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1. All Race Unlock Destroys Faction Pride
To me this has to be number 1 because lets be honest here, there is no physical difference between say a beast race and a humanoid race besides small facial features...which are completely pointless when everyone wears helmets, full body armor, robes, etc.
What does this mean? It means everyone complaining about the removal of Race-Lock for select players has NOTHING to do with faction Identity. Not only that but combat is so fast paced and colorful in ESO that to actually stop and look at someones face long enough to determine their race would virtually be suicide.
A Misconception that needs to end, so that constructive criticism can be established and true faction pride can be accomplished
2. The Game is too easy, you never have to group, ever.
This honestly gets me everytime, I mean maybe everyone out their is powerleveling and micro-managing the hell out of there characters, but the game is most defiently not Easy by any stretch. Not only are their multiple boss's that require a group to defeat, there's instances only Your character can enter with Elite boss's that our difficult as hell unless you outlevel them by 2-3 levels.
Again, the game has very linear sections, that are easy as hell, but if you want to go look for a challenge, you will find one.
3. The Lack of Auction House ruins trade
This is all opinion really, but to some they see this as a disadvantage and to me its great because it forces you to interact to a trading guild and interact with real players rather than a UI pop-up. Again this is something that should be praised from a market of MMO's that has moved away from player interaction and towards more streamlined methods of economy. For a themepark at least ESO HAS an economy, and not just a pop-up window to sell your stuff.
Anyways, thats mine, anyone else got one?
Comments
Guess I'll begin and provides the popcorn for some people:
1. What makes faction prides is specialities in factions, like "this faction has better mages, but their warriors aren't the best, but this one has good rangers but no good mages, and so on". You're not just the red faction, or the green faction, you're the faction with his advantages and disadvantages
2. I seriously can't find how you can find the levelling hard. Dark anchors, elite zones and public dungeons are good idea, but it only represents ~15 of the levelling time. The difficulty of public dungeons is perfect, Zeni should have scaled the entire levelling like a public dungeon: it is barely soloable, but doing it with a friend or two make it easier and funnier.
The hardest thing I had to do is Doshia. The worst about this boss is that Zenimax understood the targetting system and the hitboxes of the orbs made it hard to kill the said orbs, so they put the pattern 10 or 15 times during the levelling.
3. Never had an opinion about that. There was a lot of potential though, just imagine the game without fast-travel and with open-PvP: price would be localized, people would try to transport ressources to satisfy demands. It would create an EvE-like economy
http://www.northlanders.rocks
1st German Crowfall Guild
Cherry pie for me please!
I must admit I do prefer games that have clear factions with certain races being part of those factions. No particular reason to really. I just do.
Because it's a staple of PVP games. Even the races in WoW are distinct enough to identify on the battlefield.
I'm personally OK with either one or the other. THe big problem for me is that early-access people (myself included) can now create characters of any race in any faction, but if friends of yours pick up the game post-launch, they're locked into their race's respective factions.
Could I get an onion bagel with cream cheese instead, please? Thanks.
Actually I think you 2 guys are in agreement...he was pointing out misconceptions....as in people think that no auction house ruins trade. ^^
A common one is that this game is well designed.
It is in fact not. They cut so many corners its not even funny. Its 2014 and they chose to literally just apply armor textures onto the naked body of a character as oppose to actually modeling out the armor. World design is mostly copy and paste. There is narrative depth in the books and lore, but thats where it ends.
A game like this cannot possibly survive in the long run. Seems more like a tech demo to showcase the server technology than anything else.
This is really the horrible part. If Zenimax wanted to get rid off the faction locks, let everyone have it. Don't milk your players this badly. Terrible move.
Also, because some people asked, here you go:
The Guild AH is shit. No debate. Not the concept, the way it's executed. No responsible MMORPG fan would make an AH that functions that poorly.
The way ESO has been going I'm starting to side with people who say ESO is just a stripped down Skyrim with MMO shoe-horned in. I'm not a Skyrim fan and never played it and I like ESO conceptually but there is so much wrong that you can only notice if you get passed the honeymoon phase.
The copy and pasted elements all over the game (especially the public dungeons). The garbage console port type GUI. The 1 step behind the community bug fixing and bugged quests. The lack of foresight of things that can potentially happen when you have hundreds of players in the same area. How inventory is handled (things taking up space that shouldn't). There's just some core things that are wrong that an MMO player and dev would know that they don't. I hope for the best because again I want to like ESO but sheesh.
¯\_(ツ)_/¯
Awesome ... I lol'd so hard at this , Oh and thanks for the Popcorn !
My modeled armor is starting to look pretty good. PCS aren't just textures. Sorry your first robe didn't please you. Also, the game is designed well enough to insert new content for years to come. But then, neither of us are game designers, are we?
Give it more time... This will change.
Funny you say that... actually I am a game artist and have a background in game design. Do you? But thats not the point is it, you were just trying to be snarky.
