches like the last beta - and to kick things off I have listed several comparisons. WARNING: sweeping generalizations incoming! That said I think TESO will be:
Worse than GW2
Could it be on a par with FFXIV
Worse than TSW
Worse than SWTOR
Worse than Rift
Possibly on a par with WAR
Worse than AoC
Better than Vanguard .... hopefully.
Worse than DDO, what little there was of it
Worse than LotR
Worse than GW1
Worse than WoW: certainly for people who started on the new servers from day 5
Tough to compare - to EQ2: if you could run EQ2 it was OK - so many couldn't run the game properly
Worse than CoH
Worse than Lineage 2 (based on my pre-lauch experience as I opted to play CoH, they launched together)
Worse than DAoC
Worse than EQ1 - although EQ1 had server issues at lauch (chat rooms) so this is a tough call
Tough to compare UO: see EQ2. If your computer couldn't run the (various) UOs it was the end of the line. If they could - fine.
Sweeping generalisations as I said and no I am not saying all the above were perfect I have also stuck to "western" launches since "eastern" launches have usually been sorted before they release here. And I have stuck to mainstream titles pretty much. So no e.g. Rubies of Eventide - which was unplayable - in the list.
I like how you conjured this out the blue but the launch will be one of the best in MMO history.
ESO looks (to me!) like in a similar situation like SWTOR.
SWTOR was made by Bioware, a company who had years of success with single player RPGs and a powerful IP, and they thought: hey let's make a MMO the same way we made so many succesfull sRPGs, and that evoked all sorts of problems. As I see it, Zenimax fell into the same trap. They had - with their daughter company Bethesda and the Elder Scrolls IP years of good single player RPGs and this reknown IP.
But single player games function in many areas completely different than MMOs. Much of the stuff that makes a sRPG cool simply doesn't work well in a MMO and vice versa. So trying to blend both worlds usually ends in something that both MMO fans and sRPG fans will not feel very happy with.
ESO is by no means a horrible MMO, same as SWTOR was not horrible. But given how much people love the IPs and how much money and manpower both companies had, it just fell horribly short to what it COULD and SHOULD have been. Sure, it is probably not fair to judge SWTOR and ESO with such higher standards. But from a Star Wars and from an Elder Scrolls MMO I expect a lot more, because both IPs and a game series are so much more dear to me as a fan than some random nameless IP and world, like, say, Wildstar. If they fail Wildstar, it's a pity, but it doesn't matter to me a lot, whereas failing a Star Wars and an Elder Scrolls MMO really, really hurts me as a lost chance; so even "just mediocre" here aggravates me much more than it normally would.
So I see in on a SWTOR level. I had played 2-3 character stories in SWTOR and then I was done. I guess this is what will happen with ESO, too. People will buy it like crazy, they first half year will be good, but then people have seen most stories the exodus will be pretty rapid. The wild card is of course the PVP, and since I am no PVP expert it is very difficult to see how well this works. I am not sure this PVP will hold out for a longer time. But that's just a hunch. PVP geeks and RPG players are not soooo much the same crowd, and you can't really level very good purely in PVP - as you can in constrast in GW2. In Gw2 you get enough XP and loot to entirely level a char in WVW (PVP). In ESO you loot nothing from players and the XP output is microscopic. So PVP in ESO is something you do for leisure, but you don't really gain much from the hours you invest into it. Which is why I don't see PVP being the longterm saving grace.
Now of course Zenimax can turn it all around by hard work, but the reality is, the basic game is so riddled with issues, bugs and lacking features, I think they will spent at least the first half year just in ironing out the basics, and that is really bad, since it takes away that half a year from new content and expanding existing content. And in 2014 half a year in a MMO is an eternity, given how fast players burn through content. If a company spents half a year just in ironing out issues, they essentially drop the ball about the MMO altogether. So I hope they get it quicker, but from what I know about how fast an existing MMO CAN be changed, the chances don't look too good. SWTOR lives, just the same. But there is just a thing as a relative failure, relative to what it should and could have been; relative to how alive a game should be, and in that term SWTOR is quite a bad failiure, no matter how much money it currently generates, because the impact on the direction MMOs evolved from SWTOR is close to zilch, which is a horrible verdict given the money and the big IP, and I fear the same will happen to ESO. It will fare ok, once it transforms into F2P+shop, but the impact on MMO evolution is close to zero.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Given the amount of time this game has been in development, it should launch better than any MMO before it. While we all would like to think that they have some secret version that is going to rock the MMO world, we are going to see issues. Likely they will be the same issues we saw during the last beta weekend. Even still, I will be on my white horse navigating the phasing issues, login issues, NPC stuck issues, etc. Why? Because it's ESO.
