This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.
Strangely, the gameplay doesn't feel as simplistic as something like GW2, despite having a similar number of ability slots. I think it's partly because you spend time reacting and timing things during combat, like blocks and dodges, so it's not just a matter of using everything on cooldown.
You can also avoid combat entirely, in many situations, with things like stealth or equipping disguises, so you rarely feel like you're simply grinding through the mobs for XP. Also, the lack of "kill / collect X" quests helps cut down on the total number of grinding sessions as well.
But, since you haven't even played it, I'm sure you'll just assume I'm a fanboi or something, and ignore my opinion in favor of your assumptions.
I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep
Some people actually believe having 50 different skills has anything to do with strategy and tactics and act like theyre oblivious to the fact that most people in those types of games just use add-ons and macros to avoid havng to actually manage those skills manually. Or they ignore the fact that most of the time there are only really like 5-10 truly useful skills that they'll use in each fight, the rest of them you might use very rarely in a specific situation.
BTW, for those of you who seem to be a bit clueless about it. You are not limited to just 6 skills. After level 15 you actually gain access to weapon swapping which also allows another set of 6 skills. You can also swap out any of your skills for other skills at any time (assuming you have them all unlocked). Theres actually quite a bit involved in planning out the perfect set of skills to synergize with eachother for each weapon you're using based on what your objectives are. Along with your basic weapon skills for each weapon type, you can mix any of the skills from the 3 different sub-classes of your chosen main class (that's right you're not locked in as say an Assassin build Nightblade, you can mix anything from Assassin, Shadow, or SIphon together) as well as the soul skills and the skills unlocked by each of the guilds.
This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.
It has been like that for years now.
Well, not in the aspect of MMOs (except Defiance,ARR etc.) but that is the future. We have to adapt.
No we don't actually.
Archeage is not like this, in fact most upcoming Korean made MMOs are not console based and are maintaining depth while providing actual good action combat without the sacrifice. So far at least, Landmark is not heading in that direction either as the building tools alone in beta are too numerous for a controller and this is without combat even being in the game yet. Skyforge is being built around the PC, not even announced for consoles yet. Star Citizen, the same. There are in fact a great many upcoming MMOs maintaining the depth of PC MMORPGs that even talking as if we have no choice but go with the games with cheap gameplay that I am now starting to wonder why I even bothered replying.
Adapting to something one does not like is the action of someone that gave up any and all power in their lives as if they don't have a choice. There is a choice, not playing, and since MMORPGs are all based around its gameplay, the idea of playing something with weak gameplay actually makes no sense at all.
I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep
Some people actually believe having 50 different skills has anything to do with strategy and tactics and act like theyre oblivious to the fact that most people in those types of games just use add-ons and macros to avoid havng to actually manage those skills manually. Or they ignore the fact that most of the time there are only really like 5-10 truly useful skills that they'll use in each fight, the rest of them you might use very rarely in a specific situation.
BTW, for those of you who seem to be a bit clueless about it. You are not limited to just 6 skills. After level 15 you actually gain access to weapon swapping which also allows another set of 6 skills. You can also swap out any of your skills for other skills at any time (assuming you have them all unlocked). Theres actually quite a bit involved in planning out the perfect set of skills to synergize with eachother for each weapon you're using based on what your objectives are. Along with your basic weapon skills for each weapon type, you can mix any of the skills from the 3 different sub-classes of your chosen main class (that's right you're not locked in as say an Assassin build Nightblade, you can mix anything from Assassin, Shadow, or SIphon together) as well as the soul skills and the skills unlocked by each of the guilds.
Your ending paragraph defeats the point of the first. The reason why GW2 combat is weak is due to having only a few skills that are good as you pointed out. And as you point out afterwards, TESO makes you pick 6 skills that actually work together, leaving you with the same issue as with GW2. Limited skills to use. Weapon swapping doesn't change the fact that you still are stuck with 6 skills at any one time, even GW2 allowed swapping and thus increasing the amount you have to chose from, yet still had few skills that were good.
