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I am still quite unsatisfied with the PVP

ElikalElikal Member UncommonPosts: 7,912

As in beta, the PVP is just not "complete", IMVPO. It is mostly chaotic running, hiding and seeking where the actualy fight is. GW2's WvW was by no means ideal, but at least I could log in, follow a commander and have a fight within short time.

Here on the other hand, I spend a WAY too large part of my time in the PVP zone NOT fighting. I assume if you are in a PVP centered guild that may work, but for us normal gamers it is such a huge waste of time. I really like it when there IS actual fighting. But as I said, it just fills a way too small percentage of the time I spent there. It is chaos. There are no visible field commanders to follow, everyone can bark commands, zergs split up several times while riding over the landscape, so what initially maybe have been 60 people starting, only 10 reach the goal with you, because the leaderless zergs split up several times.

There needs to be SOME mechanics to give few people clear command. Something like the commander tags in WvW in Gw2 or something. There were people whose names were known, and a lot of them were respected for their talents, so people followed them. Here, you have no name tag to KNOW who the commander is, you have no commander tag on the map to find a leader to follow, you have no chat bubbles to have commander orders in youzr surroundings, just yelling all over the map.

 

I just dislike how random and chaotic the PVP is. With better coordination tool it could be a blast, but as it is I spent 95% of my time NOT fighting. That's not why I go into PVP!

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

Comments

  • bcbullybcbully Member EpicPosts: 11,843

    type "1" and join a group if you are looking for the zerg ;)

     

    edit- I do think it could benefit from a PlanetSide 2 type grouping system. Where guilds could list their party, and people can check the list and join, or use auto group. 

  • MardyMardy Member Posts: 2,213

    Your solutions are what people in GW2 will tell you to do:

    1 - join an active PvP guild.

    2 - get on ts/vent/whatever your server use, I saw ts3 info posted in zone chat where I play.

    3 - join the zerg groups if zerging is what you are looking for. Be sure to press 1 in zone when people ask who's LFG.

    4 - join up with those saying they're forming a gank group, better to run with a small group than solo judging by your complaints.

     

    It's funny how your solutions work for both GW2 & ESO.  A commander tag would be nice, I'm sure they would have something like that in the future, it makes sense.  But for now, do what you would do in GW2, join an active guild, get on teamspeak, and join the raid/group up.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • DamediusDamedius Member Posts: 346

    Another post from Elikal basically saying "this game is to hard for me."

    All the marks on the map showing where PvP is taking place aren't enough.  I need a big booming voice to tell me where to go.

  • dinamsdinams Member Posts: 1,362
    Originally posted by Mardy

    Your solutions are what people in GW2 will tell you to do:

    1 - join an active PvP guild.

    2 - get on ts/vent/whatever your server use, I saw ts3 info posted in zone chat where I play.

    3 - join the zerg groups if zerging is what you are looking for. Be sure to press 1 in zone when people ask who's LFG.

    4 - join up with those saying they're forming a gank group, better to run with a small group than solo judging by your complaints.

     

    It's funny how your solutions work for both GW2 & ESO.  A commander tag would be nice, I'm sure they would have something like that in the future, it makes sense.  But for now, do what you would do in GW2, join an active guild, get on teamspeak, and join the raid/group up.

    i dont have anything else to add

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by Elikal

    As in beta, the PVP is just not "complete", IMVPO. It is mostly chaotic running, hiding and seeking where the actualy fight is. GW2's WvW was by no means ideal, but at least I could log in, follow a commander and have a fight within short time.

    Here on the other hand, I spend a WAY too large part of my time in the PVP zone NOT fighting. I assume if you are in a PVP centered guild that may work, but for us normal gamers it is such a huge waste of time. I really like it when there IS actual fighting. But as I said, it just fills a way too small percentage of the time I spent there. It is chaos. There are no visible field commanders to follow, everyone can bark commands, zergs split up several times while riding over the landscape, so what initially maybe have been 60 people starting, only 10 reach the goal with you, because the leaderless zergs split up several times.