On an unrelated note, I have a question. Why didn't Bethesda create the MMO themselves?
Yes we can all dream about a secret build and it will all be wonderful come launch. And yes some people will buy the game even if there are bugs - and others won't. That said if the last beta is representative of what TESO will be like at launch: how will it compare to other launches?
My own opinion is that launches in recent years have been getting better as people have become less tolerant. Sadly I think TESO could be a step backwards.
Anyway - assuming it launches like the last beta - and to kick things off I have listed several comparisons. WARNING: sweeping generalizations incoming! That said I think TESO will be:
Worse than GW2
Could it be on a par with FFXIV
Worse than TSW
Worse than SWTOR
Worse than Rift
Possibly on a par with WAR
Worse than AoC
Better than Vanguard .... hopefully.
Worse than DDO, what little there was of it
Worse than LotR
Worse than GW1
Worse than WoW: certainly for people who started on the new servers from day 5
Tough to compare - to EQ2: if you could run EQ2 it was OK - so many couldn't run the game properly
Worse than CoH
Worse than Lineage 2 (based on my pre-lauch experience as I opted to play CoH, they launched together)
Worse than DAoC
Worse than EQ1 - although EQ1 had server issues at lauch (chat rooms) so this is a tough call
Tough to compare UO: see EQ2. If your computer couldn't run the (various) UOs it was the end of the line. If they could - fine.
Sweeping generalisations as I said and no I am not saying all the above were perfect I have also stuck to "western" launches since "eastern" launches have usually been sorted before they release here. And I have stuck to mainstream titles pretty much. So no e.g. Rubies of Eventide - which was unplayable - in the list.
did you just say WAR had a worse start than wow?
what made you think 20 mins lag INGAME (from pressing your attack to it's actualy execution) were good, servers crashed, you got stuck during mining all day.... seriously. you people remember what you want, right?
"I'll never grow up, never grow up, never grow up! Not me!"
ESO looks (to me!) like in a similar situation like SWTOR.
snip
Zenimax is composed of DAoC Vet Matt Frior and many other develpoers who worked on other MMO's (source: Zenimax site). So they have the experience in making MMO's, they know what they are doing, it's not Bethesda doing ESO, they are just publishing it and making the console version.
The AvA of ESO is on a good state right now, it's enjoyable, although clunky and unforgiving, but it's different and refreshing for me in comparison to the PvP of the average MMORPG, but I believe I'm not alone in this. GW2 WvW gave a lot less rewards when it first came out and even to this day it's 10x more profitfull to farm champions and Living Story than it is to play WvW, basically everyone in WvW plays it also for leisure, the good loot is just a plus. If I remember correctly you can buy end-game and normal level gear with Alliance Points, also you can get easily some good XP from doing the Board quests in AvA (join a zerg and do the kill players quest, finishes really fast because assists counts fo rthe quest so just put an arrow on everything that moves and collect the "kills"), but it's still slower than questing and slower than GW2 PvP leveling.
With all the PvE incentives in Cyrodiil (also the Imperial City will become really important to control in the future), I think AvA is going to be very popular and a good selling point for ESO. For the first time I enjoyed doing PvE on a PvP zone.
Now I think making any predictions about the launch will hardly ever be accurate, it's an MMO, hardly any have had a perfect launch with no issues, I'm hopeful it will be playable, but I won't gourge my eyes out in rage if there are problems. The last patch notes (1.82) said they found the problem for the buggy quests and are working on it and seems to have it bases covered in regards to lag and server overload.