Having only a few good skills out of many is poor game design no matter the game. Limiting the amount you can use at any one time because (only a few of many are good anyway) does not change that. This is not something all MMOs suffer from and attempting to make it sound so is foolish. I would rather have a game that overwhelms with too many choices than play one that offers a pittance (because of blah).
Especially when it comes to PvP, I want to be able to hit (X skills) on a rogue or (Y skills) on a warrior while doing (z skills) on a healer the second they show their faces or if they are there at the same time I can attack any of them at a moments notice effectively. You cant do that when you are stuck with choosing 6 skills to be active at any one time. That vastly limits gameplay. In a game with DEPTH I could DoT a rogue so he cant stealth, CC a warrior so he cant move, silence a mage so he cant cast while I melt the face off a healer to remove him from the situation all while blinking/porting out of their way while tossing slowing/trapping effects on the ground maneuvering them closer so I can AOE stun then AOE DPS the hell out of them. And those are the attack skills, toss in your own personal buffs/shields/counters for varied situations for added combat strategy.
Good luck being that effective in a game that limits you to 6 active skills.
I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep
Some people actually believe having 50 different skills has anything to do with strategy and tactics and act like theyre oblivious to the fact that most people in those types of games just use add-ons and macros to avoid havng to actually manage those skills manually. Or they ignore the fact that most of the time there are only really like 5-10 truly useful skills that they'll use in each fight, the rest of them you might use very rarely in a specific situation.
BTW, for those of you who seem to be a bit clueless about it. You are not limited to just 6 skills. After level 15 you actually gain access to weapon swapping which also allows another set of 6 skills. You can also swap out any of your skills for other skills at any time (assuming you have them all unlocked). Theres actually quite a bit involved in planning out the perfect set of skills to synergize with eachother for each weapon you're using based on what your objectives are. Along with your basic weapon skills for each weapon type, you can mix any of the skills from the 3 different sub-classes of your chosen main class (that's right you're not locked in as say an Assassin build Nightblade, you can mix anything from Assassin, Shadow, or SIphon together) as well as the soul skills and the skills unlocked by each of the guilds.
Your ending paragraph defeats the point of the first. The reason why GW2 combat is weak is due to having only a few skills that are good as you pointed out. And as you point out afterwards, TESO makes you pick 6 skills that actually work together, leaving you with the same issue as with GW2. Limited skills to use. Weapon swapping doesn't change the fact that you still are stuck with 6 skills at any one time, even GW2 allowed swapping and thus increasing the amount you have to chose from, yet still had few skills that were good.
Having only a few good skills out of many is poor game design no matter the game. Limiting the amount you can use at any one time because (only a few of many are good anyway) does not change that. This is not something all MMOs suffer from and attempting to make it sound so is foolish. I would rather have a game that overwhelms with too many choices than play one that offers a pittance (because of blah).
Especially when it comes to PvP, I want to be able to hit (X skills) on a rogue or (Y skills) on a warrior while doing (z skills) on a healer the second they show their faces or if they are there at the same time I can attack any of them at a moments notice effectively. You cant do that when you are stuck with choosing 6 skills to be active at any one time. That vastly limits gameplay. In a game with DEPTH I could DoT a rogue so he cant stealth, CC a warrior so he cant move, silence a mage so he cant cast while I melt the face off a healer to remove him from the situation all while blinking/porting out of their way while tossing slowing/trapping effects on the ground maneuvering them closer so I can AOE stun then AOE DPS the hell out of them. And those are the attack skills, toss in your own personal buffs/shields/counters for varied situations for added combat strategy.
Good luck being that effective in a game that limits you to 6 active skills.
AS was already stated, you are not stuck with just 6 skills at a time. You have 12. Weapon swap is instant. Hell you could even have 1 weapon / skill bar setup as your DPS bar, the other setup for DoTs, CC, Healing, or whatever you would like. This isn't difficult to understand, don't know hwy you insist on making it so.
