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Sorry about my bad english but here we go.
First of all. you "bu..bu..but i dont have time to play the game" type ppl. stop whining about the games if they are too hard or take too much of your time...I have an answer of that. DONT_PLAY_THE_FUCKING_GAME_THEN. There are soooo many games that dont require that much of your time.
I dont have that much time too. But i dont QQ about it. I love the adventure feeling that games used to have and when they were hard..but thats gone too.
Quest Tracker:
Back in the days ppl needed to figure out by reading the Qtext or asking some1 where to do the quests. Now days you just follow arrow or check in the map where to go. The game basicly hold your hands and lead the way trough the game. I think this is stupid and boring. Why take away one social aspect and the adventure of questing and make it EASY?
LFG/LFR:
1. This is the cancer of mmo. This _thing_ takes so much out of the game. Again... social aspect: I tought mmo games are social but no...not now days. The crossrealm shit. Once the instance is done you will never see those guys again.
Adventure: ???...Remember when you needed to run and things happened when you were heading to the dungeon? Imo this is one part of the World PVP. But NOPE not anymore. just teleport us instantly in the dungeons so we dont need to do shit.
2. Ppl who are not putting effort or time into the game should NOT see the same content than the guys who do that.
Like wtf? Are the mmo games now just autopilot games where ppl yell "RUSH TO THE END" "faaaast i want this now without talking to anyone in the game cause i pay for this".
Where are the old days social experiences and that adventure feeling? its all gone.
Game makers pls...stop following the current META of mmo games.
I have spoken.
Comments
That's not how it works in the MMO world.
In a singleplayer game, you may well have a difficulty slider and make good use of it. There's nobody else that's affected, there's nobody you're competing with.
The case is different in the MMO world, specifically when it comes to MMORPGs, shared worlds of massive amounts of people. Inherently it's all competitive, and nobody wants to gimp themselves. And even the player that isn't interested in "competing" at the subconcious race of character power and progression will dislike the fact the game treats them as an idiot.
The Weekly Wizardry blog
More like the only thing we can do to change the currents game design are stop vote for them by our money.
Though i like to discussion about what better ,
But beg game developer to change ?out of question .
Blizzard has went back to the drawing board on Titan, why do you think that is? Do you think your feedback today could help shape a game developed by one of the greatest development teams in the world?
Probably not because the person is thinking about what makes the game fun for them and the large company is thinking of how they can make even more money and draw even more people in.
It's not that I disagree with ehhh you. It's more that you pretty much have copied what Corpsealot says in some of his streams from his channel: From 42:25 http://www.youtube.com/watch?v=ARj_GXBxxsM
I'm sure you can do better next time you post.
Once upon a time ...
Probably not because the person is thinking about what makes the game fun for them and the large company is thinking of how they can make even more money and draw even more people in.
While I guess money does have an impact, you really need to understand that a lot of the decisions in terms of game design were made by passionate game designers. Generally designers make the game they want to play. They have full time jobs and families that require a great deal of time in the real world. They can not afford the time to play the game that you would want them to make. Most normal people can NOT devote the time old school MMOs required and maintain a healthy connection to the real world.
I understand what was lost in old MMOs but I think you underestimate what was gained and what was left behind because it was just bad game design. We will not be returning to that era.
The UO/EQ1/Camalot/AC era of MMOs is gone, it was a flash in the pan dream for escapists to think that it would last. We as an entire community explored a brand new frontier together. Because we didn't know enough of the rules of this frontier we were completely free to imagine it any way we wanted. We could completely suspend disbelief because we didn't understand the mechanics and hadn't looked behind the curtain. It's over. We now know just how fake everything is, we know the precise mechanics of aggro and we aren't free to imagine that Mobs are actually intelligent. We aren't free to imagine that our characters can embody good and run around helping everyone that they see (without stealing precious XP to kills from a quest requirement). We aren't free to imagine that our in game accomplishments mean anything other than bits in a database. The relationships we forged with other people were the only thing that was ever real.
MMOs are a pale shadow compared to real world interaction in every aspect. They will never replace real world accomplishment or real world social interaction. They are however fantastic fun when you don't weigh them down with the burden of trying to be alternate realities. They are games. The sooner you realise that the sooner the fun comes back with them.
I do hope you find what your looking for, but I am certain it won't be in an MMO.
1) about "no time to play the game"
Games are entertainment .. so damn right, i play it on MY schedule, not its. If a game want my business, it needs to cater to my need. I do not apologize for how i use entertainment products. And damn right, i don't play a game that requires a year of constant play time to see all the content.
And you are mistaken .. it is the devs who want to cater to people with less free time. There are plenty of SP games for me to play. If a MMO wants my time, it better matched up to those SP games in some way.
2) Quest trackers
Looking for stuff is easy-mode (i did it with graphing paper back in Might & Magic days) and boring to me. I play games for fun combat, not to look for a needle in a haystack.
3) LFG/LFR
Great feature. I don't play games to social. I don't play games to walk 10 min to a dungeon. Don't expect me to group unless there is a LFG/LFR feature.
Game makers .. don't care about what you do .. i have plenty of entertainment, but if you want my business, continue to follow the current META of mmo games.
I have also spoken.
