I played the origional for 1000 hours had 500K regular kills and 30k elite kills and have nothing to show for it. The new loot system and the game in general is still garbage. There is no way in hell I am giving Blizzard 50$ for more crap.
I played the origional for 1000 hours had 500K regular kills and 30k elite kills and have nothing to show for it. The new loot system and the game in general is still garbage. There is no way in hell I am giving Blizzard 50$ for more crap.
I guess you are super excited for the ranked ladders?
And BTW....why would you feel required to give Blizzard 50$ for a game that they are selling for 39.99?....realllllllly curious about that lol
I am loving RoS but in comment to this review, I think that the D3 patch that brought in Loot 2.0 was the way that D3 should have released. RoS is icing on the cake. You don't need RoS to enjoy the great ARPG that D3 has now become.
I am running around the swamp before meeting Adria and loving all of the new mob types, areas and side areas. Very nice !
In comment to some of the posts in this thread, I have played quite a few of the newer ARPGs but I think D3 is one of the best for me. I like that you can now directly choose the level of difficulty and how they made crafting important again. RoS adds some more crafting aspects such as enchanting and transmog. Perhaps Blizzard got a little bit of inspiration from GGG because enchanting in D3 reminds me of some of the crafting you can do in PoE.
Though not full "trees", D3 is no longer only about "toggles" You do indeed have skillpoints now. Did you not read the article that you are posting comments on?
Are you talking about Paragon points, or did I miss something. Paragon points aren't (as far as I read) boosts to "skills" are they? Boosting defense or strength or life on hit will apply across all skills, making you universally stronger, but not a build. Am I wrong?
Though not full "trees", D3 is no longer only about "toggles" You do indeed have skillpoints now. Did you not read the article that you are posting comments on?
Are you talking about Paragon points, or did I miss something. Paragon points aren't (as far as I read) boosts to "skills" are they? Boosting defense or strength or life on hit will apply across all skills, making you universally stronger, but not a build. Am I wrong?
You are not wrong per se, nor did I suggest/imply otherwise.
The rifts don't offer better loot which I feel they should.
What i would love to see is a mode of play with combined pvp and pve in one, fight the mobs and also players on the same map as it would really liven things up.
The rifts don't offer better loot which I feel they should.
What i would love to see is a mode of play with combined pvp and pve in one, fight the mobs and also players on the same map as it would really liven things up.
Though not full "trees", D3 is no longer only about "toggles" You do indeed have skillpoints now. Did you not read the article that you are posting comments on?
Are you talking about Paragon points, or did I miss something. Paragon points aren't (as far as I read) boosts to "skills" are they? Boosting defense or strength or life on hit will apply across all skills, making you universally stronger, but not a build. Am I wrong?
You are not wrong per se, nor did I suggest/imply otherwise.
I don't really see how paragon points compare to a skill tree, progression is nice but that is neither here nor there when talking about the PoE skill tree or trying to make a comparison to it. There is no real planning, sacrifice, thinking, building etc... And that is what D3 sorely lacks when comparing to not only PoE but also compared to previous versions of Diablo.
Though not full "trees", D3 is no longer only about "toggles" You do indeed have skillpoints now. Did you not read the article that you are posting comments on?
Are you talking about Paragon points, or did I miss something. Paragon points aren't (as far as I read) boosts to "skills" are they? Boosting defense or strength or life on hit will apply across all skills, making you universally stronger, but not a build. Am I wrong?
You are not wrong per se, nor did I suggest/imply otherwise.
I don't really see how paragon points compare to a skill tree, progression is nice but that is neither here nor there when talking about the PoE skill tree or trying to make a comparison to it. There is no real planning, sacrifice, thinking, building etc... And that is what D3 sorely lacks when comparing to not only PoE but also compared to previous versions of Diablo.
That is not really true. You can allot your paragon points for a build that you want to go with. You can gear your character to be more tanky, more dps-oriented, etc. I chose my paragon points to go with my current Spectral Blade/Frozen Armor build on my Wizard. If I was going to go with something else, I would choose other paragon abilities. I personally don't see how that is really different from a lot of the bread-and-butter passives you have in PoE like +life or whatever...
I would say that what D3 misses is some of the interesting linked gem combinations you get in PoE. It would be cool if that were included in D3 but at least you can build your character based off of gear now whereas you really didn't have to in classic pre-Loot 2.0.
