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I am still pretty new into ESO - only level 10 - but am noticing three issues already that bother me.
Sense of Isolation
This was an issue with Guild Wars and SWTOR as well, which is that despite lots of other players around there is little sense of community. Everyone is basically soloing. You have chat and social tools but there is little reason to interact with anyone. Interactions, when they occur, tend to be completely transactional, e.g. "help me kill this boss - kthxbye."
Public Dungeons
These feel more like the inside of a busy gymnasium. You have this story lead up that tells you that you are a hero facing a dark threat. Then you go in and see tons of people leaping and bouncing around, killing spawns as soon as they appear, with some of the "people" looking to actually be bots. Again, the "dungeon" is completely drained of any sense of awe or danger.
Towns
Towns seem lifeless. You basically go to them to craft and bank, but they otherwise serve no purpose. No one can buy or own houses currently. The NPC don't really do anything other than act as quest bots.
I realize all of this is common MMO practice now. But it seems like year after year goes by, the technology gets fancier, but you end up with the same empty feeling of being served the same stale pizza.
Comments
I feel your pain. I know exactly what you mean about public dungeons. They totally killed the immersion of their own game by making dungeons public. I dont want some other people in their messing up the feel of the dungeon. What a stupid idea that was. If the make all dungeons instances for groups it would be tons better.
That is one of my biggest complaints about this game. They did such a good job on the quests but everywhere I go there are people spamming the mobs down. Half the time I dont even need to kill anything just run to the point and click. What a waste.
"Be water my friend" - Bruce Lee
There's one public dungeon per zone.
It probably wont' get much better OP, because your problems arise for your reactions to the way Zeni did things and Zeni didn't change the way the did these things through the leveling process. I'd imagine Adventure Zones will have more interaction as all the content there is designed for groups.
One public dungeon I thought was done quite well was one in Deshaan (the one with the cannibals holed up)
You couldn't make it through solo and needed to work (smartly) with at least one other player. The time I went through there wasn't too many people inside the dungeon and it was quite an enjoyable experience.
"Be water my friend" - Bruce Lee
With megaservers, the population doesn't really spread out though. They just cram whoever is on into fewer and fewer instances.
I think they're talking about the caves, as well, not just the public dungeons.
To that point: the next patch is introducing a diminishing return-type thing for public dungeon and cave bosses. I assume it's mostly to combat the bots.
http://forums.elderscrollsonline.com/discussion/78524/upcoming-patch-highlights-in-progress-updates/p1
I sincerely hope your not correct.
"Be water my friend" - Bruce Lee
In theory, the statement is absolutely correct.
In theory?
So it's in Zenimax's plan to have overpopulated public dungeons? And as the population spreads out and/or decreases, Zenimax will decrease the instances to keep the public dungeons overpopulated?
IMHO highly unlikely
My theory is that the public dungeons will get tweaked and improve as the population matures and spreads out.
"Be water my friend" - Bruce Lee
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
I think that is one of the main things that turned not only ESO off for me, but also other games that did the same thing, Rift and SWToR. There is no sense of community in these games and it may really hurt them in the long run.
Population won't spread out... if it diminishes in one area they will just reduce the resources (thus instances) in that area so the population looks exactly the same as is now.