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Does it get better? Three issues...

EhliyaEhliya Member UncommonPosts: 223

I am still pretty new into ESO - only level 10 - but am noticing three issues already that bother me.

Sense of Isolation

This was an issue with Guild Wars and SWTOR as well, which is that despite lots of other players around there is little sense of community.  Everyone is basically soloing.  You have chat and social tools but there is little reason to interact with anyone.  Interactions, when they occur, tend to be completely transactional, e.g. "help me kill this boss - kthxbye."

Public Dungeons

These feel more like the inside of a busy gymnasium.   You have this story lead up that tells you that you are a hero facing a dark threat.  Then you go in and see tons of people leaping and bouncing around, killing spawns as soon as they appear, with some of the "people" looking to actually be bots.  Again, the "dungeon" is completely drained of any sense of awe or danger.

Towns

Towns seem lifeless.  You basically go to them to craft and bank, but they otherwise serve no purpose.  No one can buy or own houses currently.  The NPC don't really do anything other than act as quest bots. 

 

I realize all of this is common MMO practice now.  But it seems like year after year goes by, the technology gets fancier, but you end up with the same empty feeling of being served the same stale pizza.

Comments

  • dranaeldranael Member UncommonPosts: 64

    I feel your pain.  I know exactly what you mean about public dungeons.  They totally killed the immersion of their own game by making dungeons public.  I dont want some other people in their messing up the feel of the dungeon.  What a stupid idea that was.  If the  make all dungeons instances for groups it would be tons better.

    That is one of my biggest complaints about this game.  They did such a good job on the quests but everywhere I go there are people spamming the mobs down.  Half the time I dont even need to kill anything just run to the point and click.  What a waste.

  • laseritlaserit Member LegendaryPosts: 7,591
    I believe the public dungeons will improve as the population spreads out. There are way too many people passing through them right now. They  also need to tweek em so you need 2 or 3 people to complete them.

    "Be water my friend" - Bruce Lee

  • sketocafesketocafe Member UncommonPosts: 950
    Originally posted by dranael

    I feel your pain.  I know exactly what you mean about public dungeons.  They totally killed the immersion of their own game by making dungeons public.  I dont want some other people in their messing up the feel of the dungeon.  What a stupid idea that was.  If the  make all dungeons instances for groups it would be tons better.

    That is one of my biggest complaints about this game.  They did such a good job on the quests but everywhere I go there are people spamming the mobs down.  Half the time I dont even need to kill anything just run to the point and click.  What a waste.

    There's one public dungeon per zone. 

     

    It probably wont' get much better OP, because your problems arise for your reactions to the way Zeni did things and Zeni didn't change the way the did these things through the leveling process. I'd imagine Adventure Zones will have more interaction as all the content there is designed for groups.

  • laseritlaserit Member LegendaryPosts: 7,591

    One public dungeon I thought was done quite well was  one in Deshaan (the one with the cannibals holed up)

     

    You couldn't make it through solo and needed to work (smartly) with at least one other player. The time I went through there wasn't too many people inside the dungeon and it was quite an enjoyable experience.

    "Be water my friend" - Bruce Lee

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by laserit
    I believe the public dungeons will improve as the population spreads out. There are way too many people passing through them right now. They  also need to tweek em so you need 2 or 3 people to complete them.

    With megaservers, the population doesn't really spread out though. They just cram whoever is on into fewer and fewer instances.

  • KeldienKeldien Member UncommonPosts: 119
    Originally posted by sketocafe
    Originally posted by dranael

    I feel your pain.  I know exactly what you mean about public dungeons.  They totally killed the immersion of their own game by making dungeons public.  I dont want some other people in their messing up the feel of the dungeon.  What a stupid idea that was.  If the  make all dungeons instances for groups it would be tons better.

    That is one of my biggest complaints about this game.  They did such a good job on the quests but everywhere I go there are people spamming the mobs down.  Half the time I dont even need to kill anything just run to the point and click.  What a waste.

    There's one public dungeon per zone. 

     

    It probably wont' get much better OP, because your problems arise for your reactions to the way Zeni did things and Zeni didn't change the way the did these things through the leveling process. I'd imagine Adventure Zones will have more interaction as all the content there is designed for groups.

    I think they're talking about the caves, as well, not just the public dungeons.