You make many good points, but I don't see how playing a games is fun if they are both easy and you are playing with the knowledge of the underlying mechanics. The best part of a game comes from the players imagination (as you mention). Once that is gone it's not really that much fun. I know a lot of older games left a lot up to the imagination and that's something that can't be fixed in current MMOs. You can only have someone elses idea of what a fantasy world is. That is not to say I don't enjoy a lot of single player games that have nice graphics, but it seemed more enjoyable when more was left up to the imagination. It's almost like these games consume your imagination instead of fueling it.
I don't really agree with this. People keep saying that imagination doesn't belong in games outside of PnP, but that is silly. I never played PnP, but I often used my imagination in video games, sports, and movies when young. To say that you should imagination only belongs in PnP is silly. I'd say if you aren't using your imagination your aren't really having any fun. You are just grinding for loot or whatever your motivation is in the game (follow the GPS around).
I get so tire of hearing the bitching about quest trackers. Don't like them? Turn them off. Most games have this option.
I'll tell you why they make sense.....
If it was a real world and you were asked to go speak to some person in the next town. You have no idea where in the next town this person is, so you actually WRITE DOWN directions to said person.
Is that so hard to accept?
That IS what a quest tracker does for you. Because...as a normal sane person would do...you actually have a journal that you wrote down things in. Of course...you COULD just do that in real life...cause you are such a "role player". Or you can just accept that you...your character...has done this instead.
Jeebus....
"This may hurt a little, but it's something you'll get used to. Relax....."
So have rough directions to the next destination in the quest WROTE down. That doesn't mean you have a graphical representation.
Actually if you were living in a medieval world or fantasy world this makes little sense.
For one thing you wouldn't have a GPS because there are no satellites because it's neither the modern world.
For a second thing you are right that you could ask directions (if anyone has actually made the trip before), but there would be no arrow showing you exactly where to go. You would have to use landmarks and mental maps, compass, or drawn maps like people did before there were GPS.
This is similar to the issue of the auction house. There is no global auction house like Amazon.com in a medieval world. You trade by word of mouth. This all adds to the experience of it feeling more realistic as a world.
The same can be said about lobbies and fast travel.
Most people don't care about these things though. That is pretty obvious. I'm sure many people will chime in saying don't tell me what is fun for me or it doesn't ruin things for me.
I think it's highly arrogant to believe that your personal idea of good MMORPG is the only valid form that an MMORPG can take.
Much like the citrus fruit family, MMORPGs come in a wide variety of very similar flavours differentiated only by how much they make you screw up your face. Both literally and figuratively, some people like lemons more than oranges whilst others prefer oranges to lemons. Personally I prefer oranges to lemons, but that does not mean I go round having a go at all of the silly lemon folk that seem enjoy the oral (and guttural) BDSM of regularly consuming the citrus fruit family's equivalent to cheap gin. I'm sure we can all agree that assailing a person for their choice of citrus fruit would be a moronic gesture indeed.
The same sentiment applies to the various MMOs that people play. I may think most of them are rubbish, but I don't go round having a go at people for liking them. To each, as they say, their own.
But the people who like the oranges are turning the lemons into oranges. Lets stop the genetic engineering.
No. The people who like oranges are eating oranges.
The people who like lemons are foolishly eating oranges knowing full well that they're oranges, and then complaining that they aren't lemons.
Well here's the deal - if I'll just continue using your analogy: you may like oranges and I myself lemons. But lemons are no longer being produced.
Because the majority of consumers prefers oranges, the market has for some reason decided to only produce oranges. The production of lemons has been put a complete stop on. Nobody wants, for what ever reason, to touch the niche market which they could dominate if they delivered a high quality product.
The Weekly Wizardry blog
That's all well and good, but you missed the point of the original analogy, or you ignored it. I'll drop the lemons and oranges analogy for now and state my point explicitly:
The OPs post wasn't just a critique of modern MMO systems and features. It was equally an attack on people that like these features. He starts his post off by attacking those that like and play such games, branding them as whiners and bad gamers (without any qualification), and warning them not to whine about his preferred flavour of MMO. He THEN goes on to attack THEIR preferred flavour of MMO, in what is one of the most hilariously ironic and hypocritical posts I have ever seen on these forums.
I use the citrus fruit analogy to highlight the point. If you preferred oranges (one type of MMO?) to lemons (a different type of MMO), you wouldn't insult, bully, put down or otherwise assail someone else for liking lemons (a different type of MMO) more than oranges (one type of MMO), regardless of the commonality or rarity of whichever citrus fruit (MMO) you favour.
EQ and FFXI are not the games they once were. By any stretch of the imagination. They were lemons. Now they are oranges.
Well actually you have written - not spoken. I know you feel like you are imparting some great wisdom on us with this post. But its truly misguided. Let me let you in on a little secret - "quality of life" decisions DO NOT make or break your game.
Let's take your examples. LFG/LFR. Honestly I thought it hurt WoW too. But it was a big game before LFG and a big game AFTER LFG.
"Quest tracker" - once upon a time WoW was a really popular game and it didn't have the same kind of mapping and quest tracking it does now. After those features were added - it was STILL popular.
"See the content" This is the Blizzard mantra - and while I do agree its misguided - again its not gamebreaking. I think the BC model of guys who play more get to do more things is the smarter model. But its there game.
Would WoW be an amazing MMO if they removed all this stuff. Nope. It would be the same tab-target pseudo 3d scripted MMO it has always been. It's too bad because If what made a game good or bad came down to a few QOL decisions we could all rule out games very quickly.
Hey GW2 has a global AH and ESO doesn't! ESO is awesome.. It doesn't really work that way..