Originally posted by Bad.dog Well to be honest the OP isn't any more foolish than WOW fanbois that run around claiming 7 million subs
Ughh not this BS again...how many times this has been discussed? only because Asians pay per hour doesn't mean their subscription is irrelevant compared to western subscribers. In the end Asians end up paying even more on monthly basis.
And by the way it is 10 million not 7.
Its up to 7.8 million... not sure where you got 10 million. better luck next time!
Ok thanks for correcting my number. It is 7.8, but that wasn't the point i was trying to make.
LOL I guess actual facts don't have much influence in any of your post than ? It's just an option you use to pass your opinion of as fact perhaps , it's rather funny that distracters from a game just use opinions disguised as facts and supporters have to use actual facts to back up an opinion .Perhaps all post that don't fit your agenda are BS ?
umm..i pay 15 bucks a month for a MMO and only play a week or maybe two in a month does that mean they shouldn't count my sub in the total number?
How is that any different than someone paying per hour (infact paying more than me) over the period of a month?
Your sub is relevant, because we know what it is worth. There is no point in releasing numbers with no context that allows for those numbers to be judged. We know that any given US subscriber provides sub revenue of 13-15 dollars a month. That is a tight enough range for us to be able to use western sub numbers to reach useful conclusions. Pay by the hour players? Releasing just the sub numbers, without any other context, tells us nothing. Releasing only total subscriber numbers, without an east/west breakdown, tells us nothing.
And Blizzard knows the worth of what Asians are paying and how much so nope it is not ir relevant.
Last month i logged in total of 5 hours in WOW but i was still counted in total sub numbers. Now on the other hand an Asian player probably payed maybe tripple the amount of money i paid and yet he is irrelevant because we are not getting a fixed amount on monthly basis?
WOW releases revenue and sub numbers to share holders every year...and i am sure you know what happens when you give false info to shareholders.
Originally posted by Bad.dog Well to be honest the OP isn't any more foolish than WOW fanbois that run around claiming 7 million subs
Ughh not this BS again...how many times this has been discussed? only because Asians pay per hour doesn't mean their subscription is irrelevant compared to western subscribers. In the end Asians end up paying even more on monthly basis.
And by the way it is 10 million not 7.
Its up to 7.8 million... not sure where you got 10 million. better luck next time!
Ok thanks for correcting my number. It is 7.8, but that wasn't the point i was trying to make.
LOL I guess actual facts don't have much influence in any of your post than ? It's just an option you use to pass your opinion of as fact perhaps , it's rather funny that distracters from a game just use opinions disguised as facts and supporters have to use actual facts to back up an opinion .Perhaps all post that don't fit your agenda are BS ?
What facts? that 7.8 million sub number is imaginary and made up? isn't that what you were trying to say? what facts have you given to us to prove that Blizzard is lying? let me guess i am just supposed to take your word for it right?
Talk about irony in accusing me for using opinions disguised as facts.
umm..i pay 15 bucks a month for a MMO and only play a week or maybe two in a month does that mean they shouldn't count my sub in the total number?
How is that any different than someone paying per hour (infact paying more than me) over the period of a month?
Your sub is relevant, because we know what it is worth. There is no point in releasing numbers with no context that allows for those numbers to be judged. We know that any given US subscriber provides sub revenue of 13-15 dollars a month. That is a tight enough range for us to be able to use western sub numbers to reach useful conclusions. Pay by the hour players? Releasing just the sub numbers, without any other context, tells us nothing. Releasing only total subscriber numbers, without an east/west breakdown, tells us nothing.
The problem is your making guesses without access to any actual information, about how those numbers are calculated. How for instance, do you know that Blizzard doesn't calculate numbers of players in the Asian market, by the amount spent. Though theoretically that might mean that some players are counted more than once, just because they spend more. Its more likely to assume that the number estimates are based on revenue rather than someone logging in for the odd hour a month, assuming that even happens. Which is the problem with your statements, their no more valid than my own because neither of us has access to all the data, and i doubt either of us would understand it even if we did, however, there are people who actually do have access to all the data, and are able to make accurate calculations based on them, to give a valid figure, they work at Blizzard
Funny thing is there never is any actual proof of "How much money WOW makes in a year " ....I've been looking since 2008 and have not see anything showing the actual profits from WOW ....some things just make you hmmmmm when no proof can be found .
