the time restriction is a little annoying but you can play multiple accounts at once, in my opinion this is the best sandbox due to the wide variety of skills and stuff if you need a referrer then do uppity3
It was love at first sight for me, however, the only problem I found is "the timers". It has a lot in common with those side-games (not your main game to play) which are browser games, and in order to keep players entertained with small content is making them wait hours or days in order to do something. The only other example of this was the skill system of EVE Online, but once you have the basics, you can play a lot, with the only timer of your own speed, not artificially added delays.
Remove the timers, make it work like a real sandbox, and it will be LEGEN-THERIAN
Yeah I'm usually not one for timer based mmos where every action is timed. It slows down the synergy of planning and executing when you've devised a strategy. I say removed the timers and let the chips fall where they may. Too often these browser based mmos try to impede player progress with timers in order to convert that inconvenience into revenue. Most time it places the game in back of my mind mode. Great concepts, poor execution.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Comments
It was love at first sight for me, however, the only problem I found is "the timers". It has a lot in common with those side-games (not your main game to play) which are browser games, and in order to keep players entertained with small content is making them wait hours or days in order to do something. The only other example of this was the skill system of EVE Online, but once you have the basics, you can play a lot, with the only timer of your own speed, not artificially added delays.
Remove the timers, make it work like a real sandbox, and it will be LEGEN-THERIAN
"Small minds talk about people, average minds talk about events, great minds talk about ideas."