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So before I start this post...let me first say that I really like ESO as a game. It's beautiful, combat is fun, and the progression system is really flexible.
That said...
I really wish they would have just made the PvE of this game SP/coop, kind of like guild wars or Diablo, as opposed to the non-instanced MMO PvE that it is now. The MMORPG aspect of PvE has done nothing but make the experience worse for me.
It seems like I constantly get really well-written and acted quests to put an end to some evil guy, only to find him swarmed by 10 other players and having to wait for him to spawn so I can get my one hit in for credit. It's kind of silly, it removes any challenge from much of the game, and it makes all the epic quests seem well...much less epic.
Even worse, there are some quests that are nigh incompletable because all the other players. For example, there is a quest where you have to charge this staff with energy motes that are dropped by cultists, but only AFTER the cultist has a chance to complete their ritual after they spawn. The problem is that the player swarm will just bum rush any cultist the SECOND they spawn. There is literally a constant stream of /zone and /yell in this zone telling players NOT to attack the cultists...it normally falls on deaf ears lol.
I would much prefer if the PvE in ESO was SP with optional coop. This way, I would actually FIND the big bad I'm trying to kill instead of his repetitively beaten corpse lying in the corner. I could bring in a friend if I want to, but I wouldn't be forced to play with tons of different people that would (much like me) kill every thing that moves, including the big bad guy that I'm supposed to be on an epic quest to kill.
Anyway, what do you guys think? Would the PvE of this game be more fun as an SP/coop experience? Or do you prefer it as an MMORPG?
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Comments
1. I understand your 'complains' about the lack of immersion, when the bad guy gets killed 10 times in front of you. I think that will get better afterwards, when players are spreading out. Also i had this problem not that often. When i was at a quest, killing this 'bad guy' i was alone in my own instance. e.g. when i was at the dwemer temple
2. i do like it when the world lives, when people running around, also in the forests its nice to see here and there another player. For me this is a point that ESO does pretty well. There´s a feeling i´m a adventurer in the forest and every now and then i see others. The world is big enough to get lost and its an nice feeling when suddenly another adventurer stands in front of you. You maybe group up and do something together.
So considering this 2 points, i like it more, when other players are around. When i have the feeling its an coincidence when i run into another person or the cities which are alive because of many people running around. I take the negative sides as long as i have 90% the feeling of being immersed in the world, having the opportunity to run out of the city, starting to explore. And that´s what makes TESO sth special for me, because it´s exactly the mixture of Solo and MMO i waited for years.
But is a mentioned above, these problems can´t be denied. But i can deal with them quite well.
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This was a complaint I had in beta.
I would say, "yes and no".
I've missed out on a lot of baddies becasue I arrived "just in time" to see them dispatched by a group and yet I get credit. I hate that.
Havign said that, I've entered a few areas where, having other players around who joined in, made the experience more fun.
Heck, today I entered an Ayleid ruin and this archer was behind me (I play a templar) and we pretty much made our way through fightign "side by side".
My thought is that main quest objectives should either be solo/your group or the phasing should be adjusted where, if you enter an area and aren't exactly at the objective you get put into another phase.
But "yea" I get where you are coming from.
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Hehe, while you are correct and the newbie zones will surely have died down by then...I definitely don't have the patience for that . This stuff annoys me, but it won't stop me from playing.
Anyway, I just wrote this post because I run into this crap in so many MMORPGs nowadays, and it always irritates me, so I wanted to see what others felt.
Are you team Azeroth, team Tyria, or team Jacob?
Well as much as i agree with you but why only ESO? this problem is not unique to just this game but all themepark quest based MMOS. So i guess this should be implemented for all quest based MMOS...no?
Exactly. And to an extent, I do feel that way. I think that in most modern themepark MMORPGs (with some exceptions), having a shared world for open world PvE is pointless.
Nearly all of the group play I do in those games is in instanced dungeons on PvE. nearly all open world PvE seems to be solo nowadays...especially with the heavy story focus that a lot of MMORPGs have. So why have a shared world for open world PvE at all?
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This is definitely true.
However...when something that should be one of the prime features of the game, like a shared world, seems to cause just as much, if not more, harm than good...I think it needs to be looked at.
Instead of leaving quests dungeons and what not completely shared, and non-instanced...wouldn't it be cooler if your world was not shared, but there was an optional "hot-join" system where players would be able to join your game, and the difficulty would scale up based on the amount of folks with you?
I feel like this would give a better story driven experience, but not completely sacrifice the MMO aspect of the game.
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Maybe if you wanted a GTA online style MMO.
Personally think it would have been a disaster, I mean fun sure, but no real goal other than riding dragons into each other and slaughtering towns. Wouldnt have been something I could invest time into.
I'm lost lol.
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Thats I think co-op elder scrolls game would boil down to :P
He's trying to suggest that if it was just an open "skyrim online" it would be a free for all with no clear goals and just players "screwing around" on dragons and killing everythign in sight.
In truth that could easily be rectified with a vareity of design decisons.
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Make some more friends OP. Its nice to play with a buddy - but its even more fun to play with a whole guild. MMOs require some suspension of disbelief. But it pays off in a more social experience. I'd add that for a video game company MMOs are also way more profitable.
Players are going to want a non-internet connected coop and that means piracy - and that means Zenimax loses millions - maybe billions. WoW makes 1 billion a year.
Guild Wars, Path of Exile, and Diablo 3 are all SP/Coop and are also all always online, so no piracy.
Now if you're saying that they made it an MMORPG to justify a subscription...then well I can't really argue with that lol. But I definitely would not be happy with it.
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Actually, the rush has not even begun. The only people currently playing are those that doled out the extra cash for early access. If, for example, 25% of the people bought the early access packages, 75% of the people cant start playing until April 4. Therefore, there would be 3x as many people in the starter zones as there are now. It's going to get a lot worse before it gets better. (Keep in mind, that I am using 25% as an example. I don't have sales figures. But, if only 10% paid for early access, then it is going to be NINE times as bad.)
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This sums it up for me. While there was a negative in some respects with having others killing the bad guy the times when you got to go through with other players and work together out weighed that experience and were a lot of fun.
I think treat it like a golf course. Wait for a group and then go through together. If you catch up with someone ahead of you either join with them or wait for them to finish and follow them at a distance so you can play your own game.
That quest was a pain when I did it because most of the spawns were broken.
Once I figured that out. I farmed the same spawn three times in a row. I also didn't have to wait for them to finish any ritual. I attacked them right away and got credit for it every time.