Anybody know if any DEV. Plan to offload their mathematic to azure (via esram(ms fetcher))would i be wrong to think DEV will force xbox one to do those?i thought that ms was forcing math offload (since its the only way any console can do ultra HD.)if it isnt forced to DEV ,does ms plan to release an accronyme so gamer know?(EXEMPLE:MATH DONE BY AZURE?)
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each frame of UHD is 4x 1080p. If 1080p is bigger than XB1 frame buffer then you will be able to play Pong at UHD .or mabye something like doom1.
Math offload is not going to help a console that dosen't use it's iGPU for compute.
PS4 would murder XB1 at UHD anything due to bandwidth, and 50% more GPU.
XB1 struggles at simple 1080p. UHD is simply not feasable. And ya XB1 does 1080p but only on non GPU intensive titles. Just look up crossplatform 1080p titles and their minimum requirements.
I don't think MS ever planned the majority of its consumers to have a UHD before its done with its next console iteration. I think they will output 1080P to a UHD device and have the device take care of the up scaling.
I don't think outputting math to the cloud to generate real-time 3D math is logical.
MS/XBone does offload to the MS Cloud.
Titanfall does it now, and is the first to do so. Titanfall offloads AI processing. There are tech demos that offload physics processing as well.
http://www.gamespot.com/forums/games-discussion-1000000/respawn-xbox-1-cloud-gives-us-more-cpu-power-in-ti-29407414/
That's also the reason they had to cancel the release in South Africa and other places, the cloud coverage in those areas wasn't good enough to support the offloading.
http://www.polygon.com/2014/3/7/5480654/ea-cancels-titanfall-release-in-south-africa
That being said, I don't know if cloud offloading is specific to XBone or if it's just a MS thing, because they are porting Titanfall to the 360. If I think about it logically, really, the only difference here is that MS is hosting the servers on their cloud platform, and those same CPU/Bot AI's are run on the server even when your doing the single player campaign. How this is different from the traditional client-server FPS model is that, in a normal model on multi-player maps, when CPU Bots are playing, they are calculated on the server host PC. It's just that the single player campaign is no longer run offline on your computer/console only, it's run like a multi-player map, where you are the only real player, and the servers are always hosted by MS Azure.
Also, you have to question the overall wisdom of doing this. Offloading stuff while playing a multiplayer game is fine, your already online, assuming you have enough bandwidth. But what about people with limited connection - will it degrade gracefully or just not work? Do you require online for cloud offloading even when playing single player? What about people with no available connection?
UHD won't be used for anything other than very simplistic niche games until the resolution becomes TV standard. Maybe not even then. We'd also need to have yet another disc transition for so that single movies could fit on a single disc, which wouldn't be possible for UHD on Bluray.
1080p is pretty much here to stay for probably the next 10 years at least, unless some new manufacturing tech shakes up the industry completely, in the way that LCD's displaced CRT's. We'll still see higher resolutions on phones and tablets and stuff, but that's mostly because manufacturers are looking for ways to keep device prices high, so they are willing to splurge on expensive features like that if it keeps things at the current $600+ range, which encourages people to pay $200 on contract. That whole market is very warped.
You make me like charity
I agree to some extent.
For TV, I know a lot of people who still can't tell the difference between 480, 720 and 1080. 4k is totally lost on them.
I think a big reason we saw such a rapid uptake with LCD wasn't because the LCD technology was that disruptive, but rather because we also shifted from analog to digital TV broadcast in the US. A lot of people replaced perfectly good CRTs, and LCD happened to be in the right place at the right time. Had it happened about 5 or 10 years prior, it could have just as easily been projection or plasma, or 5 or 10 years from now just as easily OLED (or something else).
Your right - we need new methods of distribution and transmission, otherwise it's pretty useless as a TV. *edit* And with that, I think the current generation of consoles is safe for the next few years, unless we have an unnaturally long console generation again.
I think 4k will come to PC gaming sooner than later though. We already are close to it with things like Retina on MBPs, and 4K monitors are coming down in price rapidly. Resolution is one easy method to make pretty much everything look better. And to use 4k effectively in PCs you don't need to overhaul optical discs, transmission, or anything else. Just have enough bandwidth and you can stream it, or enough GPU power and you can render it.