Game is not well designed, the biggest challenge mechanic built into the game is resource management and thats only as far as bag space is concerned (where it actually has impact on the player). Dungeons are not even UNIQUE, but are cookie cutter ... filled with enemies and have a random NPC with a fetch, find or kill quest. This is made worse by the fact that everyone is running around mass killing everything and the generic bosses at the end. This is a poor design choice. Artistically, they did cut way too many corners, especially for a game made in 2014.
Tell you what, why not show your character model with its armor to us cause I would love to some armor thats not just textured on to the chest and legs of a players body. If you think the textures on body approach is only a newbie feature, then you havent really been playing attention to the game.
I can safely say that the games development put far more focus on the technology (mega server), based its design around that, and very little else. The problem with that is that while the tech may be getting tested, if the content and design fail as a result, or are taking the back seat during the development process, then you end up having a neat piece of software with very few subscribers actually attached to it.
I didn't realize mmorpg fans built auction houses for games. Interesting you don't care to debate, or is it just you've decided not to like guild stores? That's fine, but I am in multiple trading guilds. I find trading fun again.
Also, why would you side with some seemingly disgruntled skyrim camp? You admit you are no fan, and have never played, sky rim. Your logic is confusing at best.
ALL mmorpg recycle assets. IMO, there is enough variety in dungeons to keep me interested. The variance also increases as u travel to different places. Found two quests today in a relatively small area with two new dungeon areas I've never seen before. These are public dungeons mind you...
Artist does not a game designer make. As irony would have it, I design and maintain infrastructure for mission critical data. Development for mega server tech is nothing new, and not the primary focus of a game design. It is part of the design yes, but is not, in fact, a game. Find out how long it took arena net to roll it out and maybe you'll discover how un-new this tech is. Its still clusters, no master how you shift loads.
Also, my comment was no more snarky than your first statement...That the game is poorly designed. Back it up, or leave it out of a public forum. The fact is this -- you just don't like it -- and that's OK.
How is that milking your players? I didn't pay any extra for the faction unlock. I merely pre-ordered which anyone could do for $5 down at GameStop. There's a misconception that purchasing the Imperial Edition will unlock it, but it will NOT unless you pre-ordered it.
This actually makes perfect sense to me as I feel like this reduces the amount of "defectors" we will ultimately see in each faction. As it is I am the only Argonian I have spotted in the Aldemeri Dominion. This keeps the faction integrity a little more especially as the game goes on there will be fewer pre-order players VS non pre orders ultimately.
Aw cute, you didnt read my post and then tried to start an argument... well thats something you just wont get.
I already made a strong point with some content to back it up. I noticed you didnt show off any pics of your armor thats not just a body texture. I can guess why...because it doesnt exist. But hey its ok, attack my character instead...thats what you do right?
on my sorcerer vet 3 now, i think i've needed 1 other person in only one public group dungeon with me.. outside of the actual 4 man instanced dungeons... everything else, world bosses, quests, dungeons etc.. i have been able to solo.
so recap
everything solo except 1 public dungeon and that was in vet 2 zone, everything else i've been able to solo. I have never completely outleveled everything my level has always been on par with the content i was doing... 0 grinding full zone completions except bugged quests.
The question here is, did you solo everything with ease? Did you need multiple attempts to beat certain boss's? Im sure it wasnt just rush through each boss without failure.
I think he already made that clear, if it required multiple attempts, then it wouldnt have been easy now would it?
Most mobs, boss like or otherwise, can be kited pretty easily with the right skills, a mixture of CC , dmg and heals. Additionally, magic users can literally keep BLOCK on at all times and use skills while block is being enabled. Toss on the fact that its not hard to get ultimate skills up, the game is pretty easy for those who actually put some effort into how they play. If someone went in just wacking everything and mashing whatever skills they feel like, and not Block or dodge, then yes they wouldnt have such an easy time.
The user shouldnt be forced to play stupid to see a challenge.
Disagree with all 3 of your points.
1. Lack of Racial Identities might not mean much to you but from a DAoC Vet, looking over and knowing my enemy is the same race takes all the immersion out of faction pride for me.
2. It's not too easy because you are not required to solo. It's too asy because it takes no time at all to reach max level. MAX LEVEL should never be something you can get within a games first month. IMO it should take at a minimum of 3-6 months but I wouldn't be adverse to it taking a year or longer. Slow methodical grinding is what kept me playing games way back when. All the new MMO's are so concerned with endgame they never realize the journey is the most fun part.
3. Lack of any meaningful trading/Bartering system in an auction house does ruin trade because the majority of players will skip trading and seek to play via self found. I've seen it in Path of Exile and ESO is no different. If you have an ability to trade there must be an Auction House to facilitate the economy and free exchange of goods.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I do not understand why people believe that there is more social interaction than with an AH. If you take, lets say WoW's auction house and use Eso's method. Then you still have little to no interaction, you just end up creating several thousand different AH. If a guild shop is similar to an AH yet on a smaller scale, how does this increase interaction? Personally I would prefer to remain guildless and having no AH simply makes trading much more difficult than it needs to be.
ALso saying that ESO has an economy has nothing to do with an AH. Eve has an economy, yet its easy to trade goods.