I didn't say it was blanced and I know all too well its not. I had to switch campaigns after playing on the terrible Dawnbreaker campaign that was all one sided. And yes that did feel broken. But once I got on the right campaing where all sides were fighting and it was being played how it should be. Yes indeed it was quite fun. Server stability would help and again I hope more people decided to quit once subs hit so I can further enjoy the experience.
Originally posted by Reallymj I didn't say it was blanced and I know all too well its not. I had to switch campaigns after playing on the terrible Dawnbreaker campaign that was all one sided. And yes that did feel broken. But once I got on the right campaing where all sides were fighting and it was being played how it should be. Yes indeed it was quite fun. Server stability would help and again I hope more people decided to quit once subs hit so I can further enjoy the experience.
If anything, letting people switch campaigns is whats going to be the death of this PvP, and thus, the game.
No server identity, no server pride, just switching out whenever things get tough. It's going to lead to certain campaigns becoming ghost towns whenever one said does really well. This is why devs shouldn't listen to players on everything.
Originally posted by Viadric Since when is broken PVP fun and balanced?
Since when is the PvP broken?
It's no mecca, but its the best PvP any big budget MMO has had since 2001.
That's an opinion.
I mean, let's break it down. What's the competition?
WAR, this is automatically gets a one up over WAR because there are 3 factions, which is necessary for balance. It's also not handled by EA, so good.
And... AoC? Which has always been a buggy half completed mess with no real PvP design.
Planetside 2 is arguably a better PvP MMO.
WoW PvP is laughable, that game is built on PvE through and through.
SWOTOR PvP was one of its most glaring flaws.
GW2 has similar PvP but missed the mark on many of the finer details, leading to people just kind of abandoning it.
[mod edit]. Wow PVP has ranked seasons that people play professionally. Also Guild Wars 2 is not abandoned what so ever in terms of PVP. Lot's of people still play. [mod edit]
Originally posted by Viadric Since when is broken PVP fun and balanced?
Since when is the PvP broken?
It's no mecca, but its the best PvP any big budget MMO has had since 2001.
That's an opinion.
I mean, let's break it down. What's the competition?
WAR, this is automatically gets a one up over WAR because there are 3 factions, which is necessary for balance. It's also not handled by EA, so good.
And... AoC? Which has always been a buggy half completed mess with no real PvP design.
Planetside 2 is arguably a better PvP MMO.
WoW PvP is laughable, that game is built on PvE through and through.
SWOTOR PvP was one of its most glaring flaws.
GW2 has similar PvP but missed the mark on many of the finer details, leading to people just kind of abandoning it.
[mod edit]. Wow PVP has ranked seasons that people play professionally. Also Guild Wars 2 is not abandoned what so ever in terms of PVP. Lot's of people still play. [mod edit]
wow pvp is less important then any moba around or even CS pros, GW2 pvp its the same as ESO, only its have a smaller map, and is less bugged, but the holding points for buffs, siege weapons are all there, also what people love to complain on W3 on gw2 then eso also have, doing pvp other then fun give nothing else
Originally posted by Viadric Since when is broken PVP fun and balanced?
Since when is the PvP broken?
It's no mecca, but its the best PvP any big budget MMO has had since 2001.
That's an opinion.
I mean, let's break it down. What's the competition?
WAR, this is automatically gets a one up over WAR because there are 3 factions, which is necessary for balance. It's also not handled by EA, so good.
And... AoC? Which has always been a buggy half completed mess with no real PvP design.
Planetside 2 is arguably a better PvP MMO.
WoW PvP is laughable, that game is built on PvE through and through.
SWOTOR PvP was one of its most glaring flaws.
GW2 has similar PvP but missed the mark on many of the finer details, leading to people just kind of abandoning it.
Yup now you are trolling. Wow PVP has ranked seasons that people play professionally. Also Guild Wars 2 is not abandoned what so ever in terms of PVP. Lot's of people still play. Try harder.
WoW has "ranked seasons" because a lot of people play WoW. Whether or not something has a tournament isn't a testament to its quality. Just that, at some point, a lot of people played the same thing at the same time, enough to warrant competing with one another.
Besides, there are dozens of games that do instanced round based combat WAY better than WoW. No MMo will ever do that better than non MMOs. Not to mention almost all of WoW's skills and gear are designed around PvE. The PvP is nonconsequential and doesn't impact the game world at all. It is, SHALLOW.
As for WvW in GW2, the engine can't handle as many people as it needs to be able to. The zones are smaller than they should be. There is little to no incentive to fighting, people trade keeps instead of defending them. There's no meta objective. And until recently, no advancement in PvP. All flaws.