    There needs to be SOME mechanics to give few people clear command. Something like the commander tags in WvW in Gw2 or something. There were people whose names were known, and a lot of them were respected for their talents, so people followed them. Here, you have no name tag to KNOW who the commander is, you have no commander tag on the map to find a leader to follow, you have no chat bubbles to have commander orders in youzr surroundings, just yelling all over the map.

     

    I just dislike how random and chaotic the PVP is. With better coordination tool it could be a blast, but as it is I spent 95% of my time NOT fighting. That's not why I go into PVP!

    The only thing that I could agree with regarding lfg in Cyrodiil is that current lfg tool is useless. If it allowed to search for group / players interested in doing particular keep / area / objective then it would be a tottally different story tho.

    As for how hard it is to find some action I'd suggest to join more populated campaign. That will solve the problem. Also real RvR was always more about planning next steps instead of rushing straight into fight (like in GW2). And judging from Cyrodiil's designe I believe this is what they are aiming for.

    As for zergs. Join PvP guild - those tend to be atleast a bit more organised. As much as running in a group with pug is next to impossible in case of a guild group it's fairly easy to organise it.

    Commander tags, sure, why not, as long as it's visible only to the raid. If pugs can't learn after a few weeks how to talk and exchange information then I don't think that alliance wide tag would really make much difference (again this is not GW2 where in fact only smaching everything in the way matters).

    And the truth is that in GW2 was only less chaotic as much as there was simply no room for variations - very predictable all the time. 

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    I am not saying this is you, but there are multiple people on this site that complain about fast travel and instant gratification.

     

    Now we have people complaining because it takes to long to get the action.

     

    Damned if they do and damned if the don't.

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • HrothaHrotha Member UncommonPosts: 821

    The PvP in this game? Zerg vs Zerg. Here and there a few skirmishes. All happens in a pool of lag.

    It is IDENTICAL to Warhammer Online Keep fights: People stand on the keep and defend it, people stand below it and want in. As obvious as that might sound but, literally, everything I have encountered in PvP was exactly the same as in WAR. Just a little wider areas oh yeah how fun. And for the sake of comparison: Keep fights in WAR were much more dynamic. And they had much less to it. Nothing blown up like in ESO.

    And the scenery all muddy and grey. Totally not interesting for me.

    Also, the PvP is not rewarding in any sense. Ranks do not feel rewarding by any means. Who cares if you are rank 10? Will you make a difference in the mass zerg? No. Is that a bad thing? No. But why do you then implement ranks, ZOS, if they are actually obsolete?

     

    It's just that soo many points in ESO feel not worth doing. Achivements for example, why do you care? They are presented in such a shallow fashion that you dont even want to look for them. Blizzard has it made so that it is worthwhile getting rewards, just like Guild Wars 2. You are rewarded for everything you do.

    Same with the armor and the weapons, they do not feel meaningful. I could go on.

    image

  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by Hrotha

    The PvP in this game? Zerg vs Zerg. Here and there a few skirmishes. All happens in a pool of lag.

    It is IDENTICAL to Warhammer Online Keep fights: People stand on the keep and defend it, people stand below it and want in. As obvious as that might sound but, literally, everything I have encountered in PvP was exactly the same as in WAR. Just a little wider areas oh yeah how fun.

    And the scenery all muddy and grey. Totally not interesting for me.

    Also, the PvP is not rewarding in any sense. Ranks do not feel rewarding by any means. Who cares if you are rank 10? Will you make a difference in the mass zerg? No. Is that a bad thing? No. But why do you then implement ranks, ZOS, if they are actually obsolete?

    Yep, and will become even more boring as time goes on.

  • Yoda_CloneYoda_Clone Member Posts: 219
    Originally posted by MMOman101

    I am not saying this is you, but there are multiple people on this site that complain about fast travel and instant gratification.

