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[Column] ArcheAge: IP Blocking & a New Community Manager

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Comments

  • GranDuxGranDux Member Posts: 70

    IP Blocks are much pointless in this day and age. Only lazy ones are stuck behind a IP block, illiterates. Back in 2001 there were not much the practice of it except specific regions, now that the internet has been used lately by more corporations ads were introduced and the IP-blocks swelled.  

    The game to host it, translate, and change few code here and there does not take such years to do. .I can pop out coding in a lesser, amount of time and have a game done than the 2-3 years some companies do just translate a already-completed game application, change some code in directories to make it different than the original source, test those directories--1,000-10,000+ lines of code or more in a manned company-, and change the text files to comprehension.  It is very interesting to open up the coding language in these games from SK and see some memo segments done in english though the original source is strictly KR. It is much easy to tell if a game is going to be released world-wide as it will have folders for other regions in it. Such is the fun :)

  • Snakester95Snakester95 Member UncommonPosts: 47
    Originally posted by bentrim
    Riviting information....REALLY......WGAF!!!??? This has to be the worst marketing plan I have EVER seen in ANY business venture. Why don't you devs just wait another 5 years, and you could bring it out as the world's first "retro" MMO.

    The bigger thing with the recent news is that they'll be interacting with people more from here on out, hopefully keeping the information flowing and marketing it in the process.

    Where there's a game, there's a player, I'm that player.

  • ziabatsuziabatsu Member UncommonPosts: 150
    Now that the game is going carebear, I don't give a fuuuuuuuuuuuuuuuck
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