The rifts don't offer better loot which I feel they should.
What i would love to see is a mode of play with combined pvp and pve in one, fight the mobs and also players on the same map as it would really liven things up.
It's lacking pvp
You mean brawling is not enough excitement for you? But, seriously the game needs group PvP in some way or other.
Originally posted by Lobotomist The expansion is to high priced for esentially not much new content. Its almost price of full game...
Yeah, Blizzard know how to milk these kids out. Also its fun for 1-2 weeks then it will be again same grind and boring crap like before. Same boring maps running over and over. Sad, that all the new pc shit games have one map, D1/2 have at least random generated which is fun to play when you never know where is the entrance.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.? -Albert Einstein
"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write. So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.
To everyone who is just spouting misinformed nonsense-
If you ever purchased D3 before, ALL of the new features that make this the game it should have been from the start ARE AVAILABLE FREE and WENT LIVE AS A PATCH WEEKS BEFORE REAPER OF SOULS.
THEREFORE TO REITERATE FOR THE CHALLENGED - ALL YOU DO IS LOGIN AND PATCH AND YOU HAVE THE REVAMPED GAME IF YOU'VE PURCHASED IT BEFORE.
FOR THOSE WHO HAVE NOT BOUGHT IT BEFORE - TO GET THE REVAMPED D3 EXPERIENCE YOU COULD BUY THE ORIGINAL FOR JUST $20 WHILE IT'S ON SALE (on official website)
AND AGAIN ^^ THIS WILL GET YOU THE WHOLE REVAMPED EXPERIENCE.
The only things reaper of souls adds, is - a massive new area, new mobs (in act v), new bosses (in act v), new AI, new levels, new gears ( new gear designs, stat balancing beyond 60 ), it does not reuse many assets, but rather a lot has been designed and created from scratch, new class with a ton of skills that are completely new so had to be designed and balanced properly, this is not a broken Assassin or OP Druid, this class feels right and at home, it feels powerful without being op and had it's own dialogue pass through the entire game plus voiceover.
So IF you feel like playing by the new class, and playing through the expanded storyline, with new story elements, cut scenes, bosses and more, then RoS is for you. If however you are on the ropes whether to play D3 overall or not, then it's available for $20 from official site while sale lasts. And with that you get all the goodness of the revamped systems, you can't go wrong with that.
Though not full "trees", D3 is no longer only about "toggles" You do indeed have skillpoints now. Did you not read the article that you are posting comments on?
Are you talking about Paragon points, or did I miss something. Paragon points aren't (as far as I read) boosts to "skills" are they? Boosting defense or strength or life on hit will apply across all skills, making you universally stronger, but not a build. Am I wrong?
You are not wrong per se, nor did I suggest/imply otherwise.
I don't really see how paragon points compare to a skill tree, progression is nice but that is neither here nor there when talking about the PoE skill tree or trying to make a comparison to it. There is no real planning, sacrifice, thinking, building etc... And that is what D3 sorely lacks when comparing to not only PoE but also compared to previous versions of Diablo.
That is not really true. You can allot your paragon points for a build that you want to go with. You can gear your character to be more tanky, more dps-oriented, etc. I chose my paragon points to go with my current Spectral Blade/Frozen Armor build on my Wizard. If I was going to go with something else, I would choose other paragon abilities. I personally don't see how that is really different from a lot of the bread-and-butter passives you have in PoE like +life or whatever...
I would say that what D3 misses is some of the interesting linked gem combinations you get in PoE. It would be cool if that were included in D3 but at least you can build your character based off of gear now whereas you really didn't have to in classic pre-Loot 2.0.
Paragon points may compare to well to passives in the PoE skill tree, but the PoE skill tree isn't about the passives. The PoE skill tree is about the keystones. It is also about planning what you want when during the leveling process. The passives while nice are not very interesting, it is the keystones that have a big effect on how you play the game. For me personally it is this whole sense of sacrifice and planning that makes the whole thing interesting and worthwhile. Leveling isn't interesting because I get another point I can put into some passive, it is interesting because I am working towards the greater goal of reaching the next keystone. Also whether or want I want some inferior passives to get to the keystone faster, or to take as slightly longer route to get better passives for my build, these are interesting choices.