     

    Now we have people complaining because it takes to long to get the action.

     

    Damned if they do and damned if the don't.

    I think the problem is -- based on my bried experience in Cyrodil before I realized it was not for me, even though I like PvP -- your individual fight often lasts only a few seconds before you are one-shotted.  Then you get to resurrect somewhere distant and spend an inordinate amount of time running or riding back to the fight... to last only a few seconds before you are one-shotted... then you get to resurrect somewhere distant and spend an inordinate amount of time running or riding back to the fight... to last only a few seconds before you are one-shotted... then you get to resurrect somewhere distant and spend an inordinate amount of time running or riding back to the fight... to last only a few seconds before you are one-shotted... then you get to resurrect somewhere distant and spend an inordinate amount of time running or riding back to the fight... to last only a few seconds before you are one-shotted... then you get to resurrect somewhere distant and spend an inordinate amount of time running or riding back to the fight... to last only a few seconds before you are one-shotted... then you get to resurrect somewhere distant and spend an inordinate amount of time running or riding back to the fight... to last only a few seconds before you are one-shotted...

    ...or something like that.

    I found it rather odd that fights were occurring at such a distance that I could hardly even see my opponents... then you are one-shotted... then you get to resurrect somewhere distant and spend an inordinate amount of time running or riding back to the fight... to last only a few seconds before you are one-shotted... etc.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Damedius

    Another post from Elikal basically saying "this game is to hard for me."

    All the marks on the map showing where PvP is taking place aren't enough.  I need a big booming voice to tell me where to go.

    That's odd, I went back and looked for where he said "this game is hard for me." But he didn't say that, and yet, you quoted him.

  • flizzerflizzer Member RarePosts: 2,455
    Wait!  This must be a mistake.  ESO was not going to have zergs!  So many forum posters here promised me this.  Only that horrid game GW2 had zergs!  Uh-oh.  What happened?   There is no zerging in ESO.
  • Yoda_CloneYoda_Clone Member Posts: 219
    Originally posted by flizzer
    Wait!  This must be a mistake.  ESO was not going to have zergs!  So many forum posters here promised me this.  Only that horrid game GW2 had zergs!  Uh-oh.  What happened?   There is no zerging in ESO.

    You are confused.  You read those posts wrong.  You should have read, "There is ONLY zerging in ESO."

    At least that was my experience.  Others have said otherwise... but I only go by what I experience.

  • mustang2750mustang2750 Member UncommonPosts: 34
    The game is less than a week old. Obviously it's going to be mindless zeroing for now. Most of the worthwhile players and guilds are busy leveling up and gearing up for real pvp at max level. THAT is when leadership will form, organized groups will depart from the zerg, and 1v1 pvp areas will form....JUST like in DAOC. It took many months in DAOC for organization and leadership among the realms to form.

    I will agree with one thing though. This game ABSOLUTELY needs nameplates for all players to form some sort of community and recognition of names etc...right now there is ZERO of this and it's kind of sad.
  • SmoeySmoey Member UncommonPosts: 601
    I wish they allowed us to upgrade the keeps so that it was much harder to take. Guilds would then be able to claim and defend these so much more without the mindless zerg. I think DAoC is vastly superior in that respect. However, the PVP is extremely fun if you get in a good group with a good leader.

    (\ /) ?
    ( . .)
    c('')('')

  • MardyMardy Member Posts: 2,213

    If all you do is roll with a mindless zerg, then all you'll see and experience is mindless zerg.  Those talking about zergs likely have not run in a gank group, or even bothered to start one, or even being in a guild that prides in running organized small groups play.

     

    I've only been lvl 10+ for 2 days and I've seen more small groups & solo PvP than I have in the last two weeks of GW2.  This is the problem I've seen.  People wanting to get credit for keep sieges, or want to complete missions for capturing keeps & elder scrolls, naturally they'll gravitate towards where the keep sieges & zergs are.  But those that steer off the course of the zerg, they see plenty of small group vs group, solo vs solo, 3 way solo fighting which I was involved in twice already.

