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GRRRR PHASING :(

2

Comments

  • seraphis79seraphis79 Member UncommonPosts: 312

    The Travel to player functionality is hit or miss.  My fiance and I end up in different instances constantly.  Most of the time it works, but other times is causes a client crash.

     

     

  • DibdabsDibdabs Member RarePosts: 3,239

    So there are actually players who can't fathom the "Travel To" function?   How strange.  Maybe these people just don't know how mmorpgs work because they're new to the genre or just can't be bothered to find things out.

    Believe it or not there was a post on the ESO forum from a guy who died 10 times to the first skeleton you meet when escaping from the prison at the start of the game.  He had no idea how to fight and blamed the game, despite the window that pops up when you pick the weapon up, showing you how to fight.  It was apparently beyond him to try things out and figure it out by himself.  It looks like phasing is the same.

    Don't blame the game.  Blame the lazy-ass players instead.

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by Azoth
    @Elikal I know what world boss are, I am level 35 and got achievement for clearing all content in previous zones. What I am saying is that there is no reasons the travel to would not work for those. The skulls are not part of any personal phases, if the people in your group travel to you, there is no reason for them not ending there with you.
    So I think the problem was behind the keyboard.

    Unless they are in another instance of the zone map, and pressing the travel to button bugs out and does not haul their asses to the correct instance of the zone map.

  • AzothAzoth Member UncommonPosts: 840
    Can't comment on that since it never happened to me. I use the travel to fonction a lot to make trades, it never bugged for me. Not saying it cannot happen, but I am skeptical about op recollection of events.
  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by delete5230
    Originally posted by Elikal

    I am so sick and tired of being right.

    I TOLD ZOS IN BETA THIS WOULD HAPPEN! I told it here, and I was called hater and flamer, and this is exactly what happened!

     

    This is the third time I try to gather a group for some Region Boss (Skull and bones symbol on the map) and 1-2 of the group are just invisible arrows because they are phased away. So the group scatters after 10-15 minutes in vain trying SOMEHOW to get together.

    I am so frustrated with this! I am really generally having a good time with ESO, but this phasing PISSES ME OFF TO NO AVAIL! WHY in the name of the Great Maker did they have to divide player like this! Wasn't ZOS touting out loud, oh we have MegaServer, so you always can play with friends? Well, good job, because I CAN NOT because how phasing is handled and EVERYONE is tossed into some other phase and we can't get together at all!

     

    GRRRRRRR

    The problem with developers is :

    THEY ARE ALL SITTING IN THE SAME ROOM AS THEY ARE MAKING AN MMO. They are all friends and at the time they are thinking alike.

    They think grouping is natural to everyone......Add to the fact they don't care, and don't care about complaints during bata.

     

    I think this is really one of the biggest issues of MMO development. Developers work very close together, and over time they become blind to the issues, because they are only surrounded by like-minded yes-sayers, until they reach a point where all critique looks like evil attack, and so they immunize themselves to ANY critique.

    SWTOR was a good example for this. There were some obviou flaws in the design ideas, but no matter what people said, the devs always said "well we know what we do, we know better, it's our vision." Well, as our Chancellor Schmidt used to say, who has visions should consult a doctor.

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  • karat76karat76 Member UncommonPosts: 1,000
    I agree the travel to option was poorly explained but I have had no issues with it or finding a group for anything. The strangest thing so far is I have notice people actually talking in group which is very nice. Aside from crashing to desktop a couple of times there have been no issues for me.
  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Methos12
    I don't know what to tell you. That whole "one mega server" thing should've set off some red lights. It's basically a code word for phasing and zone instancing.

    This has nothing to do with the megaserver, the megaserver is more about a long term approach, no merges will ever be needed. Megaserver or not, this would still be the way it is today.

    This has everything to do with offering events that actually happen and are recognized by the world around you. It's a trade off if you want that. The loss is cohesion between players, which can be a problem. The best way to overcome it is have a partner or something like that. Pick up groups will definitely be a problem.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

    Right click a persons name.  Travel to player.  I never had phasing mess up the group experience for me in that respect

     

    Also I don't see what the big deal is. In other MMOs there are "channels" and you'd have to do the exact thing.

     

    The only issue I'd expect from phasing is players who are at different points in a quest line who group together and how the game would resolve this. 

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Geebus80Geebus80 Member Posts: 92

    Never trust a man that speaks like he has all the answers and yet only speaks about the problems.

     

    Solutions are best accompanied after voicing issues or you just sound like a raving lunatic. Things like "This game needs a phasing button that draws the group together" or "I am a programmer that can do a massive server netcode to the point where you dont need phasing, let me prove it"

     

    Otherwise your adding nothing of any help to the situation.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Aroukos
    And the thread continues with answers like "i have never experienced a problem like this" etc etc...wait and see...:)

    Originally posted by Kyleran
    I've never had this problem, don't know what you are going on about.

     

    hahaha!! image

  • AroukosAroukos Member Posts: 571
    Originally posted by Bigdaddyx
    Originally posted by Aroukos
    And the thread continues with answers like "i have never experienced a problem like this" etc etc...wait and see...:)

    Originally posted by Kyleran
    I've never had this problem, don't know what you are going on about.

     

    hahaha!! image

     

    Hahahahah :)

    I love this forum. I don't care about trolls, or fanboys or anything. I m writing my opinion, read others opinions and having fun.