Originally posted by Bad.dog Funny thing is there never is any actual proof of "How much money WOW makes in a year " ....I've been looking since 2008 and have not see anything showing the actual profits from WOW ....some things just make you hmmmmm when no proof can be found .
Not that hard to find. Remember a big company like Blizzard can not just lie to its investors and shareholders and get away with it. It is a very serious offense.
And Blizzard knows the worth of what Asians are paying and how much so nope it is not ir relevant.
Last month i logged in total of 5 hours in WOW but i was still counted in total sub numbers. Now on the other hand an Asian player probably payed maybe tripple the amount of money i paid and yet he is irrelevant because we are not getting a fixed amount on monthly basis?
WOW releases revenue and sub numbers to share holders every year...and i am sure you know what happens when you give false info to shareholders.
Something doesn't have to be false to be deceptive. And I never said they shouldn't be measured. I said they should be measured separately. Western sub numbers, combined with a companies published subscription prices, give us information about the company's performance. Eastern sub numbers, without any information about the the number of hours played, give us no information about the company's performance. Combining eastern and western numbers into one number for reporting purposes renders that number functionally useless by removing any context which allows it to be judged.
Originally posted by Bigdaddyx
What facts? that 7.8 million sub number is imaginary and made up? isn't that what you were trying to say? what facts have you given to us to prove that Blizzard is lying? let me guess i am just supposed to take your word for it right?
Talk about irony in accusing me for using opinions disguised as facts.
It's not made up, but it's not useful either. "4 million US subscriptions, 1 million EU, and 2.8 million pay-by-the-hour Asian subscriptions" would be useful information. By combining them all into one number with no breakdown, you pollute the data set.
Originally posted by Phry
The problem is your making guesses without access to any actual information, about how those numbers are calculated. How for instance, do you know that Blizzard doesn't calculate numbers of players in the Asian market, by the amount spent. Though theoretically that might mean that some players are counted more than once, just because they spend more. Its more likely to assume that the number estimates are based on revenue rather than someone logging in for the odd hour a month, assuming that even happens. Which is the problem with your statements, their no more valid than my own because neither of us has access to all the data, and i doubt either of us would understand it even if we did, however, there are people who actually do have access to all the data, and are able to make accurate calculations based on them, to give a valid figure, they work at Blizzard
Actually, Blizzard has said specifically how they count pay-by-the-hour players. Anybody who plays as much as a single hour in a given month is counted as a subscriber for that month. So someone who spends 1 dollar in a month is counted the same as someone spending 13-15, and someone spending 100 dollars in a month is counted the same as someone spending 13-15. Blizzard's choice to report only total "subscribers" makes their published subscriber numbers completely useless in estimating their revenue.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by Bad.dog Well to be honest the OP isn't any more foolish than WOW fanbois that run around claiming 7 million subs
Ughh not this BS again...how many times this has been discussed? only because Asians pay per hour doesn't mean their subscription is irrelevant compared to western subscribers. In the end Asians end up paying even more on monthly basis.
And by the way it is 10 million not 7.
Its up to 7.8 million... not sure where you got 10 million. better luck next time!
Ok thanks for correcting my number. It is 7.8, but that wasn't the point i was trying to make.
LOL I guess actual facts don't have much influence in any of your post than ? It's just an option you use to pass your opinion of as fact perhaps , it's rather funny that distracters from a game just use opinions disguised as facts and supporters have to use actual facts to back up an opinion .Perhaps all post that don't fit your agenda are BS ?