    To that point: the next patch is introducing a diminishing return-type thing for public dungeon and cave bosses.  I assume it's mostly to combat the bots.

    http://forums.elderscrollsonline.com/discussion/78524/upcoming-patch-highlights-in-progress-updates/p1

  • laseritlaserit Member LegendaryPosts: 7,591
    Originally posted by BeansnBread
    Originally posted by laserit
    I believe the public dungeons will improve as the population spreads out. There are way too many people passing through them right now. They  also need to tweek em so you need 2 or 3 people to complete them.

    With megaservers, the population doesn't really spread out though. They just cram whoever is on into fewer and fewer instances.

    I sincerely hope your not correct.

    "Be water my friend" - Bruce Lee

  • udonudon Member UncommonPosts: 1,803
    Public Dungeons while a good idea need to be reworked I think.  They need to make them much bigger with larger repeatable quests that encourage working together to complete.  They also should make loot drops diminish the more time you spend killing the same mob so that after you kill a named 3-4 times in a row you get nothing.
  • SatsunoryuSatsunoryu Member UncommonPosts: 285
    Originally posted by laserit
    Originally posted by BeansnBread
    Originally posted by laserit
    I believe the public dungeons will improve as the population spreads out. There are way too many people passing through them right now. They  also need to tweek em so you need 2 or 3 people to complete them.

    With megaservers, the population doesn't really spread out though. They just cram whoever is on into fewer and fewer instances.

    I sincerely hope your not correct.

    In theory, the statement is absolutely correct.

  • laseritlaserit Member LegendaryPosts: 7,591
    Originally posted by Satsunoryu
    Originally posted by laserit
    Originally posted by BeansnBread
    Originally posted by laserit
    I believe the public dungeons will improve as the population spreads out. There are way too many people passing through them right now. They  also need to tweek em so you need 2 or 3 people to complete them.

    With megaservers, the population doesn't really spread out though. They just cram whoever is on into fewer and fewer instances.

    I sincerely hope your not correct.

    In theory, the statement is absolutely correct.

    In theory?

     

    So it's in Zenimax's plan to have overpopulated public dungeons? And as the population spreads out and/or decreases, Zenimax will decrease the instances to keep the public dungeons overpopulated?

     

    IMHO highly unlikely

     

    My theory is that the public dungeons will get tweaked and improve as the population matures and spreads out. 

    "Be water my friend" - Bruce Lee

  • HorusraHorusra Member EpicPosts: 4,411
    Seems most of your issues are mechanics. Things that always have to be tweaked. What works for 500k accounts does not work with 1 million accounts. Hopefully they will look at data and work some new ideas.
  • CoffeeBreakCoffeeBreak Member Posts: 236
    Originally posted by Ehliya

    I am still pretty new into ESO - only level 10 - but am noticing three issues already that bother me.

    Sense of Isolation

    This was an issue with Guild Wars and SWTOR as well, which is that despite lots of other players around there is little sense of community.  Everyone is basically soloing.  You have chat and social tools but there is little reason to interact with anyone.  Interactions, when they occur, tend to be completely transactional, e.g. "help me kill this boss - kthxbye."

    This is never going to get any better with the current mmos.  The combat is faster.  More players are "gogogo".  It's worse in games like ESO and GW2 there is no mob tapping so grouping isn't necessary.  But as games like Wow shows us you can even run raids without talking to anyone(Raid Finder).   In many online FPS there is integrated voicechat but that's like 8 people not an entire mmo zone. (Wouldn't that be interesting)

    Public Dungeons

    These feel more like the inside of a busy gymnasium.   You have this story lead up that tells you that you are a hero facing a dark threat.  Then you go in and see tons of people leaping and bouncing around, killing spawns as soon as they appear, with some of the "people" looking to actually be bots.  Again, the "dungeon" is completely drained of any sense of awe or danger.

    This really depends.  Yes, as someone said the game is designed to put people together.  The idea of the megaserver is to combat players getting stuck on dead servers.  So there should always be people around.  It does spread out as you get into higher level areas.  Not everyone levels the same speed so players are much more spread out in the 25+ public dungeons than in the level 7 ones.  Yes there are bots, but either they're being banned or they level really slow because I haven't seen any in the 40+ areas.

    Towns

    Towns seem lifeless.  You basically go to them to craft and bank, but they otherwise serve no purpose.  No one can buy or own houses currently.  The NPC don't really do anything other than act as quest bots. 