As far as effectiveness, you're forgetting 1 very simple thing. Everyone else has the same number of skills as you in EITHER situation. That entire strategy you just laid out, would also be being used against you in the same game. Similarly everyone else in games like GW2, ESO, etc has the same options available as you. You act as if someone else would be using a huge variety of attacks against you, but youre the only one stuck with 12 skills available. Your mention of effectiveness implies you are somehow at an advantage of others, but you're not.
Also I did NOT say you are limited to only a few good skills. It's a matter of finding skills that mix well with eachother for a variety of builds because you are not locked into a particular set of skills (unlike GW2 with having its 5 static weapon skills which can't be swapped for anything else while using that weapon). For example I'm not going to go with a bow wielding spec focusing on being ranged and keeping melees off of me through use of snares and knockbacks, then go ahead and waste a skill slot on a chain / pull skill that brings them right into melee range. Im also not going to bother slotting PBAoEs which would require me getting up in everyones face to do anything. That does not mean eithe rof those types of skills are bad. They are just bad for my particular build / playstyle.
Just as with any game with "depth" there is no end all be all class / build that just dominates every situation, or a class that can just do everything themselves. Different builds are very effective at different things and by default eliminate the use of certain skills which do not mesh well with their intended purpose. If you're speced into a powerful DoT build, you're not going to be using your bolts very often or the other way around. If you're setup as a glass cannon purely for melting faces, you're not going to be the guy popping off a bunch of CC and debuffs on everyone.
GW1 was a perfect example of that too. Did you have 50 skills available to use at the same time? No. Yet it is still considered one of the top PvP games and was very heavily focused on having teams formed of dedicated builds for specific purposes, not having teams made up of people were OK at doing a bit of everything at once. I would love to see you try to form a steady team in something like GW1 without dedicated builds then complain that being too "simple" is the reason you lost every fight.
I haven't played with a controller since EQOA and FFXI. I thought this game might be great with a controller given its default movments. I think this is definatly worth looking into. Thanks for the info, I haven't ever tried to set this up yet on my PC so I'm sure its going to be a hurdle, but you just convinced me that its worth the effort now, thank you.
AS was already stated, you are not stuck with just 6 skills at a time. You have 12. Weapon swap is instant. Hell you could even have 1 weapon / skill bar setup as your DPS bar, the other setup for DoTs, CC, Healing, or whatever you would like. This isn't difficult to understand, don't know hwy you insist on making it so.
As far as effectiveness, you're forgetting 1 very simple thing. Everyone else has the same number of skills as you in EITHER situation. That entire strategy you just laid out, would also be being used against you in the same game. Similarly everyone else in games like GW2, ESO, etc has the same options available as you. You act as if someone else would be using a huge variety of attacks against you, but youre the only one stuck with 12 skills available. Your mention of effectiveness implies you are somehow at an advantage of others, but you're not.
1st paragraph, GW2 also has weapon swap and it doesn't help remove its limitations as the choices and variations are slim.
2nd paragraph, you just attempted to make it sound that since everyone has the same skills, having more choices of combinations is meaningless when in EVERY game every class has the exact same skills available to them but other class has different skills and different attack types which invokes a different response. You can pick any game from DaoC to WoW, pick any class to play and you have options so you can attack each other class in different ways that are effective against that classes strengths.
This game doesn't even have that so you not only have a few skills to chose from, everyone has the exact same few skills to chose from so its DOUBLY limited. At least with GW2 with its HORRIBLE combat has 1 class with few skills, another class with a completely different set of few skills bringing a larger variety in what may hapeen during combat!
I just love people claiming Gw2 is simplistic combat-wise. Lets go 1on1 in sPvP please. Please try to win me, or anyone in that regards, in tournament sPvP. Its a challenge yep
Some people actually believe having 50 different skills has anything to do with strategy and tactics and act like theyre oblivious to the fact that most people in those types of games just use add-ons and macros to avoid havng to actually manage those skills manually. Or they ignore the fact that most of the time there are only really like 5-10 truly useful skills that they'll use in each fight, the rest of them you might use very rarely in a specific situation.
