So I tried WildStar out, beta weekend and all...not seeing the hype. It does nothing original - and that's fine really, but nothing it does, it does well. It tries to do everything all MMORPGS do, from various ones, but ends up mediocore.
Jack of all Trades and master of none. Art-style isn't horrible, but boy, everything about it SCREAMS "F2P Korean MMORPG /w Cash shop!"
I give it two years before F2P. It sucks, during the startign area, it's pretty intense and seems to be fun, but when you get out of that(one hour in), and it's like "HEy, go kill 5 of these for Wolf pelts":
Fucking seriously. It's Sci-fi, some planet...and NPCs still asking for Wolf-pelts for crappy XP and money.
Grinding mobs, sucks too, I HATE this trend in MMORPGS lately where you can't simply GRIND mobs to level, it's fucking annoying, they want you to do their shitty quests. Christ.
So, I'm LV4, killing these guys for 5% or so XP a kill, not alot, they're LV5 enemies. Sounds great. Then I hit LV5.
Same enemies, now 0.5% XP. That's so god damned stupid. I hate modern MMORPGS, and in general what they've become. "No no, we won't want XP parties, we want you to grind Dungeons and Quest!"
At least Mob grinding ENCOURAGED you to explore the world. This Dungeons and Quest only says "No, don't bother."
"Paths" were a cool idea...until you realize ALL IT IS IS CONTENT GATING. Basically "You need to make another character if you want to experience THIS content!"
So fucking dumb. The content should be available to all, but your Path giving it unique twists, instead they lock of content to specific paths. Imagine, Class-specific gear, but instead, Class-specific areas. That's just a fucking time-sink, it's so awful.
I also despise the "Red-zone", showing enemy attacks. You should HAVE TO LEARN enemy attack-patterns and such. This is why I disliked FFXIV ARR as well. In other MMORPGS, in the past, you'd get a visual cue, some kind of warning by the enemy that would alert you and you'd go at it.
Now, shit flashes big red everywhere and tells you exactly when to dodge, to the mili-second. I'm not one of those "HARD-CORE ONLY!" gamers, but I like a -little- challenge. Also, it's another game that falls into "More screen clutter = better game!", which I despise as well. I like a clean UI.
Overall I am not seeing why people think this is going to be the next big MMORPG. Nothing about it is revolutionary it has no gimmick to get you in, and it's not even well-polished. The game releases in less than two months, I know, but there is NOT enough time left to polish it for release.
It's buggy, stuff doesn't work half the time, optimization is poor, especially for the graphics it has. I am not talking about art-style here people, but actual graphical fidelity here folks. It's bad, and that's ok, I don't play games for graphics either...but for the PERFORMANCE to be what it is? For what we have?
I know release isn't until EARLY June, but that is NOT that far off. Level up sounds are fun though, but I don't care for them overall.
It's a game that literally wants you to solo all the content. They said in several interviews their main focus is on solo content, hence, it is not my kind of MMORPG.
Good on you if you like it, but it's not my cup of tea.
Comments
This'll be the next big one because it is.. actually.. the only proper MMORPG to release in ages.
ESO.. the phasing makes seeing the same person twice without them being on your friends list or in your group almost impossible.. if people aren't sharing the same permanent space, it isn't a proper MMO.
FFXIV is a re-release.. so that one doesn't count.
Neverwinter is ok I guess. It's an MMO.. but the Pay or grind a tiny bit each day before you stop your progress mentality ruins it. Still, not a lot of people can fit in each instance of each zone so it's rather limited.
That's it for 2013/14 so far. Wildstar isn't perfect.. but for those wanting a traditional MMO instead of these strange interpretations of them only have one place to go.
..Cake..
Yeah its different I'll give you that. They keep making great changes. This is one of those MMOs you HAVE to get past 15-20 to enjoy it.
Was all hyped to play May 3rd.. saying in game MAY 3rd..cant wait.. June 3rd.. I dont wanna play anymore haha.
For the OP.. movie came to mind ..older one "want to play a game of Chess?"
if people buy it and sub. its your choice for me it would just be supporting an average game and chucking money away.
rather buy dark souls 2 there you get a good game for a fair price.
I will be surprised if the game does not have to go free in 6 moths.
played the beta again and it just confirmed for me stay away from this,the clogged screen is horrible.
Yet you buy ESO.
If according to you Wildstar is an average game.. how on earth isn't ESO?
..Cake..
Hahaha very true
Btw remember this. When hardcore raiding guilds start posting videos and twitch raid encounters, this game will be a snowdrift.
I guess you are more of a single player kind of gamer. Because ESO for me felt like a single player. With nothing to do at end game than a few dungeons and zerg type pvp(which I don't like at all).
I enjoyed the leveling process more in ESO too, but i generally buy MMOs for, you know, their MMO aspects; and sorry to say this but wildstar has 30 times more end game content than single play ehhm sorry "MMO" ESO. Not to mention actual open world pvp. Also, i like wildstar 's combat a lot more, since it felt a lot smoother and actionlike to me.
But if u don't think it's worth it, it's fine, go ahead and buy Dark souls 2 then, it's a good single player game too.
Also, 34 Euros for an mmo (including the -25% discount from GMG), is value for money IMO, if you take into account the amount of content this game has.
Since you love grinding that much.. Why dont you go play one of those "F2P Korean MMORPG /w Cash shop!" games? They have no quests, just endless grind. I recommend Metin 2.
Beware, "since ESO failed hard and even fanboys cant save the day, lets attack new mmo" posts are coming.
Stages of a new mmo: 1) It's just beta. It still has plenty of time before release. 2) It just launched. Give it time. WoW wasn't built in a day. 3) We don't need you anyway. 4) F2P announced. 5)Huge influx of players. 6) Look how much has changed. 7) Cash shop is the only thing developed lately. 8) It has been a long journey and we thank everyone who was part of it. Shutting down in 3 months. (Courtesy of Robokapp.)