     This comment I'm not really sure about.  Aside from all the players running around...there are NPCs wandering around, they shout crap at you about being the hero of whatever thing you did, there are NPCs that sing in Inns and argue, crafting vendors walk around and chop lumber and bang on anvils....Maybe  I just don't care that much but it seems better than most games. Like Swtor where the the town looks like a screenshot with only you moving.

    I realize all of this is common MMO practice now.  But it seems like year after year goes by, the technology gets fancier, but you end up with the same empty feeling of being served the same stale pizza.

     

  • kakasakikakasaki Member UncommonPosts: 1,205
    Originally posted by Ehliya

    I am still pretty new into ESO - only level 10 - but am noticing three issues already that bother me.

    Sense of Isolation

    This was an issue with Guild Wars and SWTOR as well, which is that despite lots of other players around there is little sense of community.  Everyone is basically soloing.  You have chat and social tools but there is little reason to interact with anyone.  Interactions, when they occur, tend to be completely transactional, e.g. "help me kill this boss - kthxbye."

    This is common in most MMOs but I would fault the player base more than the developer or game design. People tend to not be very social in MMOs now a days. That being said, I have had fun helping random strangers doing quests (playing healing spec templar) but of course, I was the one that initiated the social interaction. Still, met some guildies that way...

    Public Dungeons

    These feel more like the inside of a busy gymnasium.   You have this story lead up that tells you that you are a hero facing a dark threat.  Then you go in and see tons of people leaping and bouncing around, killing spawns as soon as they appear, with some of the "people" looking to actually be bots.  Again, the "dungeon" is completely drained of any sense of awe or danger.

    Agree and why I just tend to breeze through the public dungeons. No sense of danger or achievement. Seem more like a club were people meet to bash monsters and camp for loot. 

    Towns

    Towns seem lifeless.  You basically go to them to craft and bank, but they otherwise serve no purpose.  No one can buy or own houses currently.  The NPC don't really do anything other than act as quest bots. 

    Pretty much agree but this is what happens when MMOs become more about a scripted ride in which you have little impact and less about creating virtual words. Sad really.

     

    I realize all of this is common MMO practice now.  But it seems like year after year goes by, the technology gets fancier, but you end up with the same empty feeling of being served the same stale pizza.

     

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • TealaTeala Member RarePosts: 7,627
    Originally posted by Ehliya

    I am still pretty new into ESO - only level 10 - but am noticing three issues already that bother me.

    Sense of Isolation

    This was an issue with Guild Wars and SWTOR as well, which is that despite lots of other players around there is little sense of community.  Everyone is basically soloing.  You have chat and social tools but there is little reason to interact with anyone.  Interactions, when they occur, tend to be completely transactional, e.g. "help me kill this boss - kthxbye."

    Public Dungeons

    These feel more like the inside of a busy gymnasium.   You have this story lead up that tells you that you are a hero facing a dark threat.  Then you go in and see tons of people leaping and bouncing around, killing spawns as soon as they appear, with some of the "people" looking to actually be bots.  Again, the "dungeon" is completely drained of any sense of awe or danger.

    Towns

    Towns seem lifeless.  You basically go to them to craft and bank, but they otherwise serve no purpose.  No one can buy or own houses currently.  The NPC don't really do anything other than act as quest bots. 

     

    I realize all of this is common MMO practice now.  But it seems like year after year goes by, the technology gets fancier, but you end up with the same empty feeling of being served the same stale pizza.

    I think that is one of the main things that turned not only ESO off for me, but also other games that did the same thing, Rift and SWToR.    There is no sense of community in these games and it may really hurt them in the long run.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by laserit
    Originally posted by Satsunoryu
    Originally posted by laserit
    Originally posted by BeansnBread
    Originally posted by laserit
    I believe the public dungeons will improve as the population spreads out. There are way too many people passing through them right now. They  also need to tweek em so you need 2 or 3 people to complete them.

    With megaservers, the population doesn't really spread out though. They just cram whoever is on into fewer and fewer instances.

    I sincerely hope your not correct.

    In theory, the statement is absolutely correct.

    In theory?

     

    So it's in Zenimax's plan to have overpopulated public dungeons? And as the population spreads out and/or decreases, Zenimax will decrease the instances to keep the public dungeons overpopulated?

     

    IMHO highly unlikely

     

    My theory is that the public dungeons will get tweaked and improve as the population matures and spreads out. 

    Population won't spread out... if it diminishes in one area they will just reduce the resources (thus instances) in that area so the population looks exactly the same as is now.

    image
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