What facts? that 7.8 million sub number is imaginary and made up? isn't that what you were trying to say? what facts have you given to us to prove that Blizzard is lying? let me guess i am just supposed to take your word for it right?
Talk about irony in accusing me for using opinions disguised as facts.
You said 10 million ,,,,,that's fact not fiction . Give or take 7 or 8 million you probably have the facts right ,better to play hand grenades then darts when quoting numbers as facts
You said 10 million ,,,,,that's fact not fiction . Give or take 7 or 8 million you probably have the facts right ,better to play hand grenades then darts when quoting numbers as facts
Um but my post wasn't about 7 million or 10 million but you calling people foolish for believing in Blizzard's information. (got any facts to prove Blizzard is lying?)
I simply made a mistake in saying that actual number is 10 million, when real number is around 7.8. And i also admitted my mistake and thanked the poster for correcting me.
To try to get back to the thread, the main point (in the context of this discussion) of trying to count western subs differently than eastern is that the OP assumes certain things about the size of the western MMO market which probably aren't reasonable to assume. People like to throw around WoW's sub numbers over time, but if we remove the Asian ones from the total, it's entirely likely that the countries ESO is actually going to be releasing in have never, at any point, had 10 million simultaneous MMO subscriptions. For ESO to do it would require there to be more people willing to subscribe to just this game than have ever been willing (in the relevant areas) to subscribe to any MMO at all. As much as I love the game, it's not *that* good. No game is.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Almost everyone I see posted here, completely forgot about Elder Scrolls Single Player base that will be playing this game. Their 20 million single player base is the market of target here with the PVE. It has already won over the PVE fans in MMO's. The last group of players they are going after are PVP players in MMO's, which are the hardest ones to please in any game.
I think almost everyone here has thought ONLY in numbers of MMO market. Almost everyone here has complelty ignored the console players, and their ES base fan single players. The MMO market has 2-3 million for ESO to soak up. The single players who are ES fans or bought skyrim amount to 2.8 million on the PC, and the Console ES fans or bought Skyrim total 17.2 million. We also have to look at the fact of those skyrim fans we have 4.8 million who bought Oblivion as well.
When you take into account ALL sources of customers for this game you have to have ALL factors of the equation:
ENTIRE MARKET OF ESO:
2-3 million MMO playerse looking for a new game.
2.8 million PC ES fans who bought Skyrim.
17.2 million console ES fans who bought Skyrim.
The fact that 4.8 million Oblivion copies sold.
The fact that 4 million Marrowind copies sold.
X million of console MMO players (unknown since no MMORPG has came to them since Xbox and PS2)
X millions migrating to ESO from other gaems.
PLUS:
RETENTION RATE
How well the retention rate you think this company can sustain with its updates and content expansions. Also considering its retention rate with its Single Player base as their first MMO ever. MMO player retention + ES fan player base retention.
PLUS:
ADVERTISMENT
Amount of global advertisement. Will they run an advertisement campaign the size of WoW's with celebs, ect. world wide.
EQUALS:
10 million subs by the end of the year
Yeah, no. I'm part of the Elder Scrolls player base. I have been since Daggerfall. I wouldn't touch this thing with a 10 league polearm.
agreeing with your own post ! yes this thread is full of win! or maybe you pulled a MMOExposed where he was trying to post on an alt and got caught. O_O
I would rather have seen your projection of subcribers by the end of the year using my equation rather then going off topic....
Your equation is overly idealized and misses out on key factors (retention, popularity, etc).
I took an equation of the entire market of ESO, Like WoW's Asian market, ESO has a Single player market that is 20 million that it can market to, instead of marketing to asia, it only has to market to its single player base. It will not have to try to steal subs from the MMO market, it will bring in subs from the Single Player market. Thus the Skyrim single player featuers you see in ESO.
I took the market of ESO, which is...
ENTIRE MARKET OF ESO:
2-3 million MMO playerse looking for a new game.
2.8 million PC ES fans who bought Skyrim.
17.2 million console ES fans who bought Skyrim.
The fact that 4.8 million Oblivion copies sold.
