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ArenaNet is continuing its look at quality of life improvements and feature enhancements that will be coming into Guild Wars 2 with the deployment of the next update. In today's blog post, the team outlines the megaserver structure that will be implemented. No matter what home world players reside on, they will be able to game with friends cross server thanks to the new technology.
The megaserver system means you won’t encounter overflow maps anymore. All maps are now created equal, and the system tries very hard to always make a meaningful choice for you by keeping an appropriate number of maps open at all times. In this way, our megaserver technology can accommodate our large population and its fluctuation around world events.
The megaserver system is a weighted load balancer for players. It aggregates data about you, like your party, guild, language, home world, and the map copy where people you like to play with can be found. Using this data, it ranks all possible versions of a given map by attributing a score to each. You’re placed in the map with the highest score, which is the one with which you have the most affinity.
Read the full post on the Guild Wars 2 site.
Comments
This is something the original Guild Wars was using 8 years ago.
I think there's some truth there. Plus, merges would really hurt the WVW seasons. Starting this with just 1-15 zones and main cities seems like a good way to go. But the middle content is just as barren even on high servers, with everyone sitting at the top and chasing LW content. I'm hopeful they get the whole game on the mega server tech soon.
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I think the coming patch will bring huge changes to GW2. It will be a whole new game.
I cant understand how a B2P game has such a good pace in adding content and maintain the high quality, while most of the P2P kinda sucks or at least are far behind.
Imo if i was to choose between GW2 (i m a fan of GW1 not GW2) and TESO, i would choose GW2 by a mile, especially when it comes to Combat, Skill Animations and payment model.
It's only in guildwards can you see such continued support, nowhere else.
TSW is B2P and is pumping out new content too. It's not a mater of F2P, B2P, P2P. It's a matter of how much money the company is getting regularly. But, GW2 did deliver a great deal of content last year. The issue, imo, was the execution and delivery method of said content.
As for it copying ESO MS, laughable, since TSW, for example, has a megaserver too.
I just hope this doesn't mean phasing issues.
I believe this solves the opposite problem. Throwing people into overflow servers is the result of the main server's map being full. This solution makes sure that the main server will have multiple versions of the needed map open so that nobody has to go to an overflow server when its full. It's essentially the same as Tabula Rasa (but per server due to WvW) and an evolution of the original Guild Wars technology.
for those that aren't familiar:
Guild Wars (1) had no concept of servers, just geographical regions. Each map was instanced to that party, and each city was handled just how GW2 is now about to handle each map - shared instances that when filled up will cause new shared instances to spawn.
Tabula Rasa was more like this megaserver tech than GW1. All of the maps in the world were shared instances like Guild Wars 2, but when they filled up new ones would spawn and allow players to switch between them (like GW1s cities/towns). Guild Wars 2 was essentially Tabula Rasa but with only one instance of each zone per server (rest was overflow). Tabular Rasa was an evolution of Guild Wars 1s instancing (among other games).
so, opposite of server merges - solving a problem of too many people without resorting to opening NEW servers and allowing free server transfers...
Just like when WoW did the underflow thing.
Dying game.
It's really only kept running because Blizzard employees are paying for it out of their own pockets and savings accounts, out of respect for the few players left.
Hey thanks for sharing the interpretation of someone that hasn't seen the game world since 1 month from launch. Good thing you didn't lure a troll!
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I think you are right. Some servers have lots of people and some are pretty much dead. Those who do play are completely involved with the LW content. This makes some of the dynamic events extremely difficult for those leveling up. It is nice to see devs being proactive about this.
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The game is doing great from what I can see,
It's simply that people graviate towards certain things ( dungeons, FOTM, sPvP, personal story, farm trains, and so on), but there is always jam packed on a lot of servers in WvW. 4 massive maps that can each hold many hundreds of players, plus Edge of the Mists with is just a giant WvW waiting queue.
So basically a lot of the content people do after lvl 80 are not open world content, and that is a problem for newcomers and returners because the world feels empty, it's not. It's just that people are in other parts of the world.
Then there is the other thing, that GW2 is not a game that has a lot of people who dedicate as much time to it as in some other MMOs were you got a player base that spends a lot of time every day. GW2 is not really a weekly-type-raid schedule type of game. Most guilds do guild missions once or twice a week, and generally play in smaller chunks of times.
And I think that's a good thing. I think it's healthy to have games like GW2 that can be played and enjoyed less intensively in smaller chunks.
Eve online and DCUO did it first.
This is not a game.
GW1 did it first.
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Well by that standard, all MMO's are pointless.
Umm..i am sorry but mega server technology existed before TESO and was used quite successfuly.