BTW, for those of you who seem to be a bit clueless about it. You are not limited to just 6 skills. After level 15 you actually gain access to weapon swapping which also allows another set of 6 skills. You can also swap out any of your skills for other skills at any time (assuming you have them all unlocked). Theres actually quite a bit involved in planning out the perfect set of skills to synergize with eachother for each weapon you're using based on what your objectives are. Along with your basic weapon skills for each weapon type, you can mix any of the skills from the 3 different sub-classes of your chosen main class (that's right you're not locked in as say an Assassin build Nightblade, you can mix anything from Assassin, Shadow, or SIphon together) as well as the soul skills and the skills unlocked by each of the guilds.
Your ending paragraph defeats the point of the first. The reason why GW2 combat is weak is due to having only a few skills that are good as you pointed out. And as you point out afterwards, TESO makes you pick 6 skills that actually work together, leaving you with the same issue as with GW2. Limited skills to use. Weapon swapping doesn't change the fact that you still are stuck with 6 skills at any one time, even GW2 allowed swapping and thus increasing the amount you have to chose from, yet still had few skills that were good.
Having only a few good skills out of many is poor game design no matter the game. Limiting the amount you can use at any one time because (only a few of many are good anyway) does not change that. This is not something all MMOs suffer from and attempting to make it sound so is foolish. I would rather have a game that overwhelms with too many choices than play one that offers a pittance (because of blah).
Especially when it comes to PvP, I want to be able to hit (X skills) on a rogue or (Y skills) on a warrior while doing (z skills) on a healer the second they show their faces or if they are there at the same time I can attack any of them at a moments notice effectively. You cant do that when you are stuck with choosing 6 skills to be active at any one time. That vastly limits gameplay. In a game with DEPTH I could DoT a rogue so he cant stealth, CC a warrior so he cant move, silence a mage so he cant cast while I melt the face off a healer to remove him from the situation all while blinking/porting out of their way while tossing slowing/trapping effects on the ground maneuvering them closer so I can AOE stun then AOE DPS the hell out of them. And those are the attack skills, toss in your own personal buffs/shields/counters for varied situations for added combat strategy.
Good luck being that effective in a game that limits you to 6 active skills.
In the world of Gw2 where every action has a counter action when you DoT the rogue (aka thief in Gw2) the said rogue will stealth and run away, and if properly TRAITED the stealth alone would void your DoT and he will fill you with his dagger love for you. Although you are not a goat for this merciless assassin, you can spring trabs, retaliation fields, combo fields (especially that water field is quite imba) or you know you can EVEN dodge and LOLWTF you can have a trait that triggers at the end of your dodge roll, or have a life saving trait that triggers when you are about to die.
Also only an inexperienced player can say that there are skills nobody uses. All skills are viable under different circumstance. I swap my skills in a dungeon runs quite a few times. If I'm soloing I swap traits too. And after april 15th i'll be able to hotswap whole builds. That's freaking deep man.
And to the guy who compared Gw2's combat with a pong. The pong involves a lot of luck, its not that much about player skill. There is no luck in me obliterating you in 1on1 combat. Remember, every action triggers counter action against skilled players.
And to the guy who compared Gw2's combat with a pong. The pong involves a lot of luck, its not that much about player skill. There is no luck in me obliterating you in 1on1 combat. Remember, every action triggers counter action against skilled players.
Lol, yeah, it was a silly comparison. However you are talking about YOUR skill level rather than the games skill level. The combat in GW2 is no more complex than WOW or most MMOs.
IMO Tera is the most challenging combat system in MMOs I have tried. With animation locks you really have to think where and when to use skills as your rooted. Where as GW2, WoW swtor etc allow you to snap out of a mistake you have made quite easily by just hitting wasd. You can think less in situations as those combat mechanics are more forgiving to people who make mistakes a lot.