But like someone said before: "It's an MMO, hope for the best, expect the worst"
Honest what hell is wrong with all doomsayer when it come to ESO the game is not live yet still people in this forum can predict how ESO is going to be for the have what play a few beta sessions and the have read what other have wrote then the have draw conclusion from that and most people that have start thread about ESO on this forum say that game will fail well i would say if game fail it is because off all the doomsayer in this forum.
I'm get sick and tried about how people can predict something that have not go live yet you guys should start work as Meteorology at least there you sit a predict how much you want but for love stop this stupidity.
Fine if don't like game fine go and found some other game then no one is force you play ESO if you don't want it is not like someone is hold gun to head and make play ESO but honest keep do what you are doing is just immature to be honest with you.
It is absolutely stupid to compare the launch of one game with the beta stress test of another. Unless they have done something really wrong, the game should be quite a bit better at launch day. Still...
Considering that I did not have a single crash of this game all weekend, it is already well ahead of many other MMO's at the same point. Other than some quest bugs in one faction (none in the other), and some lag spikes (which are to be expected) i had no real issues.
On the other hand i do remember TSW having some rather major bugs and broken quests. SWTOR also had its share of bugs and lag.
CoH was pretty good at launch, but the end of beta stress test was extremely laggy and buggy. They told people not to worry and that it was all part of the testing, but people wanted them to delay the launch or the game was going to fail.
WoW? Wasn't that down more than up, at launch? Bit of an exaggeration maybe, but it certainly had more than its share of problems.
what made you think 20 mins lag INGAME (from pressing your attack to it's actualy execution) were good, servers crashed, you got stuck during mining all day.... seriously. you people remember what you want, right?
What I said was from day 5 onwards. WoW launched with 20 servers (yes twenty). They crashed badly and 100k people or whatever rightly complained. Having sat out launch day I started on one of the first tranche of new servers on day 5 - from memory they added 80 on day 5. I had characters on several servers - and spoke to people in the early guilds who had characters on other servers as well. And the issue was a topic of conversation. For me and those I spoke to there were no issues .. on at least several of new servers. It was super smooth. (2 bugs, the ship transport video scene being the best known but they replaced that with the vendor selling instant transport with a day). I don't doubt what you say however. And I think if that experience had been replicated across all the new servers WoW would not flourished.
Unlike WoW WAR had a lot of "content" type bugs - they were still fixing them after Christmas. Remember the big patch that was supposed to make everything better - and didn't. Content bugs, however, you can sort of put up with - and whilst they were bad they weren't on ToA's scale. It had a lot of blue screen of death issues however. For me and lots of others reported them as well. And these weren't fixed quickly. I think some still had them around Christmas. Quicker than Blizzard fixed the last of the itinerant 20 however - and they couldn't replicate all the issues across all the 20 servers either so for some the final fixes took months. That's a different comparison to WoW.
As far as TESO goes it seems to have both technical issues and content ones. Now maybe it is all down to server capacity and maybe when the technical side has gone away the the content issue will as well. If it launches like the last beta however ....
Now I will be sitting out launch day, as I said I sat out WoW launch day because I was fed up of day 1 issues! And:
Keeping the NDA in place was a red flag;
limiting reviews to the early content - shades of Funcom and AoC there;
the buggy subsequent beta tests
possible delays to some CE items
drops the adventure zones (no issue with that btw!)
This is the type of stuff that says: not finished, not ready for launch. And there are so many new games coming out I have decided to watch how it goes. If it goes super well - I missed launch day, no big deal.
It is absolutely stupid to compare the launch of one game with the beta stress test of another. Unless they have done something really wrong, the game should be quite a bit better at launch day. Still...
Considering that I did not have a single crash of this game all weekend, it is already well ahead of many other MMO's at the same point. Other than some quest bugs in one faction (none in the other), and some lag spikes (which are to be expected) i had no real issues.
On the other hand i do remember TSW having some rather major bugs and broken quests. SWTOR also had its share of bugs and lag.
CoH was pretty good at launch, but the end of beta stress test was extremely laggy and buggy. They told people not to worry and that it was all part of the testing, but people wanted them to delay the launch or the game was going to fail.
WoW? Wasn't that down more than up, at launch? Bit of an exaggeration maybe, but it certainly had more than its share of problems.
The assumption is if it launches as per the last beta. If all is fixed we can hail it as the greatest launch ever!