It's new so some will pay for it.
The advantage of having cartoon type graphics is lost on this one. Performance is bad.
Spell casting seems like the same old cast, wait for the server to respond, then handle the event. This is the biggest thing WOW got right and no one seems to be able to do.
Character movement just isn't there, bad response.
The feel of the client is where blizzard has always won out and no one else can match.
Elite: Dangerous - Space Exploration & Trading.
+1
I really don't see what the hype about this game is from either. Once fleshed out, I am sure it will be solid typical MMO. That said, it's close to launch and I had a ton of issues with the UI today. Overall it was nothing new, and frankly boring.
I feel completely different than the OP. I really am enjoying WS A LOT! I find it delightful, funny, very good soundtrack, good customization, fun classes and overall a blast to play. I'm actually having fun , which I didn't experience in ESO at all. To me ESO was boring as heck.
I'm in Supercuts, got grocery shopping next and I can't wait to get home later to play WS! Definitely NOT bland for me but one of the best MMO's I've played this year so far. I don't even play PVP but want to in WS
Mediocre if you like, getting bored, hating the graphics -all ok. But bland, no. If anythign the game is rather flashy, fancy and lively altogether. A bland game is something like Rift, a game that has no soul and a boring presentation.
I can agree to most (reasonable) things critics say about Wildstar, but not that it is bland.
ESO is mush better than wildstar but both will go free.
ESO not cause its bad cause of people not wanting to pay sub.
wildstar for being very average and sub.
I have absolutely no doubt in my mind that dungeoneering and raiding in WildStar is going to be truly epic. Maybe even set a new standard in end-game themepark MMO's. So there's that.
However, the virtual world stinks. It is plastic and generic. I would compare it in a less favorable light to Rift - that ain't a good thing folks. The main cities do not inspire awe. They are bland and tacked on. Just the same way the zones and quests feel.
PvP is fun for awhile until the novelty of new classes and gameplay mechanics wear off. Then I am left running the same instanced BG's I have been doing since the early 2000s.
Optimization is poor. Agree there. Game looks like sh!t too. I am a features>graphics kind of gamer, but when compared to GW2, a game that released 2 years ago(?), WS looks like a turd.
So WS wants a box price + sub. Well what am I ultimately paying for? Having played in multiple beta's going back months, I can confidently say that people will be paying for a hub/queue MMO. Players will pack into whatever area is deemed most popular and queue for PvE/PvP until they grind out dem gears.
Again, I firmly believe that those instanced PvE experiences will be awesome, but alone doesn't justify paying for endless hours of camping Illum and staring at my queue timer to pop.
Endgame in WS will be a co-rpg. A very anti-social one at that. The virtual world is only there to get you to queue purgatory. I just can't support that style of MMO anymore - it won't keep me - I need more.
+100%
I agree with a lot of what Mkilbride (OP) had to say about Wildstar. I may not be as emphatic about it, but I did not enjoy the first ten levels or so.
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
1. I think that maybe you don't like MMORPGs
2. If you don't like specifics of a game, obviously that game isn't for you
3. If this game makes it 2 years I would be shocked. 6-12 months max. The game already has F2P hooks designed into it, IMO - just needs the switch flipped to change gold sinks into cash shop items. The game already has gold for cash (CREDD, ie RMT, ie cheating) which is usually only found in the worst of F2P.
If the the game somehow has enough endgame content to keep hard cores busy past the first 3 months, then F2P might take a year.
But while I like WildStar and think it's the only decent modern style MMORPG in a while, it's a still a modern style MMORPG that follows the WoW clone formula for fail, so it is doomed to have a good release, have a massive dropoff as the solo idiots bail (once the single player content that has no business being in MMORPGs is done), and due to the heavy solo neither endgame nor obligatory PvP mini games are fully done or have content rolling out to keep up with players - and that's the road to F2P - happens every time with these clones.
As with all other clones it's a game with solo moron mode leveling (linear, boring, low replay value), optional grouping until you get the "the real game" at endgame, and obligatory pvp mini games that have nothing to do with the rest of the game but still impact balance and waste dev time. Another game going for wider appeal, casual appeal, and trying to be everything to everyone, which in the end, doesn't work, not when, as usual, "the real game" is the group based PvE endgame, and as usual, the dev focus is constantly split away from the real game such that in the end there isn't enough "real game".
Sadly history repeats itself and the formula for fail has proven to be consistent in results.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
Oh I don't know, ESO is actually fun for me. Wildstar on the other hand... Not so much.
We are all different with different likes/dislikes.
Um... mind quoting that cause... last I checked 40 man raiding is QUITE far away from soloing content. Like... insanely far... as in most games get maybe half that number tops for raids.
I mean I know I should point out other "Stupid" parts of your post like "Grinding Mobs" and other factors... but that one part alone I feel is enough to make your post a facepalm in my eyes. Its one thing to make claims against game mechanics (granted you didn't really touch ANYTHING in that end in your post in any form of detail) but the fact you push the claim that content is ALL SOLO in a game that emphasizes FORTY MAN RAIDING (not to mention bosses in the world that are designed for more people, from group quest mobs to actually "world raid bosses" that would take more then a group to take down) I really have to wonder where you getting this info, or if its just firing blank shots at a game your trying to bash down and yet lack any actual substancial complaints (there are a few, many of which CAN EASILY be resolved before launch but still its perfectly fine to point them out)
FORTY (40) MAN RAIDING =/= SOLO
I mean I don't know how many times I can restate this as to why that line alone destroyed any sense of credibility for your post. At least I gave you bonus points for not bashing its art style. There is some salvation in you!