The fact that 4 million Morrowind copies sold.
X million of console MMO players (unknown since no MMORPG has came to them since Xbox and PS2)
X millions migrating to ESO from other gaems.
PLUS:
RETENTION RATE
How well the retention rate you think this company can sustain with its updates and content expansions. Also considering its retention rate with its Single Player base as their first MMO ever. MMO player retention + ES fan player base retention.
PLUS:
ADVERTISMENT
Amount of global advertisement. Will they run an advertisement campaign the size of WoW's with celebs, ect. world wide.
EQUALS:
10 million subs by the end of the year
and then used this data to make this conclusion...
I'm looking at 2-3 million MMO players, and around 3-4 million Elder Scrolls single player fans (based off of the morrowind and oblivion player base) to start with. With PC and Consoles. Over the course of the year, we'll see 5 million more Single players who love ES, and MMO players looking to play a new game, will join ESO on consoles and PC easily.
Its really that simple.
Zenimax only has to do three things...
1. Keep the retention rate high with the high amount of content updates they promised. Keep the game looking modernized with updates to graphics, and continue to also modernize the game systems. Expand on quality of life of game and add housing. Maybe add a PVE Cyrodiil for an expansion.
2. Advertise heavily to their Skyrim single player base over this year, using celebs and any other social outlets. Like they did with the trailer they had, and the celebs voice overs, ect.
3. Keep making the game more and more like Skyrim to please more of its single player base. Something they have already been working on, with adding more interactable objects in the world then previous beta tests.
In regards to those comments on WoW and their sub numbers: WoW has around 7.4 million subs - Both ESO and Wildstar will reduce those numbers, and dont forget that Siege of Ogrimar is out for such a long time and there will be no new raid contend within the next 6 to 8 months before WOD is released. WoW might take a blow that they have never felt before with such a long stretch without contend.
While i susepct ESO might score 3 million in their peak and Wildstar might hit 2 million i can already say these are my most optimistic scores for both games... And lets be honest thats nothing to be ashamed for with so many choices out there both Free to play and buy to play.
Also Asian WoW players pay around 4 cent per hour.......not 10 cent....
Originally posted by CazNeerg To try to get back to the thread, the main point (in the context of this discussion) of trying to count western subs differently than eastern is that the OP assumes certain things about the size of the western MMO market which probably aren't reasonable to assume. People like to throw around WoW's sub numbers over time, but if we remove the Asian ones from the total, it's entirely likely that the countries ESO is actually going to be releasing in have never, at any point, had 10 million simultaneous MMO subscriptions. For ESO to do it would require there to be more people willing to subscribe to just this game than have ever been willing (in the relevant areas) to subscribe to any MMO at all. As much as I love the game, it's not *that* good. No game is.
This I agree with. 10 mill, 7.8 mill, doesn't matter, ESO won't get near that. If they are holding over 1 million subs a year from now the game will be considered a HUGE success.
Originally posted by CazNeerg To try to get back to the thread, the main point (in the context of this discussion) of trying to count western subs differently than eastern is that the OP assumes certain things about the size of the western MMO market which probably aren't reasonable to assume. People like to throw around WoW's sub numbers over time, but if we remove the Asian ones from the total, it's entirely likely that the countries ESO is actually going to be releasing in have never, at any point, had 10 million simultaneous MMO subscriptions. For ESO to do it would require there to be more people willing to subscribe to just this game than have ever been willing (in the relevant areas) to subscribe to any MMO at all. As much as I love the game, it's not *that* good. No game is.
This I agree with. 10 mill, 7.8 mill, doesn't matter, ESO won't get near that. If they are holding over 1 million subs a year from now the game will be considered a HUGE success.
Indeed, Cazneerg is 100% correct, if you assume that all of your subs are comning from MMO players, I have only 2-3 million listed as MMO players in my equation, with 3-4 millon actually coming from the Single player world at launch. while you can see that ESO is been heavily single playertized by Zenimax over this last year, points to marketing to single players. Single players and MMO player on consoles will be the main 5 million up to the end of the year, with possible millions coming from other games to join ESO in the MMO market.
