Unless LiF is going to have some sort of world regeneration then a year after release the world will be a barren wasteland, void of any resources and littered with abandoned settlements and towns. There is a reason that SOE are doing what they're doing with EQNL.
As for full loot being a necessity in a sandbox game, I disagree. The exact same thing can be done with an item degradation system. Personally, I think full loot only makes sense in a perma-death environment, but few people seem to like the idea of actually losing everything upon death, including their character. So, for me, if a game is going to include full loot without perma-death then I'd rather they just had a degradation system where items degrade on death, with use and over time.
Considering your standard player in LiF will have probably 3 to 4 complete sets of equipment at their claim and they have the ability to make a complete replacment set of gear in around 15 to 30 minutes if absolutely needed I don't understand why this is an issue and couple that will skill caps in crafting the economy will be extremely healthy not to mention there is already an item degredation/repair system built in as well. Full time crafters and merchant players will find this vastly better than any other system mmos use so in other words you can play LiF and just be a crafter if you wanted.
Abandoned settlements and towns with no activity or an active claim will decay extremely fast and at current decay rates would be gone in under a week. Tunnels without supports will collapse and disappear within 2 days.
I don't think people realize just how big the world is in Life is Feudal. Here are some stats from the currently generated world. Below is a quote from the developer. Basically this world is gigantic open world with no loading screens or loading zones.
We have finished the generation of underground details and planting of forests on our brand new continent (including newbie island). New lands are waiting to be settled up by the first Alpha testers! There are some stats for your amusement:
Total area (sq. meters): 470 017 800
Land mass area (sq. meters): 306 155 600
Iron ore deposits (cubic meters): 2 686 160 196
Copper ore deposits (cubic meters): 1 585 786 189
Silver ore deposits (cubic meters): 17 192 576
Gold deposits (cubic meters): 8 103 766
Total trees: 2 807 269
Be aware that these are not all availble resources by a longshot.
I'm not saying that heavily mined areas wouldn't deplete in a year or so but the developer did calculations it would take over 30 years to mine out the iron ore alone not counting any other resource gathering. To give you an idea of the size of the world it would take around 16 wurm server maps to equal the world in Life is Feudal.
Full loot never works. Problem with these type of games, you gotta get in early on release or forget about it. So the developer hopes to keep the first wave of players, cause that is all they will get. New players that join, will be "full looted" over and over and over, because they will be extremely weak, and for some reason, loads of players are attracted to these games to kill noobs.
Since there was some mention in here about prayer getting you back on the straight and narrow, why not just create a God system here. Pray to a god of choice (and make lots of them available), and you can protect certain items. Full loot is just silly, I don't care what the PK punishment is. Problem with the punishment for killing, is people will take advantage of it. Good look with LiF, but I doubt these guys figured out anything no one else could. First focus on the gameplay, graphics and fighting, before you go about making full loot rules and PK punishment. MO and DF failed because they were POS games that felt like pushing a turd in peanut butter.
Full loot never works. Problem with these type of games, you gotta get in early on release or forget about it. So the developer hopes to keep the first wave of players, cause that is all they will get. New players that join, will be "full looted" over and over and over, because they will be extremely weak, and for some reason, loads of players are attracted to these games to kill noobs.
Since there was some mention in here about prayer getting you back on the straight and narrow, why not just create a God system here. Pray to a god of choice (and make lots of them available), and you can protect certain items. Full loot is just silly, I don't care what the PK punishment is. Problem with the punishment for killing, is people will take advantage of it. Good look with LiF, but I doubt these guys figured out anything no one else could. First focus on the gameplay, graphics and fighting, before you go about making full loot rules and PK punishment. MO and DF failed because they were POS games that felt like pushing a turd in peanut butter.
Try reading and actually comprehending what you are reading in the threads you visit. I know you can do it. Start from the beginning and pause from time to time to reflect on what you have just read. It works for me so it should as well for you too.
Try reading and actually comprehending what you are reading
I will be mean to people because that always works. Maybe you should tell him and help the learning process instead of making him look like someone who is an idiot. Or maybe he is correct and you are wrong, the chaos O the chaos!!!
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
I did notice you have had bad experiences with owpvp games and I honestly think if you take the time to read what I have written which I did in high detail for anyone that had a question. I believe you would like the game and become interested instead of showing up and doing a drive-by on it.
Full loot never works. Problem with these type of games, you gotta get in early on release or forget about it. So the developer hopes to keep the first wave of players, cause that is all they will get. New players that join, will be "full looted" over and over and over, because they will be extremely weak, and for some reason, loads of players are attracted to these games to kill noobs.
Since there was some mention in here about prayer getting you back on the straight and narrow, why not just create a God system here. Pray to a god of choice (and make lots of them available), and you can protect certain items. Full loot is just silly, I don't care what the PK punishment is. Problem with the punishment for killing, is people will take advantage of it. Good look with LiF, but I doubt these guys figured out anything no one else could. First focus on the gameplay, graphics and fighting, before you go about making full loot rules and PK punishment. MO and DF failed because they were POS games that felt like pushing a turd in peanut butter.
