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Turbines' D&D Online HUGE success with pre-sales topping 1.5 million !!

Interesting reading my weekly entertainment pull out in my local paper today. A whole article about the upcoming "Dungeons and Dragons Online"

Here is a quote from the section:

Turbine Inc, makers of the ever popular "Asherons Call" has announced pre-sales for its' upcoming "Dungeons and Dragons Online" topping 1.5 million as of January 5. This is already proving as a successful outing for Turbine who has invested some 65 million into D&D's upcoming massively multiplayer PC game. Such strong support likely comes from Atari's packaging and advertising, mmo increased popularity over the past two years, and ofcourse the Dungeons and Dragons brand name.

$50 a pop. Multiply that by 1.5 million. $75 million in sales a month and a half before release!?? All I can say is WoW. And speaking of WoW, how much of a threat is this game? Will it take away half or more of WoW's current base?

I can't believe how successful this game already is so long before it's even released on store shelves.

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Comments

  • vmopedvmoped Member Posts: 1,708

    Wow.  Didn't expect that many people to even buy the game honestly (even though I thoroughly enjoy it).  Wonder how long before a reply from one of our local "MMO success/failure experts" appears stating the life of this game will only be 6 months on this thread...

    Wow...1.5 million...

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • RazephonRazephon Member UncommonPosts: 628

    Hmm...interesting.

    Although thats pre-order. A lot of people go pre-order the game just so they can get into the Beta.

    But still, 1.5million isnt a small figure. I guess there are various reasons.

    1.) people like to try before they buy.

    2.) People are sick of WoW and want out. This isnt exactly brilliant but it is a way out.

    3.) Theres always that D&D community...maybe there is an audience for this game after all.

     

    I'm still not 100% convinced by this though.

    Currently waiting for the MMO industry to put out something good.
  • RazephonRazephon Member UncommonPosts: 628

    EDIT:Double Post

    Currently waiting for the MMO industry to put out something good.
  • pyros98pyros98 Member Posts: 267



    Originally posted by radlin

    And speaking of WoW, how much of a threat is this game? Will it take away half or more of WoW's current base?



    First off, I'm quite shocked by the numbers.  It goes to show that the MMO market base has greatly increased in size. 

    Now to answer your question...all I can answer for is myself.   I won't claim to know everyone elses oppinion.  For me DDO is far to instanced, look to the left I'm big on exploring.  DDO is a class based game, and when I leave WoW it will be for a skill based game.

    I am still enjoying WoW, and how fun it is (no I haven't hit 60 with any character yet).  I don't see this game as anything but a quest-based grind and you are limited socialy to your normal group.  Not really for me.

  • ArchaosArchaos Member Posts: 173

    Well that doesn't necessarily mean they've made 75 million. I've seen people preorder online then cancel and keep the beta key. It's also possible to preorder at EB for 5 dollars and get a beta key.

  • SiftSift Member Posts: 258

    I have to admit it was a little to instanced for me but there were some up sides. I like the fact that they added puzzles to the game so you also had to think not just hack and slash and the fact that it was a little more twiched based so you couldnt just aim at the wall and hit the enemy although I think you could auto aim which I didnt like but still I dont think it was a bad game but if you have a slower comp you might want to stay away with so many loads

    image

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    It seems a growing trend now for people to re-order to get into Betas.... hell Ive done it myself..

    However as i have repeatedly said "MMO's are a marathon not a sprint" and if people dont like the end product they wont re-subscribe after thier 30 freee days are up and it will go the same way as AC2

    Only time will tell.

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  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    THAT is the power of the franchise.  Not even Blizzard can proclaim such feats.  (neither can LotR for a mmoRPG)

     

    I just hope for Turbines that they are up for the Task, if they aren't it will be their indirect death.

    - "If I understand you well, you are telling me until next time. " - Ren




  • Originally posted by radlin

    Interesting reading my weekly entertainment pull out in my local paper today. A whole article about the upcoming "Dungeons and Dragons Online"

       Please tell us what the name, date, and page number, of this newspaper is?

    Here is a quote from the section:

    Turbine Inc, makers of the ever popular "Asherons Call" has announced pre-sales for its' upcoming "Dungeons and Dragons Online" topping 1.5 million as of January 5. This is already proving as a successful outing for Turbine who has invested some 65 million into D&D's upcoming massively multiplayer PC game.

       Sorry but as soon as I saw the claim that DDO cost $65 million to make, I started to smell dead fish. The current costs for a modern mmorpg is 25 million. SWG, EQ2, AC2 all cost 25 million. This included building a brand new game engine from the ground up. Again, please name the newspaper, date, and page number you claim you saw this?

    Such strong support likely comes from Atari's packaging and advertising, mmo increased popularity over the past two years, and ofcourse the Dungeons and Dragons brand name.