That's all I was getting at with GW2 combat style. It's great for casual play. You really don't have to think. It's very easy to learn skill rotations and what counters what. The hard part is when and where to use them. TERA makes that part harder.
I do hate stating the obvious but that is all my opinion.
And to the guy who compared Gw2's combat with a pong. The pong involves a lot of luck, its not that much about player skill. There is no luck in me obliterating you in 1on1 combat. Remember, every action triggers counter action against skilled players.
Lol, yeah, it was a silly comparison. However you are talking about YOUR skill level rather than the games skill level. The combat in GW2 is no more complex than WOW or most MMOs.
IMO Tera is the most challenging combat system in MMOs I have tried. With animation locks you really have to think where and when to use skills as your rooted. Where as GW2, WoW swtor etc allow you to snap out of a mistake you have made quite easily by just hitting wasd. You can think less in situations as those combat mechanics are more forgiving to people who make mistakes a lot.
That's all I was getting at with GW2 combat style. It's great for casual play. You really don't have to think. It's very easy to learn skill rotations and what counters what. The hard part is when and where to use them. TERA makes that part harder.
I do hate stating the obvious but that is all my opinion.
Well not true, some of the most powerful skills lock you in place even in Gw2. If there is a fault it is that the game is not punishing players for being dull. But it gives you the tools to make a great combat. Especially if outnumbered. The whole thought process is complex. Check youtube for a guy named "Yishis", he does outnumbered pvp series in Gw2 and he gives narrative over the combat. Explaining why is he doing what he is doing. That's when you "get it" that Gw2 is not about blowing your skills at an enemy.
Unless the game is fast paced and twitchy, i use a controller for pc games. For example being able to play a modded skyrim on a big screen, on a sofa is vastly superior to being hunched over a desk for enjoyment.
I do highly recommend getting a Kontrol Freek for your controller though, it offers a big increase in accuracy and speed.
This thread makes me glad I didn't buy the game. An MMO that plays better on a console controller cannot possibly have the depth an MMO needs to hold me more than a month. Simplified gameplay is a killer for me with this genre.
It has been like that for years now.
Well, not in the aspect of MMOs (except Defiance,ARR etc.) but that is the future. We have to adapt.
No we don't actually.
Archeage is not like this, in fact most upcoming Korean made MMOs are not console based and are maintaining depth while providing actual good action combat without the sacrifice. So far at least, Landmark is not heading in that direction either as the building tools alone in beta are too numerous for a controller and this is without combat even being in the game yet. Skyforge is being built around the PC, not even announced for consoles yet. Star Citizen, the same. There are in fact a great many upcoming MMOs maintaining the depth of PC MMORPGs that even talking as if we have no choice but go with the games with cheap gameplay that I am now starting to wonder why I even bothered replying.
Adapting to something one does not like is the action of someone that gave up any and all power in their lives as if they don't have a choice. There is a choice, not playing, and since MMORPGs are all based around its gameplay, the idea of playing something with weak gameplay actually makes no sense at all.
Well, Korean MMO's are to a other crowd than the typical west.
I do not enjoy korean MMO's myself, since they are too grindy etc. to my taste.
Comments
Some people actually believe having 50 different skills has anything to do with strategy and tactics and act like theyre oblivious to the fact that most people in those types of games just use add-ons and macros to avoid havng to actually manage those skills manually. Or they ignore the fact that most of the time there are only really like 5-10 truly useful skills that they'll use in each fight, the rest of them you might use very rarely in a specific situation.
BTW, for those of you who seem to be a bit clueless about it. You are not limited to just 6 skills. After level 15 you actually gain access to weapon swapping which also allows another set of 6 skills. You can also swap out any of your skills for other skills at any time (assuming you have them all unlocked). Theres actually quite a bit involved in planning out the perfect set of skills to synergize with eachother for each weapon you're using based on what your objectives are. Along with your basic weapon skills for each weapon type, you can mix any of the skills from the 3 different sub-classes of your chosen main class (that's right you're not locked in as say an Assassin build Nightblade, you can mix anything from Assassin, Shadow, or SIphon together) as well as the soul skills and the skills unlocked by each of the guilds.