    I don't get why others bothered either by fanboys or trolls. Its about games after all, not real life :)

  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    Originally posted by Methos12
    I don't know what to tell you. That whole "one mega server" thing should've set off some red lights. It's basically a code word for phasing and zone instancing.

    and phasing, zone instancing is code for skip this game.

  • Ragnar1337Ragnar1337 Member CommonPosts: 70
    Bad game design is bad. So funny how people that knew this game was shit yet they still bought it cause they thought something would change. Suckers. 
  • LobotomistLobotomist Member EpicPosts: 5,981
    Welcome to the age of single player MMOs



  • Moar61Moar61 Member UncommonPosts: 260

    This hasn't been a problem with me so far. Usually when I group up with my friends we begin in other phases, but we simply just select "travel to player" and it puts you in their phase and you're good to go.

    I noticed in beta some phasing issues with the group, but it's been fine for me so far. Your best bet is to just select travel to player as soon as you're grouped up.

  • TygranirTygranir Member Posts: 741
    Wait, people are still playing this game?

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  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by Elikal
     

    On top of the "travel to" not always working, ESO does a horrible job not explaining things.

    When I called in zone chat to group for the region/world boss, most people didn't even KNOW there are world bosses.

    Why are you talking to anyone in "world chat".

    find a good guild of people and play with them.

    my whole life is about mitigating stress and drama. I don't put myself into situations I know I'm going to hate. Maybe Elikal you should consider trying it.

    leave world chat out of it.

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  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Stizzled
    Originally posted by cheyane

    They probably did not expect a lot of people to group which is dumb but go figure. Really sad that the genre has turned to this. I have no problems grouping in SWTOR even at launch and even now a couple of years on. So no it is not the individual story thing to blame it is the system ZOS id using.

    Phasing has become more popular because story has become more popular. Phasing is the only way to have static content that every player can participate in and yet still allow each player to progress the story and have a physical impact on the world around them.

     

    SWTOR doesn't have these same problems because it's stories unfold in personal instances that have no effect on the planets. Story is to blame for phasing, as without the need to make every single player the hero it wouldn't exist.

    That's the reason I stopped playing SWtOR, saved a whole planet yet didn't see anything really happening in the game world.

    I think phasing is great but to be honost havn't had much grouping experiance in ESO yet so can't say anything about OP's complaints.

    Perhaps it's just a much to easy thought of mine but I would think that members of the same guilds and players in friendslist should alway's be in the same Megaserver instance? This still might work somewhat anoying when going PUGs.

    But phasing suites ESO very well else the game would be less immersive for me and also less ES to me. But again keep in mind I havn't grouped much so I am not saying that phasing is great overall but just limited to being great for what I have experianced due to it.

     

  • xpiherxpiher Member UncommonPosts: 3,310
    Phasing is a half-assed attempt on giving players the illusion they are affecting the game world. This is driven by the fact that people got tired of always doing the same things, the exact same way, and knowing everyone else doing it and therefore that boss you just killed to finish a story line isn't really dead. Instead of going the sandbox MMORPG route, zenimax went the themepark phased route. 

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  • AzureProwerAzurePrower Member UncommonPosts: 1,550

    Despite not being impressed at all by ESO at any stage. I did give it a chance by trying it in beta.

     

    I instantly dropped it like a hot potato upon seeing this kind of phasing.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by FlyByKnight

    Right click a persons name.  Travel to player.  I never had phasing mess up the group experience for me in that respect

     

    Also I don't see what the big deal is. In other MMOs there are "channels" and you'd have to do the exact thing.

     

    The only issue I'd expect from phasing is players who are at different points in a quest line who group together and how the game would resolve this. 

    It´s probably what happened. Instead of right clicking the leader (OP) they probably right clicked someone else in the group and kept loading in the wrong phase / instance?

    Wouldn´t be a first really. Seen it happen so many times in other games (DDO, TSW, LOTRO, etc). Hehe.

  • taus01taus01 Member Posts: 1,352

     

    I had this happen to me and a friend in BETA every time we grouped up. This was one of the reasons I decided to give them no money. A decision in light of all the other bugs that proved to be right.

    "Give players systems and tools instead of rails and rules"

    image
  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450
    Solution - travel to player.  it's pretty simple really.  You and your group honestly couldn't figure out how to get on the same phase?  I admit it can be a hassle, but you guys just COULDN'T figure it out and simply dispersed after trying in vain for 15 minutes?
  • fiontarfiontar Member UncommonPosts: 3,682

    Phasing in ESO is the worst in any MMO I can remember and I've played or tested dozens of them. Even if you are grouped with people on the exact same step of a quest it can still be impossible to get everyone into the same instance/phase. A lot of sacrifices to what one would expect from an Elder Scrolls title were made "because it's an MMO and we can't make that work in an MMO", but with the extreme degree of phasing/instancing, I'm at a loss as to why they had to sacrifice anything?

    Most of the game plays like a poor, overly simplified shadow of a solo RPG. It can be impossible to play with people you want to play with, but the random people who happen to share your phase AND instance tend to be much more a nuisance than a boon.

    Do not waste money on this cynical cash cow!

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  • AsariashaAsariasha Member UncommonPosts: 252

    As group leader tell the group members to ...

     

    1) Open group window.

    2) Right click group leader.

    3) Click the "Travel to" option.

     

    Your group will now assemble in the group leaders instance located at the nearest wayshrine to the group leader.

     

    Problem solved.

     

    But well, it is easier to head on over to this forum and whine the hell out of an easy-to-use and to play system. o.O

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