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Guild Wars 2: PvP Stars in Latest Development Blog

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

As part of an ongoing series of ArenaNet developer blogs tasked with informing players about significant changes to core systems in Guild Wars 2, the team takes on the issue of PvP. In today's letter, it is announced that there will be a unification of PvP gear so that players can better craft a "look" that appeals to them. In addition, the blog speaks to giving players the ability to set their own goals  for PvP.

So what happens to all those skins you have been collecting in PvP? Well, by now you’ve probably heard about the Wardrobe system, which allows you to collect skins from across the game. When you enter the Heart of The Mists for the first time after the April 2014 Feature Pack goes live, all of the skins you have collected in PvP will unlock in your Wardrobe. There will be a vendor selling basic, level-appropriate weapons and armor for you to apply unlocked skins to. You will be given a one-time allotment of Transmutation Charges based on your rank in PvP so you can restore or change your looks.

Read the rest of the post on the Guild Wars 2 site.

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Comments

  • Methos12Methos12 Member UncommonPosts: 1,244
    Am I the only who didn't mind uniformity in sPvP gear? But anyway, Reward Tracks and PvP Builds are the real meat of this one. What I don't understand is why are they so hesitant to include Trait templates as well for easier switching around.
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • bcbullybcbully Member EpicPosts: 11,843
    I hate that they call their battle grounds PvP, as if WvW is not. Idk it's always rubbed me the wrong way. The title should be "|Battle Grounds stars in..."or Warzones, or whatever they call their battle grounds. It's grammatically incorrect, it's like calling dungeons PvE and raids something else.
  • n3verendRn3verendR Member UncommonPosts: 452

    My problem with GW2 uniform PvP is that the system isn't free enough to play what you really want when they are just straight up better builds as an alternative.

    I liked to try and play a Damage/Shatter Mesmer with Two-Handed Sword / 1HS Focus, but it wasn't even close to a Staff Mesmer with heavy condition damage for example. The sustain, the survivability and the options in mid combat far outweighed anything else you could build on that type of character.

    That's one example, I originally thought GW2 would have a sort of balance between "Damage and Utility" that was universal, with the play style and player skill being the deciding factor. Skill certainly mattes, but only with very streamlined - cookie cutter builds. Simply put, there are better options for PvP and I will play those.

    I keep hoping for some good news on the GW2 side of things.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

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