     

    But I do agree with someone who said the game is new, people are just feeling things out.  One of the best ways to learn the in's and out's of a game in PvP is to simply pug along and see how things work.  When you're in a massive zerg, you can make small mistakes, you an act like a noob and not know where things are, you can get a feel of how your class work in large scale PvP, etc..   So seeing people zerg around right now is perfectly normal.

     

    I do expect to see upgrades, realm abilities, commander tags, etc.. in the future.  What we see in Cyrodiil today is just the launch version, expect to see it get upgraded just like the rest of the game.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Yoda_Clone
    Originally posted by flizzer
    Wait!  This must be a mistake.  ESO was not going to have zergs!  So many forum posters here promised me this.  Only that horrid game GW2 had zergs!  Uh-oh.  What happened?   There is no zerging in ESO.

    You are confused.  You read those posts wrong.  You should have read, "There is ONLY zerging in ESO."

    At least that was my experience.  Others have said otherwise... but I only go by what I experience.

    I never understood this in GW2 either. People complain about zerging and then do it?

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • DamediusDamedius Member Posts: 346
    Originally posted by GeezerGamer
    Originally posted by Damedius

    Another post from Elikal basically saying "this game is to hard for me."

    All the marks on the map showing where PvP is taking place aren't enough.  I need a big booming voice to tell me where to go.

    That's odd, I went back and looked for where he said "this game is hard for me." But he didn't say that, and yet, you quoted him.

    Reading between the lines is hard for some people. Don't feel bad.

    Basically he is incapable of either A) being social enough to join a guild or group of PvPrs or B)Reading and comprehending a map.

    Since he can't do either of the above he wants Zenimax to hold his hand and make life easier for him.

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Hrotha

    The PvP in this game? Zerg vs Zerg. Here and there a few skirmishes. All happens in a pool of lag.

    It is IDENTICAL to Warhammer Online Keep fights: People stand on the keep and defend it, people stand below it and want in. As obvious as that might sound but, literally, everything I have encountered in PvP was exactly the same as in WAR. Just a little wider areas oh yeah how fun. And for the sake of comparison: Keep fights in WAR were much more dynamic. And they had much less to it. Nothing blown up like in ESO.

    And the scenery all muddy and grey. Totally not interesting for me.

    Also, the PvP is not rewarding in any sense. Ranks do not feel rewarding by any means. Who cares if you are rank 10? Will you make a difference in the mass zerg? No. Is that a bad thing? No. But why do you then implement ranks, ZOS, if they are actually obsolete?

     

    It's just that soo many points in ESO feel not worth doing. Achivements for example, why do you care? They are presented in such a shallow fashion that you dont even want to look for them. Blizzard has it made so that it is worthwhile getting rewards, just like Guild Wars 2. You are rewarded for everything you do.

    Same with the armor and the weapons, they do not feel meaningful. I could go on.

    I didn't plan to say it that open, because I know how spiteful the fans are on this forum, but I agree. I could be MUCH harsher in my critique agains flaws in MMOs, but already there is so much unmoderated personal hostility here, I keep it to some basic issues. I am already restraining myself in my critique. Alas, the same can not be said about those here, who without provocation endlessly attack anyone, and personally, who dares to utter even the most timid critique, and alas the moderators do too little about this. People can even blatantly lie about what I say, and go unhindered. So I understand this forum is enemy territory and I treat it as such.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • AdokasAdokas Member CommonPosts: 217
    I really don't see the issue. I've been a part of the zergs, and I've also been a part of smaller "raid" groups, that go behind enemy lines so to speak, to ninja grab forts and scrolls. It's all about what you do. Find a decent AvA guild. Keep your eye open on the chat for opportunities. It's only zerg vs zerg all the time if you want it to be.
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