So Cazneerg is 100% correct in saying there is not that many MMO players on the market right now, he does not realize the potention market and the already captured market of the single player market and MMO console crowd.
Originally posted by CazNeerg To try to get back to the thread, the main point (in the context of this discussion) of trying to count western subs differently than eastern is that the OP assumes certain things about the size of the western MMO market which probably aren't reasonable to assume. People like to throw around WoW's sub numbers over time, but if we remove the Asian ones from the total, it's entirely likely that the countries ESO is actually going to be releasing in have never, at any point, had 10 million simultaneous MMO subscriptions. For ESO to do it would require there to be more people willing to subscribe to just this game than have ever been willing (in the relevant areas) to subscribe to any MMO at all. As much as I love the game, it's not *that* good. No game is.
This I agree with. 10 mill, 7.8 mill, doesn't matter, ESO won't get near that. If they are holding over 1 million subs a year from now the game will be considered a HUGE success.
Indeed, Cazneerg is 100% correct, if you assume that all of your subs are comning from MMO players, I have only 2-3 million listed as MMO players in my equation, with 3-4 millon actually coming from the Single player world at launch. while you can see that ESO is been heavily single playertized by Zenimax over this last year, points to marketing to single players. Single players and MMO player on consoles will be the main 5 million up to the end of the year, with possible millions coming from other games to join ESO in the MMO market.
So Cazneerg is 100% correct in saying there is not that many MMO players on the market right now, he does not realize the potention market and the already captured market of the single player market and MMO console crowd.
You are missing the point. ESO is expecting many of the subs to come from console players since they are porting to PS4 and Xbox One. That is why the game is so simplified in combat. It doesn't matter what the MMO market is, if they don't capture the console market it is dead.
This game will not pull players away from the games they have already subed to. WoW will not lose any more players than they already have. This game needs new players not old or veteran MMO players. You can tell by the type of combat they went to, an FPS -style in an MMO. No console players = dead ESO.
Your statement is made from pure guesswork. Over inflated estimates of the market, unrealistic pick-up rates, unrealistic retention rates, failure to take into account the differences between the SP and MMP markets....hell everything you are basing your statement on is done by sticking a finger in the air and calling it.
So seeing as you cannot prove anything and right or wrong isn't going to change anything, what is the point of this thread (Other then to simply bait and troll others into arguments for the sake of doing so which seems very likely from your replies...polite but troll bait none the less).
Originally posted by CazNeerg To try to get back to the thread, the main point (in the context of this discussion) of trying to count western subs differently than eastern is that the OP assumes certain things about the size of the western MMO market which probably aren't reasonable to assume. People like to throw around WoW's sub numbers over time, but if we remove the Asian ones from the total, it's entirely likely that the countries ESO is actually going to be releasing in have never, at any point, had 10 million simultaneous MMO subscriptions. For ESO to do it would require there to be more people willing to subscribe to just this game than have ever been willing (in the relevant areas) to subscribe to any MMO at all. As much as I love the game, it's not *that* good. No game is.
This I agree with. 10 mill, 7.8 mill, doesn't matter, ESO won't get near that. If they are holding over 1 million subs a year from now the game will be considered a HUGE success.
Indeed, Cazneerg is 100% correct, if you assume that all of your subs are comning from MMO players, I have only 2-3 million listed as MMO players in my equation, with 3-4 millon actually coming from the Single player world at launch. while you can see that ESO is been heavily single playertized by Zenimax over this last year, points to marketing to single players. Single players and MMO player on consoles will be the main 5 million up to the end of the year, with possible millions coming from other games to join ESO in the MMO market.
So Cazneerg is 100% correct in saying there is not that many MMO players on the market right now, he does not realize the potention market and the already captured market of the single player market and MMO console crowd.