No we don't actually.
Archeage is not like this, in fact most upcoming Korean made MMOs are not console based and are maintaining depth while providing actual good action combat without the sacrifice. So far at least, Landmark is not heading in that direction either as the building tools alone in beta are too numerous for a controller and this is without combat even being in the game yet. Skyforge is being built around the PC, not even announced for consoles yet. Star Citizen, the same. There are in fact a great many upcoming MMOs maintaining the depth of PC MMORPGs that even talking as if we have no choice but go with the games with cheap gameplay that I am now starting to wonder why I even bothered replying.
Adapting to something one does not like is the action of someone that gave up any and all power in their lives as if they don't have a choice. There is a choice, not playing, and since MMORPGs are all based around its gameplay, the idea of playing something with weak gameplay actually makes no sense at all.
Your ending paragraph defeats the point of the first. The reason why GW2 combat is weak is due to having only a few skills that are good as you pointed out. And as you point out afterwards, TESO makes you pick 6 skills that actually work together, leaving you with the same issue as with GW2. Limited skills to use. Weapon swapping doesn't change the fact that you still are stuck with 6 skills at any one time, even GW2 allowed swapping and thus increasing the amount you have to chose from, yet still had few skills that were good.
Having only a few good skills out of many is poor game design no matter the game. Limiting the amount you can use at any one time because (only a few of many are good anyway) does not change that. This is not something all MMOs suffer from and attempting to make it sound so is foolish. I would rather have a game that overwhelms with too many choices than play one that offers a pittance (because of blah).
Especially when it comes to PvP, I want to be able to hit (X skills) on a rogue or (Y skills) on a warrior while doing (z skills) on a healer the second they show their faces or if they are there at the same time I can attack any of them at a moments notice effectively. You cant do that when you are stuck with choosing 6 skills to be active at any one time. That vastly limits gameplay. In a game with DEPTH I could DoT a rogue so he cant stealth, CC a warrior so he cant move, silence a mage so he cant cast while I melt the face off a healer to remove him from the situation all while blinking/porting out of their way while tossing slowing/trapping effects on the ground maneuvering them closer so I can AOE stun then AOE DPS the hell out of them. And those are the attack skills, toss in your own personal buffs/shields/counters for varied situations for added combat strategy.
Good luck being that effective in a game that limits you to 6 active skills.
AS was already stated, you are not stuck with just 6 skills at a time. You have 12. Weapon swap is instant. Hell you could even have 1 weapon / skill bar setup as your DPS bar, the other setup for DoTs, CC, Healing, or whatever you would like. This isn't difficult to understand, don't know hwy you insist on making it so.
As far as effectiveness, you're forgetting 1 very simple thing. Everyone else has the same number of skills as you in EITHER situation. That entire strategy you just laid out, would also be being used against you in the same game. Similarly everyone else in games like GW2, ESO, etc has the same options available as you. You act as if someone else would be using a huge variety of attacks against you, but youre the only one stuck with 12 skills available. Your mention of effectiveness implies you are somehow at an advantage of others, but you're not.
Also I did NOT say you are limited to only a few good skills. It's a matter of finding skills that mix well with eachother for a variety of builds because you are not locked into a particular set of skills (unlike GW2 with having its 5 static weapon skills which can't be swapped for anything else while using that weapon). For example I'm not going to go with a bow wielding spec focusing on being ranged and keeping melees off of me through use of snares and knockbacks, then go ahead and waste a skill slot on a chain / pull skill that brings them right into melee range. Im also not going to bother slotting PBAoEs which would require me getting up in everyones face to do anything. That does not mean eithe rof those types of skills are bad. They are just bad for my particular build / playstyle.