        I would say none of the above, except for the last one - the popularity of the name itself. The Dungeons and Dragons name itself spans 3 generations, and even possibly FOUR generations! It has even been immortalized in some of the most well known, most calssic, movies in movie history. (Anyone here remember that special scene in "E.T. "?)

    $50 a pop. Multiply that by 1.5 million. $75 million in sales a month and a half before release!?? All I can say is WoW. And speaking of WoW, how much of a threat is this game? Will it take away half or more of WoW's current base?

       Sorry, but there is far more to the story here. How many of those pre-orders are by STORES hoping to then sell the game? The copies they DO NOT sell they RETURN. Which means if only 100k customers actually buy those pre-orders, then guess how many get RETURNED. Further examples of this is the same thing in the music industry - if music stores feel a certain album will sell, they will on purpose pre-order incredible numbers. If they don't sell, they get returned by the stores..... for a refund. Same thing with bookstores - if they feel a certain author will be hot - they will on purpose pre-order insane copies. If they don't sell, they get returned by the stores.....for a refund.

    I can't believe how successful this game already is so long before it's even released on store shelves.



     DDO is not a successful game. It has not even been released yet! It has not officially re-couped its investment costs! It has not made it past 1 year of release yet!

      Soooo far, you have not named the name of this newspaper, the date of this newspaper, and the page number of the article! Until you do this, this story is pure made up, pure false, pure rumor. image

     

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  • nomadiannomadian Member Posts: 3,490

    Damn Turbine are going to be disappointed. It won't be anything like 1.5 million playing judging from people's impressions. They're going to do another Asherons Call 2. The game will have maybe 100k subscribers or less.

  • zethcarnzethcarn Member UncommonPosts: 1,558

    you know what they say,  A sucker is born every minute.

    How's 1.5 million suckers sound?  image

  • TealaTeala Member RarePosts: 7,627



    Originally posted by xplororor



    Originally posted by radlin

    Interesting reading my weekly entertainment pull out in my local paper today. A whole article about the upcoming "Dungeons and Dragons Online"
       Please tell us what the name, date, and page number, of this newspaper is?
    Here is a quote from the section:
    Turbine Inc, makers of the ever popular "Asherons Call" has announced pre-sales for its' upcoming "Dungeons and Dragons Online" topping 1.5 million as of January 5. This is already proving as a successful outing for Turbine who has invested some 65 million into D&D's upcoming massively multiplayer PC game.
       Sorry but as soon as I saw the claim that DDO cost $65 million to make, I started to smell dead fish. The current costs for a modern mmorpg is 25 million. SWG, EQ2, AC2 all cost 25 million. This included building a brand new game engine from the ground up. Again, please name the newspaper, date, and page number you claim you saw this?
    Such strong support likely comes from Atari's packaging and advertising, mmo increased popularity over the past two years, and ofcourse the Dungeons and Dragons brand name.
        I would say none of the above, except for the last one - the popularity of the name itself. The Dungeons and Dragons name itself spans 3 generations, and even possibly FOUR generations! It has even been immortalized in some of the most well known, most calssic, movies in movie history. (Anyone here remember that special scene in "E.T. "?)
    $50 a pop. Multiply that by 1.5 million. $75 million in sales a month and a half before release!?? All I can say is WoW. And speaking of WoW, how much of a threat is this game? Will it take away half or more of WoW's current base?
       Sorry, but there is far more to the story here. How many of those pre-orders are by STORES hoping to then sell the game? The copies they DO NOT sell they RETURN. Which means if only 100k customers actually buy those pre-orders, then guess how many get RETURNED. Further examples of this is the same thing in the music industry - if music stores feel a certain album will sell, they will on purpose pre-order incredible numbers. If they don't sell, they get returned by the stores..... for a refund. Same thing with bookstores - if they feel a certain author will be hot - they will on purpose pre-order insane copies. If they don't sell, they get returned by the stores.....for a refund.
    I can't believe how successful this game already is so long before it's even released on store shelves.

     DDO is not a successful game. It has not even been released yet! It has not officially re-couped its investment costs! It has not made it past 1 year of release yet!

      Soooo far, you have not named the name of this newspaper, the date of this newspaper, and the page number of the article! Until you do this, this story is pure made up, pure false, pure rumor. image



    I have to say the same thing.  In fact I think this is a dubious attempt to sway players opinions of the game D&DO.
  • DekronDekron Member UncommonPosts: 7,359
    A full review may be coming shortly, but now as the NDA has been lifted, I must say that the 1.5 million pre-orderees are setting themselves up for disappointment.
  • radlinradlin Member Posts: 266


    Originally posted by xplororor
    Please tell us what the name, date, and page number, of this newspaper is?