Yes the gems are interesting too because of the flexibility you have in building your character, but for me leveling up a gem is not nearly as interesting as getting another skill point to spend.
Though not full "trees", D3 is no longer only about "toggles" You do indeed have skillpoints now. Did you not read the article that you are posting comments on?
Are you talking about Paragon points, or did I miss something. Paragon points aren't (as far as I read) boosts to "skills" are they? Boosting defense or strength or life on hit will apply across all skills, making you universally stronger, but not a build. Am I wrong?
You are not wrong per se, nor did I suggest/imply otherwise.
I don't really see how paragon points compare to a skill tree, progression is nice but that is neither here nor there when talking about the PoE skill tree or trying to make a comparison to it. There is no real planning, sacrifice, thinking, building etc... And that is what D3 sorely lacks when comparing to not only PoE but also compared to previous versions of Diablo.
Me: There arnt skill trees, but there are skill points now, so its no longer only about toggles
You: I dont really see how you can compare Paragon skill points to a skill tree, they are completely different
Act 5 was so short. Beat the game at level 65. No cinematic ending with weak plot development through the act. Blizz just focused on the adventure mode. Blizz is going down the toilet.
I'd rather play path of exile, solid fun diablo like game that does not cost an arm and a leg. i'm sick of paying AAA prices for Blizzard games & other games only to be let down. Infact I'm over buying anything from blizzard all together. Its all just average games trying to cash in on past glory
I won't even bother after reading this fanboy excuse for a review. Does the game still require a persistent connection? I'm not about to pay a small fortune for a single player game which requires persistent connection.
The rifts don't offer better loot which I feel they should.
What i would love to see is a mode of play with combined pvp and pve in one, fight the mobs and also players on the same map as it would really liven things up.
It's lacking pvp
You mean brawling is not enough excitement for you? But, seriously the game needs group PvP in some way or other.
There is no benefit to brawling, nothing you can get out of doing it. They really seriously need to expand on it and more of a reason to draw people to brawl in the first place.
The loot still should be random and legendary drop rate reduced. Need some kind of trading definately. Clan system pretty much useless as a notice board (public game list) and friend list is all that is really needed for a game like this.
So I basically get to buy it again to get the gameplay experience I should have gotten with my initial purchase.
Yeah.... no thanks.
The major changes such as drops, rifts, 'difficulty scaling', are all in the patch that releases with RoS. In fact RoS pretty much offers an additional act, class, and I think some other usable NPC.
Comments
And BTW....why would you feel required to give Blizzard 50$ for a game that they are selling for 39.99?....realllllllly curious about that lol
I am loving RoS but in comment to this review, I think that the D3 patch that brought in Loot 2.0 was the way that D3 should have released. RoS is icing on the cake. You don't need RoS to enjoy the great ARPG that D3 has now become.
I am running around the swamp before meeting Adria and loving all of the new mob types, areas and side areas. Very nice !
In comment to some of the posts in this thread, I have played quite a few of the newer ARPGs but I think D3 is one of the best for me. I like that you can now directly choose the level of difficulty and how they made crafting important again. RoS adds some more crafting aspects such as enchanting and transmog. Perhaps Blizzard got a little bit of inspiration from GGG because enchanting in D3 reminds me of some of the crafting you can do in PoE.
Playing MUDs and MMOs since 1994.
Are you talking about Paragon points, or did I miss something. Paragon points aren't (as far as I read) boosts to "skills" are they? Boosting defense or strength or life on hit will apply across all skills, making you universally stronger, but not a build. Am I wrong?
You are not wrong per se, nor did I suggest/imply otherwise.
I feel the game is still lacking something.
The rifts don't offer better loot which I feel they should.
What i would love to see is a mode of play with combined pvp and pve in one, fight the mobs and also players on the same map as it would really liven things up.
It's lacking pvp
I don't really see how paragon points compare to a skill tree, progression is nice but that is neither here nor there when talking about the PoE skill tree or trying to make a comparison to it. There is no real planning, sacrifice, thinking, building etc... And that is what D3 sorely lacks when comparing to not only PoE but also compared to previous versions of Diablo.