Try reading and actually comprehending what you are reading in the threads you visit. I know you can do it. Start from the beginning and pause from time to time to reflect on what you have just read. It works for me so it should as well for you too.
cheers and happy reading
I did read. Maybe you should. I fear you have missed something.
Full loot never works. Problem with these type of games, you gotta get in early on release or forget about it. So the developer hopes to keep the first wave of players, cause that is all they will get. New players that join, will be "full looted" over and over and over, because they will be extremely weak, and for some reason, loads of players are attracted to these games to kill noobs.
I've been playing a full loot MMORPG since 2007 and its population has risen every year of its existence.
it CAN work (see eve) it doesnt always work and its hard to get it to work. (as kyleran mentioned its all about the punishment system in place).
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
The links listed in the OP of the thread give a very good Idea of the Concepts that are going to be used when playing LiF. All of the links can be found on the main site, but are easier to look at from this list. If you want even more info or questions answered you can go to the forums and the FAQ section and Bobik will be more than happy to give answers as much as possible.
Comments
Considering your standard player in LiF will have probably 3 to 4 complete sets of equipment at their claim and they have the ability to make a complete replacment set of gear in around 15 to 30 minutes if absolutely needed I don't understand why this is an issue and couple that will skill caps in crafting the economy will be extremely healthy not to mention there is already an item degredation/repair system built in as well. Full time crafters and merchant players will find this vastly better than any other system mmos use so in other words you can play LiF and just be a crafter if you wanted.
Abandoned settlements and towns with no activity or an active claim will decay extremely fast and at current decay rates would be gone in under a week. Tunnels without supports will collapse and disappear within 2 days.
I don't think people realize just how big the world is in Life is Feudal. Here are some stats from the currently generated world. Below is a quote from the developer. Basically this world is gigantic open world with no loading screens or loading zones.
We have finished the generation of underground details and planting of forests on our brand new continent (including newbie island). New lands are waiting to be settled up by the first Alpha testers! There are some stats for your amusement:
Total area (sq. meters): 470 017 800
Land mass area (sq. meters): 306 155 600
Iron ore deposits (cubic meters): 2 686 160 196
Copper ore deposits (cubic meters): 1 585 786 189
Silver ore deposits (cubic meters): 17 192 576
Gold deposits (cubic meters): 8 103 766
Total trees: 2 807 269
Be aware that these are not all availble resources by a longshot.
I'm not saying that heavily mined areas wouldn't deplete in a year or so but the developer did calculations it would take over 30 years to mine out the iron ore alone not counting any other resource gathering. To give you an idea of the size of the world it would take around 16 wurm server maps to equal the world in Life is Feudal.
Life IS Feudal
Full loot never works. Problem with these type of games, you gotta get in early on release or forget about it. So the developer hopes to keep the first wave of players, cause that is all they will get. New players that join, will be "full looted" over and over and over, because they will be extremely weak, and for some reason, loads of players are attracted to these games to kill noobs.
Since there was some mention in here about prayer getting you back on the straight and narrow, why not just create a God system here. Pray to a god of choice (and make lots of them available), and you can protect certain items. Full loot is just silly, I don't care what the PK punishment is. Problem with the punishment for killing, is people will take advantage of it. Good look with LiF, but I doubt these guys figured out anything no one else could. First focus on the gameplay, graphics and fighting, before you go about making full loot rules and PK punishment. MO and DF failed because they were POS games that felt like pushing a turd in peanut butter.
Try reading and actually comprehending what you are reading in the threads you visit. I know you can do it. Start from the beginning and pause from time to time to reflect on what you have just read. It works for me so it should as well for you too.
cheers and happy reading
Life IS Feudal
I will be mean to people because that always works. Maybe you should tell him and help the learning process instead of making him look like someone who is an idiot. Or maybe he is correct and you are wrong, the chaos O the chaos!!!
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
I approve of this message!
Very nice info in there about the concept of the entire game and where things are heading as we get into closed alpha.
If everything goes somewhat smooth in the alpha we could probably see this released on Steam early access in the summer.
Life IS Feudal
I did notice you have had bad experiences with owpvp games and I honestly think if you take the time to read what I have written which I did in high detail for anyone that had a question. I believe you would like the game and become interested instead of showing up and doing a drive-by on it.
Anyways enjoy your trudging as well my friend...
Life IS Feudal
I did read. Maybe you should. I fear you have missed something.
I've been playing a full loot MMORPG since 2007 and its population has risen every year of its existence.
it CAN work (see eve) it doesnt always work and its hard to get it to work. (as kyleran mentioned its all about the punishment system in place).
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
He already did that all by himself.