TSW and SWTOR certainly had there issues - the cool down issue in SWTOR was a big issue; EA pretty much nailed the number of servers they needed however so.
And not crashing in TESO last weekend wil change your perception; makes things subjective. As I said for WoW on the first 20 servers people said it was bad - and I believed them., there were so many posts. From day 5 - totally different. So there is hope that the extra datacentres for TESO will fix things. I can't see why they wouldn't have the extra capacity for the beta however - but hope springs eternal as they say.
Personally I didn't have a problem with the open trial they did for CoH or in the game itself. Maybe because I had a very good internet connection for the time. All I can say is I had no issues and it was a sad day when WoW launched, groups milling around staggered by how few people there suddenly were.
I think the launch will be fine, if ESO is what you want from a game. I thought a lot about the game was horrible and don't intend to buy it, but at the same time I enjoyed some things and recognize that ES fans should really enjoy it. Its really everything people have begged for for the last decade concerning a multiplayer Elder Scrolls, but its still another ez mode clone in the spirit of WoW, Rift, SWTOR et al. Combat was sucky for action combat and left me feeling disconnected as I saw mobs swinging from 3-5x their attack range landing blows on me. Again, seems like what they were going for in the end. The most recent beta wasn't that buggy and if you liked what ESO is offering, you should enjoy the launch.
I'd say it will be superior to almost any triple A launch to date, yet still suck.
Comments
I hope they have miracle plans and miracle workers like Master Scotty.
http://www.youtube.com/watch?v=t9SVhg6ZENw
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Rofl, Both DAOC and Warhammer Online had some of the most unflawed launches at the start..Your whole thing about WAR is pretty much false, There was no monsters lagging around, and Range Toons were able to play just fine.
DAOC as well, I don't recall anyone who had any trouble logging into that game at the start... I know i didn't nor any of the 10 people I was lanning with at the time either.
we have not been playing the same game, or maybe some starting zones are more bugged than others, but it was no where near a disaster
Are we going off box sales, server uptime and stability, bugs, or longterm sustainability?
Here's some predictions:
You left off what happens after going Freemium; spend all day swimming in their money pools like Scrooge McDuck.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
I like how you conjured this out the blue but the launch will be one of the best in MMO history.
I think the worst launch for me was Vanilla WoW, that was a total mess and then SWTOR was bad for huge queues.
GW2 wasnt bad, the overflow servers kicked in and it was enjoyable.
Ok, here is my personal impression.
ESO looks (to me!) like in a similar situation like SWTOR.
SWTOR was made by Bioware, a company who had years of success with single player RPGs and a powerful IP, and they thought: hey let's make a MMO the same way we made so many succesfull sRPGs, and that evoked all sorts of problems. As I see it, Zenimax fell into the same trap. They had - with their daughter company Bethesda and the Elder Scrolls IP years of good single player RPGs and this reknown IP.
But single player games function in many areas completely different than MMOs. Much of the stuff that makes a sRPG cool simply doesn't work well in a MMO and vice versa. So trying to blend both worlds usually ends in something that both MMO fans and sRPG fans will not feel very happy with.
ESO is by no means a horrible MMO, same as SWTOR was not horrible. But given how much people love the IPs and how much money and manpower both companies had, it just fell horribly short to what it COULD and SHOULD have been. Sure, it is probably not fair to judge SWTOR and ESO with such higher standards. But from a Star Wars and from an Elder Scrolls MMO I expect a lot more, because both IPs and a game series are so much more dear to me as a fan than some random nameless IP and world, like, say, Wildstar. If they fail Wildstar, it's a pity, but it doesn't matter to me a lot, whereas failing a Star Wars and an Elder Scrolls MMO really, really hurts me as a lost chance; so even "just mediocre" here aggravates me much more than it normally would.