Aren't you ignoring some other big events for MMOs this year? Wildstar will prolly launch by this fall, WoW's next expansion, possible western release of Arche Age; all of these events will pull players from ESO. This is also assuming a smooth launch, fixed quest bugs and functional PvP. With so many options coming down the pipe, the first impression of ESO will be huge.....
Actually no I'm not, I just agreed with all of your points.
ESO is expecting many of the subs to come from console players since they are porting to PS4 and Xbox One. That is why the game is so simplified in combat. It doesn't matter what the MMO market is, if they don't capture the console market it is dead.
100% true, this is the main player base of ESO, its sub numbers will be atleast two times to three times as great as PC's.
This game will not pull players away from the games they have already subed to. WoW will not lose any more players than they already have. This game needs new players not old or veteran MMO players. You can tell by the type of combat they went to, an FPS -style in an MMO. No console players = dead ESO.
It will pull only a few million max from other games over the next year, it wont pull all of them, that is correct. 2-3 million are the free-lancer MMO market for PC, those players will play ESO until they eat it up fully and their rentention rates will depend on how well the content is updated and expanded.
Why is this thread still going, why are people still talking, where did all these numbers come from?! My brain hurts, I can't read this thread anymore, I tried, but... Why are people still here...
Originally posted by Manasong Why is this thread still going, why are people still talking, where did all these numbers come from?! My brain hurts, I can't read this thread anymore, I tried, but... Why are people still here...
People are still here because it is like watching a train wreck; You know it is morbid but it is also fascinating and you can't help but stare.
Aren't you ignoring some other big events for MMOs this year? Wildstar will prolly launch by this fall, WoW's next expansion, possible western release of Arche Age; all of these events will pull players from ESO. This is also assuming a smooth launch, fixed quest bugs and functional PvP. With so many options coming down the pipe, the first impression of ESO will be huge.....
These two games upcoming will compate with ESO's 2-3 million PC gamers and the ones that migrate to ESO from other games. Both of these games will not be on console and will not be competing for those players. So the impact will be small felt.
I couldn't possibly project how many out of those 2-3 million will leave, but that's where the retention rate comes in. Will ESO do whats needed to reteain the 2-3 million initial MMO PC gamers? It will be something to see. I think the announcement of housing and a PVE Cyrodiil might be needed to hang onto a lot of those subscribers against Arch Age.
I have my personal views on both Archage and Wildstar and their pull from ESO, I think Arch Age will be the biggest threat to ESO, but Idk how big of a threat that will be, remains to be seen closer to that date. Wildstar has a minimal effect because of the big differences in age groups both games are aiming for.
Archage will most likely take from ESO, and Wildstar will most likely take from EQ Next.
Comments
LOL I guess actual facts don't have much influence in any of your post than ? It's just an option you use to pass your opinion of as fact perhaps , it's rather funny that distracters from a game just use opinions disguised as facts and supporters have to use actual facts to back up an opinion .Perhaps all post that don't fit your agenda are BS ?
And Blizzard knows the worth of what Asians are paying and how much so nope it is not ir relevant.
Last month i logged in total of 5 hours in WOW but i was still counted in total sub numbers. Now on the other hand an Asian player probably payed maybe tripple the amount of money i paid and yet he is irrelevant because we are not getting a fixed amount on monthly basis?
WOW releases revenue and sub numbers to share holders every year...and i am sure you know what happens when you give false info to shareholders.
What facts? that 7.8 million sub number is imaginary and made up? isn't that what you were trying to say? what facts have you given to us to prove that Blizzard is lying? let me guess i am just supposed to take your word for it right?
Talk about irony in accusing me for using opinions disguised as facts.