Originally posted by Tibernicuspa Originally posted by Viadric Originally posted by Tibernicuspa Originally posted by Viadric Since when is broken PVP fun and balanced?
Since when is the PvP broken?
It's no mecca, but its the best PvP any big budget MMO has had since 2001.
That's an opinion.
I mean, let's break it down. What's the competition?
WAR, this is automatically gets a one up over WAR because there are 3 factions, which is necessary for balance. It's also not handled by EA, so good.
And... AoC? Which has always been a buggy half completed mess with no real PvP design.
Planetside 2 is arguably a better PvP MMO.
WoW PvP is laughable, that game is built on PvE through and through.
SWOTOR PvP was one of its most glaring flaws.
GW2 has similar PvP but missed the mark on many of the finer details, leading to people just kind of abandoning it.
Yup now you are trolling. Wow PVP has ranked seasons that people play professionally. Also Guild Wars 2 is not abandoned what so ever in terms of PVP. Lot's of people still play. Try harder.
Wow pvp, is a joke, and no,wow pvp is not played professionally, not like in the mlg, maybe by steam players but not on the scale of big money competitions.
Gw2 is fine you are right about that and has way better pvp then wow imo.
The PvP is a fun stress release but has no soul or persistence like true Siege based MMOs like Shadowbane or Darkfall.
Run around and smash down Keeps in about 15 minutes with an average size group. Then you go to bed and someone else smashes down your Keep in 15 minutes, rinse repeat.
GW2 doesn't have keep flipping, atleast not last time i played, since the match is only 1 week long.
But that makes me wonder, will ESO have keep flipping? The campaigns are 3 months long. The map is big, but that huge, and there's no small objectives for players, so it's all about keeps when it comes to keeps (and a few Elder Scrolls).
As much as i like pvp, players and guilds tend to be exploitive and avoid comflict more times than not, so will the top clans actually bother to fight for 3 long months only to claim whatever the hell the rewards are?
Also,with each "match" lasting 3 months, one faction could potentially end up gaining a huge amount of points over the course of say 1 month. It would then take a huge effort from the players to recover it. Therefore, players might just switch campaigns to the one they're dominating or end up keep switching.
Originally posted by Reallymj I didn't say it was blanced and I know all too well its not. I had to switch campaigns after playing on the terrible Dawnbreaker campaign that was all one sided. And yes that did feel broken. But once I got on the right campaing where all sides were fighting and it was being played how it should be. Yes indeed it was quite fun. Server stability would help and again I hope more people decided to quit once subs hit so I can further enjoy the experience.
If anything, letting people switch campaigns is whats going to be the death of this PvP, and thus, the game.
No server identity, no server pride, just switching out whenever things get tough. It's going to lead to certain campaigns becoming ghost towns whenever one said does really well. This is why devs shouldn't listen to players on everything.
this..sortta like planetside...when things get ruff or your getting owned..everyone logs on the winning team..im sure this will happen sooner than later
As for WvW in GW2, the engine can't handle as many people as it needs to be able to. The zones are smaller than they should be. There is little to no incentive to fighting, people trade keeps instead of defending them. There's no meta objective. And until recently, no advancement in PvP. All flaws.
Doesn't sound like you actually give GW2's WvW a fair shot. Ever since the culling fix the engine has been decent at handling big zerg fights, and smaller zones just promote more action and medium size guild fights rather than gigantic zergs.
Your comment about no incentive to fight cannot be further from the truth, the sense of server pride is quite strong in most servers, especially the upper tiers, and the recent two seasons actually give players an even stronger incentive to fight as they come out in droves to defend their server. You will ever only see keep flipping (we call it karma train) on days when a match is already decided (usually only on friday before the match is reset).
As for WvW in GW2, the engine can't handle as many people as it needs to be able to. The zones are smaller than they should be. There is little to no incentive to fighting, people trade keeps instead of defending them. There's no meta objective. And until recently, no advancement in PvP. All flaws.
Your comment about no incentive to fight cannot be further from the truth, the sense of server pride is quite strong in most servers, especially the upper tiers, and the recent two seasons actually give players an even stronger incentive to fight as they come out in droves to defend their server. You will ever only see keep flipping (we call it karma train) on days when a match is already decided (usually only on friday before the match is reset).
I don't mean in terms of pride, I mean mechanics. In DAoC and TESO, you PVP because you get realm points and bounty points to further advance your character, AS WELL as pride. You also fight for control of relics, dungeons, and other meaningful meta objectives. Not so in GW2.
As for WvW in GW2, the engine can't handle as many people as it needs to be able to. The zones are smaller than they should be. There is little to no incentive to fighting, people trade keeps instead of defending them. There's no meta objective. And until recently, no advancement in PvP. All flaws.