So I see in on a SWTOR level. I had played 2-3 character stories in SWTOR and then I was done. I guess this is what will happen with ESO, too. People will buy it like crazy, they first half year will be good, but then people have seen most stories the exodus will be pretty rapid. The wild card is of course the PVP, and since I am no PVP expert it is very difficult to see how well this works. I am not sure this PVP will hold out for a longer time. But that's just a hunch. PVP geeks and RPG players are not soooo much the same crowd, and you can't really level very good purely in PVP - as you can in constrast in GW2. In Gw2 you get enough XP and loot to entirely level a char in WVW (PVP). In ESO you loot nothing from players and the XP output is microscopic. So PVP in ESO is something you do for leisure, but you don't really gain much from the hours you invest into it. Which is why I don't see PVP being the longterm saving grace.
Now of course Zenimax can turn it all around by hard work, but the reality is, the basic game is so riddled with issues, bugs and lacking features, I think they will spent at least the first half year just in ironing out the basics, and that is really bad, since it takes away that half a year from new content and expanding existing content. And in 2014 half a year in a MMO is an eternity, given how fast players burn through content. If a company spents half a year just in ironing out issues, they essentially drop the ball about the MMO altogether. So I hope they get it quicker, but from what I know about how fast an existing MMO CAN be changed, the chances don't look too good. SWTOR lives, just the same. But there is just a thing as a relative failure, relative to what it should and could have been; relative to how alive a game should be, and in that term SWTOR is quite a bad failiure, no matter how much money it currently generates, because the impact on the direction MMOs evolved from SWTOR is close to zilch, which is a horrible verdict given the money and the big IP, and I fear the same will happen to ESO. It will fare ok, once it transforms into F2P+shop, but the impact on MMO evolution is close to zero.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Given the amount of time this game has been in development, it should launch better than any MMO before it. While we all would like to think that they have some secret version that is going to rock the MMO world, we are going to see issues. Likely they will be the same issues we saw during the last beta weekend. Even still, I will be on my white horse navigating the phasing issues, login issues, NPC stuck issues, etc. Why? Because it's ESO.
On an unrelated note, I have a question. Why didn't Bethesda create the MMO themselves?
did you just say WAR had a worse start than wow?
what made you think 20 mins lag INGAME (from pressing your attack to it's actualy execution) were good, servers crashed, you got stuck during mining all day.... seriously. you people remember what you want, right?
"I'll never grow up, never grow up, never grow up! Not me!"
Zenimax is composed of DAoC Vet Matt Frior and many other develpoers who worked on other MMO's (source: Zenimax site). So they have the experience in making MMO's, they know what they are doing, it's not Bethesda doing ESO, they are just publishing it and making the console version.
The AvA of ESO is on a good state right now, it's enjoyable, although clunky and unforgiving, but it's different and refreshing for me in comparison to the PvP of the average MMORPG, but I believe I'm not alone in this. GW2 WvW gave a lot less rewards when it first came out and even to this day it's 10x more profitfull to farm champions and Living Story than it is to play WvW, basically everyone in WvW plays it also for leisure, the good loot is just a plus. If I remember correctly you can buy end-game and normal level gear with Alliance Points, also you can get easily some good XP from doing the Board quests in AvA (join a zerg and do the kill players quest, finishes really fast because assists counts fo rthe quest so just put an arrow on everything that moves and collect the "kills"), but it's still slower than questing and slower than GW2 PvP leveling.
With all the PvE incentives in Cyrodiil (also the Imperial City will become really important to control in the future), I think AvA is going to be very popular and a good selling point for ESO. For the first time I enjoyed doing PvE on a PvP zone.
Now I think making any predictions about the launch will hardly ever be accurate, it's an MMO, hardly any have had a perfect launch with no issues, I'm hopeful it will be playable, but I won't gourge my eyes out in rage if there are problems. The last patch notes (1.82) said they found the problem for the buggy quests and are working on it and seems to have it bases covered in regards to lag and server overload.
But like someone said before: "It's an MMO, hope for the best, expect the worst"
Honest what hell is wrong with all doomsayer when it come to ESO the game is not live yet still people in this forum can predict how ESO is going to be for the have what play a few beta sessions and the have read what other have wrote then the have draw conclusion from that and most people that have start thread about ESO on this forum say that game will fail well i would say if game fail it is because off all the doomsayer in this forum.
I'm get sick and tried about how people can predict something that have not go live yet you guys should start work as Meteorology at least there you sit a predict how much you want but for love stop this stupidity.