The problem is your making guesses without access to any actual information, about how those numbers are calculated. How for instance, do you know that Blizzard doesn't calculate numbers of players in the Asian market, by the amount spent. Though theoretically that might mean that some players are counted more than once, just because they spend more. Its more likely to assume that the number estimates are based on revenue rather than someone logging in for the odd hour a month, assuming that even happens. Which is the problem with your statements, their no more valid than my own because neither of us has access to all the data, and i doubt either of us would understand it even if we did, however, there are people who actually do have access to all the data, and are able to make accurate calculations based on them, to give a valid figure, they work at Blizzard
http://www.businesswire.com/news/home/20130508006734/en/Activision-Blizzard-Announces-Better-Than-Expected-Quarter-2013-Financial
Not that hard to find. Remember a big company like Blizzard can not just lie to its investors and shareholders and get away with it. It is a very serious offense.
Actually, Blizzard has said specifically how they count pay-by-the-hour players. Anybody who plays as much as a single hour in a given month is counted as a subscriber for that month. So someone who spends 1 dollar in a month is counted the same as someone spending 13-15, and someone spending 100 dollars in a month is counted the same as someone spending 13-15. Blizzard's choice to report only total "subscribers" makes their published subscriber numbers completely useless in estimating their revenue.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
You said 10 million ,,,,,that's fact not fiction . Give or take 7 or 8 million you probably have the facts right ,better to play hand grenades then darts when quoting numbers as facts
Um but my post wasn't about 7 million or 10 million but you calling people foolish for believing in Blizzard's information. (got any facts to prove Blizzard is lying?)
I simply made a mistake in saying that actual number is 10 million, when real number is around 7.8. And i also admitted my mistake and thanked the poster for correcting me.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Yeah, no. I'm part of the Elder Scrolls player base. I have been since Daggerfall. I wouldn't touch this thing with a 10 league polearm.
His 'equation' isn't actually an equation.
How did I come up with this number? Heres how...
I took an equation of the entire market of ESO, Like WoW's Asian market, ESO has a Single player market that is 20 million that it can market to, instead of marketing to asia, it only has to market to its single player base. It will not have to try to steal subs from the MMO market, it will bring in subs from the Single Player market. Thus the Skyrim single player featuers you see in ESO.
I took the market of ESO, which is...
ENTIRE MARKET OF ESO:
2-3 million MMO playerse looking for a new game.
2.8 million PC ES fans who bought Skyrim.
17.2 million console ES fans who bought Skyrim.
The fact that 4.8 million Oblivion copies sold.
The fact that 4 million Morrowind copies sold.
X million of console MMO players (unknown since no MMORPG has came to them since Xbox and PS2)
X millions migrating to ESO from other gaems.
PLUS:
RETENTION RATE
How well the retention rate you think this company can sustain with its updates and content expansions. Also considering its retention rate with its Single Player base as their first MMO ever. MMO player retention + ES fan player base retention.
PLUS:
ADVERTISMENT
Amount of global advertisement. Will they run an advertisement campaign the size of WoW's with celebs, ect. world wide.
EQUALS:
10 million subs by the end of the year
and then used this data to make this conclusion...
I'm looking at 2-3 million MMO players, and around 3-4 million Elder Scrolls single player fans (based off of the morrowind and oblivion player base) to start with. With PC and Consoles. Over the course of the year, we'll see 5 million more Single players who love ES, and MMO players looking to play a new game, will join ESO on consoles and PC easily.
Its really that simple.
Zenimax only has to do three things...
1. Keep the retention rate high with the high amount of content updates they promised. Keep the game looking modernized with updates to graphics, and continue to also modernize the game systems. Expand on quality of life of game and add housing. Maybe add a PVE Cyrodiil for an expansion.
2. Advertise heavily to their Skyrim single player base over this year, using celebs and any other social outlets. Like they did with the trailer they had, and the celebs voice overs, ect.
3. Keep making the game more and more like Skyrim to please more of its single player base. Something they have already been working on, with adding more interactable objects in the world then previous beta tests.
It's Morrowind, not 'Marrowind'. You've done that several times now. One would expect better from such an enthusiastic advocate.
It doesn't matter how many times you post your 'equation', it's still meaningless.
Perhaps, but why post anything at all if its meaningless. just move on. lol. And thanks for the typo correction.