Your comment about no incentive to fight cannot be further from the truth, the sense of server pride is quite strong in most servers, especially the upper tiers, and the recent two seasons actually give players an even stronger incentive to fight as they come out in droves to defend their server. You will ever only see keep flipping (we call it karma train) on days when a match is already decided (usually only on friday before the match is reset).
I don't mean in terms of pride, I mean mechanics. In DAoC and TESO, you PVP because you get realm points and bounty points to further advance your character, AS WELL as pride. You also fight for control of relics, dungeons, and other meaningful meta objectives. Not so in GW2.
This is also not true. You rank up in WvW to progress your character all the same as you do in ESO.
Originally posted by Reallymj I didn't say it was blanced and I know all too well its not. I had to switch campaigns after playing on the terrible Dawnbreaker campaign that was all one sided. And yes that did feel broken. But once I got on the right campaing where all sides were fighting and it was being played how it should be. Yes indeed it was quite fun. Server stability would help and again I hope more people decided to quit once subs hit so I can further enjoy the experience.
If anything, letting people switch campaigns is whats going to be the death of this PvP, and thus, the game.
No server identity, no server pride, just switching out whenever things get tough. It's going to lead to certain campaigns becoming ghost towns whenever one said does really well. This is why devs shouldn't listen to players on everything.
This. No one should EVER compare this to Daoc, the thing that made Daoc great was faction pride and the fact you could not fight for different realms on the same server.
I mean, let's break it down. What's the competition?
WAR, this is automatically gets a one up over WAR because there are 3 factions, which is necessary for balance. It's also not handled by EA, so good.
And... AoC? Which has always been a buggy half completed mess with no real PvP design.
Planetside 2 is arguably a better PvP MMO.
WoW PvP is laughable, that game is built on PvE through and through.
SWOTOR PvP was one of its most glaring flaws.
GW2 has similar PvP but missed the mark on many of the finer details, leading to people just kind of abandoning it.
Uhm, yeah, about that, queues every day from 18 -2 and pretty much whole weekends would like to have a word with you. And thats silver league.
Yeah LOL...I don't get why some people here are convinced that GW2 has "failed" or is "abandoned."
I mean, I really like ESO...but I think the actually PvP combat experience of GW2 is WAAAAY better. GW2 is extremely responsive, I can press tons of keys in quick succession with my elementalist and know that they will all trigger, and will trigger at a precise time. In ESO though, I have run into lots of situations where I am literally jamming a key and my character does nothing.
It is incredibly frustrating. I can't tell you how many times I have wanted to heal, and my character just won't execute the stupid weapon swap.
ESO's PvP is fun in the sense that you get to have big battles...but I'm never going to look at it as a competitive PvP game. The responsiveness is just way too bad for that.
Originally posted by sapphen Originally posted by ViadricOriginally posted by TibernicuspaOriginally posted by ViadricSince when is broken PVP fun and balanced?
Since when is the PvP broken?It's no mecca, but its the best PvP any big budget MMO has had since 2001.That's an opinion. That's the truth..The truth is subjective.
Comments
ahh sry walked into the wrong doorway..thought i was hoping to see were the trolls were feeding
and yes i like the pvp too =D
Since when is the PvP broken?
It's no mecca, but its the best PvP any big budget MMO has had since 2001.
That's an opinion.
That's the truth.
~Im not what I am~
and so too was your post.
If anything, letting people switch campaigns is whats going to be the death of this PvP, and thus, the game.
No server identity, no server pride, just switching out whenever things get tough. It's going to lead to certain campaigns becoming ghost towns whenever one said does really well. This is why devs shouldn't listen to players on everything.
I mean, let's break it down. What's the competition?
WAR, this is automatically gets a one up over WAR because there are 3 factions, which is necessary for balance. It's also not handled by EA, so good.
And... AoC? Which has always been a buggy half completed mess with no real PvP design.
Planetside 2 is arguably a better PvP MMO.
WoW PvP is laughable, that game is built on PvE through and through.
SWOTOR PvP was one of its most glaring flaws.
GW2 has similar PvP but missed the mark on many of the finer details, leading to people just kind of abandoning it.
[mod edit]. Wow PVP has ranked seasons that people play professionally. Also Guild Wars 2 is not abandoned what so ever in terms of PVP. Lot's of people still play. [mod edit]
wow pvp is less important then any moba around or even CS pros, GW2 pvp its the same as ESO, only its have a smaller map, and is less bugged, but the holding points for buffs, siege weapons are all there, also what people love to complain on W3 on gw2 then eso also have, doing pvp other then fun give nothing else
WoW has "ranked seasons" because a lot of people play WoW. Whether or not something has a tournament isn't a testament to its quality. Just that, at some point, a lot of people played the same thing at the same time, enough to warrant competing with one another.