Just as with any game with "depth" there is no end all be all class / build that just dominates every situation, or a class that can just do everything themselves. Different builds are very effective at different things and by default eliminate the use of certain skills which do not mesh well with their intended purpose. If you're speced into a powerful DoT build, you're not going to be using your bolts very often or the other way around. If you're setup as a glass cannon purely for melting faces, you're not going to be the guy popping off a bunch of CC and debuffs on everyone.
GW1 was a perfect example of that too. Did you have 50 skills available to use at the same time? No. Yet it is still considered one of the top PvP games and was very heavily focused on having teams formed of dedicated builds for specific purposes, not having teams made up of people were OK at doing a bit of everything at once. I would love to see you try to form a steady team in something like GW1 without dedicated builds then complain that being too "simple" is the reason you lost every fight.
1st paragraph, GW2 also has weapon swap and it doesn't help remove its limitations as the choices and variations are slim.
2nd paragraph, you just attempted to make it sound that since everyone has the same skills, having more choices of combinations is meaningless when in EVERY game every class has the exact same skills available to them but other class has different skills and different attack types which invokes a different response. You can pick any game from DaoC to WoW, pick any class to play and you have options so you can attack each other class in different ways that are effective against that classes strengths.
This game doesn't even have that so you not only have a few skills to chose from, everyone has the exact same few skills to chose from so its DOUBLY limited. At least with GW2 with its HORRIBLE combat has 1 class with few skills, another class with a completely different set of few skills bringing a larger variety in what may hapeen during combat!
[mod edit]
In the world of Gw2 where every action has a counter action when you DoT the rogue (aka thief in Gw2) the said rogue will stealth and run away, and if properly TRAITED the stealth alone would void your DoT and he will fill you with his dagger love for you. Although you are not a goat for this merciless assassin, you can spring trabs, retaliation fields, combo fields (especially that water field is quite imba) or you know you can EVEN dodge and LOLWTF you can have a trait that triggers at the end of your dodge roll, or have a life saving trait that triggers when you are about to die.
Also only an inexperienced player can say that there are skills nobody uses. All skills are viable under different circumstance. I swap my skills in a dungeon runs quite a few times. If I'm soloing I swap traits too. And after april 15th i'll be able to hotswap whole builds. That's freaking deep man.
And to the guy who compared Gw2's combat with a pong. The pong involves a lot of luck, its not that much about player skill. There is no luck in me obliterating you in 1on1 combat. Remember, every action triggers counter action against skilled players.
Lol, yeah, it was a silly comparison. However you are talking about YOUR skill level rather than the games skill level. The combat in GW2 is no more complex than WOW or most MMOs.
IMO Tera is the most challenging combat system in MMOs I have tried. With animation locks you really have to think where and when to use skills as your rooted. Where as GW2, WoW swtor etc allow you to snap out of a mistake you have made quite easily by just hitting wasd. You can think less in situations as those combat mechanics are more forgiving to people who make mistakes a lot.
That's all I was getting at with GW2 combat style. It's great for casual play. You really don't have to think. It's very easy to learn skill rotations and what counters what. The hard part is when and where to use them. TERA makes that part harder.
I do hate stating the obvious but that is all my opinion.
Well not true, some of the most powerful skills lock you in place even in Gw2. If there is a fault it is that the game is not punishing players for being dull. But it gives you the tools to make a great combat. Especially if outnumbered. The whole thought process is complex. Check youtube for a guy named "Yishis", he does outnumbered pvp series in Gw2 and he gives narrative over the combat. Explaining why is he doing what he is doing. That's when you "get it" that Gw2 is not about blowing your skills at an enemy.
Unless the game is fast paced and twitchy, i use a controller for pc games. For example being able to play a modded skyrim on a big screen, on a sofa is vastly superior to being hunched over a desk for enjoyment.
I do highly recommend getting a Kontrol Freek for your controller though, it offers a big increase in accuracy and speed.
Well, Korean MMO's are to a other crowd than the typical west.
I do not enjoy korean MMO's myself, since they are too grindy etc. to my taste.