In regards to those comments on WoW and their sub numbers:
WoW has around 7.4 million subs - Both ESO and Wildstar will reduce those numbers, and dont forget that Siege of Ogrimar is out for such a long time and there will be no new raid contend within the next 6 to 8 months before WOD is released.
WoW might take a blow that they have never felt before with such a long stretch without contend.
While i susepct ESO might score 3 million in their peak and Wildstar might hit 2 million i can already say these are my most optimistic scores for both games...
And lets be honest thats nothing to be ashamed for with so many choices out there both Free to play and buy to play.
Also Asian WoW players pay around 4 cent per hour.......not 10 cent....
This I agree with. 10 mill, 7.8 mill, doesn't matter, ESO won't get near that. If they are holding over 1 million subs a year from now the game will be considered a HUGE success.
Indeed, Cazneerg is 100% correct, if you assume that all of your subs are comning from MMO players, I have only 2-3 million listed as MMO players in my equation, with 3-4 millon actually coming from the Single player world at launch. while you can see that ESO is been heavily single playertized by Zenimax over this last year, points to marketing to single players. Single players and MMO player on consoles will be the main 5 million up to the end of the year, with possible millions coming from other games to join ESO in the MMO market.
So Cazneerg is 100% correct in saying there is not that many MMO players on the market right now, he does not realize the potention market and the already captured market of the single player market and MMO console crowd.
You are missing the point. ESO is expecting many of the subs to come from console players since they are porting to PS4 and Xbox One. That is why the game is so simplified in combat. It doesn't matter what the MMO market is, if they don't capture the console market it is dead.
This game will not pull players away from the games they have already subed to. WoW will not lose any more players than they already have. This game needs new players not old or veteran MMO players. You can tell by the type of combat they went to, an FPS -style in an MMO. No console players = dead ESO.
Just curious what you are trying to prove OP?
Your statement is made from pure guesswork. Over inflated estimates of the market, unrealistic pick-up rates, unrealistic retention rates, failure to take into account the differences between the SP and MMP markets....hell everything you are basing your statement on is done by sticking a finger in the air and calling it.
So seeing as you cannot prove anything and right or wrong isn't going to change anything, what is the point of this thread (Other then to simply bait and troll others into arguments for the sake of doing so which seems very likely from your replies...polite but troll bait none the less).
Aren't you ignoring some other big events for MMOs this year? Wildstar will prolly launch by this fall, WoW's next expansion, possible western release of Arche Age; all of these events will pull players from ESO. This is also assuming a smooth launch, fixed quest bugs and functional PvP. With so many options coming down the pipe, the first impression of ESO will be huge.....
Actually no I'm not, I just agreed with all of your points.
100% true, this is the main player base of ESO, its sub numbers will be atleast two times to three times as great as PC's.
It will pull only a few million max from other games over the next year, it wont pull all of them, that is correct. 2-3 million are the free-lancer MMO market for PC, those players will play ESO until they eat it up fully and their rentention rates will depend on how well the content is updated and expanded.
People are still here because it is like watching a train wreck; You know it is morbid but it is also fascinating and you can't help but stare.
These two games upcoming will compate with ESO's 2-3 million PC gamers and the ones that migrate to ESO from other games. Both of these games will not be on console and will not be competing for those players. So the impact will be small felt.
I couldn't possibly project how many out of those 2-3 million will leave, but that's where the retention rate comes in. Will ESO do whats needed to reteain the 2-3 million initial MMO PC gamers? It will be something to see. I think the announcement of housing and a PVE Cyrodiil might be needed to hang onto a lot of those subscribers against Arch Age.
I have my personal views on both Archage and Wildstar and their pull from ESO, I think Arch Age will be the biggest threat to ESO, but Idk how big of a threat that will be, remains to be seen closer to that date. Wildstar has a minimal effect because of the big differences in age groups both games are aiming for.
Archage will most likely take from ESO, and Wildstar will most likely take from EQ Next.