People running all over the place doing the same thing. Cannot even kill a mob without 2 people running up and starting to hammer on it. The dungeons are full of people just heading the same way to do the same task. It makes me feel like a swarm of ants...not the least like a hero on a mission to do great things. Instead of the game making you feel special and heroic it tends to make you feel common and insignificant..
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I think this is a symptom of delves being so linear and copy and pasted and not scaled for public. Delves should be scaled for public consumption. I don't agree that people should be able to run through and burn mobs down, or camp the end boss in delves and play tag.
I also feel the World Bosses are too easy as well. Squishy player builds should be afraid to tag world bosses first. People usually rush in because they're afraid they won't get credit because it happens so fast.
¯\_(ツ)_/¯
Only because no big name has done public dungeons like ESO in many years. ESO has tried to do things that other modern MMO's gave up on a long time ago. Bad design decisions aside (and there are a few) I guess we the player base have moved on from being able to have things like public dungeons and large open world content anymore. At launch GW2 public events and Rifts where the same way.
The average game player is getting the kind of games they deserve based on their behavior and developers can only do so much to fix this short of instancing everyone away from each other which is what most new games seem content to do.That is an odd design choice I think. I'm surprised they didn't go with more instanced dungeons like SWTOR because it does seem trivial when you start to beat on something then all of sudden you see a slew of fireballs/arrows flying over your shoulders and hitting your target or some DK chain pulls him away from you. The public dungeons I think are fine as they are, but the solo dungeons (which by design are not except for their easy mode difficulty) just seem trivial.
"If I offended you, you needed it" -Corey Taylor
It has been said time and again - ESO is not Skyrim.
Its is Massive Multiplayer Online game. The Massive part kinda gives some subtle hints of what might be expected. Naturally some people have missed that.
As far as "the worst MMO ever" cry me a river routine, yeah not going to waste time on that.
Basicaly, this is sadly not the game you are looking for. May I sugest single player RPG instead.
Original Everquest had only public dungeons and those were not zerg fests. It was basically a gear/level grind theme park.
Yet no zergs. Why? Because it was not designed as a solo game. Mobs would kick your behind, and death was something to be avoided at all costs, especially when you considered the painfully slow rate at which you got EXP.
Death means nothing in ESO, travel to anywhere is just a click away, mobs are easily killed and the game is designed for solo, easy mode players.
Were you really expecting something different?
You do realize that the game is new and everyone is pretty much the same level as you right? (except for the unemployed and the exploiters of course) In a few months when everyone is higher level the low levels will be a bit emptier and people will be crying about its hard to find a group of low level characters.
Welcome to a new MMO!
Lmao.
Agree, this may not only applies to ESO but i still agree with you.
Just give it a few weeks and these starting areas will be empty, then you can work your way through at your leisure.
Hopefully, this is not the case. Zenimax decided to use a "megaserver" approach and hopefully, it will pool people into the same instance to make sure there are enough players in the zone.
[mod edit] It is an MMO so therefore it is fine with having a million players doing the same quest and killing the same boss as you?
Maybe if the game wasn't so linear, or larger, or the bosses harder then it would be a better MMO?
No, lets forget about all the design flaws this game has and blame it on being an MMO. [mod edit]
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Why would you want to have more people in what is largely a solo game? Only public dungeon and world bosses need a group.
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I enjoy life around me... That is why i play MMO's
So yes I hope it will stay like this
I was in the full time beta and since there was so few of us you were typically alone everywhere you went to quest. I actually liked this and enjoyed the game much more.
This is a single player game with optional co-op, period.
I think of it as a Hybrid. For instance... If you do not like Elder Scrolls UI since morrowind you wont like this mmo, if you don't like mmo's but you love elder scrolls and expect every single thing from Elder Scrolls in the game, then you wont like this mmo. If you do not like RPG in an mmo, then you will not like this mmo. PVP is very new to Elder Scrolls, we are in uncharted terrortories here. Will it matter that the center of ESO is PVP to a ES fan? Only time will tell. Will it matter that the rest of the world is not PVP to an mmo fan? It did to a few groups of people. We are all different and things we like in games are all different.
There is so much in this game from both MMO's and Single Player ES, that if you don't like either of those parts of the Hybrid, you probably wont like ESO. If you can appreciate both of the characteristics of both MMO's and ES and their Marriage of Mara, then you will love ESO, its almost that simple. almost...
When OP said zerg I thought he was speaking of PvP, but everyone is responding to the PvE side of things. OP don't worry about too many people in PvE. This is a linear story focused game that will have the majority of the PvE player base quit after the "story" is over.
PvP is likely a constant "zergfest" as there are no consequences for poor planning. No risk vs very little reward. Oh no I have to run back for 3 - 4 minutes lol. There would still be zergs with consequences just much less frequent and better planned.
Fact is that their public/open dungeons are not big enough they are more or less large caves. Vanguard has over 120 open dungeons in fact the game has no instanced dungeons. Many of these dungeons are vast and span many levels and take day and in some cases a weeks to complete.
You have outside dungeons and dungeons you have to fly to, i mean ESO public dungeons are a serious joke and actually pathetic. when it comes to scale.
For me Vanguard has more depth than ESO could ever dream of, bugs and all. But i guess bugs shouldn't be mention because ESO has just as many bugs that Vanguard had at release.
ESO=SP-CO-OP
Vanguard and earlier games= mmorpg.
This is why ESO pve is zerg.
Watch the vid from mmorpg.com staff on Vanguard if you don't believe me.
http://www.youtube.com/watch?v=LxV9OtkudgE 30.29
Dunno what level are you OP, but yesterday I was doing a VR5 zone and if felt empty, only saw few players here and there. A guildie of mine was saying the same for VR7 zone-he said it felt like ghost town.
As for the world bossess that someone said they were easy. Dunno, I'm squishy but some VR bosses hit damn hard, I've been 1 shotted multiple times (and I wasn't Leroying it heh). Or you have 3 mobs with 20k+ HP...good luck doing them alone without a veeeery good PVE spec. As for before lvl50, yeah, they were sucky, could solo most of em. I would say, that world bosses don't feel very world-ly...no giant uber mobs with millions of HP requiring at least semi-decent cooperation.
If anyone wants to check out Vanguard then I think they still can - closes at the end of July however.