Fine if don't like game fine go and found some other game then no one is force you play ESO if you don't want it is not like someone is hold gun to head and make play ESO but honest keep do what you are doing is just immature to be honest with you.
It is absolutely stupid to compare the launch of one game with the beta stress test of another. Unless they have done something really wrong, the game should be quite a bit better at launch day. Still...
Considering that I did not have a single crash of this game all weekend, it is already well ahead of many other MMO's at the same point. Other than some quest bugs in one faction (none in the other), and some lag spikes (which are to be expected) i had no real issues.
On the other hand i do remember TSW having some rather major bugs and broken quests. SWTOR also had its share of bugs and lag.
CoH was pretty good at launch, but the end of beta stress test was extremely laggy and buggy. They told people not to worry and that it was all part of the testing, but people wanted them to delay the launch or the game was going to fail.
WoW? Wasn't that down more than up, at launch? Bit of an exaggeration maybe, but it certainly had more than its share of problems.
What I said was from day 5 onwards. WoW launched with 20 servers (yes twenty). They crashed badly and 100k people or whatever rightly complained. Having sat out launch day I started on one of the first tranche of new servers on day 5 - from memory they added 80 on day 5. I had characters on several servers - and spoke to people in the early guilds who had characters on other servers as well. And the issue was a topic of conversation. For me and those I spoke to there were no issues .. on at least several of new servers. It was super smooth. (2 bugs, the ship transport video scene being the best known but they replaced that with the vendor selling instant transport with a day). I don't doubt what you say however. And I think if that experience had been replicated across all the new servers WoW would not flourished.
Unlike WoW WAR had a lot of "content" type bugs - they were still fixing them after Christmas. Remember the big patch that was supposed to make everything better - and didn't. Content bugs, however, you can sort of put up with - and whilst they were bad they weren't on ToA's scale. It had a lot of blue screen of death issues however. For me and lots of others reported them as well. And these weren't fixed quickly. I think some still had them around Christmas. Quicker than Blizzard fixed the last of the itinerant 20 however - and they couldn't replicate all the issues across all the 20 servers either so for some the final fixes took months. That's a different comparison to WoW.
As far as TESO goes it seems to have both technical issues and content ones. Now maybe it is all down to server capacity and maybe when the technical side has gone away the the content issue will as well. If it launches like the last beta however ....
Now I will be sitting out launch day, as I said I sat out WoW launch day because I was fed up of day 1 issues! And:
The assumption is if it launches as per the last beta. If all is fixed we can hail it as the greatest launch ever!
TSW and SWTOR certainly had there issues - the cool down issue in SWTOR was a big issue; EA pretty much nailed the number of servers they needed however so.
And not crashing in TESO last weekend wil change your perception; makes things subjective. As I said for WoW on the first 20 servers people said it was bad - and I believed them., there were so many posts. From day 5 - totally different. So there is hope that the extra datacentres for TESO will fix things. I can't see why they wouldn't have the extra capacity for the beta however - but hope springs eternal as they say.
Personally I didn't have a problem with the open trial they did for CoH or in the game itself. Maybe because I had a very good internet connection for the time. All I can say is I had no issues and it was a sad day when WoW launched, groups milling around staggered by how few people there suddenly were.
Better than the launch of New Coke
Worse than the launch of healthcare.gov
The history behind Elder Scrolls games should give people pause. Outstanding games, but buggy as hell.
It will either go smoothly, or it will be a hot mess... same as most other launches.
But I will still be there, regardless.
I got your Deliverance!
Where's my banjo?!!
I think the launch will be fine, if ESO is what you want from a game. I thought a lot about the game was horrible and don't intend to buy it, but at the same time I enjoyed some things and recognize that ES fans should really enjoy it. Its really everything people have begged for for the last decade concerning a multiplayer Elder Scrolls, but its still another ez mode clone in the spirit of WoW, Rift, SWTOR et al. Combat was sucky for action combat and left me feeling disconnected as I saw mobs swinging from 3-5x their attack range landing blows on me. Again, seems like what they were going for in the end. The most recent beta wasn't that buggy and if you liked what ESO is offering, you should enjoy the launch.
I'd say it will be superior to almost any triple A launch to date, yet still suck.