That is not really true. You can allot your paragon points for a build that you want to go with. You can gear your character to be more tanky, more dps-oriented, etc. I chose my paragon points to go with my current Spectral Blade/Frozen Armor build on my Wizard. If I was going to go with something else, I would choose other paragon abilities. I personally don't see how that is really different from a lot of the bread-and-butter passives you have in PoE like +life or whatever...
I would say that what D3 misses is some of the interesting linked gem combinations you get in PoE. It would be cool if that were included in D3 but at least you can build your character based off of gear now whereas you really didn't have to in classic pre-Loot 2.0.
Playing MUDs and MMOs since 1994.
You mean brawling is not enough excitement for you? But, seriously the game needs group PvP in some way or other.
Yeah, Blizzard know how to milk these kids out. Also its fun for 1-2 weeks then it will be again same grind and boring crap like before. Same boring maps running over and over. Sad, that all the new pc shit games have one map, D1/2 have at least random generated which is fun to play when you never know where is the entrance.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.? -Albert Einstein
"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.
To everyone who is just spouting misinformed nonsense-
If you ever purchased D3 before, ALL of the new features that make this the game it should have been from the start ARE AVAILABLE FREE and WENT LIVE AS A PATCH WEEKS BEFORE REAPER OF SOULS.
THEREFORE TO REITERATE FOR THE CHALLENGED - ALL YOU DO IS LOGIN AND PATCH AND YOU HAVE THE REVAMPED GAME IF YOU'VE PURCHASED IT BEFORE.
FOR THOSE WHO HAVE NOT BOUGHT IT BEFORE - TO GET THE REVAMPED D3 EXPERIENCE YOU COULD BUY THE ORIGINAL FOR JUST $20 WHILE IT'S ON SALE (on official website)
AND AGAIN ^^ THIS WILL GET YOU THE WHOLE REVAMPED EXPERIENCE.
The only things reaper of souls adds, is - a massive new area, new mobs (in act v), new bosses (in act v), new AI, new levels, new gears ( new gear designs, stat balancing beyond 60 ), it does not reuse many assets, but rather a lot has been designed and created from scratch, new class with a ton of skills that are completely new so had to be designed and balanced properly, this is not a broken Assassin or OP Druid, this class feels right and at home, it feels powerful without being op and had it's own dialogue pass through the entire game plus voiceover.
So IF you feel like playing by the new class, and playing through the expanded storyline, with new story elements, cut scenes, bosses and more, then RoS is for you. If however you are on the ropes whether to play D3 overall or not, then it's available for $20 from official site while sale lasts. And with that you get all the goodness of the revamped systems, you can't go wrong with that.
http://sigs.griefwatch.net/index.php?kb=LESTUS&name=lestus&template=chaos
Paragon points may compare to well to passives in the PoE skill tree, but the PoE skill tree isn't about the passives. The PoE skill tree is about the keystones. It is also about planning what you want when during the leveling process. The passives while nice are not very interesting, it is the keystones that have a big effect on how you play the game. For me personally it is this whole sense of sacrifice and planning that makes the whole thing interesting and worthwhile. Leveling isn't interesting because I get another point I can put into some passive, it is interesting because I am working towards the greater goal of reaching the next keystone. Also whether or want I want some inferior passives to get to the keystone faster, or to take as slightly longer route to get better passives for my build, these are interesting choices.
Yes the gems are interesting too because of the flexibility you have in building your character, but for me leveling up a gem is not nearly as interesting as getting another skill point to spend.
Me: There arnt skill trees, but there are skill points now, so its no longer only about toggles
You: I dont really see how you can compare Paragon skill points to a skill tree, they are completely different
/sigh
Playing RoS and I think its a great and much needed expansion, I would rate it 9 or higher.
Diablo is a very good game now.
Life on Hit also becomes less efficient and reflect damage does more damage to you as you go higher up in Torment levels.
I won't even bother after reading this fanboy excuse for a review. Does the game still require a persistent connection? I'm not about to pay a small fortune for a single player game which requires persistent connection.
There is no benefit to brawling, nothing you can get out of doing it. They really seriously need to expand on it and more of a reason to draw people to brawl in the first place.
This isn't a signature, you just think it is.
The major changes such as drops, rifts, 'difficulty scaling', are all in the patch that releases with RoS. In fact RoS pretty much offers an additional act, class, and I think some other usable NPC.