Besides, there are dozens of games that do instanced round based combat WAY better than WoW. No MMo will ever do that better than non MMOs. Not to mention almost all of WoW's skills and gear are designed around PvE. The PvP is nonconsequential and doesn't impact the game world at all. It is, SHALLOW.
As for WvW in GW2, the engine can't handle as many people as it needs to be able to. The zones are smaller than they should be. There is little to no incentive to fighting, people trade keeps instead of defending them. There's no meta objective. And until recently, no advancement in PvP. All flaws.
Since when is the PvP broken?
It's no mecca, but its the best PvP any big budget MMO has had since 2001.
That's an opinion.
I mean, let's break it down. What's the competition?
WAR, this is automatically gets a one up over WAR because there are 3 factions, which is necessary for balance. It's also not handled by EA, so good.
And... AoC? Which has always been a buggy half completed mess with no real PvP design.
Planetside 2 is arguably a better PvP MMO.
WoW PvP is laughable, that game is built on PvE through and through.
SWOTOR PvP was one of its most glaring flaws.
GW2 has similar PvP but missed the mark on many of the finer details, leading to people just kind of abandoning it.
Yup now you are trolling. Wow PVP has ranked seasons that people play professionally. Also Guild Wars 2 is not abandoned what so ever in terms of PVP. Lot's of people still play. Try harder.
Gw2 is fine you are right about that and has way better pvp then wow imo.
The PvP is a fun stress release but has no soul or persistence like true Siege based MMOs like Shadowbane or Darkfall.
Run around and smash down Keeps in about 15 minutes with an average size group. Then you go to bed and someone else smashes down your Keep in 15 minutes, rinse repeat.
GW2 doesn't have keep flipping, atleast not last time i played, since the match is only 1 week long.
But that makes me wonder, will ESO have keep flipping? The campaigns are 3 months long. The map is big, but that huge, and there's no small objectives for players, so it's all about keeps when it comes to keeps (and a few Elder Scrolls).
As much as i like pvp, players and guilds tend to be exploitive and avoid comflict more times than not, so will the top clans actually bother to fight for 3 long months only to claim whatever the hell the rewards are?
Also,with each "match" lasting 3 months, one faction could potentially end up gaining a huge amount of points over the course of say 1 month. It would then take a huge effort from the players to recover it. Therefore, players might just switch campaigns to the one they're dominating or end up keep switching.
this..sortta like planetside...when things get ruff or your getting owned..everyone logs on the winning team..im sure this will happen sooner than later
Doesn't sound like you actually give GW2's WvW a fair shot. Ever since the culling fix the engine has been decent at handling big zerg fights, and smaller zones just promote more action and medium size guild fights rather than gigantic zergs.
Your comment about no incentive to fight cannot be further from the truth, the sense of server pride is quite strong in most servers, especially the upper tiers, and the recent two seasons actually give players an even stronger incentive to fight as they come out in droves to defend their server. You will ever only see keep flipping (we call it karma train) on days when a match is already decided (usually only on friday before the match is reset).
I don't mean in terms of pride, I mean mechanics. In DAoC and TESO, you PVP because you get realm points and bounty points to further advance your character, AS WELL as pride. You also fight for control of relics, dungeons, and other meaningful meta objectives. Not so in GW2.
This is also not true. You rank up in WvW to progress your character all the same as you do in ESO.
This. No one should EVER compare this to Daoc, the thing that made Daoc great was faction pride and the fact you could not fight for different realms on the same server.
Uhm, yeah, about that, queues every day from 18 -2 and pretty much whole weekends would like to have a word with you. And thats silver league.
Yeah LOL...I don't get why some people here are convinced that GW2 has "failed" or is "abandoned."
I mean, I really like ESO...but I think the actually PvP combat experience of GW2 is WAAAAY better. GW2 is extremely responsive, I can press tons of keys in quick succession with my elementalist and know that they will all trigger, and will trigger at a precise time. In ESO though, I have run into lots of situations where I am literally jamming a key and my character does nothing.
It is incredibly frustrating. I can't tell you how many times I have wanted to heal, and my character just won't execute the stupid weapon swap.
ESO's PvP is fun in the sense that you get to have big battles...but I'm never going to look at it as a competitive PvP game. The responsiveness is just way too bad for that.
Are you team Azeroth, team Tyria, or team Jacob?
That's an opinion.
That's the truth.
.The truth is subjective.