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This may have been touched on in the past, but I haven't seen a post on it, but did ESO forget the lower level BG's when making DAOC 2? I think most would agree that ESO is a spiritual successor to DAOC, but ESO really missed the boat on the popularity of lower level BG's. I think Thidranki, would be a huge addition, rather than "everyone is 50 at level 10". I had characters that I just left at certain levels because the lower level bg's were so fun.
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BG will always kill world pvp, in this case Cyrodiil, if you get the same rewards in a BG it will always be faster and easier to do it in those. You end up cannibalizing your own game.
Or they make the BG have no rewards and it becomes pointless to do them.
Actually, that's one of the reasons I will not be playing. If I can't break the leveling monotony with short PVP sessions, I just can't force myself to play.
They way I understand, ESO is about massive PVP and small scale PVE. It seems that they decided to leave out massive PVE and small scale PVP.
At the beginning I dont think people will notice, as all characters will be bolstered to the same stats. But after alot of people hit 50 it might become hard/impossible to AvA unless your at lvl 50 too.
Of course they might have different instances of AvA with 1-49 rule set which would easily fix the problem
This was a problem for DAoC as well several months after launch. However, until Shrouded Isles was released, leveling was extremely slow post 40 and required a full group that worked well together. Very few people had level 50s until well after release. That is when DAoC started to rethink the lower level RvR system. Which Thid became extremely popular. For those that don't know - Thid was a BG. But, unlike BGs from other games, it was not instanced. Meaning that there was only 1 Thid and hundreds of players could play together. It's purpose was a leveling grind break as well as a chance to learn the ropes of RvR.
I think that something similar will be introduced, but well after launch. Until then - do what most did back in DAoC. Run siege weaponry for kills and provide intel.
"ESO forgot Thid"? You mean Thid the Thloth from Ice Age?
Seriously though, I think lower-level BG could be fun, if handled correctly.
I loved Thidranki...
/support
DAOC BG's took a while to appear
When enough people got to 50 and really made life for the non 50's dificult.We could see the same thing happen again prompting BG development.
I would also mention given the size of Cyrodiil.....you could easily have lower level groups pulling down 50's as they work their way up the leveling ladder.
keep in mind you can only level so far in a BG before you have to stop leveling(turn off xp) or move on. BG's are a great way to really get to know your character and tweak them into a final form.
I apologize, I should have explained better, for people who may not have played. Daoc had a pvp ladder pretty much as you leveled, such as 10-19, 20-29, 30-39, and 40-49, with level 50's playing the mass pvp. It allowed people to learn to group, level, earn realm points(realm point were pvp point which were capped at each BG). Also allowed for the ability to break the leveling cycle with something different.
personally i am sick of BG style of pvp and glad it isn't in there. i'm sure there are others that want it in and who knows? they may add it eventually.
i think they should spend more time on end game, possibly coming up with a way to duplicate realm points from Daoc.
People are missing what 'BG' means in relation to DAoC.
Forget 'BG' in any other MMO.
RvR in DAOC was very similar to ESO. The problem was that 10th level characters are no match for 50th. Even with the bolster system in ESO a true 50th level character is vastly superior to a 10th that has been bolstered.
DAOC's solution to his was battlegrounds. These were persistent, large(-ish) open RvR areas with objectives (keeps to take) that were level restricted:
I really miss this. I wish ESO had done this instead of the bolster. Leave cyrodill for the max levels and implement this for leveling.
Past: EQ, EQ2, DAoC, SWG, WoW, LotR, VG, WAR, GW, GW2, Rift
Present: The Elder Scrolls Online
Future: Everquest Next
They missed world pvp.
There is enough instant action in Cyrodiil. I can't see the need for battle grounds.
you can actually level from 10 to 50 in cyrodill.... so where is the prob?
"I'll never grow up, never grow up, never grow up! Not me!"
I dont see the problem either...
if they want to add More PvP, i can imagine that they could add certain instances that are story bound but have PvP enabled...
either part of the story, so they are one time events for all players and dont distract from the main PvP event in Cyrodiil
Or stuff like a treasurehunt that gets added only at certain moments, and everyone that enters the treasure hunt get ffa PvP im that zone..
all in all extra PvP in ESO would only work if it was circumstantial and not taking to many people away from the Main PvP area called cyrodiil..
i can see them adding stuff like this over time, currently there is no reason to add a battleground, or any other form of instanced PvP. But over the long haul, adding more PvP might be a must, as even the most die hard PvP cyrodiil fan wil finally reach that moment that he wants something fresh... If ESO finds the right formula of adding new and fresh things wthouth stepping to far from their core game, they will survive in a wowish fashion
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I don't seem to have the same rosy recollection of BGs that some of you have.
For one thing, saying that "...you were always fighting level appropriate enemies..." doesn't really capture the fact that a 5 level spread at the lower levels made sure that those at the top end of the range always had an advantage over those at the lower end of the BG range... that advantage ranged from "some" at the high end BGs to "huge" at the low end ones.
And for another thing, once you hit 50, it wasn't all of a sudden a completely even playing field since there were significant differences between new 50s and those who had gotten new abilities through the RR system.
The same will be the case here. Post 50 there are veteran ranks that currently go from VR1 to VR10 at the moment. There are big differences in power between a new 50 and VR10 player.
If you really wanted to try to achieve that mythical "even playing field" you'd need a whole shitpile of instanced BGs that would do little more than make some feel "uber" temporarily whenever they are at the top end of the level range for that tier. It would also fracture the player base.
Yes, bolstered 50s are at a disadvantage vs. true 50s and they are at a disadvantage vs. VR10... no, this system doesn't achieve perfect parity--as if any could without making everyone an exact replica of everyone else lol... all in all, I like this system a hell of a lot better than the segregated BG system.
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