    The Helena Independant Recond, Known as the Helena IR, In their weekly entertainment extra addition to the paper, last page of the insert.. Page 35. Date: Thursday, Jan 12, 2006.

    I looked for this online and called the local paper office, however they said that this insert has not yet been put into online format, as it is only 16 weeks old.

    Trust me I would LOVE to have the luxury to provide the link to this article.

    If I can borrow a friends dig camera, shoot a photo and provide a link to a photo of the article, I will exactly this in the coming days.

    However, I probably need not worry to prove this to trolls, doubters, and WoW geeks who think that this game selling so popular is impossible.

    Similar reports and success stories will be out soon enough.

    I just hope Turbine is ready for the monster of players they have set themselves up for.

  • FalconoffuryFalconoffury Member Posts: 555

    Even if they only end up with 500k accounts from 1.5 mill preorders, that's impressive. I predict it taking 2 years after release for numbers to fall to 100k. This is not another AC2.

    Remember that AC2 failed because it was broken, and even the first 6 months of monthly patches were broken. DDO if nothing else is stable, low on bugs, and achieves good quality questing and grouping. You have to remember that these boards are full of hardcore, experienced mmorpg players. Average joe computer guy is not represented well here at all.

    People who aren't spoiled by other mmorpgs will probably get into this. You guys have to admit that many of you are nitpicking and not really allowing yourself to enjoy the game.

  • ciidciid Member UncommonPosts: 184

    1.5 million at launch?More like 50,000 if theres some divine intervention goin on.the 66 million dollar price tag dosent sound correct either unless the right holders bent them over and #$@#ed them proper like.

  • scaramooshscaramoosh Member Posts: 3,424

    In England here if we preorder we can't cancel :

     

    Atleast i cant

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    Don't click here...no2

  • admriker444admriker444 Member Posts: 1,526
    How could they have spent 65 million dollars on this piece of crap ? There are far superior games out there that cost much much less to develop.
  • DamonVileDamonVile Member UncommonPosts: 4,818

    Why is this info only is some obscure little paper and not on any of the big game sites ? If it was 1.5 million beta aps I'd beleive is but no way they've had that many preorders.

    Also if it was true turbine would have that plastered everywhere on thier site. 1/2 the reason so many people try wow is because they see the 5 million number and think it must be good.

  • DagaronDagaron Member Posts: 22

    While I don't know about the credibility of 1.5M, I wouldn't be surprised that there are more pre-orders for this game than ever in the past. There are many gamers from the old-school TSR days of D&D that have been waiting for an "official" D&D MMO to come out.

    If the game is crap they'll be disappointed, yet I doubt many of the players are going to be as disappointed as the members of this board. As was said before, people subscribed here are experienced with a wealth of different online games, I wouldn't be surprised if there are a lot of people new to MMO preordering D&DO just because of the name.

  • TinybinaTinybina Member Posts: 2,130

    Personally I dont belive the price tag of this game.. And even if those numbers of pre-orders were true I think Xplororer proved why they are. I'm really interested in seeing how many people they have in there first 3 months, expecially considering most people on this site that have tried the game out do not care for it that much.. The words (major dissapointment) spring to mind.

    If DDO cost 65 million to make, WOW, SWG, EQ2 should have cost 200 million.. And we know the case.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • ElapsedElapsed Member UncommonPosts: 2,329

    I agree this is a lie or he misread.


    Originally posted by Falconoffury
    Even if they only end up with 500k accounts from 1.5 mill preorders, that's impressive. I predict it taking 2 years after release for numbers to fall to 100k. This is not another AC2. Remember that AC2 failed because it was broken, and even the first 6 months of monthly patches were broken. DDO if nothing else is stable, low on bugs, and achieves good quality questing and grouping. You have to remember that these boards are full of hardcore, experienced mmorpg players. Average joe computer guy is not represented well here at all. People who aren't spoiled by other mmorpgs will probably get into this. You guys have to admit that many of you are nitpicking and not really allowing yourself to enjoy the game.

    You are correct. According to most people here, WoW is boring and no one will play it.

  • TinybinaTinybina Member Posts: 2,130
    double post...

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • B._TOM_KiddB._TOM_Kidd Member Posts: 69


    Originally posted by admriker444
    How could they have spent 65 million dollars on this piece of crap ? There are far superior games out there that cost much much less to develop.

    i preety sure that only the liesnce to use the franchaise name cost them to much.
    other than MXO, the MMOs Companies created their own franchise.

    Wolfang, the lvl 50 Guardian of Splitpaw - EQ2.
    SuRfer of Werner - Planetside

  • Size-TwelveSize-Twelve Member UncommonPosts: 478

    All I can say is that I didn't really like this game. I'm pretty shocked that 1.5 million people bought the pre-orders already, but maybe many of them haven't played it yet. /shrug

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